xref: /aosp_15_r20/external/skia/modules/canvaskit/htmlcanvas/radialgradient.js (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker// Note, Skia has a different notion of a "radial" gradient.
2*c8dee2aaSAndroid Build Coastguard Worker// Skia has a twoPointConical gradient that is the same as the
3*c8dee2aaSAndroid Build Coastguard Worker// canvas's RadialGradient.
4*c8dee2aaSAndroid Build Coastguard Worker
5*c8dee2aaSAndroid Build Coastguard Workerfunction RadialCanvasGradient(x1, y1, r1, x2, y2, r2) {
6*c8dee2aaSAndroid Build Coastguard Worker  this._shader = null;
7*c8dee2aaSAndroid Build Coastguard Worker  this._colors = [];
8*c8dee2aaSAndroid Build Coastguard Worker  this._pos = [];
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker  this.addColorStop = function(offset, color) {
11*c8dee2aaSAndroid Build Coastguard Worker    if (offset < 0 || offset > 1 || !isFinite(offset)) {
12*c8dee2aaSAndroid Build Coastguard Worker      throw 'offset must be between 0 and 1 inclusively';
13*c8dee2aaSAndroid Build Coastguard Worker    }
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker    color = parseColor(color);
16*c8dee2aaSAndroid Build Coastguard Worker    // From the spec: If multiple stops are added at the same offset on a
17*c8dee2aaSAndroid Build Coastguard Worker    // gradient, then they must be placed in the order added, with the first
18*c8dee2aaSAndroid Build Coastguard Worker    // one closest to the start of the gradient, and each subsequent one
19*c8dee2aaSAndroid Build Coastguard Worker    // infinitesimally further along towards the end point (in effect
20*c8dee2aaSAndroid Build Coastguard Worker    // causing all but the first and last stop added at each point to be
21*c8dee2aaSAndroid Build Coastguard Worker    // ignored).
22*c8dee2aaSAndroid Build Coastguard Worker    // To implement that, if an offset is already in the list,
23*c8dee2aaSAndroid Build Coastguard Worker    // we just overwrite its color (since the user can't remove Color stops
24*c8dee2aaSAndroid Build Coastguard Worker    // after the fact).
25*c8dee2aaSAndroid Build Coastguard Worker    var idx = this._pos.indexOf(offset);
26*c8dee2aaSAndroid Build Coastguard Worker    if (idx !== -1) {
27*c8dee2aaSAndroid Build Coastguard Worker      this._colors[idx] = color;
28*c8dee2aaSAndroid Build Coastguard Worker    } else {
29*c8dee2aaSAndroid Build Coastguard Worker      // insert it in sorted order
30*c8dee2aaSAndroid Build Coastguard Worker      for (idx = 0; idx < this._pos.length; idx++) {
31*c8dee2aaSAndroid Build Coastguard Worker        if (this._pos[idx] > offset) {
32*c8dee2aaSAndroid Build Coastguard Worker          break;
33*c8dee2aaSAndroid Build Coastguard Worker        }
34*c8dee2aaSAndroid Build Coastguard Worker      }
35*c8dee2aaSAndroid Build Coastguard Worker      this._pos   .splice(idx, 0, offset);
36*c8dee2aaSAndroid Build Coastguard Worker      this._colors.splice(idx, 0, color);
37*c8dee2aaSAndroid Build Coastguard Worker    }
38*c8dee2aaSAndroid Build Coastguard Worker  }
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker  this._copy = function() {
41*c8dee2aaSAndroid Build Coastguard Worker    var rcg = new RadialCanvasGradient(x1, y1, r1, x2, y2, r2);
42*c8dee2aaSAndroid Build Coastguard Worker    rcg._colors = this._colors.slice();
43*c8dee2aaSAndroid Build Coastguard Worker    rcg._pos    = this._pos.slice();
44*c8dee2aaSAndroid Build Coastguard Worker    return rcg;
45*c8dee2aaSAndroid Build Coastguard Worker  }
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker  this._dispose = function() {
48*c8dee2aaSAndroid Build Coastguard Worker    if (this._shader) {
49*c8dee2aaSAndroid Build Coastguard Worker      this._shader.delete();
50*c8dee2aaSAndroid Build Coastguard Worker      this._shader = null;
51*c8dee2aaSAndroid Build Coastguard Worker    }
52*c8dee2aaSAndroid Build Coastguard Worker  }
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker  this._getShader = function(currentTransform) {
55*c8dee2aaSAndroid Build Coastguard Worker    // From the spec: "The points in the linear gradient must be transformed
56*c8dee2aaSAndroid Build Coastguard Worker    // as described by the current transformation matrix when rendering."
57*c8dee2aaSAndroid Build Coastguard Worker    var pts = [x1, y1, x2, y2];
58*c8dee2aaSAndroid Build Coastguard Worker    CanvasKit.Matrix.mapPoints(currentTransform, pts);
59*c8dee2aaSAndroid Build Coastguard Worker    var sx1 = pts[0];
60*c8dee2aaSAndroid Build Coastguard Worker    var sy1 = pts[1];
61*c8dee2aaSAndroid Build Coastguard Worker    var sx2 = pts[2];
62*c8dee2aaSAndroid Build Coastguard Worker    var sy2 = pts[3];
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker    var sx = currentTransform[0];
65*c8dee2aaSAndroid Build Coastguard Worker    var sy = currentTransform[4];
66*c8dee2aaSAndroid Build Coastguard Worker    var scaleFactor = (Math.abs(sx) + Math.abs(sy))/2;
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker    var sr1 = r1 * scaleFactor;
69*c8dee2aaSAndroid Build Coastguard Worker    var sr2 = r2 * scaleFactor;
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker    this._dispose();
72*c8dee2aaSAndroid Build Coastguard Worker    this._shader = CanvasKit.Shader.MakeTwoPointConicalGradient(
73*c8dee2aaSAndroid Build Coastguard Worker        [sx1, sy1], sr1, [sx2, sy2], sr2, this._colors, this._pos,
74*c8dee2aaSAndroid Build Coastguard Worker        CanvasKit.TileMode.Clamp);
75*c8dee2aaSAndroid Build Coastguard Worker    return this._shader;
76*c8dee2aaSAndroid Build Coastguard Worker  }
77*c8dee2aaSAndroid Build Coastguard Worker}
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