1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/text/Font.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTFitsIn.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieJson.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGPath.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGTransform.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkUTF.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkJSON.h"
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker namespace skottie::internal {
25*c8dee2aaSAndroid Build Coastguard Worker
parseGlyph(const AnimationBuilder * abuilder,const skjson::ObjectValue & jchar)26*c8dee2aaSAndroid Build Coastguard Worker bool CustomFont::Builder::parseGlyph(const AnimationBuilder* abuilder,
27*c8dee2aaSAndroid Build Coastguard Worker const skjson::ObjectValue& jchar) {
28*c8dee2aaSAndroid Build Coastguard Worker // Glyph encoding:
29*c8dee2aaSAndroid Build Coastguard Worker // {
30*c8dee2aaSAndroid Build Coastguard Worker // "ch": "t",
31*c8dee2aaSAndroid Build Coastguard Worker // "data": <glyph data>, // Glyph path or composition data
32*c8dee2aaSAndroid Build Coastguard Worker // "size": 50, // apparently ignored
33*c8dee2aaSAndroid Build Coastguard Worker // "w": 32.67, // width/advance (1/100 units)
34*c8dee2aaSAndroid Build Coastguard Worker // "t": 1 // Marker for composition glyphs only.
35*c8dee2aaSAndroid Build Coastguard Worker // }
36*c8dee2aaSAndroid Build Coastguard Worker const skjson::StringValue* jch = jchar["ch"];
37*c8dee2aaSAndroid Build Coastguard Worker const skjson::ObjectValue* jdata = jchar["data"];
38*c8dee2aaSAndroid Build Coastguard Worker if (!jch || !jdata) {
39*c8dee2aaSAndroid Build Coastguard Worker return false;
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker const auto* ch_ptr = jch->begin();
43*c8dee2aaSAndroid Build Coastguard Worker const auto ch_len = jch->size();
44*c8dee2aaSAndroid Build Coastguard Worker if (SkUTF::CountUTF8(ch_ptr, ch_len) != 1) {
45*c8dee2aaSAndroid Build Coastguard Worker return false;
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker const auto uni = SkUTF::NextUTF8(&ch_ptr, ch_ptr + ch_len);
49*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(uni != -1);
50*c8dee2aaSAndroid Build Coastguard Worker if (!SkTFitsIn<SkGlyphID>(uni)) {
51*c8dee2aaSAndroid Build Coastguard Worker // Custom font keys are SkGlyphIDs. We could implement a remapping scheme if needed,
52*c8dee2aaSAndroid Build Coastguard Worker // but for now direct mapping seems to work well enough.
53*c8dee2aaSAndroid Build Coastguard Worker return false;
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker const auto glyph_id = SkTo<SkGlyphID>(uni);
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker // Normalize the path and advance for 1pt.
58*c8dee2aaSAndroid Build Coastguard Worker static constexpr float kPtScale = 0.01f;
59*c8dee2aaSAndroid Build Coastguard Worker const auto advance = ParseDefault(jchar["w"], 0.0f) * kPtScale;
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker // Custom glyphs are either compositions...
62*c8dee2aaSAndroid Build Coastguard Worker SkSize glyph_size;
63*c8dee2aaSAndroid Build Coastguard Worker if (auto comp_node = ParseGlyphComp(abuilder, *jdata, &glyph_size)) {
64*c8dee2aaSAndroid Build Coastguard Worker // With glyph comps, we use the SkCustomTypeface only for shaping -- not for rendering.
65*c8dee2aaSAndroid Build Coastguard Worker // We still need accurate glyph bounds though, for visual alignment.
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker // TODO: This assumes the glyph origin is always in the lower-left corner.
68*c8dee2aaSAndroid Build Coastguard Worker // Lottie may need to add an origin property, to allow designers full control over
69*c8dee2aaSAndroid Build Coastguard Worker // glyph comp positioning.
