1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h" 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker namespace skjson { 13*c8dee2aaSAndroid Build Coastguard Worker class ObjectValue; 14*c8dee2aaSAndroid Build Coastguard Worker } 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker namespace skottie { 17*c8dee2aaSAndroid Build Coastguard Worker namespace internal { 18*c8dee2aaSAndroid Build Coastguard Worker attachNullLayer(const skjson::ObjectValue & layer,LayerInfo *) const19*c8dee2aaSAndroid Build Coastguard Workersk_sp<sksg::RenderNode> AnimationBuilder::attachNullLayer(const skjson::ObjectValue& layer, 20*c8dee2aaSAndroid Build Coastguard Worker LayerInfo*) const { 21*c8dee2aaSAndroid Build Coastguard Worker // Null layers are used solely to drive dependent transforms, 22*c8dee2aaSAndroid Build Coastguard Worker // but we use free-floating sksg::Matrices for that purpose. 23*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker } // namespace internal 27*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie 28