xref: /aosp_15_r20/external/skia/modules/skottie/src/Composition.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/Composition.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/Skottie.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/Camera.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieJson.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGroup.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGTransform.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkJSON.h"
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
23*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
26*c8dee2aaSAndroid Build Coastguard Worker namespace internal {
27*c8dee2aaSAndroid Build Coastguard Worker 
ScopedAssetRef(const AnimationBuilder * abuilder,const skjson::ObjectValue & jlayer)28*c8dee2aaSAndroid Build Coastguard Worker AnimationBuilder::ScopedAssetRef::ScopedAssetRef(const AnimationBuilder* abuilder,
29*c8dee2aaSAndroid Build Coastguard Worker                                                  const skjson::ObjectValue& jlayer) {
30*c8dee2aaSAndroid Build Coastguard Worker     const auto refId = ParseDefault<SkString>(jlayer["refId"], SkString());
31*c8dee2aaSAndroid Build Coastguard Worker     if (refId.isEmpty()) {
32*c8dee2aaSAndroid Build Coastguard Worker         abuilder->log(Logger::Level::kError, nullptr, "Layer missing refId.");
33*c8dee2aaSAndroid Build Coastguard Worker         return;
34*c8dee2aaSAndroid Build Coastguard Worker     }
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     const auto* asset_info = abuilder->fAssets.find(refId);
37*c8dee2aaSAndroid Build Coastguard Worker     if (!asset_info) {
38*c8dee2aaSAndroid Build Coastguard Worker         abuilder->log(Logger::Level::kError, nullptr, "Asset not found: '%s'.", refId.c_str());
39*c8dee2aaSAndroid Build Coastguard Worker         return;
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     if (asset_info->fIsAttaching) {
43*c8dee2aaSAndroid Build Coastguard Worker         abuilder->log(Logger::Level::kError, nullptr,
44*c8dee2aaSAndroid Build Coastguard Worker                   "Asset cycle detected for: '%s'", refId.c_str());
45*c8dee2aaSAndroid Build Coastguard Worker         return;
46*c8dee2aaSAndroid Build Coastguard Worker     }
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     asset_info->fIsAttaching = true;
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     fInfo = asset_info;
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker 
CompositionBuilder(const AnimationBuilder & abuilder,const SkSize & size,const skjson::ObjectValue & jcomp)53*c8dee2aaSAndroid Build Coastguard Worker CompositionBuilder::CompositionBuilder(const AnimationBuilder& abuilder,
54*c8dee2aaSAndroid Build Coastguard Worker                                        const SkSize& size,
55*c8dee2aaSAndroid Build Coastguard Worker                                        const skjson::ObjectValue& jcomp)
56*c8dee2aaSAndroid Build Coastguard Worker     : fSize(size) {
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     // Optional motion blur params.
59*c8dee2aaSAndroid Build Coastguard Worker     if (const skjson::ObjectValue* jmb = jcomp["mb"]) {
60*c8dee2aaSAndroid Build Coastguard Worker         static constexpr size_t kMaxSamplesPerFrame = 64;
61*c8dee2aaSAndroid Build Coastguard Worker         fMotionBlurSamples = std::min(ParseDefault<size_t>((*jmb)["spf"], 1ul),
62*c8dee2aaSAndroid Build Coastguard Worker                                       kMaxSamplesPerFrame);
63*c8dee2aaSAndroid Build Coastguard Worker         fMotionBlurAngle = SkTPin(ParseDefault((*jmb)["sa"], 0.0f),    0.0f, 720.0f);
64*c8dee2aaSAndroid Build Coastguard Worker         fMotionBlurPhase = SkTPin(ParseDefault((*jmb)["sp"], 0.0f), -360.0f, 360.0f);
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     int camera_builder_index = -1;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     // Prepare layer builders.
70*c8dee2aaSAndroid Build Coastguard Worker     if (const skjson::ArrayValue* jlayers = jcomp["layers"]) {
71*c8dee2aaSAndroid Build Coastguard Worker         fLayerBuilders.reserve(SkToInt(jlayers->size()));
72*c8dee2aaSAndroid Build Coastguard Worker         for (const skjson::ObjectValue* jlayer : *jlayers) {
73*c8dee2aaSAndroid Build Coastguard Worker             if (!jlayer) continue;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker             const auto  lbuilder_index = fLayerBuilders.size();
76*c8dee2aaSAndroid Build Coastguard Worker             fLayerBuilders.emplace_back(*jlayer, fSize);
77*c8dee2aaSAndroid Build Coastguard Worker             const auto& lbuilder = fLayerBuilders.back();
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker             fLayerIndexMap.set(lbuilder.index(), lbuilder_index);
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker             // Keep track of the camera builder.
82*c8dee2aaSAndroid Build Coastguard Worker             if (lbuilder.isCamera()) {
83*c8dee2aaSAndroid Build Coastguard Worker                 // We only support one (first) camera for now.
