xref: /aosp_15_r20/external/skia/modules/skottie/src/layers/PrecompLayer.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/ExternalLayer.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/SkottieProperty.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/Composition.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieJson.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieValue.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/animator/Animator.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTLazy.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkJSON.h"
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
29*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
34*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController;
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
38*c8dee2aaSAndroid Build Coastguard Worker namespace internal {
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker namespace  {
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker // "Animates" time based on the layer's "tm" property.
43*c8dee2aaSAndroid Build Coastguard Worker class TimeRemapper final : public AnimatablePropertyContainer {
44*c8dee2aaSAndroid Build Coastguard Worker public:
TimeRemapper(const skjson::ObjectValue & jtm,const AnimationBuilder * abuilder,float scale)45*c8dee2aaSAndroid Build Coastguard Worker     TimeRemapper(const skjson::ObjectValue& jtm, const AnimationBuilder* abuilder, float scale)
46*c8dee2aaSAndroid Build Coastguard Worker         : fScale(scale) {
47*c8dee2aaSAndroid Build Coastguard Worker         this->bind(*abuilder, jtm, fT);
48*c8dee2aaSAndroid Build Coastguard Worker     }
49*c8dee2aaSAndroid Build Coastguard Worker 
t() const50*c8dee2aaSAndroid Build Coastguard Worker     float t() const { return fT * fScale; }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker private:
onSync()53*c8dee2aaSAndroid Build Coastguard Worker     void onSync() override {
54*c8dee2aaSAndroid Build Coastguard Worker         // nothing to sync - we just track t
55*c8dee2aaSAndroid Build Coastguard Worker     }
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     const float fScale;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     ScalarValue fT = 0;
60*c8dee2aaSAndroid Build Coastguard Worker };
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker // Applies a bias/scale/remap t-adjustment to child animators.
63*c8dee2aaSAndroid Build Coastguard Worker class CompTimeMapper final : public Animator {
64*c8dee2aaSAndroid Build Coastguard Worker public:
CompTimeMapper(AnimatorScope && layer_animators,sk_sp<TimeRemapper> remapper,float time_bias,float time_scale)65*c8dee2aaSAndroid Build Coastguard Worker     CompTimeMapper(AnimatorScope&& layer_animators,
66*c8dee2aaSAndroid Build Coastguard Worker                    sk_sp<TimeRemapper> remapper,
67*c8dee2aaSAndroid Build Coastguard Worker                    float time_bias, float time_scale)
68*c8dee2aaSAndroid Build Coastguard Worker         : fAnimators(std::move(layer_animators))
69*c8dee2aaSAndroid Build Coastguard Worker         , fRemapper(std::move(remapper))
70*c8dee2aaSAndroid Build Coastguard Worker         , fTimeBias(time_bias)
71*c8dee2aaSAndroid Build Coastguard Worker         , fTimeScale(time_scale) {}
72*c8dee2aaSAndroid Build Coastguard Worker 
onSeek(float t)73*c8dee2aaSAndroid Build Coastguard Worker     StateChanged onSeek(float t) override {
74*c8dee2aaSAndroid Build Coastguard Worker         if (fRemapper) {
75*c8dee2aaSAndroid Build Coastguard Worker             // When time remapping is active, |t| is fully driven externally.
