1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include <jni.h>
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker namespace {
16*c8dee2aaSAndroid Build Coastguard Worker
Paint_Create(JNIEnv *,jobject)17*c8dee2aaSAndroid Build Coastguard Worker static jlong Paint_Create(JNIEnv*, jobject) {
18*c8dee2aaSAndroid Build Coastguard Worker return reinterpret_cast<jlong>(new SkPaint);
19*c8dee2aaSAndroid Build Coastguard Worker }
20*c8dee2aaSAndroid Build Coastguard Worker
Paint_Release(JNIEnv *,jobject,jlong native_paint)21*c8dee2aaSAndroid Build Coastguard Worker static void Paint_Release(JNIEnv*, jobject, jlong native_paint) {
22*c8dee2aaSAndroid Build Coastguard Worker delete reinterpret_cast<SkPaint*>(native_paint);
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker
Paint_SetColor(JNIEnv *,jobject,jlong native_paint,float r,float g,float b,float a)25*c8dee2aaSAndroid Build Coastguard Worker static void Paint_SetColor(JNIEnv*, jobject, jlong native_paint,
26*c8dee2aaSAndroid Build Coastguard Worker float r, float g, float b, float a) {
27*c8dee2aaSAndroid Build Coastguard Worker if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) {
28*c8dee2aaSAndroid Build Coastguard Worker paint->setColor4f({r, g, b, a});
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker
Paint_SetStroke(JNIEnv *,jobject,jlong native_paint,jboolean stroke)32*c8dee2aaSAndroid Build Coastguard Worker static void Paint_SetStroke(JNIEnv*, jobject, jlong native_paint, jboolean stroke) {
33*c8dee2aaSAndroid Build Coastguard Worker if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) {
34*c8dee2aaSAndroid Build Coastguard Worker paint->setStroke(stroke);
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
Paint_SetStrokeWidth(JNIEnv *,jobject,jlong native_paint,jfloat width)38*c8dee2aaSAndroid Build Coastguard Worker static void Paint_SetStrokeWidth(JNIEnv*, jobject, jlong native_paint, jfloat width) {
39*c8dee2aaSAndroid Build Coastguard Worker if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) {
40*c8dee2aaSAndroid Build Coastguard Worker paint->setStrokeWidth(width);
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
Paint_SetStrokeCap(JNIEnv * env,jobject,jlong native_paint,jint native_cap)44*c8dee2aaSAndroid Build Coastguard Worker static void Paint_SetStrokeCap(JNIEnv* env, jobject, jlong native_paint, jint native_cap) {
45*c8dee2aaSAndroid Build Coastguard Worker if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) {
46*c8dee2aaSAndroid Build Coastguard Worker switch (native_cap)
47*c8dee2aaSAndroid Build Coastguard Worker {
48*c8dee2aaSAndroid Build Coastguard Worker case 0:
49*c8dee2aaSAndroid Build Coastguard Worker paint->setStrokeCap(SkPaint::kButt_Cap);
50*c8dee2aaSAndroid Build Coastguard Worker break;
51*c8dee2aaSAndroid Build Coastguard Worker case 1:
52*c8dee2aaSAndroid Build Coastguard Worker paint->setStrokeCap(SkPaint::kRound_Cap);
53*c8dee2aaSAndroid Build Coastguard Worker break;
54*c8dee2aaSAndroid Build Coastguard Worker case 2:
55*c8dee2aaSAndroid Build Coastguard Worker paint->setStrokeCap(SkPaint::kSquare_Cap);
56*c8dee2aaSAndroid Build Coastguard Worker break;
57*c8dee2aaSAndroid Build Coastguard Worker default:
58*c8dee2aaSAndroid Build Coastguard Worker break;
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
Paint_SetStrokeJoin(JNIEnv * env,jobject,jlong native_paint,jint native_join)63*c8dee2aaSAndroid Build Coastguard Worker static void Paint_SetStrokeJoin(JNIEnv* env, jobject, jlong native_paint, jint native_join) {
64*c8dee2aaSAndroid Build Coastguard Worker if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) {
65*c8dee2aaSAndroid Build Coastguard Worker switch (native_join)
66*c8dee2aaSAndroid Build Coastguard Worker {
67*c8dee2aaSAndroid Build Coastguard Worker case 0:
68*c8dee2aaSAndroid Build Coastguard Worker paint->setStrokeJoin(SkPaint::kMiter_Join);
69*c8dee2aaSAndroid Build Coastguard Worker break;
70*c8dee2aaSAndroid Build Coastguard Worker case 1:
71*c8dee2aaSAndroid Build Coastguard Worker paint->setStrokeJoin(SkPaint::kRound_Join);
72*c8dee2aaSAndroid Build Coastguard Worker break;
73*c8dee2aaSAndroid Build Coastguard Worker case 2:
