xref: /aosp_15_r20/external/skia/modules/sksg/include/SkSGGeometryEffect.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSGGeometryEffect_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkSGGeometryEffect_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkTrimPathEffect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGeometryNode.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGTransform.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
22*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
25*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
26*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
29*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController;
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker /**
32*c8dee2aaSAndroid Build Coastguard Worker  * Base class for geometry effects.
33*c8dee2aaSAndroid Build Coastguard Worker  */
34*c8dee2aaSAndroid Build Coastguard Worker class GeometryEffect : public GeometryNode {
35*c8dee2aaSAndroid Build Coastguard Worker protected:
36*c8dee2aaSAndroid Build Coastguard Worker     explicit GeometryEffect(sk_sp<GeometryNode>);
37*c8dee2aaSAndroid Build Coastguard Worker     ~GeometryEffect() override;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     void onClip(SkCanvas*, bool antiAlias) const final;
40*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas*, const SkPaint&) const final;
41*c8dee2aaSAndroid Build Coastguard Worker     bool onContains(const SkPoint&)        const final;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     SkRect onRevalidate(InvalidationController*, const SkMatrix&) final;
44*c8dee2aaSAndroid Build Coastguard Worker     SkPath onAsPath() const final;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     virtual SkPath onRevalidateEffect(const sk_sp<GeometryNode>&) = 0;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker private:
49*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<GeometryNode> fChild;
50*c8dee2aaSAndroid Build Coastguard Worker     SkPath                    fPath; // transformed child cache.
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GeometryNode;
53*c8dee2aaSAndroid Build Coastguard Worker };
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker /**
56*c8dee2aaSAndroid Build Coastguard Worker  * Apply a trim effect to the child geometry.
57*c8dee2aaSAndroid Build Coastguard Worker  */
58*c8dee2aaSAndroid Build Coastguard Worker class TrimEffect final : public GeometryEffect {
59*c8dee2aaSAndroid Build Coastguard Worker public:
Make(sk_sp<GeometryNode> child)60*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<TrimEffect> Make(sk_sp<GeometryNode> child) {
61*c8dee2aaSAndroid Build Coastguard Worker         return child ? sk_sp<TrimEffect>(new TrimEffect(std::move(child))) : nullptr;
62*c8dee2aaSAndroid Build Coastguard Worker     }
63*c8dee2aaSAndroid Build Coastguard Worker 
SG_ATTRIBUTE(Start,SkScalar,fStart)64*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(Start , SkScalar              , fStart )
65*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(Stop  , SkScalar              , fStop  )
66*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(Mode  , SkTrimPathEffect::Mode, fMode  )
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker private:
69*c8dee2aaSAndroid Build Coastguard Worker     explicit TrimEffect(sk_sp<GeometryNode> child) : INHERITED(std::move(child)) {}
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     SkPath onRevalidateEffect(const sk_sp<GeometryNode>&) override;
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     SkScalar               fStart = 0,
74*c8dee2aaSAndroid Build Coastguard Worker                            fStop  = 1;
75*c8dee2aaSAndroid Build Coastguard Worker     SkTrimPathEffect::Mode fMode  = SkTrimPathEffect::Mode::kNormal;
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GeometryEffect;
78*c8dee2aaSAndroid Build Coastguard Worker };
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker /**
81*c8dee2aaSAndroid Build Coastguard Worker  * Apply a transform to a GeometryNode.
82*c8dee2aaSAndroid Build Coastguard Worker  */
83*c8dee2aaSAndroid Build Coastguard Worker class GeometryTransform final : public GeometryEffect {
84*c8dee2aaSAndroid Build Coastguard Worker public:
Make(sk_sp<GeometryNode> child,sk_sp<Transform> transform)85*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GeometryTransform> Make(sk_sp<GeometryNode> child, sk_sp<Transform> transform) {
86*c8dee2aaSAndroid Build Coastguard Worker         return child && transform
87*c8dee2aaSAndroid Build Coastguard Worker             ? sk_sp<GeometryTransform>(new GeometryTransform(std::move(child),
88*c8dee2aaSAndroid Build Coastguard Worker                                                              std::move(transform)))
89*c8dee2aaSAndroid Build Coastguard Worker             : nullptr;
90*c8dee2aaSAndroid Build Coastguard Worker     }
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     ~GeometryTransform() override;
93*c8dee2aaSAndroid Build Coastguard Worker 
getTransform()94*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<Transform>& getTransform() const { return fTransform; }
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker private:
97*c8dee2aaSAndroid Build Coastguard Worker     GeometryTransform(sk_sp<GeometryNode>, sk_sp<Transform>);
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     SkPath onRevalidateEffect(const sk_sp<GeometryNode>&) override;
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<Transform> fTransform;
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GeometryEffect;
104*c8dee2aaSAndroid Build Coastguard Worker };
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker /**
107*c8dee2aaSAndroid Build Coastguard Worker  * Apply a dash effect to the child geometry.
