xref: /aosp_15_r20/external/skia/modules/jetski/src/Surface.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "modules/jetski/src/Surface.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include <android/bitmap.h>
10*c8dee2aaSAndroid Build Coastguard Worker #include <android/log.h>
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/DisplayParams.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/android/WindowContextFactory_android.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
WindowSurface(ANativeWindow * win,std::unique_ptr<skwindow::WindowContext> wctx)17*c8dee2aaSAndroid Build Coastguard Worker WindowSurface::WindowSurface(ANativeWindow* win, std::unique_ptr<skwindow::WindowContext> wctx)
18*c8dee2aaSAndroid Build Coastguard Worker     : fWindow(win)
19*c8dee2aaSAndroid Build Coastguard Worker     , fWindowContext(std::move(wctx))
20*c8dee2aaSAndroid Build Coastguard Worker {
21*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fWindow);
22*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fWindowContext);
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     fSurface = fWindowContext->getBackbufferSurface();
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker 
release(JNIEnv * env)27*c8dee2aaSAndroid Build Coastguard Worker void WindowSurface::release(JNIEnv* env) {
28*c8dee2aaSAndroid Build Coastguard Worker     fWindowContext.reset();
29*c8dee2aaSAndroid Build Coastguard Worker     ANativeWindow_release(fWindow);
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker 
getCanvas()32*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* WindowSurface::getCanvas() {
33*c8dee2aaSAndroid Build Coastguard Worker     if (fSurface) {
34*c8dee2aaSAndroid Build Coastguard Worker         return fSurface->getCanvas();
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker     return nullptr;
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker 
flushAndSubmit()39*c8dee2aaSAndroid Build Coastguard Worker void WindowSurface::flushAndSubmit() {
40*c8dee2aaSAndroid Build Coastguard Worker     skgpu::ganesh::FlushAndSubmit(fSurface);
41*c8dee2aaSAndroid Build Coastguard Worker     fWindowContext->swapBuffers();
42*c8dee2aaSAndroid Build Coastguard Worker     fSurface = fWindowContext->getBackbufferSurface();
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker // SkSurface created from being passed an android.view.Surface
46*c8dee2aaSAndroid Build Coastguard Worker // For now, assume we are always rendering with OpenGL
47*c8dee2aaSAndroid Build Coastguard Worker // TODO: add option of choose backing
ThreadedSurface(JNIEnv * env,jobject surface)48*c8dee2aaSAndroid Build Coastguard Worker ThreadedSurface::ThreadedSurface(JNIEnv* env, jobject surface)
49*c8dee2aaSAndroid Build Coastguard Worker       : fThread(std::make_unique<SurfaceThread>()) {
50*c8dee2aaSAndroid Build Coastguard Worker     ANativeWindow* window = ANativeWindow_fromSurface(env, surface);
51*c8dee2aaSAndroid Build Coastguard Worker     fWidth = ANativeWindow_getWidth(window);
52*c8dee2aaSAndroid Build Coastguard Worker     fHeight = ANativeWindow_getHeight(window);
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     Message message(kInitialize);
55*c8dee2aaSAndroid Build Coastguard Worker     message.fNativeWindow = window;
56*c8dee2aaSAndroid Build Coastguard Worker     message.fWindowSurface = &fWindowSurface;
57*c8dee2aaSAndroid Build Coastguard Worker     fThread->postMessage(message);
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker 
release(JNIEnv * env)60*c8dee2aaSAndroid Build Coastguard Worker void ThreadedSurface::release(JNIEnv* env) {
61*c8dee2aaSAndroid Build Coastguard Worker     Message message(kDestroy);
62*c8dee2aaSAndroid Build Coastguard Worker     message.fWindowSurface = &fWindowSurface;
63*c8dee2aaSAndroid Build Coastguard Worker     fThread->postMessage(message);
64*c8dee2aaSAndroid Build Coastguard Worker     fThread->release();
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker 
