1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "modules/jetski/src/Surface.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include <android/bitmap.h>
10*c8dee2aaSAndroid Build Coastguard Worker #include <android/log.h>
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/DisplayParams.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/android/WindowContextFactory_android.h"
16*c8dee2aaSAndroid Build Coastguard Worker
WindowSurface(ANativeWindow * win,std::unique_ptr<skwindow::WindowContext> wctx)17*c8dee2aaSAndroid Build Coastguard Worker WindowSurface::WindowSurface(ANativeWindow* win, std::unique_ptr<skwindow::WindowContext> wctx)
18*c8dee2aaSAndroid Build Coastguard Worker : fWindow(win)
19*c8dee2aaSAndroid Build Coastguard Worker , fWindowContext(std::move(wctx))
20*c8dee2aaSAndroid Build Coastguard Worker {
21*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fWindow);
22*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fWindowContext);
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker fSurface = fWindowContext->getBackbufferSurface();
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker
release(JNIEnv * env)27*c8dee2aaSAndroid Build Coastguard Worker void WindowSurface::release(JNIEnv* env) {
28*c8dee2aaSAndroid Build Coastguard Worker fWindowContext.reset();
29*c8dee2aaSAndroid Build Coastguard Worker ANativeWindow_release(fWindow);
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker
getCanvas()32*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* WindowSurface::getCanvas() {
33*c8dee2aaSAndroid Build Coastguard Worker if (fSurface) {
34*c8dee2aaSAndroid Build Coastguard Worker return fSurface->getCanvas();
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker
flushAndSubmit()39*c8dee2aaSAndroid Build Coastguard Worker void WindowSurface::flushAndSubmit() {
40*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::FlushAndSubmit(fSurface);
41*c8dee2aaSAndroid Build Coastguard Worker fWindowContext->swapBuffers();
42*c8dee2aaSAndroid Build Coastguard Worker fSurface = fWindowContext->getBackbufferSurface();
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker // SkSurface created from being passed an android.view.Surface
46*c8dee2aaSAndroid Build Coastguard Worker // For now, assume we are always rendering with OpenGL
47*c8dee2aaSAndroid Build Coastguard Worker // TODO: add option of choose backing
ThreadedSurface(JNIEnv * env,jobject surface)48*c8dee2aaSAndroid Build Coastguard Worker ThreadedSurface::ThreadedSurface(JNIEnv* env, jobject surface)
49*c8dee2aaSAndroid Build Coastguard Worker : fThread(std::make_unique<SurfaceThread>()) {
50*c8dee2aaSAndroid Build Coastguard Worker ANativeWindow* window = ANativeWindow_fromSurface(env, surface);
51*c8dee2aaSAndroid Build Coastguard Worker fWidth = ANativeWindow_getWidth(window);
52*c8dee2aaSAndroid Build Coastguard Worker fHeight = ANativeWindow_getHeight(window);
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker Message message(kInitialize);
55*c8dee2aaSAndroid Build Coastguard Worker message.fNativeWindow = window;
56*c8dee2aaSAndroid Build Coastguard Worker message.fWindowSurface = &fWindowSurface;
57*c8dee2aaSAndroid Build Coastguard Worker fThread->postMessage(message);
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker
release(JNIEnv * env)60*c8dee2aaSAndroid Build Coastguard Worker void ThreadedSurface::release(JNIEnv* env) {
61*c8dee2aaSAndroid Build Coastguard Worker Message message(kDestroy);
