1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSGDraw_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSGDraw_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGeometryNode.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGPaint.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas; 20*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 21*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker namespace sksg { 24*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker /** 27*c8dee2aaSAndroid Build Coastguard Worker * Concrete rendering node. 28*c8dee2aaSAndroid Build Coastguard Worker * 29*c8dee2aaSAndroid Build Coastguard Worker * Wraps and draws a [geometry, paint] tuple. 30*c8dee2aaSAndroid Build Coastguard Worker * 31*c8dee2aaSAndroid Build Coastguard Worker * Think Skia SkCanvas::drawFoo(foo, paint) calls. 32*c8dee2aaSAndroid Build Coastguard Worker */ 33*c8dee2aaSAndroid Build Coastguard Worker class Draw : public RenderNode { 34*c8dee2aaSAndroid Build Coastguard Worker public: Make(sk_sp<GeometryNode> geo,sk_sp<PaintNode> paint)35*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Draw> Make(sk_sp<GeometryNode> geo, sk_sp<PaintNode> paint) { 36*c8dee2aaSAndroid Build Coastguard Worker return (geo && paint) ? sk_sp<Draw>(new Draw(std::move(geo), std::move(paint))) : nullptr; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker protected: 40*c8dee2aaSAndroid Build Coastguard Worker Draw(sk_sp<GeometryNode>, sk_sp<PaintNode> paint); 41*c8dee2aaSAndroid Build Coastguard Worker ~Draw() override; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker void onRender(SkCanvas*, const RenderContext*) const override; 44*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* onNodeAt(const SkPoint&) const override; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker private: 49*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GeometryNode> fGeometry; 50*c8dee2aaSAndroid Build Coastguard Worker sk_sp<PaintNode> fPaint; 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = RenderNode; 53*c8dee2aaSAndroid Build Coastguard Worker }; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSGDraw_DEFINED 58