getCanvas()67*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* ThreadedSurface::getCanvas() {
68*c8dee2aaSAndroid Build Coastguard Worker     return fRecorder.beginRecording(fWidth,
69*c8dee2aaSAndroid Build Coastguard Worker                                     fHeight);
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker 
flushAndSubmit()72*c8dee2aaSAndroid Build Coastguard Worker void ThreadedSurface::flushAndSubmit() {
73*c8dee2aaSAndroid Build Coastguard Worker     Message message(kRenderPicture);
74*c8dee2aaSAndroid Build Coastguard Worker     message.fWindowSurface = &fWindowSurface;
75*c8dee2aaSAndroid Build Coastguard Worker     message.fPicture = fRecorder.finishRecordingAsPicture().release();
76*c8dee2aaSAndroid Build Coastguard Worker     fThread->postMessage(message);
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker namespace {
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker class BitmapSurface final : public Surface {
82*c8dee2aaSAndroid Build Coastguard Worker public:
BitmapSurface(JNIEnv * env,jobject bitmap)83*c8dee2aaSAndroid Build Coastguard Worker     BitmapSurface(JNIEnv* env, jobject bitmap) {
84*c8dee2aaSAndroid Build Coastguard Worker         AndroidBitmapInfo bm_info;
85*c8dee2aaSAndroid Build Coastguard Worker         if (AndroidBitmap_getInfo(env, bitmap, &bm_info) != ANDROID_BITMAP_RESULT_SUCCESS) {
86*c8dee2aaSAndroid Build Coastguard Worker             return;
87*c8dee2aaSAndroid Build Coastguard Worker         }
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker         const auto info = SkImageInfo::Make(bm_info.width, bm_info.height,
90*c8dee2aaSAndroid Build Coastguard Worker                                             color_type(bm_info.format), alpha_type(bm_info.flags));
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker         void* pixels;
93*c8dee2aaSAndroid Build Coastguard Worker         if (AndroidBitmap_lockPixels(env, bitmap, &pixels) != ANDROID_BITMAP_RESULT_SUCCESS) {
94*c8dee2aaSAndroid Build Coastguard Worker             return;
95*c8dee2aaSAndroid Build Coastguard Worker         }
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker         fSurface = SkSurfaces::WrapPixels(info, pixels, bm_info.stride);
98*c8dee2aaSAndroid Build Coastguard Worker         if (!fSurface) {
99*c8dee2aaSAndroid Build Coastguard Worker             AndroidBitmap_unlockPixels(env, bitmap);
100*c8dee2aaSAndroid Build Coastguard Worker             return;
101*c8dee2aaSAndroid Build Coastguard Worker         }
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker         fBitmap = env->NewGlobalRef(bitmap);
104*c8dee2aaSAndroid Build Coastguard Worker     }
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker private:
release(JNIEnv * env)107*c8dee2aaSAndroid Build Coastguard Worker     void release(JNIEnv* env) override {
108*c8dee2aaSAndroid Build Coastguard Worker         if (fSurface) {
109*c8dee2aaSAndroid Build Coastguard Worker             AndroidBitmap_unlockPixels(env, fBitmap);
110*c8dee2aaSAndroid Build Coastguard Worker             fSurface.reset();
111*c8dee2aaSAndroid Build Coastguard Worker             env->DeleteGlobalRef(fBitmap);
112*c8dee2aaSAndroid Build Coastguard Worker         }
113*c8dee2aaSAndroid Build Coastguard Worker     }
114*c8dee2aaSAndroid Build Coastguard Worker 
getCanvas()115*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* getCanvas() override {
116*c8dee2aaSAndroid Build Coastguard Worker         if (fSurface) {
117*c8dee2aaSAndroid Build Coastguard Worker             return fSurface->getCanvas();
118*c8dee2aaSAndroid Build Coastguard Worker         }
119*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
120*c8dee2aaSAndroid Build Coastguard Worker     }
121*c8dee2aaSAndroid Build Coastguard Worker 
flushAndSubmit()122*c8dee2aaSAndroid Build Coastguard Worker     void flushAndSubmit() override {
123*c8dee2aaSAndroid Build Coastguard Worker         // Nothing to do.
