1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSGEffectNode_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSGEffectNode_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas; 18*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 19*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker namespace sksg { 22*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker /** 25*c8dee2aaSAndroid Build Coastguard Worker * Base class for nodes which apply some transformation when rendering 26*c8dee2aaSAndroid Build Coastguard Worker * their descendants. 27*c8dee2aaSAndroid Build Coastguard Worker * 28*c8dee2aaSAndroid Build Coastguard Worker * This includes transforms, clipping, filters, etc. 29*c8dee2aaSAndroid Build Coastguard Worker */ 30*c8dee2aaSAndroid Build Coastguard Worker class EffectNode : public RenderNode { 31*c8dee2aaSAndroid Build Coastguard Worker protected: 32*c8dee2aaSAndroid Build Coastguard Worker explicit EffectNode(sk_sp<RenderNode>, uint32_t inval_traits = 0); 33*c8dee2aaSAndroid Build Coastguard Worker ~EffectNode() override; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker void onRender(SkCanvas*, const RenderContext*) const override; 36*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* onNodeAt(const SkPoint&) const override; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 39*c8dee2aaSAndroid Build Coastguard Worker getChild()40*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<RenderNode>& getChild() const { return fChild; } 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker private: 43*c8dee2aaSAndroid Build Coastguard Worker sk_sp<RenderNode> fChild; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = RenderNode; 46*c8dee2aaSAndroid Build Coastguard Worker }; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSGEffectNode_DEFINED 51