xref: /aosp_15_r20/external/skia/modules/skottie/src/effects/ThresholdEffect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/Adapter.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieValue.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/effects/Effects.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGColorFilter.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
21*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace skjson {
24*c8dee2aaSAndroid Build Coastguard Worker class ArrayValue;
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker namespace skottie::internal {
28*c8dee2aaSAndroid Build Coastguard Worker namespace {
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker // Convert to black & white, based on input luminance and a threshold uniform.
31*c8dee2aaSAndroid Build Coastguard Worker static constexpr char gThresholdSkSL[] =
32*c8dee2aaSAndroid Build Coastguard Worker     "uniform half t;"
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     "half4 main(half4 color) {"
35*c8dee2aaSAndroid Build Coastguard Worker         "half4 c = unpremul(color);"
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker         "half lum = dot(c.rgb, half3(0.2126, 0.7152, 0.0722)),"
38*c8dee2aaSAndroid Build Coastguard Worker               "bw = step(t, lum);"
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker         "return bw.xxx1 * c.a;"
41*c8dee2aaSAndroid Build Coastguard Worker     "}"
42*c8dee2aaSAndroid Build Coastguard Worker ;
43*c8dee2aaSAndroid Build Coastguard Worker 
threshold_effect()44*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkRuntimeEffect> threshold_effect() {
45*c8dee2aaSAndroid Build Coastguard Worker     static const SkRuntimeEffect* effect =
46*c8dee2aaSAndroid Build Coastguard Worker         SkRuntimeEffect::MakeForColorFilter(SkString(gThresholdSkSL), {}).effect.release();
47*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(effect);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     return sk_ref_sp(effect);
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker class ThresholdAdapter final : public DiscardableAdapterBase<ThresholdAdapter,
53*c8dee2aaSAndroid Build Coastguard Worker                                                              sksg::ExternalColorFilter> {
54*c8dee2aaSAndroid Build Coastguard Worker public:
ThresholdAdapter(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer,const AnimationBuilder & abuilder)55*c8dee2aaSAndroid Build Coastguard Worker     ThresholdAdapter(const skjson::ArrayValue& jprops,
56*c8dee2aaSAndroid Build Coastguard Worker                      sk_sp<sksg::RenderNode> layer,
57*c8dee2aaSAndroid Build Coastguard Worker                      const AnimationBuilder& abuilder)
58*c8dee2aaSAndroid Build Coastguard Worker         : INHERITED(sksg::ExternalColorFilter::Make(std::move(layer)))
59*c8dee2aaSAndroid Build Coastguard Worker     {
60*c8dee2aaSAndroid Build Coastguard Worker         enum : size_t {
61*c8dee2aaSAndroid Build Coastguard Worker             kLevel_Index = 0,
62*c8dee2aaSAndroid Build Coastguard Worker         };
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker         EffectBinder(jprops, abuilder, this).bind(kLevel_Index, fLevel);
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker private:
onSync()68*c8dee2aaSAndroid Build Coastguard Worker     void onSync() override {
69*c8dee2aaSAndroid Build Coastguard Worker         auto cf =
70*c8dee2aaSAndroid Build Coastguard Worker                 threshold_effect()->makeColorFilter(SkData::MakeWithCopy(&fLevel, sizeof(fLevel)));
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker         this->node()->setColorFilter(std::move(cf));
73*c8dee2aaSAndroid Build Coastguard Worker     }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     ScalarValue fLevel = 0;
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = DiscardableAdapterBase<ThresholdAdapter, sksg::ExternalColorFilter>;
78*c8dee2aaSAndroid Build Coastguard Worker };
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker } // namespace
81*c8dee2aaSAndroid Build Coastguard Worker 
attachThresholdEffect(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const82*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachThresholdEffect(const skjson::ArrayValue& jprops,
83*c8dee2aaSAndroid Build Coastguard Worker                                                              sk_sp<sksg::RenderNode> layer) const {
84*c8dee2aaSAndroid Build Coastguard Worker     return fBuilder->attachDiscardableAdapter<ThresholdAdapter>(jprops,
85*c8dee2aaSAndroid Build Coastguard Worker                                                                 std::move(layer),
86*c8dee2aaSAndroid Build Coastguard Worker                                                                 *fBuilder);
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie::internal
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