xref: /aosp_15_r20/external/skia/modules/skottie/src/layers/TextLayer.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontMgr.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontStyle.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/Skottie.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieJson.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/text/Font.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/text/TextAdapter.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skresources/include/SkResources.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGroup.h"  // IWYU pragma: keep
21*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTSearch.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkJSON.h"
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
27*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
28*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
29*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
30*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
33*c8dee2aaSAndroid Build Coastguard Worker namespace internal {
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker namespace {
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker template <typename T, typename TMap>
parse_map(const TMap & map,const char * str,T * result)38*c8dee2aaSAndroid Build Coastguard Worker const char* parse_map(const TMap& map, const char* str, T* result) {
39*c8dee2aaSAndroid Build Coastguard Worker     // ignore leading whitespace
40*c8dee2aaSAndroid Build Coastguard Worker     while (*str == ' ') ++str;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     const char* next_tok = strchr(str, ' ');
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     if (const auto len = next_tok ? (next_tok - str) : strlen(str)) {
45*c8dee2aaSAndroid Build Coastguard Worker         for (const auto& e : map) {
46*c8dee2aaSAndroid Build Coastguard Worker             const char* key = std::get<0>(e);
47*c8dee2aaSAndroid Build Coastguard Worker             if (!strncmp(str, key, len) && key[len] == '\0') {
48*c8dee2aaSAndroid Build Coastguard Worker                 *result = std::get<1>(e);
49*c8dee2aaSAndroid Build Coastguard Worker                 return str + len;
50*c8dee2aaSAndroid Build Coastguard Worker             }
51*c8dee2aaSAndroid Build Coastguard Worker         }
52*c8dee2aaSAndroid Build Coastguard Worker     }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     return str;
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker 
FontStyle(const AnimationBuilder * abuilder,const char * style)57*c8dee2aaSAndroid Build Coastguard Worker SkFontStyle FontStyle(const AnimationBuilder* abuilder, const char* style) {
58*c8dee2aaSAndroid Build Coastguard Worker     static constexpr std::tuple<const char*, SkFontStyle::Weight> gWeightMap[] = {
59*c8dee2aaSAndroid Build Coastguard Worker         { "regular"   , SkFontStyle::kNormal_Weight     },
60*c8dee2aaSAndroid Build Coastguard Worker         { "medium"    , SkFontStyle::kMedium_Weight     },
61*c8dee2aaSAndroid Build Coastguard Worker         { "bold"      , SkFontStyle::kBold_Weight       },
62*c8dee2aaSAndroid Build Coastguard Worker         { "light"     , SkFontStyle::kLight_Weight      },
63*c8dee2aaSAndroid Build Coastguard Worker         { "black"     , SkFontStyle::kBlack_Weight      },
64*c8dee2aaSAndroid Build Coastguard Worker         { "thin"      , SkFontStyle::kThin_Weight       },
65*c8dee2aaSAndroid Build Coastguard Worker         { "extra"     , SkFontStyle::kExtraBold_Weight  },
66*c8dee2aaSAndroid Build Coastguard Worker         { "extrabold" , SkFontStyle::kExtraBold_Weight  },
67*c8dee2aaSAndroid Build Coastguard Worker         { "extralight", SkFontStyle::kExtraLight_Weight },
68*c8dee2aaSAndroid Build Coastguard Worker         { "extrablack", SkFontStyle::kExtraBlack_Weight },
69*c8dee2aaSAndroid Build Coastguard Worker         { "semibold"  , SkFontStyle::kSemiBold_Weight   },