62*c8dee2aaSAndroid Build Coastguard Worker message.fWindowSurface = &fWindowSurface;
63*c8dee2aaSAndroid Build Coastguard Worker fThread->postMessage(message);
64*c8dee2aaSAndroid Build Coastguard Worker fThread->release();
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker
getCanvas()67*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* ThreadedSurface::getCanvas() {
68*c8dee2aaSAndroid Build Coastguard Worker return fRecorder.beginRecording(fWidth,
69*c8dee2aaSAndroid Build Coastguard Worker fHeight);
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
flushAndSubmit()72*c8dee2aaSAndroid Build Coastguard Worker void ThreadedSurface::flushAndSubmit() {
73*c8dee2aaSAndroid Build Coastguard Worker Message message(kRenderPicture);
74*c8dee2aaSAndroid Build Coastguard Worker message.fWindowSurface = &fWindowSurface;
75*c8dee2aaSAndroid Build Coastguard Worker message.fPicture = fRecorder.finishRecordingAsPicture().release();
76*c8dee2aaSAndroid Build Coastguard Worker fThread->postMessage(message);
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker namespace {
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker class BitmapSurface final : public Surface {
82*c8dee2aaSAndroid Build Coastguard Worker public:
BitmapSurface(JNIEnv * env,jobject bitmap)83*c8dee2aaSAndroid Build Coastguard Worker BitmapSurface(JNIEnv* env, jobject bitmap) {
84*c8dee2aaSAndroid Build Coastguard Worker AndroidBitmapInfo bm_info;
85*c8dee2aaSAndroid Build Coastguard Worker if (AndroidBitmap_getInfo(env, bitmap, &bm_info) != ANDROID_BITMAP_RESULT_SUCCESS) {
86*c8dee2aaSAndroid Build Coastguard Worker return;
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker const auto info = SkImageInfo::Make(bm_info.width, bm_info.height,
90*c8dee2aaSAndroid Build Coastguard Worker color_type(bm_info.format), alpha_type(bm_info.flags));
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker void* pixels;
93*c8dee2aaSAndroid Build Coastguard Worker if (AndroidBitmap_lockPixels(env, bitmap, &pixels) != ANDROID_BITMAP_RESULT_SUCCESS) {
94*c8dee2aaSAndroid Build Coastguard Worker return;
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker fSurface = SkSurfaces::WrapPixels(info, pixels, bm_info.stride);
98*c8dee2aaSAndroid Build Coastguard Worker if (!fSurface) {
99*c8dee2aaSAndroid Build Coastguard Worker AndroidBitmap_unlockPixels(env, bitmap);
100*c8dee2aaSAndroid Build Coastguard Worker return;
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker fBitmap = env->NewGlobalRef(bitmap);
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker private:
release(JNIEnv * env)107*c8dee2aaSAndroid Build Coastguard Worker void release(JNIEnv* env) override {
108*c8dee2aaSAndroid Build Coastguard Worker if (fSurface) {
109*c8dee2aaSAndroid Build Coastguard Worker AndroidBitmap_unlockPixels(env, fBitmap);
110*c8dee2aaSAndroid Build Coastguard Worker fSurface.reset();
111*c8dee2aaSAndroid Build Coastguard Worker env->DeleteGlobalRef(fBitmap);
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker
getCanvas()115*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* getCanvas() override {
116*c8dee2aaSAndroid Build Coastguard Worker if (fSurface) {
117*c8dee2aaSAndroid Build Coastguard Worker return fSurface->getCanvas();
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker
flushAndSubmit()122*c8dee2aaSAndroid Build Coastguard Worker void flushAndSubmit() override {
123*c8dee2aaSAndroid Build Coastguard Worker // Nothing to do.
