xref: /aosp_15_r20/external/skia/modules/skottie/src/effects/TritoneEffect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieValue.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/animator/Animator.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/effects/Effects.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGColorFilter.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
19*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skjson {
22*c8dee2aaSAndroid Build Coastguard Worker class ArrayValue;
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
26*c8dee2aaSAndroid Build Coastguard Worker namespace internal {
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker namespace {
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker class TritoneAdapter final : public AnimatablePropertyContainer {
31*c8dee2aaSAndroid Build Coastguard Worker public:
Make(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer,const AnimationBuilder & abuilder)32*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<TritoneAdapter> Make(const skjson::ArrayValue& jprops,
33*c8dee2aaSAndroid Build Coastguard Worker                                       sk_sp<sksg::RenderNode> layer,
34*c8dee2aaSAndroid Build Coastguard Worker                                       const AnimationBuilder& abuilder) {
35*c8dee2aaSAndroid Build Coastguard Worker         return sk_sp<TritoneAdapter>(new TritoneAdapter(jprops, std::move(layer), abuilder));
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker 
node() const38*c8dee2aaSAndroid Build Coastguard Worker     const auto& node() const { return fCF; }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker private:
TritoneAdapter(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer,const AnimationBuilder & abuilder)41*c8dee2aaSAndroid Build Coastguard Worker     TritoneAdapter(const skjson::ArrayValue& jprops,
42*c8dee2aaSAndroid Build Coastguard Worker                    sk_sp<sksg::RenderNode> layer,
43*c8dee2aaSAndroid Build Coastguard Worker                    const AnimationBuilder& abuilder)
44*c8dee2aaSAndroid Build Coastguard Worker         : fLoColorNode(sksg::Color::Make(SK_ColorBLACK))
45*c8dee2aaSAndroid Build Coastguard Worker         , fMiColorNode(sksg::Color::Make(SK_ColorBLACK))
46*c8dee2aaSAndroid Build Coastguard Worker         , fHiColorNode(sksg::Color::Make(SK_ColorBLACK))
47*c8dee2aaSAndroid Build Coastguard Worker         , fCF(sksg::GradientColorFilter::Make(std::move(layer),
48*c8dee2aaSAndroid Build Coastguard Worker                                               { fLoColorNode, fMiColorNode, fHiColorNode })) {
49*c8dee2aaSAndroid Build Coastguard Worker         enum : size_t {
50*c8dee2aaSAndroid Build Coastguard Worker                 kHiColor_Index = 0,
51*c8dee2aaSAndroid Build Coastguard Worker                 kMiColor_Index = 1,
52*c8dee2aaSAndroid Build Coastguard Worker                 kLoColor_Index = 2,
53*c8dee2aaSAndroid Build Coastguard Worker             kBlendAmount_Index = 3,
54*c8dee2aaSAndroid Build Coastguard Worker         };
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker         EffectBinder(jprops, abuilder, this)
57*c8dee2aaSAndroid Build Coastguard Worker             .bind(    kHiColor_Index, fHiColor)
58*c8dee2aaSAndroid Build Coastguard Worker             .bind(    kMiColor_Index, fMiColor)
59*c8dee2aaSAndroid Build Coastguard Worker             .bind(    kLoColor_Index, fLoColor)
60*c8dee2aaSAndroid Build Coastguard Worker             .bind(kBlendAmount_Index, fWeight );
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker 
onSync()63*c8dee2aaSAndroid Build Coastguard Worker     void onSync() override {
64*c8dee2aaSAndroid Build Coastguard Worker         fLoColorNode->setColor(fLoColor);
65*c8dee2aaSAndroid Build Coastguard Worker         fMiColorNode->setColor(fMiColor);
66*c8dee2aaSAndroid Build Coastguard Worker         fHiColorNode->setColor(fHiColor);
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker         // 100-based, inverted
69*c8dee2aaSAndroid Build Coastguard Worker         fCF->setWeight((100 - fWeight) / 100);
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<sksg::Color> fLoColorNode,
73*c8dee2aaSAndroid Build Coastguard Worker                              fMiColorNode,
74*c8dee2aaSAndroid Build Coastguard Worker                              fHiColorNode;
75*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<sksg::GradientColorFilter> fCF;
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     ColorValue  fLoColor,
78*c8dee2aaSAndroid Build Coastguard Worker                 fMiColor,
79*c8dee2aaSAndroid Build Coastguard Worker                 fHiColor;
80*c8dee2aaSAndroid Build Coastguard Worker     ScalarValue fWeight = 0;
81*c8dee2aaSAndroid Build Coastguard Worker };
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker }  // namespace
84*c8dee2aaSAndroid Build Coastguard Worker 
attachTritoneEffect(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const85*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachTritoneEffect(const skjson::ArrayValue& jprops,
86*c8dee2aaSAndroid Build Coastguard Worker                                                            sk_sp<sksg::RenderNode> layer) const {
87*c8dee2aaSAndroid Build Coastguard Worker     return fBuilder->attachDiscardableAdapter<TritoneAdapter>(jprops, std::move(layer), *fBuilder);
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker } // namespace internal
91*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie
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