70*c8dee2aaSAndroid Build Coastguard Worker         { "hairline"  , SkFontStyle::kThin_Weight       },
71*c8dee2aaSAndroid Build Coastguard Worker         { "normal"    , SkFontStyle::kNormal_Weight     },
72*c8dee2aaSAndroid Build Coastguard Worker         { "plain"     , SkFontStyle::kNormal_Weight     },
73*c8dee2aaSAndroid Build Coastguard Worker         { "standard"  , SkFontStyle::kNormal_Weight     },
74*c8dee2aaSAndroid Build Coastguard Worker         { "roman"     , SkFontStyle::kNormal_Weight     },
75*c8dee2aaSAndroid Build Coastguard Worker         { "heavy"     , SkFontStyle::kBlack_Weight      },
76*c8dee2aaSAndroid Build Coastguard Worker         { "demi"      , SkFontStyle::kSemiBold_Weight   },
77*c8dee2aaSAndroid Build Coastguard Worker         { "demibold"  , SkFontStyle::kSemiBold_Weight   },
78*c8dee2aaSAndroid Build Coastguard Worker         { "ultra"     , SkFontStyle::kExtraBold_Weight  },
79*c8dee2aaSAndroid Build Coastguard Worker         { "ultrabold" , SkFontStyle::kExtraBold_Weight  },
80*c8dee2aaSAndroid Build Coastguard Worker         { "ultrablack", SkFontStyle::kExtraBlack_Weight },
81*c8dee2aaSAndroid Build Coastguard Worker         { "ultraheavy", SkFontStyle::kExtraBlack_Weight },
82*c8dee2aaSAndroid Build Coastguard Worker         { "ultralight", SkFontStyle::kExtraLight_Weight },
83*c8dee2aaSAndroid Build Coastguard Worker     };
84*c8dee2aaSAndroid Build Coastguard Worker     static constexpr std::tuple<const char*, SkFontStyle::Slant> gSlantMap[] = {
85*c8dee2aaSAndroid Build Coastguard Worker         { "italic" , SkFontStyle::kItalic_Slant  },
86*c8dee2aaSAndroid Build Coastguard Worker         { "oblique", SkFontStyle::kOblique_Slant },
87*c8dee2aaSAndroid Build Coastguard Worker     };
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     auto weight = SkFontStyle::kNormal_Weight;
90*c8dee2aaSAndroid Build Coastguard Worker     auto slant  = SkFontStyle::kUpright_Slant;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     // style is case insensitive.
93*c8dee2aaSAndroid Build Coastguard Worker     SkAutoAsciiToLC lc_style(style);
94*c8dee2aaSAndroid Build Coastguard Worker     style = lc_style.lc();
95*c8dee2aaSAndroid Build Coastguard Worker     style = parse_map(gWeightMap, style, &weight);
96*c8dee2aaSAndroid Build Coastguard Worker     style = parse_map(gSlantMap , style, &slant );
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     // ignore trailing whitespace
99*c8dee2aaSAndroid Build Coastguard Worker     while (*style == ' ') ++style;
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     if (*style) {
102*c8dee2aaSAndroid Build Coastguard Worker         abuilder->log(Logger::Level::kWarning, nullptr, "Unknown font style: %s.", style);
103*c8dee2aaSAndroid Build Coastguard Worker     }
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker     return SkFontStyle(weight, SkFontStyle::kNormal_Width, slant);
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker } // namespace
109*c8dee2aaSAndroid Build Coastguard Worker 
matches(const char family[],const char style[]) const110*c8dee2aaSAndroid Build Coastguard Worker bool AnimationBuilder::FontInfo::matches(const char family[], const char style[]) const {
111*c8dee2aaSAndroid Build Coastguard Worker     return 0 == strcmp(fFamily.c_str(), family)
112*c8dee2aaSAndroid Build Coastguard Worker         && 0 == strcmp(fStyle.c_str(), style);
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker 
parseFonts(const skjson::ObjectValue * jfonts,const skjson::ArrayValue * jchars)115*c8dee2aaSAndroid Build Coastguard Worker void AnimationBuilder::parseFonts(const skjson::ObjectValue* jfonts,
116*c8dee2aaSAndroid Build Coastguard Worker                                   const skjson::ArrayValue* jchars) {
117*c8dee2aaSAndroid Build Coastguard Worker     // Optional array of font entries, referenced (by name) from text layer document nodes. E.g.