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker
color_type(int32_t format)126*c8dee2aaSAndroid Build Coastguard Worker static SkColorType color_type(int32_t format) {
127*c8dee2aaSAndroid Build Coastguard Worker switch (format) {
128*c8dee2aaSAndroid Build Coastguard Worker case ANDROID_BITMAP_FORMAT_RGBA_8888: return kRGBA_8888_SkColorType;
129*c8dee2aaSAndroid Build Coastguard Worker case ANDROID_BITMAP_FORMAT_RGB_565: return kRGB_565_SkColorType;
130*c8dee2aaSAndroid Build Coastguard Worker case ANDROID_BITMAP_FORMAT_RGBA_4444: return kARGB_4444_SkColorType;
131*c8dee2aaSAndroid Build Coastguard Worker case ANDROID_BITMAP_FORMAT_RGBA_F16: return kRGBA_F16_SkColorType;
132*c8dee2aaSAndroid Build Coastguard Worker case ANDROID_BITMAP_FORMAT_A_8: return kAlpha_8_SkColorType;
133*c8dee2aaSAndroid Build Coastguard Worker default: break;
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker return kUnknown_SkColorType;
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker
alpha_type(int32_t flags)139*c8dee2aaSAndroid Build Coastguard Worker static SkAlphaType alpha_type(int32_t flags) {
140*c8dee2aaSAndroid Build Coastguard Worker switch ((flags >> ANDROID_BITMAP_FLAGS_ALPHA_SHIFT) & ANDROID_BITMAP_FLAGS_ALPHA_MASK) {
141*c8dee2aaSAndroid Build Coastguard Worker case ANDROID_BITMAP_FLAGS_ALPHA_OPAQUE: return kOpaque_SkAlphaType;
142*c8dee2aaSAndroid Build Coastguard Worker case ANDROID_BITMAP_FLAGS_ALPHA_PREMUL: return kPremul_SkAlphaType;
143*c8dee2aaSAndroid Build Coastguard Worker case ANDROID_BITMAP_FLAGS_ALPHA_UNPREMUL: return kUnpremul_SkAlphaType;
144*c8dee2aaSAndroid Build Coastguard Worker default: break;
145*c8dee2aaSAndroid Build Coastguard Worker }
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker return kUnknown_SkAlphaType;
148*c8dee2aaSAndroid Build Coastguard Worker }
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker jobject fBitmap;
151*c8dee2aaSAndroid Build Coastguard Worker };
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker // *** JNI methods ***
154*c8dee2aaSAndroid Build Coastguard Worker
Surface_CreateBitmap(JNIEnv * env,jobject,jobject bitmap)155*c8dee2aaSAndroid Build Coastguard Worker static jlong Surface_CreateBitmap(JNIEnv* env, jobject, jobject bitmap) {
156*c8dee2aaSAndroid Build Coastguard Worker return reinterpret_cast<jlong>(new BitmapSurface(env, bitmap));
157*c8dee2aaSAndroid Build Coastguard Worker }
158*c8dee2aaSAndroid Build Coastguard Worker
Surface_CreateThreadedSurface(JNIEnv * env,jobject,jobject surface)159*c8dee2aaSAndroid Build Coastguard Worker static jlong Surface_CreateThreadedSurface(JNIEnv* env, jobject, jobject surface) {
160*c8dee2aaSAndroid Build Coastguard Worker return reinterpret_cast<jlong>(new ThreadedSurface(env, surface));
161*c8dee2aaSAndroid Build Coastguard Worker }
162*c8dee2aaSAndroid Build Coastguard Worker
Surface_CreateVK(JNIEnv * env,jobject,jobject jsurface)163*c8dee2aaSAndroid Build Coastguard Worker static jlong Surface_CreateVK(JNIEnv* env, jobject, jobject jsurface) {
164*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
165*c8dee2aaSAndroid Build Coastguard Worker auto* win = ANativeWindow_fromSurface(env, jsurface);
166*c8dee2aaSAndroid Build Coastguard Worker if (!win) {
167*c8dee2aaSAndroid Build Coastguard Worker return 0;
168*c8dee2aaSAndroid Build Coastguard Worker }
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker // TODO: match window params?
171*c8dee2aaSAndroid Build Coastguard Worker auto winctx = skwindow::MakeVulkanForAndroid(win, skwindow::DisplayParamsBuilder().build());
172*c8dee2aaSAndroid Build Coastguard Worker if (!winctx) {
173*c8dee2aaSAndroid Build Coastguard Worker return 0;
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker
176*c8dee2aaSAndroid Build Coastguard Worker return reinterpret_cast<jlong>(sk_make_sp<WindowSurface>(win, std::move(winctx)).release());
177*c8dee2aaSAndroid Build Coastguard Worker #else
178*c8dee2aaSAndroid Build Coastguard Worker return 0;
179*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_VULKAN
180*c8dee2aaSAndroid Build Coastguard Worker }
181*c8dee2aaSAndroid Build Coastguard Worker
Surface_CreateGL(JNIEnv * env,jobject,jobject jsurface)182*c8dee2aaSAndroid Build Coastguard Worker static jlong Surface_CreateGL(JNIEnv* env, jobject, jobject jsurface) {
183*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
184*c8dee2aaSAndroid Build Coastguard Worker auto* win = ANativeWindow_fromSurface(env, jsurface);
185*c8dee2aaSAndroid Build Coastguard Worker if (!win) {
186*c8dee2aaSAndroid Build Coastguard Worker return 0;
187*c8dee2aaSAndroid Build Coastguard Worker }
188*c8dee2aaSAndroid Build Coastguard Worker
189*c8dee2aaSAndroid Build Coastguard Worker // TODO: match window params?