76*c8dee2aaSAndroid Build Coastguard Worker             fRemapper->seek(t);
77*c8dee2aaSAndroid Build Coastguard Worker             t = fRemapper->t();
78*c8dee2aaSAndroid Build Coastguard Worker         } else {
79*c8dee2aaSAndroid Build Coastguard Worker             t = (t + fTimeBias) * fTimeScale;
80*c8dee2aaSAndroid Build Coastguard Worker         }
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker         bool changed = false;
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker         for (const auto& anim : fAnimators) {
85*c8dee2aaSAndroid Build Coastguard Worker             changed |= anim->seek(t);
86*c8dee2aaSAndroid Build Coastguard Worker         }
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker         return changed;
89*c8dee2aaSAndroid Build Coastguard Worker     }
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker private:
92*c8dee2aaSAndroid Build Coastguard Worker     const AnimatorScope       fAnimators;
93*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<TimeRemapper> fRemapper;
94*c8dee2aaSAndroid Build Coastguard Worker     const float               fTimeBias,
95*c8dee2aaSAndroid Build Coastguard Worker                               fTimeScale;
96*c8dee2aaSAndroid Build Coastguard Worker };
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker } // namespace
99*c8dee2aaSAndroid Build Coastguard Worker 
attachExternalPrecompLayer(const skjson::ObjectValue & jlayer,const LayerInfo & layer_info) const100*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> AnimationBuilder::attachExternalPrecompLayer(
101*c8dee2aaSAndroid Build Coastguard Worker         const skjson::ObjectValue& jlayer,
102*c8dee2aaSAndroid Build Coastguard Worker         const LayerInfo& layer_info) const {
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     if (!fPrecompInterceptor) {
105*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
106*c8dee2aaSAndroid Build Coastguard Worker     }
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     const skjson::StringValue* id = jlayer["refId"];
109*c8dee2aaSAndroid Build Coastguard Worker     const skjson::StringValue* nm = jlayer["nm"];
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     if (!id || !nm) {
112*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
113*c8dee2aaSAndroid Build Coastguard Worker     }
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker     auto external_layer = fPrecompInterceptor->onLoadPrecomp(id->begin(),
116*c8dee2aaSAndroid Build Coastguard Worker                                                              nm->begin(),
117*c8dee2aaSAndroid Build Coastguard Worker                                                              layer_info.fSize);
118*c8dee2aaSAndroid Build Coastguard Worker     if (!external_layer) {
119*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
120*c8dee2aaSAndroid Build Coastguard Worker     }
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker     // Attaches an ExternalLayer implementation to the animation scene graph.
123*c8dee2aaSAndroid Build Coastguard Worker     class SGAdapter final : public sksg::RenderNode {
124*c8dee2aaSAndroid Build Coastguard Worker     public:
125*c8dee2aaSAndroid Build Coastguard Worker         SG_ATTRIBUTE(T, float, fCurrentT)
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker         SGAdapter(sk_sp<ExternalLayer> external, const SkSize& layer_size)
128*c8dee2aaSAndroid Build Coastguard Worker             : fExternal(std::move(external))
129*c8dee2aaSAndroid Build Coastguard Worker             , fSize(layer_size) {}
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker     private:
132*c8dee2aaSAndroid Build Coastguard Worker         SkRect onRevalidate(sksg::InvalidationController*, const SkMatrix&) override {
133*c8dee2aaSAndroid Build Coastguard Worker             return SkRect::MakeSize(fSize);
134*c8dee2aaSAndroid Build Coastguard Worker         }
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker         void onRender(SkCanvas* canvas, const RenderContext* ctx) const override {
137*c8dee2aaSAndroid Build Coastguard Worker             // Commit all pending effects via a layer if needed,
138*c8dee2aaSAndroid Build Coastguard Worker             // since we don't have knowledge of the external content.
139*c8dee2aaSAndroid Build Coastguard Worker             const auto local_scope =
140*c8dee2aaSAndroid Build Coastguard Worker                 ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(),
141*c8dee2aaSAndroid Build Coastguard Worker                                                               canvas->getTotalMatrix(),
142*c8dee2aaSAndroid Build Coastguard Worker                                                               true);
143*c8dee2aaSAndroid Build Coastguard Worker             fExternal->render(canvas, static_cast<double>(fCurrentT));
144*c8dee2aaSAndroid Build Coastguard Worker         }
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker         const RenderNode* onNodeAt(const SkPoint& pt) const override {
147*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(this->bounds().contains(pt.fX, pt.fY));
148*c8dee2aaSAndroid Build Coastguard Worker             return this;
149*c8dee2aaSAndroid Build Coastguard Worker         }
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker         const sk_sp<ExternalLayer> fExternal;
152*c8dee2aaSAndroid Build Coastguard Worker         const SkSize               fSize;
153*c8dee2aaSAndroid Build Coastguard Worker         float                      fCurrentT = 0;
154*c8dee2aaSAndroid Build Coastguard Worker     };
155*c8dee2aaSAndroid Build Coastguard Worker 
156*c8dee2aaSAndroid Build Coastguard Worker     // Connects an SGAdapter to the animator tree and dispatches seek events.