124*c8dee2aaSAndroid Build Coastguard Worker     }
125*c8dee2aaSAndroid Build Coastguard Worker 
color_type(int32_t format)126*c8dee2aaSAndroid Build Coastguard Worker     static SkColorType color_type(int32_t format) {
127*c8dee2aaSAndroid Build Coastguard Worker         switch (format) {
128*c8dee2aaSAndroid Build Coastguard Worker             case ANDROID_BITMAP_FORMAT_RGBA_8888: return kRGBA_8888_SkColorType;
129*c8dee2aaSAndroid Build Coastguard Worker             case ANDROID_BITMAP_FORMAT_RGB_565:   return kRGB_565_SkColorType;
130*c8dee2aaSAndroid Build Coastguard Worker             case ANDROID_BITMAP_FORMAT_RGBA_4444: return kARGB_4444_SkColorType;
131*c8dee2aaSAndroid Build Coastguard Worker             case ANDROID_BITMAP_FORMAT_RGBA_F16:  return kRGBA_F16_SkColorType;
132*c8dee2aaSAndroid Build Coastguard Worker             case ANDROID_BITMAP_FORMAT_A_8:       return kAlpha_8_SkColorType;
133*c8dee2aaSAndroid Build Coastguard Worker             default: break;
134*c8dee2aaSAndroid Build Coastguard Worker         }
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker         return kUnknown_SkColorType;
137*c8dee2aaSAndroid Build Coastguard Worker     }
138*c8dee2aaSAndroid Build Coastguard Worker 
alpha_type(int32_t flags)139*c8dee2aaSAndroid Build Coastguard Worker     static SkAlphaType alpha_type(int32_t flags) {
140*c8dee2aaSAndroid Build Coastguard Worker         switch ((flags >> ANDROID_BITMAP_FLAGS_ALPHA_SHIFT) & ANDROID_BITMAP_FLAGS_ALPHA_MASK) {
141*c8dee2aaSAndroid Build Coastguard Worker             case ANDROID_BITMAP_FLAGS_ALPHA_OPAQUE:   return kOpaque_SkAlphaType;
142*c8dee2aaSAndroid Build Coastguard Worker             case ANDROID_BITMAP_FLAGS_ALPHA_PREMUL:   return kPremul_SkAlphaType;
143*c8dee2aaSAndroid Build Coastguard Worker             case ANDROID_BITMAP_FLAGS_ALPHA_UNPREMUL: return kUnpremul_SkAlphaType;
144*c8dee2aaSAndroid Build Coastguard Worker             default: break;
145*c8dee2aaSAndroid Build Coastguard Worker         }
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker         return kUnknown_SkAlphaType;
148*c8dee2aaSAndroid Build Coastguard Worker     }
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker     jobject fBitmap;
151*c8dee2aaSAndroid Build Coastguard Worker };
152*c8dee2aaSAndroid Build Coastguard Worker 
153*c8dee2aaSAndroid Build Coastguard Worker // *** JNI methods ***
154*c8dee2aaSAndroid Build Coastguard Worker 
Surface_CreateBitmap(JNIEnv * env,jobject,jobject bitmap)155*c8dee2aaSAndroid Build Coastguard Worker static jlong Surface_CreateBitmap(JNIEnv* env, jobject, jobject bitmap) {
156*c8dee2aaSAndroid Build Coastguard Worker     return reinterpret_cast<jlong>(new BitmapSurface(env, bitmap));
157*c8dee2aaSAndroid Build Coastguard Worker }
158*c8dee2aaSAndroid Build Coastguard Worker 
Surface_CreateThreadedSurface(JNIEnv * env,jobject,jobject surface)159*c8dee2aaSAndroid Build Coastguard Worker static jlong Surface_CreateThreadedSurface(JNIEnv* env, jobject, jobject surface) {
160*c8dee2aaSAndroid Build Coastguard Worker     return reinterpret_cast<jlong>(new ThreadedSurface(env, surface));
161*c8dee2aaSAndroid Build Coastguard Worker }
162*c8dee2aaSAndroid Build Coastguard Worker 
Surface_CreateVK(JNIEnv * env,jobject,jobject jsurface)163*c8dee2aaSAndroid Build Coastguard Worker static jlong Surface_CreateVK(JNIEnv* env, jobject, jobject jsurface) {
164*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
165*c8dee2aaSAndroid Build Coastguard Worker     auto* win = ANativeWindow_fromSurface(env, jsurface);
166*c8dee2aaSAndroid Build Coastguard Worker     if (!win) {
167*c8dee2aaSAndroid Build Coastguard Worker         return 0;
168*c8dee2aaSAndroid Build Coastguard Worker     }
169*c8dee2aaSAndroid Build Coastguard Worker 
170*c8dee2aaSAndroid Build Coastguard Worker     // TODO: match window params?
171*c8dee2aaSAndroid Build Coastguard Worker     auto winctx = skwindow::MakeVulkanForAndroid(win, skwindow::DisplayParamsBuilder().build());
172*c8dee2aaSAndroid Build Coastguard Worker     if (!winctx) {
173*c8dee2aaSAndroid Build Coastguard Worker         return 0;
174*c8dee2aaSAndroid Build Coastguard Worker     }
175*c8dee2aaSAndroid Build Coastguard Worker 
176*c8dee2aaSAndroid Build Coastguard Worker     return reinterpret_cast<jlong>(sk_make_sp<WindowSurface>(win, std::move(winctx)).release());
177*c8dee2aaSAndroid Build Coastguard Worker #else
178*c8dee2aaSAndroid Build Coastguard Worker     return 0;
179*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_VULKAN
180*c8dee2aaSAndroid Build Coastguard Worker }
181*c8dee2aaSAndroid Build Coastguard Worker 
Surface_CreateGL(JNIEnv * env,jobject,jobject jsurface)182*c8dee2aaSAndroid Build Coastguard Worker static jlong Surface_CreateGL(JNIEnv* env, jobject, jobject jsurface) {
183*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
184*c8dee2aaSAndroid Build Coastguard Worker     auto* win = ANativeWindow_fromSurface(env, jsurface);
185*c8dee2aaSAndroid Build Coastguard Worker     if (!win) {
186*c8dee2aaSAndroid Build Coastguard Worker         return 0;
187*c8dee2aaSAndroid Build Coastguard Worker     }
188*c8dee2aaSAndroid Build Coastguard Worker 
189*c8dee2aaSAndroid Build Coastguard Worker     // TODO: match window params?