118*c8dee2aaSAndroid Build Coastguard Worker     // "fonts": {
119*c8dee2aaSAndroid Build Coastguard Worker     //        "list": [
120*c8dee2aaSAndroid Build Coastguard Worker     //            {
121*c8dee2aaSAndroid Build Coastguard Worker     //                "ascent": 75,
122*c8dee2aaSAndroid Build Coastguard Worker     //                "fClass": "",
123*c8dee2aaSAndroid Build Coastguard Worker     //                "fFamily": "Roboto",
124*c8dee2aaSAndroid Build Coastguard Worker     //                "fName": "Roboto-Regular",
125*c8dee2aaSAndroid Build Coastguard Worker     //                "fPath": "https://fonts.googleapis.com/css?family=Roboto",
126*c8dee2aaSAndroid Build Coastguard Worker     //                "fPath": "",
127*c8dee2aaSAndroid Build Coastguard Worker     //                "fStyle": "Regular",
128*c8dee2aaSAndroid Build Coastguard Worker     //                "fWeight": "",
129*c8dee2aaSAndroid Build Coastguard Worker     //                "origin": 1
130*c8dee2aaSAndroid Build Coastguard Worker     //            }
131*c8dee2aaSAndroid Build Coastguard Worker     //        ]
132*c8dee2aaSAndroid Build Coastguard Worker     //    },
133*c8dee2aaSAndroid Build Coastguard Worker     const skjson::ArrayValue* jlist = jfonts
134*c8dee2aaSAndroid Build Coastguard Worker             ? static_cast<const skjson::ArrayValue*>((*jfonts)["list"])
135*c8dee2aaSAndroid Build Coastguard Worker             : nullptr;
136*c8dee2aaSAndroid Build Coastguard Worker     if (!jlist) {
137*c8dee2aaSAndroid Build Coastguard Worker         return;
138*c8dee2aaSAndroid Build Coastguard Worker     }
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     // First pass: collect font info.
141*c8dee2aaSAndroid Build Coastguard Worker     for (const skjson::ObjectValue* jfont : *jlist) {
142*c8dee2aaSAndroid Build Coastguard Worker         if (!jfont) {
143*c8dee2aaSAndroid Build Coastguard Worker             continue;
144*c8dee2aaSAndroid Build Coastguard Worker         }
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker         const skjson::StringValue* jname   = (*jfont)["fName"];
147*c8dee2aaSAndroid Build Coastguard Worker         const skjson::StringValue* jfamily = (*jfont)["fFamily"];
148*c8dee2aaSAndroid Build Coastguard Worker         const skjson::StringValue* jstyle  = (*jfont)["fStyle"];
149*c8dee2aaSAndroid Build Coastguard Worker         const skjson::StringValue* jpath   = (*jfont)["fPath"];
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker         if (!jname   || !jname->size() ||
152*c8dee2aaSAndroid Build Coastguard Worker             !jfamily || !jfamily->size() ||
153*c8dee2aaSAndroid Build Coastguard Worker             !jstyle) {
154*c8dee2aaSAndroid Build Coastguard Worker             this->log(Logger::Level::kError, jfont, "Invalid font.");
155*c8dee2aaSAndroid Build Coastguard Worker             continue;
156*c8dee2aaSAndroid Build Coastguard Worker         }
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker         fFonts.set(SkString(jname->begin(), jname->size()),
159*c8dee2aaSAndroid Build Coastguard Worker                   {
160*c8dee2aaSAndroid Build Coastguard Worker                       SkString(jfamily->begin(), jfamily->size()),
161*c8dee2aaSAndroid Build Coastguard Worker                       SkString( jstyle->begin(),  jstyle->size()),
162*c8dee2aaSAndroid Build Coastguard Worker                       jpath ? SkString(  jpath->begin(),   jpath->size()) : SkString(),
163*c8dee2aaSAndroid Build Coastguard Worker                       ParseDefault((*jfont)["ascent"] , 0.0f),
164*c8dee2aaSAndroid Build Coastguard Worker                       nullptr, // placeholder
165*c8dee2aaSAndroid Build Coastguard Worker                       CustomFont::Builder()
166*c8dee2aaSAndroid Build Coastguard Worker                   });
167*c8dee2aaSAndroid Build Coastguard Worker     }
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker     const auto has_comp_glyphs = [](const skjson::ArrayValue* jchars) {
170*c8dee2aaSAndroid Build Coastguard Worker         if (!jchars) {
171*c8dee2aaSAndroid Build Coastguard Worker             return false;
172*c8dee2aaSAndroid Build Coastguard Worker         }
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker         for (const skjson::ObjectValue* jchar : *jchars) {
175*c8dee2aaSAndroid Build Coastguard Worker             if (!jchar) {
176*c8dee2aaSAndroid Build Coastguard Worker                 continue;
177*c8dee2aaSAndroid Build Coastguard Worker             }
178*c8dee2aaSAndroid Build Coastguard Worker             if (ParseDefault<int>((*jchar)["t"], 0) == 1) {
179*c8dee2aaSAndroid Build Coastguard Worker                 return true;
180*c8dee2aaSAndroid Build Coastguard Worker             }
181*c8dee2aaSAndroid Build Coastguard Worker         }
182*c8dee2aaSAndroid Build Coastguard Worker 
183*c8dee2aaSAndroid Build Coastguard Worker         return false;
184*c8dee2aaSAndroid Build Coastguard Worker     };
185*c8dee2aaSAndroid Build Coastguard Worker 
186*c8dee2aaSAndroid Build Coastguard Worker     // Historically, Skottie has been loading native fonts before embedded glyphs, unless
187*c8dee2aaSAndroid Build Coastguard Worker     // the opposite is explicitly requested via kPreferEmbeddedFonts.  That's mostly because
188*c8dee2aaSAndroid Build Coastguard Worker     // embedded glyphs used to be just a path representation of system fonts at export time,
189*c8dee2aaSAndroid Build Coastguard Worker     // (and thus lower quality).