190*c8dee2aaSAndroid Build Coastguard Worker auto winctx = skwindow::MakeGLForAndroid(win, skwindow::DisplayParamsBuilder().build());
191*c8dee2aaSAndroid Build Coastguard Worker if (!winctx) {
192*c8dee2aaSAndroid Build Coastguard Worker return 0;
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker
195*c8dee2aaSAndroid Build Coastguard Worker return reinterpret_cast<jlong>(sk_make_sp<WindowSurface>(win, std::move(winctx)).release());
196*c8dee2aaSAndroid Build Coastguard Worker #else // SK_GL
197*c8dee2aaSAndroid Build Coastguard Worker return 0;
198*c8dee2aaSAndroid Build Coastguard Worker #endif
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker
Surface_Release(JNIEnv * env,jobject,jlong native_surface)201*c8dee2aaSAndroid Build Coastguard Worker static void Surface_Release(JNIEnv* env, jobject, jlong native_surface) {
202*c8dee2aaSAndroid Build Coastguard Worker if (auto* surface = reinterpret_cast<Surface*>(native_surface)) {
203*c8dee2aaSAndroid Build Coastguard Worker surface->release(env);
204*c8dee2aaSAndroid Build Coastguard Worker SkSafeUnref(surface);
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker }
207*c8dee2aaSAndroid Build Coastguard Worker
Surface_GetNativeCanvas(JNIEnv * env,jobject,jlong native_surface)208*c8dee2aaSAndroid Build Coastguard Worker static jlong Surface_GetNativeCanvas(JNIEnv* env, jobject, jlong native_surface) {
209*c8dee2aaSAndroid Build Coastguard Worker auto* surface = reinterpret_cast<Surface*>(native_surface);
210*c8dee2aaSAndroid Build Coastguard Worker return surface
211*c8dee2aaSAndroid Build Coastguard Worker ? reinterpret_cast<jlong>(surface->getCanvas())
212*c8dee2aaSAndroid Build Coastguard Worker : 0;
213*c8dee2aaSAndroid Build Coastguard Worker }
214*c8dee2aaSAndroid Build Coastguard Worker
Surface_FlushAndSubmit(JNIEnv * env,jobject,jlong native_surface)215*c8dee2aaSAndroid Build Coastguard Worker static void Surface_FlushAndSubmit(JNIEnv* env, jobject, jlong native_surface) {
216*c8dee2aaSAndroid Build Coastguard Worker if (auto* surface = reinterpret_cast<Surface*>(native_surface)) {
217*c8dee2aaSAndroid Build Coastguard Worker surface->flushAndSubmit();
218*c8dee2aaSAndroid Build Coastguard Worker }
219*c8dee2aaSAndroid Build Coastguard Worker }
220*c8dee2aaSAndroid Build Coastguard Worker
Surface_GetWidth(JNIEnv * env,jobject,jlong native_surface)221*c8dee2aaSAndroid Build Coastguard Worker static jint Surface_GetWidth(JNIEnv* env, jobject, jlong native_surface) {
222*c8dee2aaSAndroid Build Coastguard Worker const auto* surface = reinterpret_cast<Surface*>(native_surface);
223*c8dee2aaSAndroid Build Coastguard Worker return surface ? surface->width() : 0;
224*c8dee2aaSAndroid Build Coastguard Worker }
225*c8dee2aaSAndroid Build Coastguard Worker
Surface_GetHeight(JNIEnv * env,jobject,jlong native_surface)226*c8dee2aaSAndroid Build Coastguard Worker static jint Surface_GetHeight(JNIEnv* env, jobject, jlong native_surface) {
227*c8dee2aaSAndroid Build Coastguard Worker const auto* surface = reinterpret_cast<Surface*>(native_surface);
228*c8dee2aaSAndroid Build Coastguard Worker return surface ? surface->height() : 0;
229*c8dee2aaSAndroid Build Coastguard Worker }
