1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/ExternalLayer.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/SkottieProperty.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/Composition.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieJson.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieValue.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/animator/Animator.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTLazy.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkJSON.h"
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
29*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
34*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController;
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
38*c8dee2aaSAndroid Build Coastguard Worker namespace internal {
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker namespace {
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker // "Animates" time based on the layer's "tm" property.
43*c8dee2aaSAndroid Build Coastguard Worker class TimeRemapper final : public AnimatablePropertyContainer {
44*c8dee2aaSAndroid Build Coastguard Worker public:
TimeRemapper(const skjson::ObjectValue & jtm,const AnimationBuilder * abuilder,float scale)45*c8dee2aaSAndroid Build Coastguard Worker TimeRemapper(const skjson::ObjectValue& jtm, const AnimationBuilder* abuilder, float scale)
46*c8dee2aaSAndroid Build Coastguard Worker : fScale(scale) {
47*c8dee2aaSAndroid Build Coastguard Worker this->bind(*abuilder, jtm, fT);
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
t() const50*c8dee2aaSAndroid Build Coastguard Worker float t() const { return fT * fScale; }
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker private:
onSync()53*c8dee2aaSAndroid Build Coastguard Worker void onSync() override {
54*c8dee2aaSAndroid Build Coastguard Worker // nothing to sync - we just track t
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker const float fScale;
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker ScalarValue fT = 0;
60*c8dee2aaSAndroid Build Coastguard Worker };
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker // Applies a bias/scale/remap t-adjustment to child animators.
63*c8dee2aaSAndroid Build Coastguard Worker class CompTimeMapper final : public Animator {
64*c8dee2aaSAndroid Build Coastguard Worker public:
CompTimeMapper(AnimatorScope && layer_animators,sk_sp<TimeRemapper> remapper,float time_bias,float time_scale)65*c8dee2aaSAndroid Build Coastguard Worker CompTimeMapper(AnimatorScope&& layer_animators,
66*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TimeRemapper> remapper,
67*c8dee2aaSAndroid Build Coastguard Worker float time_bias, float time_scale)
68*c8dee2aaSAndroid Build Coastguard Worker : fAnimators(std::move(layer_animators))
69*c8dee2aaSAndroid Build Coastguard Worker , fRemapper(std::move(remapper))
70*c8dee2aaSAndroid Build Coastguard Worker , fTimeBias(time_bias)
71*c8dee2aaSAndroid Build Coastguard Worker , fTimeScale(time_scale) {}
72*c8dee2aaSAndroid Build Coastguard Worker
onSeek(float t)73*c8dee2aaSAndroid Build Coastguard Worker StateChanged onSeek(float t) override {
74*c8dee2aaSAndroid Build Coastguard Worker if (fRemapper) {
75*c8dee2aaSAndroid Build Coastguard Worker // When time remapping is active, |t| is fully driven externally.
76*c8dee2aaSAndroid Build Coastguard Worker fRemapper->seek(t);
77*c8dee2aaSAndroid Build Coastguard Worker t = fRemapper->t();
78*c8dee2aaSAndroid Build Coastguard Worker } else {
79*c8dee2aaSAndroid Build Coastguard Worker t = (t + fTimeBias) * fTimeScale;
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker bool changed = false;
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker for (const auto& anim : fAnimators) {
85*c8dee2aaSAndroid Build Coastguard Worker changed |= anim->seek(t);
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker return changed;
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker private:
92*c8dee2aaSAndroid Build Coastguard Worker const AnimatorScope fAnimators;
93*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<TimeRemapper> fRemapper;
94*c8dee2aaSAndroid Build Coastguard Worker const float fTimeBias,
95*c8dee2aaSAndroid Build Coastguard Worker fTimeScale;
96*c8dee2aaSAndroid Build Coastguard Worker };
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker } // namespace
99*c8dee2aaSAndroid Build Coastguard Worker
attachExternalPrecompLayer(const skjson::ObjectValue & jlayer,const LayerInfo & layer_info) const100*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> AnimationBuilder::attachExternalPrecompLayer(
101*c8dee2aaSAndroid Build Coastguard Worker const skjson::ObjectValue& jlayer,
102*c8dee2aaSAndroid Build Coastguard Worker const LayerInfo& layer_info) const {
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker if (!fPrecompInterceptor) {
105*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker const skjson::StringValue* id = jlayer["refId"];
109*c8dee2aaSAndroid Build Coastguard Worker const skjson::StringValue* nm = jlayer["nm"];
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker if (!id || !nm) {
112*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker auto external_layer = fPrecompInterceptor->onLoadPrecomp(id->begin(),
116*c8dee2aaSAndroid Build Coastguard Worker nm->begin(),
117*c8dee2aaSAndroid Build Coastguard Worker layer_info.fSize);
118*c8dee2aaSAndroid Build Coastguard Worker if (!external_layer) {
119*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker // Attaches an ExternalLayer implementation to the animation scene graph.