190*c8dee2aaSAndroid Build Coastguard Worker     //
191*c8dee2aaSAndroid Build Coastguard Worker     // OTOH embedded glyph *compositions* must be prioritized, as they are presumably more
192*c8dee2aaSAndroid Build Coastguard Worker     // expressive than the system font equivalent.
193*c8dee2aaSAndroid Build Coastguard Worker     const auto prioritize_embedded_fonts =
194*c8dee2aaSAndroid Build Coastguard Worker             (fFlags & Animation::Builder::kPreferEmbeddedFonts) || has_comp_glyphs(jchars);
195*c8dee2aaSAndroid Build Coastguard Worker 
196*c8dee2aaSAndroid Build Coastguard Worker     // Optional pass.
197*c8dee2aaSAndroid Build Coastguard Worker     if (jchars && prioritize_embedded_fonts && this->resolveEmbeddedTypefaces(*jchars)) {
198*c8dee2aaSAndroid Build Coastguard Worker         return;
199*c8dee2aaSAndroid Build Coastguard Worker     }
200*c8dee2aaSAndroid Build Coastguard Worker 
201*c8dee2aaSAndroid Build Coastguard Worker     // Native typeface resolution.
202*c8dee2aaSAndroid Build Coastguard Worker     if (this->resolveNativeTypefaces()) {
203*c8dee2aaSAndroid Build Coastguard Worker         return;
204*c8dee2aaSAndroid Build Coastguard Worker     }
205*c8dee2aaSAndroid Build Coastguard Worker 
206*c8dee2aaSAndroid Build Coastguard Worker     // Embedded typeface fallback.
207*c8dee2aaSAndroid Build Coastguard Worker     if (jchars && !prioritize_embedded_fonts) {
208*c8dee2aaSAndroid Build Coastguard Worker         this->resolveEmbeddedTypefaces(*jchars);
209*c8dee2aaSAndroid Build Coastguard Worker     }
210*c8dee2aaSAndroid Build Coastguard Worker }
211*c8dee2aaSAndroid Build Coastguard Worker 
resolveNativeTypefaces()212*c8dee2aaSAndroid Build Coastguard Worker bool AnimationBuilder::resolveNativeTypefaces() {
213*c8dee2aaSAndroid Build Coastguard Worker     bool has_unresolved = false;
214*c8dee2aaSAndroid Build Coastguard Worker 
215*c8dee2aaSAndroid Build Coastguard Worker     fFonts.foreach([&](const SkString& name, FontInfo* finfo) {
216*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(finfo);
217*c8dee2aaSAndroid Build Coastguard Worker 
218*c8dee2aaSAndroid Build Coastguard Worker         if (finfo->fTypeface) {
219*c8dee2aaSAndroid Build Coastguard Worker             // Already resolved from glyph paths.
