1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkColorMatrix.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/Adapter.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieValue.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/effects/Effects.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderEffect.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkJSON.h"
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker namespace skottie::internal {
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker namespace {
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker class ShadowAdapter final : public DiscardableAdapterBase<ShadowAdapter,
33*c8dee2aaSAndroid Build Coastguard Worker sksg::ExternalImageFilter> {
34*c8dee2aaSAndroid Build Coastguard Worker public:
35*c8dee2aaSAndroid Build Coastguard Worker enum Type {
36*c8dee2aaSAndroid Build Coastguard Worker kDropShadow,
37*c8dee2aaSAndroid Build Coastguard Worker kInnerShadow,
38*c8dee2aaSAndroid Build Coastguard Worker };
39*c8dee2aaSAndroid Build Coastguard Worker
ShadowAdapter(const skjson::ObjectValue & jstyle,const AnimationBuilder & abuilder,Type type)40*c8dee2aaSAndroid Build Coastguard Worker ShadowAdapter(const skjson::ObjectValue& jstyle,
41*c8dee2aaSAndroid Build Coastguard Worker const AnimationBuilder& abuilder,
42*c8dee2aaSAndroid Build Coastguard Worker Type type)
43*c8dee2aaSAndroid Build Coastguard Worker : fType(type) {
44*c8dee2aaSAndroid Build Coastguard Worker this->bind(abuilder, jstyle["c"], fColor);
45*c8dee2aaSAndroid Build Coastguard Worker this->bind(abuilder, jstyle["o"], fOpacity);
46*c8dee2aaSAndroid Build Coastguard Worker this->bind(abuilder, jstyle["a"], fAngle);
47*c8dee2aaSAndroid Build Coastguard Worker this->bind(abuilder, jstyle["s"], fSize);
48*c8dee2aaSAndroid Build Coastguard Worker this->bind(abuilder, jstyle["d"], fDistance);
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker private:
onSync()52*c8dee2aaSAndroid Build Coastguard Worker void onSync() override {
53*c8dee2aaSAndroid Build Coastguard Worker const auto rad = SkDegreesToRadians(180 + fAngle), // 0deg -> left (style)
54*c8dee2aaSAndroid Build Coastguard Worker sigma = fSize * kBlurSizeToSigma,
55*c8dee2aaSAndroid Build Coastguard Worker opacity = SkTPin(fOpacity / 100, 0.0f, 1.0f);
56*c8dee2aaSAndroid Build Coastguard Worker const auto color = static_cast<SkColor4f>(fColor);
57*c8dee2aaSAndroid Build Coastguard Worker const auto offset = SkV2{ fDistance * SkScalarCos(rad),
58*c8dee2aaSAndroid Build Coastguard Worker -fDistance * SkScalarSin(rad)};
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker // Shadow effects largely follow the feDropShadow spec [1]:
61*c8dee2aaSAndroid Build Coastguard Worker //
62*c8dee2aaSAndroid Build Coastguard Worker // 1) isolate source alpha
63*c8dee2aaSAndroid Build Coastguard Worker // 2) apply a gaussian blur
64*c8dee2aaSAndroid Build Coastguard Worker // 3) apply an offset
65*c8dee2aaSAndroid Build Coastguard Worker // 4) modulate with a flood/color generator
66*c8dee2aaSAndroid Build Coastguard Worker // 5) composite with the source
67*c8dee2aaSAndroid Build Coastguard Worker //
68*c8dee2aaSAndroid Build Coastguard Worker // Note: as an optimization, we can fold #1 and #4 into a single color matrix filter.
69*c8dee2aaSAndroid Build Coastguard Worker //
70*c8dee2aaSAndroid Build Coastguard Worker // Inner shadow differences:
71*c8dee2aaSAndroid Build Coastguard Worker //
72*c8dee2aaSAndroid Build Coastguard Worker // a) operates on the inverse of source alpha
73*c8dee2aaSAndroid Build Coastguard Worker // b) the result is masked against the source
74*c8dee2aaSAndroid Build Coastguard Worker // c) composited on top of source
75*c8dee2aaSAndroid Build Coastguard Worker //
76*c8dee2aaSAndroid Build Coastguard Worker // [1] https://drafts.fxtf.org/filter-effects/#feDropShadowElement
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker // Select and colorize the source alpha channel.