123*c8dee2aaSAndroid Build Coastguard Worker class SGAdapter final : public sksg::RenderNode {
124*c8dee2aaSAndroid Build Coastguard Worker public:
125*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(T, float, fCurrentT)
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker SGAdapter(sk_sp<ExternalLayer> external, const SkSize& layer_size)
128*c8dee2aaSAndroid Build Coastguard Worker : fExternal(std::move(external))
129*c8dee2aaSAndroid Build Coastguard Worker , fSize(layer_size) {}
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker private:
132*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(sksg::InvalidationController*, const SkMatrix&) override {
133*c8dee2aaSAndroid Build Coastguard Worker return SkRect::MakeSize(fSize);
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker void onRender(SkCanvas* canvas, const RenderContext* ctx) const override {
137*c8dee2aaSAndroid Build Coastguard Worker // Commit all pending effects via a layer if needed,
138*c8dee2aaSAndroid Build Coastguard Worker // since we don't have knowledge of the external content.
139*c8dee2aaSAndroid Build Coastguard Worker const auto local_scope =
140*c8dee2aaSAndroid Build Coastguard Worker ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(),
141*c8dee2aaSAndroid Build Coastguard Worker canvas->getTotalMatrix(),
142*c8dee2aaSAndroid Build Coastguard Worker true);
143*c8dee2aaSAndroid Build Coastguard Worker fExternal->render(canvas, static_cast<double>(fCurrentT));
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* onNodeAt(const SkPoint& pt) const override {
147*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->bounds().contains(pt.fX, pt.fY));
148*c8dee2aaSAndroid Build Coastguard Worker return this;
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<ExternalLayer> fExternal;
152*c8dee2aaSAndroid Build Coastguard Worker const SkSize fSize;
153*c8dee2aaSAndroid Build Coastguard Worker float fCurrentT = 0;
154*c8dee2aaSAndroid Build Coastguard Worker };
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Worker // Connects an SGAdapter to the animator tree and dispatches seek events.
157*c8dee2aaSAndroid Build Coastguard Worker class AnimatorAdapter final : public Animator {
158*c8dee2aaSAndroid Build Coastguard Worker public:
159*c8dee2aaSAndroid Build Coastguard Worker AnimatorAdapter(sk_sp<SGAdapter> sg_adapter, float fps)
160*c8dee2aaSAndroid Build Coastguard Worker : fSGAdapter(std::move(sg_adapter))
161*c8dee2aaSAndroid Build Coastguard Worker , fFps(fps) {}
162*c8dee2aaSAndroid Build Coastguard Worker
163*c8dee2aaSAndroid Build Coastguard Worker private:
164*c8dee2aaSAndroid Build Coastguard Worker StateChanged onSeek(float t) override {
165*c8dee2aaSAndroid Build Coastguard Worker fSGAdapter->setT(t / fFps);
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker return true;
168*c8dee2aaSAndroid Build Coastguard Worker }
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<SGAdapter> fSGAdapter;
171*c8dee2aaSAndroid Build Coastguard Worker const float fFps;
172*c8dee2aaSAndroid Build Coastguard Worker };
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker auto sg_adapter = sk_make_sp<SGAdapter>(std::move(external_layer), layer_info.fSize);
175*c8dee2aaSAndroid Build Coastguard Worker
176*c8dee2aaSAndroid Build Coastguard Worker fCurrentAnimatorScope->push_back(sk_make_sp<AnimatorAdapter>(sg_adapter, fFrameRate));
177*c8dee2aaSAndroid Build Coastguard Worker
178*c8dee2aaSAndroid Build Coastguard Worker return sg_adapter;
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker
attachPrecompLayer(const skjson::ObjectValue & jlayer,LayerInfo * layer_info) const181*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> AnimationBuilder::attachPrecompLayer(const skjson::ObjectValue& jlayer,
182*c8dee2aaSAndroid Build Coastguard Worker LayerInfo* layer_info) const {
183*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TimeRemapper> time_remapper;
184*c8dee2aaSAndroid Build Coastguard Worker if (const skjson::ObjectValue* jtm = jlayer["tm"]) {
185*c8dee2aaSAndroid Build Coastguard Worker time_remapper = sk_make_sp<TimeRemapper>(*jtm, this, fFrameRate);
186*c8dee2aaSAndroid Build Coastguard Worker }
187*c8dee2aaSAndroid Build Coastguard Worker
188*c8dee2aaSAndroid Build Coastguard Worker const auto start_time = ParseDefault<float>(jlayer["st"], 0.0f),
189*c8dee2aaSAndroid Build Coastguard Worker stretch_time = ParseDefault<float>(jlayer["sr"], 1.0f);
190*c8dee2aaSAndroid Build Coastguard Worker const auto requires_time_mapping = !SkScalarNearlyEqual(start_time , 0) ||
191*c8dee2aaSAndroid Build Coastguard Worker !SkScalarNearlyEqual(stretch_time, 1) ||
192*c8dee2aaSAndroid Build Coastguard Worker time_remapper;
193*c8dee2aaSAndroid Build Coastguard Worker
194*c8dee2aaSAndroid Build Coastguard Worker // Precomp layers are sized explicitly.
