xref: /aosp_15_r20/external/skia/modules/sksg/include/SkSGDraw.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSGDraw_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkSGDraw_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGeometryNode.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
20*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
21*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
24*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker /**
27*c8dee2aaSAndroid Build Coastguard Worker  * Concrete rendering node.
28*c8dee2aaSAndroid Build Coastguard Worker  *
29*c8dee2aaSAndroid Build Coastguard Worker  * Wraps and draws a [geometry, paint] tuple.
30*c8dee2aaSAndroid Build Coastguard Worker  *
31*c8dee2aaSAndroid Build Coastguard Worker  * Think Skia SkCanvas::drawFoo(foo, paint) calls.
32*c8dee2aaSAndroid Build Coastguard Worker  */
33*c8dee2aaSAndroid Build Coastguard Worker class Draw : public RenderNode {
34*c8dee2aaSAndroid Build Coastguard Worker public:
Make(sk_sp<GeometryNode> geo,sk_sp<PaintNode> paint)35*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<Draw> Make(sk_sp<GeometryNode> geo, sk_sp<PaintNode> paint) {
36*c8dee2aaSAndroid Build Coastguard Worker         return (geo && paint) ? sk_sp<Draw>(new Draw(std::move(geo), std::move(paint))) : nullptr;
37*c8dee2aaSAndroid Build Coastguard Worker     }
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker protected:
40*c8dee2aaSAndroid Build Coastguard Worker     Draw(sk_sp<GeometryNode>, sk_sp<PaintNode> paint);
41*c8dee2aaSAndroid Build Coastguard Worker     ~Draw() override;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     void onRender(SkCanvas*, const RenderContext*) const override;
44*c8dee2aaSAndroid Build Coastguard Worker     const RenderNode* onNodeAt(const SkPoint&)     const override;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker private:
49*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GeometryNode> fGeometry;
50*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<PaintNode>    fPaint;
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = RenderNode;
53*c8dee2aaSAndroid Build Coastguard Worker };
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSGDraw_DEFINED
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