70*c8dee2aaSAndroid Build Coastguard Worker const auto glyph_bounds = SkRect::MakeLTRB(0, -glyph_size.fHeight, glyph_size.fWidth, 0);
71*c8dee2aaSAndroid Build Coastguard Worker fCustomBuilder.setGlyph(glyph_id, advance, SkPath::Rect(glyph_bounds));
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker // Rendering is handled explicitly, post shaping,
74*c8dee2aaSAndroid Build Coastguard Worker // based on info tracked in this GlyphCompMap.
75*c8dee2aaSAndroid Build Coastguard Worker fGlyphComps.set(glyph_id, std::move(comp_node));
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker return true;
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker // ... or paths.
81*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
82*c8dee2aaSAndroid Build Coastguard Worker if (!ParseGlyphPath(abuilder, *jdata, &path)) {
83*c8dee2aaSAndroid Build Coastguard Worker return false;
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker path.transform(SkMatrix::Scale(kPtScale, kPtScale));
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker fCustomBuilder.setGlyph(glyph_id, advance, path);
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker return true;
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker
ParseGlyphPath(const skottie::internal::AnimationBuilder * abuilder,const skjson::ObjectValue & jdata,SkPath * path)93*c8dee2aaSAndroid Build Coastguard Worker bool CustomFont::Builder::ParseGlyphPath(const skottie::internal::AnimationBuilder* abuilder,
94*c8dee2aaSAndroid Build Coastguard Worker const skjson::ObjectValue& jdata,
95*c8dee2aaSAndroid Build Coastguard Worker SkPath* path) {
96*c8dee2aaSAndroid Build Coastguard Worker // Glyph path encoding:
97*c8dee2aaSAndroid Build Coastguard Worker //
98*c8dee2aaSAndroid Build Coastguard Worker // "data": {
99*c8dee2aaSAndroid Build Coastguard Worker // "shapes": [ // follows the shape layer format
100*c8dee2aaSAndroid Build Coastguard Worker // {
101*c8dee2aaSAndroid Build Coastguard Worker // "ty": "gr", // group shape type
102*c8dee2aaSAndroid Build Coastguard Worker // "it": [ // group items
103*c8dee2aaSAndroid Build Coastguard Worker // {
104*c8dee2aaSAndroid Build Coastguard Worker // "ty": "sh", // actual shape
105*c8dee2aaSAndroid Build Coastguard Worker // "ks": <path data> // animatable path format, but always static
106*c8dee2aaSAndroid Build Coastguard Worker // },
107*c8dee2aaSAndroid Build Coastguard Worker // ...
108*c8dee2aaSAndroid Build Coastguard Worker // ]
109*c8dee2aaSAndroid Build Coastguard Worker // },
110*c8dee2aaSAndroid Build Coastguard Worker // ...
111*c8dee2aaSAndroid Build Coastguard Worker // ]
112*c8dee2aaSAndroid Build Coastguard Worker // }
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker const skjson::ArrayValue* jshapes = jdata["shapes"];
115*c8dee2aaSAndroid Build Coastguard Worker if (!jshapes) {
116*c8dee2aaSAndroid Build Coastguard Worker // Space/empty glyph.
117*c8dee2aaSAndroid Build Coastguard Worker return true;
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker for (const skjson::ObjectValue* jgrp : *jshapes) {
121*c8dee2aaSAndroid Build Coastguard Worker if (!jgrp) {
122*c8dee2aaSAndroid Build Coastguard Worker return false;
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker const skjson::ArrayValue* jit = (*jgrp)["it"];
126*c8dee2aaSAndroid Build Coastguard Worker if (!jit) {
127*c8dee2aaSAndroid Build Coastguard Worker return false;
128*c8dee2aaSAndroid Build Coastguard Worker }
129*c8dee2aaSAndroid Build Coastguard Worker
130*c8dee2aaSAndroid Build Coastguard Worker for (const skjson::ObjectValue* jshape : *jit) {
131*c8dee2aaSAndroid Build Coastguard Worker if (!jshape) {
132*c8dee2aaSAndroid Build Coastguard Worker return false;
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker
135*c8dee2aaSAndroid Build Coastguard Worker // Glyph paths should never be animated. But they are encoded as
136*c8dee2aaSAndroid Build Coastguard Worker // animatable properties, so we use the appropriate helpers.