79*c8dee2aaSAndroid Build Coastguard Worker SkColorMatrix cm{0, 0, 0, 0, color.fR,
80*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0, 0, color.fG,
81*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0, 0, color.fB,
82*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0, opacity * color.fA, 0};
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker // Inner shadows use the alpha inverse.
85*c8dee2aaSAndroid Build Coastguard Worker if (fType == Type::kInnerShadow) {
86*c8dee2aaSAndroid Build Coastguard Worker cm.preConcat({1, 0, 0, 0, 0,
87*c8dee2aaSAndroid Build Coastguard Worker 0, 1, 0, 0, 0,
88*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 1, 0, 0,
89*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0,-1, 1});
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker auto f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(cm), nullptr);
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker if (sigma > 0) {
94*c8dee2aaSAndroid Build Coastguard Worker f = SkImageFilters::Blur(sigma, sigma, std::move(f));
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker if (!SkScalarNearlyZero(offset.x) || !SkScalarNearlyZero(offset.y)) {
98*c8dee2aaSAndroid Build Coastguard Worker f = SkImageFilters::Offset(offset.x, offset.y, std::move(f));
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> source;
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker if (fType == Type::kInnerShadow) {
104*c8dee2aaSAndroid Build Coastguard Worker // Inner shadows draw on top of, and are masked with, the source.
105*c8dee2aaSAndroid Build Coastguard Worker f = SkImageFilters::Blend(SkBlendMode::kDstIn, std::move(f));
106*c8dee2aaSAndroid Build Coastguard Worker
107*c8dee2aaSAndroid Build Coastguard Worker std::swap(source, f);
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker this->node()->setImageFilter(SkImageFilters::Merge(std::move(f),
111*c8dee2aaSAndroid Build Coastguard Worker std::move(source)));
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker const Type fType;
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker ColorValue fColor;
117*c8dee2aaSAndroid Build Coastguard Worker ScalarValue fOpacity = 100, // percentage
118*c8dee2aaSAndroid Build Coastguard Worker fAngle = 0, // degrees
119*c8dee2aaSAndroid Build Coastguard Worker fSize = 0,
120*c8dee2aaSAndroid Build Coastguard Worker fDistance = 0;
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = DiscardableAdapterBase<ShadowAdapter, sksg::ExternalImageFilter>;
123*c8dee2aaSAndroid Build Coastguard Worker };
124*c8dee2aaSAndroid Build Coastguard Worker
make_shadow_effect(const skjson::ObjectValue & jstyle,const AnimationBuilder & abuilder,sk_sp<sksg::RenderNode> layer,ShadowAdapter::Type type)125*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<sksg::RenderNode> make_shadow_effect(const skjson::ObjectValue& jstyle,
126*c8dee2aaSAndroid Build Coastguard Worker const AnimationBuilder& abuilder,
127*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer,
128*c8dee2aaSAndroid Build Coastguard Worker ShadowAdapter::Type type) {
129*c8dee2aaSAndroid Build Coastguard Worker auto filter_node = abuilder.attachDiscardableAdapter<ShadowAdapter>(jstyle, abuilder, type);
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker return sksg::ImageFilterEffect::Make(std::move(layer), std::move(filter_node));
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker } // namespace
135*c8dee2aaSAndroid Build Coastguard Worker
attachDropShadowStyle(const skjson::ObjectValue & jstyle,sk_sp<sksg::RenderNode> layer) const136*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowStyle(const skjson::ObjectValue& jstyle,
137*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer) const {
138*c8dee2aaSAndroid Build Coastguard Worker return make_shadow_effect(jstyle, *fBuilder, std::move(layer),
139*c8dee2aaSAndroid Build Coastguard Worker ShadowAdapter::Type::kDropShadow);
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker
attachInnerShadowStyle(const skjson::ObjectValue & jstyle,sk_sp<sksg::RenderNode> layer) const142*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachInnerShadowStyle(const skjson::ObjectValue& jstyle,
143*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer) const {
144*c8dee2aaSAndroid Build Coastguard Worker return make_shadow_effect(jstyle, *fBuilder, std::move(layer),
145*c8dee2aaSAndroid Build Coastguard Worker ShadowAdapter::Type::kInnerShadow);
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie::internal
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