230*c8dee2aaSAndroid Build Coastguard Worker
Surface_MakeSnapshot(JNIEnv * env,jobject,jlong native_surface)231*c8dee2aaSAndroid Build Coastguard Worker static jlong Surface_MakeSnapshot(JNIEnv* env, jobject, jlong native_surface) {
232*c8dee2aaSAndroid Build Coastguard Worker if (const auto* surface = reinterpret_cast<Surface*>(native_surface)) {
233*c8dee2aaSAndroid Build Coastguard Worker auto snapshot = surface->makeImageSnapshot();
234*c8dee2aaSAndroid Build Coastguard Worker return reinterpret_cast<jlong>(snapshot.release());
235*c8dee2aaSAndroid Build Coastguard Worker }
236*c8dee2aaSAndroid Build Coastguard Worker
237*c8dee2aaSAndroid Build Coastguard Worker return 0;
238*c8dee2aaSAndroid Build Coastguard Worker }
239*c8dee2aaSAndroid Build Coastguard Worker
240*c8dee2aaSAndroid Build Coastguard Worker // *** End of JNI methods ***
241*c8dee2aaSAndroid Build Coastguard Worker
242*c8dee2aaSAndroid Build Coastguard Worker } // namespace
243*c8dee2aaSAndroid Build Coastguard Worker
register_jetski_Surface(JNIEnv * env)244*c8dee2aaSAndroid Build Coastguard Worker int register_jetski_Surface(JNIEnv* env) {
245*c8dee2aaSAndroid Build Coastguard Worker static const JNINativeMethod methods[] = {
246*c8dee2aaSAndroid Build Coastguard Worker {"nCreateBitmap" , "(Landroid/graphics/Bitmap;)J",
247*c8dee2aaSAndroid Build Coastguard Worker reinterpret_cast<void*>(Surface_CreateBitmap) },
248*c8dee2aaSAndroid Build Coastguard Worker {"nCreateThreadedSurface" , "(Landroid/view/Surface;)J",
249*c8dee2aaSAndroid Build Coastguard Worker reinterpret_cast<void*>(Surface_CreateThreadedSurface) },
250*c8dee2aaSAndroid Build Coastguard Worker {"nCreateVKSurface" , "(Landroid/view/Surface;)J",
251*c8dee2aaSAndroid Build Coastguard Worker reinterpret_cast<void*>(Surface_CreateVK) },
252*c8dee2aaSAndroid Build Coastguard Worker {"nCreateGLSurface" , "(Landroid/view/Surface;)J",
253*c8dee2aaSAndroid Build Coastguard Worker reinterpret_cast<void*>(Surface_CreateGL) },
254*c8dee2aaSAndroid Build Coastguard Worker {"nRelease" , "(J)V", reinterpret_cast<void*>(Surface_Release) },
255*c8dee2aaSAndroid Build Coastguard Worker {"nGetNativeCanvas" , "(J)J", reinterpret_cast<void*>(Surface_GetNativeCanvas)},
256*c8dee2aaSAndroid Build Coastguard Worker {"nFlushAndSubmit" , "(J)V", reinterpret_cast<void*>(Surface_FlushAndSubmit) },
257*c8dee2aaSAndroid Build Coastguard Worker {"nGetWidth" , "(J)I", reinterpret_cast<void*>(Surface_GetWidth) },
258*c8dee2aaSAndroid Build Coastguard Worker {"nGetHeight" , "(J)I", reinterpret_cast<void*>(Surface_GetHeight) },
259*c8dee2aaSAndroid Build Coastguard Worker {"nMakeImageSnapshot", "(J)J", reinterpret_cast<void*>(Surface_MakeSnapshot) },
260*c8dee2aaSAndroid Build Coastguard Worker };
261*c8dee2aaSAndroid Build Coastguard Worker
262*c8dee2aaSAndroid Build Coastguard Worker const auto clazz = env->FindClass("org/skia/jetski/Surface");
263*c8dee2aaSAndroid Build Coastguard Worker return clazz
264*c8dee2aaSAndroid Build Coastguard Worker ? env->RegisterNatives(clazz, methods, std::size(methods))
265*c8dee2aaSAndroid Build Coastguard Worker : JNI_ERR;
266*c8dee2aaSAndroid Build Coastguard Worker }
267