84*c8dee2aaSAndroid Build Coastguard Worker                 if (camera_builder_index < 0) {
85*c8dee2aaSAndroid Build Coastguard Worker                     camera_builder_index = SkToInt(lbuilder_index);
86*c8dee2aaSAndroid Build Coastguard Worker                 } else {
87*c8dee2aaSAndroid Build Coastguard Worker                     abuilder.log(Logger::Level::kWarning, jlayer,
88*c8dee2aaSAndroid Build Coastguard Worker                                  "Ignoring duplicate camera layer.");
89*c8dee2aaSAndroid Build Coastguard Worker                 }
90*c8dee2aaSAndroid Build Coastguard Worker             }
91*c8dee2aaSAndroid Build Coastguard Worker         }
92*c8dee2aaSAndroid Build Coastguard Worker     }
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     // Attach a camera transform upfront, if needed (required to build
95*c8dee2aaSAndroid Build Coastguard Worker     // all other 3D transform chains).
96*c8dee2aaSAndroid Build Coastguard Worker     if (camera_builder_index >= 0) {
97*c8dee2aaSAndroid Build Coastguard Worker         // Explicit camera.
98*c8dee2aaSAndroid Build Coastguard Worker         fCameraTransform = fLayerBuilders[camera_builder_index].buildTransform(abuilder, this);
99*c8dee2aaSAndroid Build Coastguard Worker     } else if (ParseDefault<int>(jcomp["ddd"], 0) && !fSize.isEmpty()) {
100*c8dee2aaSAndroid Build Coastguard Worker         // Default/implicit camera when 3D layers are present.
101*c8dee2aaSAndroid Build Coastguard Worker         fCameraTransform = CameraAdaper::DefaultCameraTransform(fSize);
102*c8dee2aaSAndroid Build Coastguard Worker     }
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker CompositionBuilder::~CompositionBuilder() = default;
106*c8dee2aaSAndroid Build Coastguard Worker 
layerBuilder(int layer_index)107*c8dee2aaSAndroid Build Coastguard Worker LayerBuilder* CompositionBuilder::layerBuilder(int layer_index) {
108*c8dee2aaSAndroid Build Coastguard Worker     if (layer_index < 0) {
109*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
110*c8dee2aaSAndroid Build Coastguard Worker     }
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     if (const auto* idx = fLayerIndexMap.find(layer_index)) {
113*c8dee2aaSAndroid Build Coastguard Worker         return &fLayerBuilders[SkToInt(*idx)];
114*c8dee2aaSAndroid Build Coastguard Worker     }
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     return nullptr;
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker 
build(const AnimationBuilder & abuilder)119*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> CompositionBuilder::build(const AnimationBuilder& abuilder) {
120*c8dee2aaSAndroid Build Coastguard Worker     // First pass - transitively attach layer transform chains.
121*c8dee2aaSAndroid Build Coastguard Worker     for (auto& lbuilder : fLayerBuilders) {
122*c8dee2aaSAndroid Build Coastguard Worker         lbuilder.buildTransform(abuilder, this);
123*c8dee2aaSAndroid Build Coastguard Worker     }
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker     // Second pass - attach actual layer contents and finalize the layer render tree.
126*c8dee2aaSAndroid Build Coastguard Worker     std::vector<sk_sp<sksg::RenderNode>> layers;
127*c8dee2aaSAndroid Build Coastguard Worker     layers.reserve(fLayerBuilders.size());
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker     LayerBuilder* prev_layer = nullptr;
130*c8dee2aaSAndroid Build Coastguard Worker     for (auto& lbuilder : fLayerBuilders) {
131*c8dee2aaSAndroid Build Coastguard Worker         if (auto layer = lbuilder.buildRenderTree(abuilder, this, prev_layer)) {
132*c8dee2aaSAndroid Build Coastguard Worker             layers.push_back(std::move(layer));
133*c8dee2aaSAndroid Build Coastguard Worker         }
134*c8dee2aaSAndroid Build Coastguard Worker         prev_layer = &lbuilder;
135*c8dee2aaSAndroid Build Coastguard Worker     }
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     if (layers.empty()) {
138*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
139*c8dee2aaSAndroid Build Coastguard Worker     }
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker     if (layers.size() == 1) {
142*c8dee2aaSAndroid Build Coastguard Worker         return std::move(layers[0]);
143*c8dee2aaSAndroid Build Coastguard Worker     }
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker     // Layers are painted in bottom->top order.
146*c8dee2aaSAndroid Build Coastguard Worker     std::reverse(layers.begin(), layers.end());
147*c8dee2aaSAndroid Build Coastguard Worker     layers.shrink_to_fit();
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker     return sksg::Group::Make(std::move(layers));
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker } // namespace internal
153*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie
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