220*c8dee2aaSAndroid Build Coastguard Worker             return;
221*c8dee2aaSAndroid Build Coastguard Worker         }
222*c8dee2aaSAndroid Build Coastguard Worker 
223*c8dee2aaSAndroid Build Coastguard Worker         // Typeface fallback order:
224*c8dee2aaSAndroid Build Coastguard Worker         //   1) externally-loaded font (provided by the embedder)
225*c8dee2aaSAndroid Build Coastguard Worker         //   2) system font (family/style)
226*c8dee2aaSAndroid Build Coastguard Worker         //   3) system default
227*c8dee2aaSAndroid Build Coastguard Worker 
228*c8dee2aaSAndroid Build Coastguard Worker         finfo->fTypeface = fResourceProvider->loadTypeface(name.c_str(), finfo->fPath.c_str());
229*c8dee2aaSAndroid Build Coastguard Worker 
230*c8dee2aaSAndroid Build Coastguard Worker         // legacy API fallback
231*c8dee2aaSAndroid Build Coastguard Worker         // TODO: remove after client migration
232*c8dee2aaSAndroid Build Coastguard Worker         if (!finfo->fTypeface && fFontMgr) {
233*c8dee2aaSAndroid Build Coastguard Worker             finfo->fTypeface = fFontMgr->makeFromData(
234*c8dee2aaSAndroid Build Coastguard Worker                     fResourceProvider->loadFont(name.c_str(), finfo->fPath.c_str()));
235*c8dee2aaSAndroid Build Coastguard Worker         }
236*c8dee2aaSAndroid Build Coastguard Worker 
237*c8dee2aaSAndroid Build Coastguard Worker         if (!finfo->fTypeface && fFontMgr) {
238*c8dee2aaSAndroid Build Coastguard Worker             finfo->fTypeface = fFontMgr->matchFamilyStyle(finfo->fFamily.c_str(),
239*c8dee2aaSAndroid Build Coastguard Worker                                                       FontStyle(this, finfo->fStyle.c_str()));
240*c8dee2aaSAndroid Build Coastguard Worker 
241*c8dee2aaSAndroid Build Coastguard Worker             if (!finfo->fTypeface) {
242*c8dee2aaSAndroid Build Coastguard Worker                 this->log(Logger::Level::kError, nullptr, "Could not create typeface for %s|%s.",
243*c8dee2aaSAndroid Build Coastguard Worker                           finfo->fFamily.c_str(), finfo->fStyle.c_str());
244*c8dee2aaSAndroid Build Coastguard Worker                 // Last resort.
245*c8dee2aaSAndroid Build Coastguard Worker                 finfo->fTypeface = fFontMgr->legacyMakeTypeface(nullptr,
246*c8dee2aaSAndroid Build Coastguard Worker                                                             FontStyle(this, finfo->fStyle.c_str()));
247*c8dee2aaSAndroid Build Coastguard Worker 
248*c8dee2aaSAndroid Build Coastguard Worker                 has_unresolved |= !finfo->fTypeface;
249*c8dee2aaSAndroid Build Coastguard Worker             }
250*c8dee2aaSAndroid Build Coastguard Worker         }
251*c8dee2aaSAndroid Build Coastguard Worker         if (!finfo->fTypeface && !fFontMgr) {
252*c8dee2aaSAndroid Build Coastguard Worker             this->log(Logger::Level::kError, nullptr,
253*c8dee2aaSAndroid Build Coastguard Worker                       "Could not load typeface for %s|%s because no SkFontMgr provided.",
254*c8dee2aaSAndroid Build Coastguard Worker                       finfo->fFamily.c_str(), finfo->fStyle.c_str());
255*c8dee2aaSAndroid Build Coastguard Worker         }
256*c8dee2aaSAndroid Build Coastguard Worker     });
257*c8dee2aaSAndroid Build Coastguard Worker 
258*c8dee2aaSAndroid Build Coastguard Worker     return !has_unresolved;
259*c8dee2aaSAndroid Build Coastguard Worker }
260*c8dee2aaSAndroid Build Coastguard Worker 
resolveEmbeddedTypefaces(const skjson::ArrayValue & jchars)261*c8dee2aaSAndroid Build Coastguard Worker bool AnimationBuilder::resolveEmbeddedTypefaces(const skjson::ArrayValue& jchars) {
262*c8dee2aaSAndroid Build Coastguard Worker     // Optional array of glyphs, to be associated with one of the declared fonts. E.g.