157*c8dee2aaSAndroid Build Coastguard Worker     class AnimatorAdapter final : public Animator {
158*c8dee2aaSAndroid Build Coastguard Worker     public:
159*c8dee2aaSAndroid Build Coastguard Worker         AnimatorAdapter(sk_sp<SGAdapter> sg_adapter, float fps)
160*c8dee2aaSAndroid Build Coastguard Worker             : fSGAdapter(std::move(sg_adapter))
161*c8dee2aaSAndroid Build Coastguard Worker             , fFps(fps) {}
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker     private:
164*c8dee2aaSAndroid Build Coastguard Worker         StateChanged onSeek(float t) override {
165*c8dee2aaSAndroid Build Coastguard Worker             fSGAdapter->setT(t / fFps);
166*c8dee2aaSAndroid Build Coastguard Worker 
167*c8dee2aaSAndroid Build Coastguard Worker             return true;
168*c8dee2aaSAndroid Build Coastguard Worker         }
169*c8dee2aaSAndroid Build Coastguard Worker 
170*c8dee2aaSAndroid Build Coastguard Worker         const sk_sp<SGAdapter> fSGAdapter;
171*c8dee2aaSAndroid Build Coastguard Worker         const float            fFps;
172*c8dee2aaSAndroid Build Coastguard Worker     };
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker     auto sg_adapter = sk_make_sp<SGAdapter>(std::move(external_layer), layer_info.fSize);
175*c8dee2aaSAndroid Build Coastguard Worker 
176*c8dee2aaSAndroid Build Coastguard Worker     fCurrentAnimatorScope->push_back(sk_make_sp<AnimatorAdapter>(sg_adapter, fFrameRate));
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker     return sg_adapter;
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker 
attachPrecompLayer(const skjson::ObjectValue & jlayer,LayerInfo * layer_info) const181*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> AnimationBuilder::attachPrecompLayer(const skjson::ObjectValue& jlayer,
182*c8dee2aaSAndroid Build Coastguard Worker                                                              LayerInfo* layer_info) const {
183*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<TimeRemapper> time_remapper;
184*c8dee2aaSAndroid Build Coastguard Worker     if (const skjson::ObjectValue* jtm = jlayer["tm"]) {
185*c8dee2aaSAndroid Build Coastguard Worker         time_remapper = sk_make_sp<TimeRemapper>(*jtm, this, fFrameRate);
186*c8dee2aaSAndroid Build Coastguard Worker     }
187*c8dee2aaSAndroid Build Coastguard Worker 
188*c8dee2aaSAndroid Build Coastguard Worker     const auto start_time = ParseDefault<float>(jlayer["st"], 0.0f),
189*c8dee2aaSAndroid Build Coastguard Worker              stretch_time = ParseDefault<float>(jlayer["sr"], 1.0f);
190*c8dee2aaSAndroid Build Coastguard Worker     const auto requires_time_mapping = !SkScalarNearlyEqual(start_time  , 0) ||
191*c8dee2aaSAndroid Build Coastguard Worker                                        !SkScalarNearlyEqual(stretch_time, 1) ||
192*c8dee2aaSAndroid Build Coastguard Worker                                        time_remapper;
193*c8dee2aaSAndroid Build Coastguard Worker 
194*c8dee2aaSAndroid Build Coastguard Worker     // Precomp layers are sized explicitly.