74*c8dee2aaSAndroid Build Coastguard Worker paint->setStrokeJoin(SkPaint::kBevel_Join);
75*c8dee2aaSAndroid Build Coastguard Worker break;
76*c8dee2aaSAndroid Build Coastguard Worker default:
77*c8dee2aaSAndroid Build Coastguard Worker break;
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker
Paint_SetStrokeMiter(JNIEnv * env,jobject,jlong native_paint,jfloat limit)82*c8dee2aaSAndroid Build Coastguard Worker static void Paint_SetStrokeMiter(JNIEnv* env, jobject, jlong native_paint, jfloat limit) {
83*c8dee2aaSAndroid Build Coastguard Worker if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) {
84*c8dee2aaSAndroid Build Coastguard Worker paint->setStrokeMiter(limit);
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker
Paint_SetColorFilter(JNIEnv *,jobject,jlong native_paint,jlong native_cf)88*c8dee2aaSAndroid Build Coastguard Worker static void Paint_SetColorFilter(JNIEnv*, jobject, jlong native_paint, jlong native_cf) {
89*c8dee2aaSAndroid Build Coastguard Worker if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) {
90*c8dee2aaSAndroid Build Coastguard Worker paint->setColorFilter(sk_ref_sp(reinterpret_cast<SkColorFilter*>(native_cf)));
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker
Paint_SetShader(JNIEnv *,jobject,jlong native_paint,jlong native_shader)94*c8dee2aaSAndroid Build Coastguard Worker static void Paint_SetShader(JNIEnv*, jobject, jlong native_paint, jlong native_shader) {
95*c8dee2aaSAndroid Build Coastguard Worker if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) {
96*c8dee2aaSAndroid Build Coastguard Worker paint->setShader(sk_ref_sp(reinterpret_cast<SkShader*>(native_shader)));
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker
Paint_SetImageFilter(JNIEnv *,jobject,jlong native_paint,jlong native_filter)100*c8dee2aaSAndroid Build Coastguard Worker static void Paint_SetImageFilter(JNIEnv*, jobject, jlong native_paint, jlong native_filter) {
101*c8dee2aaSAndroid Build Coastguard Worker if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) {
102*c8dee2aaSAndroid Build Coastguard Worker paint->setImageFilter(sk_ref_sp(reinterpret_cast<SkImageFilter*>(native_filter)));
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker } // namespace
107*c8dee2aaSAndroid Build Coastguard Worker
register_jetski_Paint(JNIEnv * env)108*c8dee2aaSAndroid Build Coastguard Worker int register_jetski_Paint(JNIEnv* env) {
109*c8dee2aaSAndroid Build Coastguard Worker static const JNINativeMethod methods[] = {
110*c8dee2aaSAndroid Build Coastguard Worker {"nCreate" , "()J" , reinterpret_cast<void*>(Paint_Create)},
111*c8dee2aaSAndroid Build Coastguard Worker {"nRelease" , "(J)V" , reinterpret_cast<void*>(Paint_Release)},
112*c8dee2aaSAndroid Build Coastguard Worker {"nSetColor" , "(JFFFF)V", reinterpret_cast<void*>(Paint_SetColor)},
113*c8dee2aaSAndroid Build Coastguard Worker {"nSetStroke" , "(JZ)V" , reinterpret_cast<void*>(Paint_SetStroke)},
114*c8dee2aaSAndroid Build Coastguard Worker {"nSetStrokeWidth" , "(JF)V" , reinterpret_cast<void*>(Paint_SetStrokeWidth)},
115*c8dee2aaSAndroid Build Coastguard Worker {"nSetStrokeCap" , "(JI)V" , reinterpret_cast<void*>(Paint_SetStrokeCap)},
116*c8dee2aaSAndroid Build Coastguard Worker {"nSetStrokeJoin" , "(JI)V" , reinterpret_cast<void*>(Paint_SetStrokeJoin)},
117*c8dee2aaSAndroid Build Coastguard Worker {"nSetStrokeMiter" , "(JF)V" , reinterpret_cast<void*>(Paint_SetStrokeMiter)},
118*c8dee2aaSAndroid Build Coastguard Worker {"nSetColorFilter" , "(JJ)V" , reinterpret_cast<void*>(Paint_SetColorFilter)},
119*c8dee2aaSAndroid Build Coastguard Worker {"nSetShader" , "(JJ)V" , reinterpret_cast<void*>(Paint_SetShader)},
120*c8dee2aaSAndroid Build Coastguard Worker {"nSetImageFilter" , "(JJ)V" , reinterpret_cast<void*>(Paint_SetImageFilter)},
121*c8dee2aaSAndroid Build Coastguard Worker };
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker const auto clazz = env->FindClass("org/skia/jetski/Paint");
124*c8dee2aaSAndroid Build Coastguard Worker return clazz
125*c8dee2aaSAndroid Build Coastguard Worker ? env->RegisterNatives(clazz, methods, std::size(methods))
126*c8dee2aaSAndroid Build Coastguard Worker : JNI_ERR;
127*c8dee2aaSAndroid Build Coastguard Worker }
128