xref: /aosp_15_r20/external/skia/modules/jetski/src/SurfaceThread.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef JetSki_SurfaceThread_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define JetSki_SurfaceThread_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include <pthread.h>
11*c8dee2aaSAndroid Build Coastguard Worker #include <unistd.h>
12*c8dee2aaSAndroid Build Coastguard Worker #include <android/looper.h>
13*c8dee2aaSAndroid Build Coastguard Worker #include <android/native_window.h>
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class WindowSurface;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/jetski/src/Surface.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker enum MessageType {
22*c8dee2aaSAndroid Build Coastguard Worker     kUndefined,
23*c8dee2aaSAndroid Build Coastguard Worker     kInitialize,
24*c8dee2aaSAndroid Build Coastguard Worker     kDestroy,
25*c8dee2aaSAndroid Build Coastguard Worker     kRenderPicture,
26*c8dee2aaSAndroid Build Coastguard Worker };
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker struct Message {
29*c8dee2aaSAndroid Build Coastguard Worker     MessageType fType = kUndefined;
30*c8dee2aaSAndroid Build Coastguard Worker     ANativeWindow* fNativeWindow = nullptr;
31*c8dee2aaSAndroid Build Coastguard Worker     SkPicture* fPicture = nullptr;
32*c8dee2aaSAndroid Build Coastguard Worker     WindowSurface** fWindowSurface = nullptr;
33*c8dee2aaSAndroid Build Coastguard Worker 
MessageMessage34*c8dee2aaSAndroid Build Coastguard Worker     Message() {}
MessageMessage35*c8dee2aaSAndroid Build Coastguard Worker     Message(MessageType t) : fType(t) {}
36*c8dee2aaSAndroid Build Coastguard Worker };
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker class SurfaceThread {
39*c8dee2aaSAndroid Build Coastguard Worker public:
40*c8dee2aaSAndroid Build Coastguard Worker     SurfaceThread();
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     void postMessage(const Message& message) const;
43*c8dee2aaSAndroid Build Coastguard Worker     void readMessage(Message* message) const;
44*c8dee2aaSAndroid Build Coastguard Worker     void release();
45*c8dee2aaSAndroid Build Coastguard Worker private:
46*c8dee2aaSAndroid Build Coastguard Worker     static void* pthread_main(void* arg);
47*c8dee2aaSAndroid Build Coastguard Worker     static int message_callback(int fd, int events, void* data);
48*c8dee2aaSAndroid Build Coastguard Worker     // TODO: This has to be static, which is weird now, but fine in a singleton
49*c8dee2aaSAndroid Build Coastguard Worker     // Switch to singleton design or find other way to break out of thread loop
50*c8dee2aaSAndroid Build Coastguard Worker     bool fRunning;
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     pthread_t fThread;
53*c8dee2aaSAndroid Build Coastguard Worker     int fPipe[2]; // acts as a Message queue, read from [0] write to [1]
54*c8dee2aaSAndroid Build Coastguard Worker };
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker #endif
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