195*c8dee2aaSAndroid Build Coastguard Worker     auto parse_size = [](const skjson::ObjectValue& jlayer) {
196*c8dee2aaSAndroid Build Coastguard Worker         return SkSize::Make(ParseDefault<float>(jlayer["w"], 0.0f),
197*c8dee2aaSAndroid Build Coastguard Worker                             ParseDefault<float>(jlayer["h"], 0.0f));
198*c8dee2aaSAndroid Build Coastguard Worker     };
199*c8dee2aaSAndroid Build Coastguard Worker     layer_info->fSize = parse_size(jlayer);
200*c8dee2aaSAndroid Build Coastguard Worker 
201*c8dee2aaSAndroid Build Coastguard Worker     SkTLazy<AutoScope> local_scope;
202*c8dee2aaSAndroid Build Coastguard Worker     if (requires_time_mapping) {
203*c8dee2aaSAndroid Build Coastguard Worker         local_scope.init(this);
204*c8dee2aaSAndroid Build Coastguard Worker     }
205*c8dee2aaSAndroid Build Coastguard Worker 
206*c8dee2aaSAndroid Build Coastguard Worker     auto precomp_layer = this->attachExternalPrecompLayer(jlayer, *layer_info);
207*c8dee2aaSAndroid Build Coastguard Worker 
208*c8dee2aaSAndroid Build Coastguard Worker     if (!precomp_layer) {
209*c8dee2aaSAndroid Build Coastguard Worker         const ScopedAssetRef precomp_asset(this, jlayer);
210*c8dee2aaSAndroid Build Coastguard Worker         if (precomp_asset) {
211*c8dee2aaSAndroid Build Coastguard Worker             // Unlike regular precomp layers, glyph precomps don't have an explicit size - they
212*c8dee2aaSAndroid Build Coastguard Worker             // use the actual asset comp size.
213*c8dee2aaSAndroid Build Coastguard Worker             if (layer_info->fSize.isEmpty()) {
214*c8dee2aaSAndroid Build Coastguard Worker                 layer_info->fSize = parse_size(*precomp_asset);
215*c8dee2aaSAndroid Build Coastguard Worker             }
216*c8dee2aaSAndroid Build Coastguard Worker 
217*c8dee2aaSAndroid Build Coastguard Worker             AutoPropertyTracker apt(this, *precomp_asset, PropertyObserver::NodeType::COMPOSITION);
218*c8dee2aaSAndroid Build Coastguard Worker             precomp_layer =
219*c8dee2aaSAndroid Build Coastguard Worker                 CompositionBuilder(*this, layer_info->fSize, *precomp_asset).build(*this);
220*c8dee2aaSAndroid Build Coastguard Worker         }
221*c8dee2aaSAndroid Build Coastguard Worker     }
222*c8dee2aaSAndroid Build Coastguard Worker 
223*c8dee2aaSAndroid Build Coastguard Worker     if (requires_time_mapping) {
224*c8dee2aaSAndroid Build Coastguard Worker         const auto t_bias  = -start_time,
225*c8dee2aaSAndroid Build Coastguard Worker                    t_scale = sk_ieee_float_divide(1, stretch_time);
226*c8dee2aaSAndroid Build Coastguard Worker         auto time_mapper = sk_make_sp<CompTimeMapper>(local_scope->release(),
227*c8dee2aaSAndroid Build Coastguard Worker                                                       std::move(time_remapper),
228*c8dee2aaSAndroid Build Coastguard Worker                                                       t_bias,
229*c8dee2aaSAndroid Build Coastguard Worker                                                       std::isfinite(t_scale) ? t_scale : 0);
230*c8dee2aaSAndroid Build Coastguard Worker 
231*c8dee2aaSAndroid Build Coastguard Worker         fCurrentAnimatorScope->push_back(std::move(time_mapper));
232*c8dee2aaSAndroid Build Coastguard Worker     }
233*c8dee2aaSAndroid Build Coastguard Worker 
234*c8dee2aaSAndroid Build Coastguard Worker     return precomp_layer;
235*c8dee2aaSAndroid Build Coastguard Worker }
236*c8dee2aaSAndroid Build Coastguard Worker 
237*c8dee2aaSAndroid Build Coastguard Worker } // namespace internal
238*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie
239