137*c8dee2aaSAndroid Build Coastguard Worker skottie::internal::AnimationBuilder::AutoScope ascope(abuilder);
138*c8dee2aaSAndroid Build Coastguard Worker auto path_node = abuilder->attachPath((*jshape)["ks"]);
139*c8dee2aaSAndroid Build Coastguard Worker auto animators = ascope.release();
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker if (!path_node || !animators.empty()) {
142*c8dee2aaSAndroid Build Coastguard Worker return false;
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker path->addPath(path_node->getPath());
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker return true;
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode>
ParseGlyphComp(const AnimationBuilder * abuilder,const skjson::ObjectValue & jdata,SkSize * glyph_size)153*c8dee2aaSAndroid Build Coastguard Worker CustomFont::Builder::ParseGlyphComp(const AnimationBuilder* abuilder,
154*c8dee2aaSAndroid Build Coastguard Worker const skjson::ObjectValue& jdata,
155*c8dee2aaSAndroid Build Coastguard Worker SkSize* glyph_size) {
156*c8dee2aaSAndroid Build Coastguard Worker // Glyph comp encoding:
157*c8dee2aaSAndroid Build Coastguard Worker //
158*c8dee2aaSAndroid Build Coastguard Worker // "data": { // Follows the precomp layer format.
159*c8dee2aaSAndroid Build Coastguard Worker // "ip": <in point>,
160*c8dee2aaSAndroid Build Coastguard Worker // "op": <out point>,
161*c8dee2aaSAndroid Build Coastguard Worker // "refId": <comp ID>,
162*c8dee2aaSAndroid Build Coastguard Worker // "sr": <time remap info>,
163*c8dee2aaSAndroid Build Coastguard Worker // "st": <time remap info>,
164*c8dee2aaSAndroid Build Coastguard Worker // "ks": <transform info>
165*c8dee2aaSAndroid Build Coastguard Worker // }
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker AnimationBuilder::LayerInfo linfo{
168*c8dee2aaSAndroid Build Coastguard Worker {0,0},
169*c8dee2aaSAndroid Build Coastguard Worker ParseDefault<float>(jdata["ip"], 0.0f),
170*c8dee2aaSAndroid Build Coastguard Worker ParseDefault<float>(jdata["op"], 0.0f)
171*c8dee2aaSAndroid Build Coastguard Worker };
172*c8dee2aaSAndroid Build Coastguard Worker
173*c8dee2aaSAndroid Build Coastguard Worker if (!linfo.fInPoint && !linfo.fOutPoint) {
174*c8dee2aaSAndroid Build Coastguard Worker // Not a comp glyph.
175*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
176*c8dee2aaSAndroid Build Coastguard Worker }
177*c8dee2aaSAndroid Build Coastguard Worker
178*c8dee2aaSAndroid Build Coastguard Worker // Since the glyph composition encoding matches the precomp layer encoding, we can pretend
179*c8dee2aaSAndroid Build Coastguard Worker // we're attaching a precomp here.
180*c8dee2aaSAndroid Build Coastguard Worker auto comp_node = abuilder->attachPrecompLayer(jdata, &linfo);
181*c8dee2aaSAndroid Build Coastguard Worker
182*c8dee2aaSAndroid Build Coastguard Worker // Normalize for 1pt.