195*c8dee2aaSAndroid Build Coastguard Worker auto parse_size = [](const skjson::ObjectValue& jlayer) {
196*c8dee2aaSAndroid Build Coastguard Worker return SkSize::Make(ParseDefault<float>(jlayer["w"], 0.0f),
197*c8dee2aaSAndroid Build Coastguard Worker ParseDefault<float>(jlayer["h"], 0.0f));
198*c8dee2aaSAndroid Build Coastguard Worker };
199*c8dee2aaSAndroid Build Coastguard Worker layer_info->fSize = parse_size(jlayer);
200*c8dee2aaSAndroid Build Coastguard Worker
201*c8dee2aaSAndroid Build Coastguard Worker SkTLazy<AutoScope> local_scope;
202*c8dee2aaSAndroid Build Coastguard Worker if (requires_time_mapping) {
203*c8dee2aaSAndroid Build Coastguard Worker local_scope.init(this);
204*c8dee2aaSAndroid Build Coastguard Worker }
205*c8dee2aaSAndroid Build Coastguard Worker
206*c8dee2aaSAndroid Build Coastguard Worker auto precomp_layer = this->attachExternalPrecompLayer(jlayer, *layer_info);
207*c8dee2aaSAndroid Build Coastguard Worker
208*c8dee2aaSAndroid Build Coastguard Worker if (!precomp_layer) {
209*c8dee2aaSAndroid Build Coastguard Worker const ScopedAssetRef precomp_asset(this, jlayer);
210*c8dee2aaSAndroid Build Coastguard Worker if (precomp_asset) {
211*c8dee2aaSAndroid Build Coastguard Worker // Unlike regular precomp layers, glyph precomps don't have an explicit size - they
212*c8dee2aaSAndroid Build Coastguard Worker // use the actual asset comp size.
213*c8dee2aaSAndroid Build Coastguard Worker if (layer_info->fSize.isEmpty()) {
214*c8dee2aaSAndroid Build Coastguard Worker layer_info->fSize = parse_size(*precomp_asset);
215*c8dee2aaSAndroid Build Coastguard Worker }
216*c8dee2aaSAndroid Build Coastguard Worker
217*c8dee2aaSAndroid Build Coastguard Worker AutoPropertyTracker apt(this, *precomp_asset, PropertyObserver::NodeType::COMPOSITION);
218*c8dee2aaSAndroid Build Coastguard Worker precomp_layer =
219*c8dee2aaSAndroid Build Coastguard Worker CompositionBuilder(*this, layer_info->fSize, *precomp_asset).build(*this);
220*c8dee2aaSAndroid Build Coastguard Worker }
221*c8dee2aaSAndroid Build Coastguard Worker }
222*c8dee2aaSAndroid Build Coastguard Worker
223*c8dee2aaSAndroid Build Coastguard Worker if (requires_time_mapping) {
224*c8dee2aaSAndroid Build Coastguard Worker const auto t_bias = -start_time,
225*c8dee2aaSAndroid Build Coastguard Worker t_scale = sk_ieee_float_divide(1, stretch_time);
226*c8dee2aaSAndroid Build Coastguard Worker auto time_mapper = sk_make_sp<CompTimeMapper>(local_scope->release(),
227*c8dee2aaSAndroid Build Coastguard Worker std::move(time_remapper),
228*c8dee2aaSAndroid Build Coastguard Worker t_bias,
229*c8dee2aaSAndroid Build Coastguard Worker std::isfinite(t_scale) ? t_scale : 0);
230*c8dee2aaSAndroid Build Coastguard Worker
231*c8dee2aaSAndroid Build Coastguard Worker fCurrentAnimatorScope->push_back(std::move(time_mapper));
232*c8dee2aaSAndroid Build Coastguard Worker }
233*c8dee2aaSAndroid Build Coastguard Worker
234*c8dee2aaSAndroid Build Coastguard Worker return precomp_layer;
235*c8dee2aaSAndroid Build Coastguard Worker }
236*c8dee2aaSAndroid Build Coastguard Worker
237*c8dee2aaSAndroid Build Coastguard Worker } // namespace internal
238*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie
239