263*c8dee2aaSAndroid Build Coastguard Worker     // "chars": [
264*c8dee2aaSAndroid Build Coastguard Worker     //     {
265*c8dee2aaSAndroid Build Coastguard Worker     //         "fFamily": "Roboto",       // part of the font key
266*c8dee2aaSAndroid Build Coastguard Worker     //         "style": "Regular",        // part of the font key
267*c8dee2aaSAndroid Build Coastguard Worker     //         ...                        // glyph data
268*c8dee2aaSAndroid Build Coastguard Worker     //    }
269*c8dee2aaSAndroid Build Coastguard Worker     // ]
270*c8dee2aaSAndroid Build Coastguard Worker     FontInfo* current_font = nullptr;
271*c8dee2aaSAndroid Build Coastguard Worker 
272*c8dee2aaSAndroid Build Coastguard Worker     for (const skjson::ObjectValue* jchar : jchars) {
273*c8dee2aaSAndroid Build Coastguard Worker         if (!jchar) {
274*c8dee2aaSAndroid Build Coastguard Worker             continue;
275*c8dee2aaSAndroid Build Coastguard Worker         }
276*c8dee2aaSAndroid Build Coastguard Worker 
277*c8dee2aaSAndroid Build Coastguard Worker         const skjson::StringValue* jfamily = (*jchar)["fFamily"];
278*c8dee2aaSAndroid Build Coastguard Worker         const skjson::StringValue* jstyle  = (*jchar)["style"]; // "style", not "fStyle"...
279*c8dee2aaSAndroid Build Coastguard Worker 
280*c8dee2aaSAndroid Build Coastguard Worker         if (!jfamily || !jstyle) {
281*c8dee2aaSAndroid Build Coastguard Worker             this->log(Logger::Level::kError, jchar, "Invalid glyph.");
282*c8dee2aaSAndroid Build Coastguard Worker             continue;
283*c8dee2aaSAndroid Build Coastguard Worker         }
284*c8dee2aaSAndroid Build Coastguard Worker         const auto* family = jfamily->begin();
285*c8dee2aaSAndroid Build Coastguard Worker         const auto* style  = jstyle->begin();
286*c8dee2aaSAndroid Build Coastguard Worker 
287*c8dee2aaSAndroid Build Coastguard Worker         // Locate (and cache) the font info. Unlike text nodes, glyphs reference the font by
288*c8dee2aaSAndroid Build Coastguard Worker         // (family, style) -- not by name :(  For now this performs a linear search over *all*
289*c8dee2aaSAndroid Build Coastguard Worker         // fonts: generally there are few of them, and glyph definitions are font-clustered.
290*c8dee2aaSAndroid Build Coastguard Worker         // If problematic, we can refactor as a two-level hashmap.
291*c8dee2aaSAndroid Build Coastguard Worker         if (!current_font || !current_font->matches(family, style)) {
292*c8dee2aaSAndroid Build Coastguard Worker             current_font = nullptr;
293*c8dee2aaSAndroid Build Coastguard Worker             fFonts.foreach([&](const SkString& name, FontInfo* finfo) {
294*c8dee2aaSAndroid Build Coastguard Worker                 if (finfo->matches(family, style)) {
295*c8dee2aaSAndroid Build Coastguard Worker                     current_font = finfo;
296*c8dee2aaSAndroid Build Coastguard Worker                     // TODO: would be nice to break early here...
297*c8dee2aaSAndroid Build Coastguard Worker                 }
298*c8dee2aaSAndroid Build Coastguard Worker             });
299*c8dee2aaSAndroid Build Coastguard Worker             if (!current_font) {
300*c8dee2aaSAndroid Build Coastguard Worker                 this->log(Logger::Level::kError, nullptr,
301*c8dee2aaSAndroid Build Coastguard Worker                           "Font not found (%s, %s).", family, style);
302*c8dee2aaSAndroid Build Coastguard Worker                 continue;
303*c8dee2aaSAndroid Build Coastguard Worker             }
304*c8dee2aaSAndroid Build Coastguard Worker         }
305*c8dee2aaSAndroid Build Coastguard Worker 
306*c8dee2aaSAndroid Build Coastguard Worker         if (!current_font->fCustomFontBuilder.parseGlyph(this, *jchar)) {
307*c8dee2aaSAndroid Build Coastguard Worker             this->log(Logger::Level::kError, jchar, "Invalid glyph.");
308*c8dee2aaSAndroid Build Coastguard Worker         }
309*c8dee2aaSAndroid Build Coastguard Worker     }
310*c8dee2aaSAndroid Build Coastguard Worker 
311*c8dee2aaSAndroid Build Coastguard Worker     // Final pass to commit custom typefaces.