190*c8dee2aaSAndroid Build Coastguard Worker     auto winctx = skwindow::MakeGLForAndroid(win, skwindow::DisplayParamsBuilder().build());
191*c8dee2aaSAndroid Build Coastguard Worker     if (!winctx) {
192*c8dee2aaSAndroid Build Coastguard Worker         return 0;
193*c8dee2aaSAndroid Build Coastguard Worker     }
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker     return reinterpret_cast<jlong>(sk_make_sp<WindowSurface>(win, std::move(winctx)).release());
196*c8dee2aaSAndroid Build Coastguard Worker #else // SK_GL
197*c8dee2aaSAndroid Build Coastguard Worker     return 0;
198*c8dee2aaSAndroid Build Coastguard Worker #endif
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker 
Surface_Release(JNIEnv * env,jobject,jlong native_surface)201*c8dee2aaSAndroid Build Coastguard Worker static void Surface_Release(JNIEnv* env, jobject, jlong native_surface) {
202*c8dee2aaSAndroid Build Coastguard Worker     if (auto* surface = reinterpret_cast<Surface*>(native_surface)) {
203*c8dee2aaSAndroid Build Coastguard Worker         surface->release(env);
204*c8dee2aaSAndroid Build Coastguard Worker         SkSafeUnref(surface);
205*c8dee2aaSAndroid Build Coastguard Worker     }
206*c8dee2aaSAndroid Build Coastguard Worker }
207*c8dee2aaSAndroid Build Coastguard Worker 
Surface_GetNativeCanvas(JNIEnv * env,jobject,jlong native_surface)208*c8dee2aaSAndroid Build Coastguard Worker static jlong Surface_GetNativeCanvas(JNIEnv* env, jobject, jlong native_surface) {
209*c8dee2aaSAndroid Build Coastguard Worker     auto* surface = reinterpret_cast<Surface*>(native_surface);
210*c8dee2aaSAndroid Build Coastguard Worker     return surface
211*c8dee2aaSAndroid Build Coastguard Worker         ? reinterpret_cast<jlong>(surface->getCanvas())
212*c8dee2aaSAndroid Build Coastguard Worker         : 0;
213*c8dee2aaSAndroid Build Coastguard Worker }
214*c8dee2aaSAndroid Build Coastguard Worker 
Surface_FlushAndSubmit(JNIEnv * env,jobject,jlong native_surface)215*c8dee2aaSAndroid Build Coastguard Worker static void Surface_FlushAndSubmit(JNIEnv* env, jobject, jlong native_surface) {
216*c8dee2aaSAndroid Build Coastguard Worker     if (auto* surface = reinterpret_cast<Surface*>(native_surface)) {
217*c8dee2aaSAndroid Build Coastguard Worker         surface->flushAndSubmit();
218*c8dee2aaSAndroid Build Coastguard Worker     }
219*c8dee2aaSAndroid Build Coastguard Worker }
220*c8dee2aaSAndroid Build Coastguard Worker 
Surface_GetWidth(JNIEnv * env,jobject,jlong native_surface)221*c8dee2aaSAndroid Build Coastguard Worker static jint Surface_GetWidth(JNIEnv* env, jobject, jlong native_surface) {
222*c8dee2aaSAndroid Build Coastguard Worker     const auto* surface = reinterpret_cast<Surface*>(native_surface);
223*c8dee2aaSAndroid Build Coastguard Worker     return surface ? surface->width() : 0;
224*c8dee2aaSAndroid Build Coastguard Worker }
225*c8dee2aaSAndroid Build Coastguard Worker 
Surface_GetHeight(JNIEnv * env,jobject,jlong native_surface)226*c8dee2aaSAndroid Build Coastguard Worker static jint Surface_GetHeight(JNIEnv* env, jobject, jlong native_surface) {
227*c8dee2aaSAndroid Build Coastguard Worker     const auto* surface = reinterpret_cast<Surface*>(native_surface);
228*c8dee2aaSAndroid Build Coastguard Worker     return surface ? surface->height() : 0;
229*c8dee2aaSAndroid Build Coastguard Worker }
230*c8dee2aaSAndroid Build Coastguard Worker 