183*c8dee2aaSAndroid Build Coastguard Worker static constexpr float kPtScale = 0.01f;
184*c8dee2aaSAndroid Build Coastguard Worker
185*c8dee2aaSAndroid Build Coastguard Worker // For bounds/alignment purposes, we use a glyph size matching the normalized glyph comp size.
186*c8dee2aaSAndroid Build Coastguard Worker *glyph_size = {linfo.fSize.fWidth * kPtScale, linfo.fSize.fHeight * kPtScale};
187*c8dee2aaSAndroid Build Coastguard Worker
188*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::Transform> glyph_transform =
189*c8dee2aaSAndroid Build Coastguard Worker sksg::Matrix<SkMatrix>::Make(SkMatrix::Scale(kPtScale, kPtScale));
190*c8dee2aaSAndroid Build Coastguard Worker
191*c8dee2aaSAndroid Build Coastguard Worker // Additional/explicit glyph transform (not handled in attachPrecompLayer).
192*c8dee2aaSAndroid Build Coastguard Worker if (const skjson::ObjectValue* jtransform = jdata["ks"]) {
193*c8dee2aaSAndroid Build Coastguard Worker glyph_transform = abuilder->attachMatrix2D(*jtransform, std::move(glyph_transform));
194*c8dee2aaSAndroid Build Coastguard Worker }
195*c8dee2aaSAndroid Build Coastguard Worker
196*c8dee2aaSAndroid Build Coastguard Worker return sksg::TransformEffect::Make(abuilder->attachPrecompLayer(jdata, &linfo),
197*c8dee2aaSAndroid Build Coastguard Worker std::move(glyph_transform));
198*c8dee2aaSAndroid Build Coastguard Worker }
199*c8dee2aaSAndroid Build Coastguard Worker
detach()200*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<CustomFont> CustomFont::Builder::detach() {
201*c8dee2aaSAndroid Build Coastguard Worker return std::unique_ptr<CustomFont>(new CustomFont(std::move(fGlyphComps),
202*c8dee2aaSAndroid Build Coastguard Worker fCustomBuilder.detach()));
203*c8dee2aaSAndroid Build Coastguard Worker }
204*c8dee2aaSAndroid Build Coastguard Worker
CustomFont(GlyphCompMap && glyph_comps,sk_sp<SkTypeface> tf)205*c8dee2aaSAndroid Build Coastguard Worker CustomFont::CustomFont(GlyphCompMap&& glyph_comps, sk_sp<SkTypeface> tf)
206*c8dee2aaSAndroid Build Coastguard Worker : fGlyphComps(std::move(glyph_comps))
207*c8dee2aaSAndroid Build Coastguard Worker , fTypeface(std::move(tf))
208*c8dee2aaSAndroid Build Coastguard Worker {}
209*c8dee2aaSAndroid Build Coastguard Worker
210*c8dee2aaSAndroid Build Coastguard Worker CustomFont::~CustomFont() = default;
211*c8dee2aaSAndroid Build Coastguard Worker
getGlyphComp(const SkTypeface * tf,SkGlyphID gid) const212*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> CustomFont::GlyphCompMapper::getGlyphComp(const SkTypeface* tf,
213*c8dee2aaSAndroid Build Coastguard Worker SkGlyphID gid) const {
214*c8dee2aaSAndroid Build Coastguard Worker for (const auto& font : fFonts) {
215*c8dee2aaSAndroid Build Coastguard Worker if (font->typeface().get() == tf) {
216*c8dee2aaSAndroid Build Coastguard Worker auto* comp_node = font->fGlyphComps.find(gid);
217*c8dee2aaSAndroid Build Coastguard Worker return comp_node ? *comp_node : nullptr;
218*c8dee2aaSAndroid Build Coastguard Worker }
219*c8dee2aaSAndroid Build Coastguard Worker }
220*c8dee2aaSAndroid Build Coastguard Worker
221*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
222*c8dee2aaSAndroid Build Coastguard Worker }
223*c8dee2aaSAndroid Build Coastguard Worker
224*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie::internal
225