312*c8dee2aaSAndroid Build Coastguard Worker     bool has_unresolved = false;
313*c8dee2aaSAndroid Build Coastguard Worker     std::vector<std::unique_ptr<CustomFont>> custom_fonts;
314*c8dee2aaSAndroid Build Coastguard Worker     fFonts.foreach([&has_unresolved, &custom_fonts](const SkString&, FontInfo* finfo) {
315*c8dee2aaSAndroid Build Coastguard Worker         if (finfo->fTypeface) {
316*c8dee2aaSAndroid Build Coastguard Worker             return; // already resolved
317*c8dee2aaSAndroid Build Coastguard Worker         }
318*c8dee2aaSAndroid Build Coastguard Worker 
319*c8dee2aaSAndroid Build Coastguard Worker         auto font = finfo->fCustomFontBuilder.detach();
320*c8dee2aaSAndroid Build Coastguard Worker 
321*c8dee2aaSAndroid Build Coastguard Worker         finfo->fTypeface = font->typeface();
322*c8dee2aaSAndroid Build Coastguard Worker 
323*c8dee2aaSAndroid Build Coastguard Worker         if (font->glyphCompCount() > 0) {
324*c8dee2aaSAndroid Build Coastguard Worker             custom_fonts.push_back(std::move(font));
325*c8dee2aaSAndroid Build Coastguard Worker         }
326*c8dee2aaSAndroid Build Coastguard Worker 
327*c8dee2aaSAndroid Build Coastguard Worker         has_unresolved |= !finfo->fTypeface;
328*c8dee2aaSAndroid Build Coastguard Worker     });
329*c8dee2aaSAndroid Build Coastguard Worker 
330*c8dee2aaSAndroid Build Coastguard Worker     // Stash custom font data for later use.
331*c8dee2aaSAndroid Build Coastguard Worker     if (!custom_fonts.empty()) {
332*c8dee2aaSAndroid Build Coastguard Worker         custom_fonts.shrink_to_fit();
333*c8dee2aaSAndroid Build Coastguard Worker         fCustomGlyphMapper = sk_make_sp<CustomFont::GlyphCompMapper>(std::move(custom_fonts));
334*c8dee2aaSAndroid Build Coastguard Worker     }
335*c8dee2aaSAndroid Build Coastguard Worker 
336*c8dee2aaSAndroid Build Coastguard Worker     return !has_unresolved;
337*c8dee2aaSAndroid Build Coastguard Worker }
338*c8dee2aaSAndroid Build Coastguard Worker 
attachTextLayer(const skjson::ObjectValue & jlayer,LayerInfo *) const339*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> AnimationBuilder::attachTextLayer(const skjson::ObjectValue& jlayer,
340*c8dee2aaSAndroid Build Coastguard Worker                                                           LayerInfo*) const {
341*c8dee2aaSAndroid Build Coastguard Worker     return this->attachDiscardableAdapter<TextAdapter>(jlayer,
342*c8dee2aaSAndroid Build Coastguard Worker                                                        this,
343*c8dee2aaSAndroid Build Coastguard Worker                                                        fFontMgr,
344*c8dee2aaSAndroid Build Coastguard Worker                                                        fCustomGlyphMapper,
345*c8dee2aaSAndroid Build Coastguard Worker                                                        fLogger,
346*c8dee2aaSAndroid Build Coastguard Worker                                                        fShapingFactory);
347*c8dee2aaSAndroid Build Coastguard Worker }
348*c8dee2aaSAndroid Build Coastguard Worker 
findFont(const SkString & font_name) const349*c8dee2aaSAndroid Build Coastguard Worker const AnimationBuilder::FontInfo* AnimationBuilder::findFont(const SkString& font_name) const {
350*c8dee2aaSAndroid Build Coastguard Worker     return fFonts.find(font_name);
351*c8dee2aaSAndroid Build Coastguard Worker }
352*c8dee2aaSAndroid Build Coastguard Worker 
353*c8dee2aaSAndroid Build Coastguard Worker } // namespace internal
354*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie
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