Surface_MakeSnapshot(JNIEnv * env,jobject,jlong native_surface)231*c8dee2aaSAndroid Build Coastguard Worker static jlong Surface_MakeSnapshot(JNIEnv* env, jobject, jlong native_surface) {
232*c8dee2aaSAndroid Build Coastguard Worker     if (const auto* surface = reinterpret_cast<Surface*>(native_surface)) {
233*c8dee2aaSAndroid Build Coastguard Worker         auto snapshot = surface->makeImageSnapshot();
234*c8dee2aaSAndroid Build Coastguard Worker         return reinterpret_cast<jlong>(snapshot.release());
235*c8dee2aaSAndroid Build Coastguard Worker     }
236*c8dee2aaSAndroid Build Coastguard Worker 
237*c8dee2aaSAndroid Build Coastguard Worker     return 0;
238*c8dee2aaSAndroid Build Coastguard Worker }
239*c8dee2aaSAndroid Build Coastguard Worker 
240*c8dee2aaSAndroid Build Coastguard Worker // *** End of JNI methods ***
241*c8dee2aaSAndroid Build Coastguard Worker 
242*c8dee2aaSAndroid Build Coastguard Worker }  // namespace
243*c8dee2aaSAndroid Build Coastguard Worker 
register_jetski_Surface(JNIEnv * env)244*c8dee2aaSAndroid Build Coastguard Worker int register_jetski_Surface(JNIEnv* env) {
245*c8dee2aaSAndroid Build Coastguard Worker     static const JNINativeMethod methods[] = {
246*c8dee2aaSAndroid Build Coastguard Worker         {"nCreateBitmap"     , "(Landroid/graphics/Bitmap;)J",
247*c8dee2aaSAndroid Build Coastguard Worker             reinterpret_cast<void*>(Surface_CreateBitmap)                              },
248*c8dee2aaSAndroid Build Coastguard Worker         {"nCreateThreadedSurface"  , "(Landroid/view/Surface;)J",
249*c8dee2aaSAndroid Build Coastguard Worker             reinterpret_cast<void*>(Surface_CreateThreadedSurface)                     },
250*c8dee2aaSAndroid Build Coastguard Worker         {"nCreateVKSurface"  , "(Landroid/view/Surface;)J",
251*c8dee2aaSAndroid Build Coastguard Worker             reinterpret_cast<void*>(Surface_CreateVK)                                  },
252*c8dee2aaSAndroid Build Coastguard Worker         {"nCreateGLSurface"  , "(Landroid/view/Surface;)J",
253*c8dee2aaSAndroid Build Coastguard Worker             reinterpret_cast<void*>(Surface_CreateGL)                                  },
254*c8dee2aaSAndroid Build Coastguard Worker         {"nRelease"          , "(J)V", reinterpret_cast<void*>(Surface_Release)        },
255*c8dee2aaSAndroid Build Coastguard Worker         {"nGetNativeCanvas"  , "(J)J", reinterpret_cast<void*>(Surface_GetNativeCanvas)},
256*c8dee2aaSAndroid Build Coastguard Worker         {"nFlushAndSubmit"   , "(J)V", reinterpret_cast<void*>(Surface_FlushAndSubmit) },
257*c8dee2aaSAndroid Build Coastguard Worker         {"nGetWidth"         , "(J)I", reinterpret_cast<void*>(Surface_GetWidth)       },
258*c8dee2aaSAndroid Build Coastguard Worker         {"nGetHeight"        , "(J)I", reinterpret_cast<void*>(Surface_GetHeight)      },
259*c8dee2aaSAndroid Build Coastguard Worker         {"nMakeImageSnapshot", "(J)J", reinterpret_cast<void*>(Surface_MakeSnapshot)   },
260*c8dee2aaSAndroid Build Coastguard Worker     };
261*c8dee2aaSAndroid Build Coastguard Worker 
262*c8dee2aaSAndroid Build Coastguard Worker     const auto clazz = env->FindClass("org/skia/jetski/Surface");
263*c8dee2aaSAndroid Build Coastguard Worker     return clazz
264*c8dee2aaSAndroid Build Coastguard Worker         ? env->RegisterNatives(clazz, methods, std::size(methods))
265*c8dee2aaSAndroid Build Coastguard Worker         : JNI_ERR;
266*c8dee2aaSAndroid Build Coastguard Worker }
267