108*c8dee2aaSAndroid Build Coastguard Worker  *
109*c8dee2aaSAndroid Build Coastguard Worker  * Follows the same semantics as SkDashPathEffect, with one minor tweak: when the number of
110*c8dee2aaSAndroid Build Coastguard Worker  * intervals is odd, they are repeated once more to attain an even sequence (same as SVG
111*c8dee2aaSAndroid Build Coastguard Worker  * stroke-dasharray: https://www.w3.org/TR/SVG11/painting.html#StrokeDasharrayProperty).
112*c8dee2aaSAndroid Build Coastguard Worker  */
113*c8dee2aaSAndroid Build Coastguard Worker class DashEffect final : public GeometryEffect {
114*c8dee2aaSAndroid Build Coastguard Worker public:
Make(sk_sp<GeometryNode> child)115*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<DashEffect> Make(sk_sp<GeometryNode> child) {
116*c8dee2aaSAndroid Build Coastguard Worker         return child ? sk_sp<DashEffect>(new DashEffect(std::move(child))) : nullptr;
117*c8dee2aaSAndroid Build Coastguard Worker     }
118*c8dee2aaSAndroid Build Coastguard Worker 
SG_ATTRIBUTE(Intervals,std::vector<float>,fIntervals)119*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(Intervals, std::vector<float>, fIntervals)
120*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(Phase,                 float , fPhase    )
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker private:
123*c8dee2aaSAndroid Build Coastguard Worker     explicit DashEffect(sk_sp<GeometryNode> child) : INHERITED(std::move(child)) {}
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker     SkPath onRevalidateEffect(const sk_sp<GeometryNode>&) override;
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker     std::vector<float> fIntervals;
128*c8dee2aaSAndroid Build Coastguard Worker     float              fPhase = 0;
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GeometryEffect;
131*c8dee2aaSAndroid Build Coastguard Worker };
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker /**
134*c8dee2aaSAndroid Build Coastguard Worker  * Apply a rounded-corner effect to the child geometry.
135*c8dee2aaSAndroid Build Coastguard Worker  */
136*c8dee2aaSAndroid Build Coastguard Worker class RoundEffect final : public GeometryEffect {
137*c8dee2aaSAndroid Build Coastguard Worker public:
Make(sk_sp<GeometryNode> child)138*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<RoundEffect> Make(sk_sp<GeometryNode> child) {
139*c8dee2aaSAndroid Build Coastguard Worker         return child ? sk_sp<RoundEffect>(new RoundEffect(std::move(child))) : nullptr;
140*c8dee2aaSAndroid Build Coastguard Worker     }
141*c8dee2aaSAndroid Build Coastguard Worker 
SG_ATTRIBUTE(Radius,SkScalar,fRadius)142*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(Radius, SkScalar, fRadius)
143*c8dee2aaSAndroid Build Coastguard Worker 
144*c8dee2aaSAndroid Build Coastguard Worker private:
145*c8dee2aaSAndroid Build Coastguard Worker     explicit RoundEffect(sk_sp<GeometryNode> child) : INHERITED(std::move(child)) {}
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker     SkPath onRevalidateEffect(const sk_sp<GeometryNode>&) override;
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fRadius = 0;
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GeometryEffect;
152*c8dee2aaSAndroid Build Coastguard Worker };
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker /**
155*c8dee2aaSAndroid Build Coastguard Worker  * Apply an offset effect to the child geometry.
156*c8dee2aaSAndroid Build Coastguard Worker  */
157*c8dee2aaSAndroid Build Coastguard Worker class OffsetEffect final : public GeometryEffect {
158*c8dee2aaSAndroid Build Coastguard Worker public:
Make(sk_sp<GeometryNode> child)159*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<OffsetEffect> Make(sk_sp<GeometryNode> child) {
160*c8dee2aaSAndroid Build Coastguard Worker         return child ? sk_sp<OffsetEffect>(new OffsetEffect(std::move(child))) : nullptr;
161*c8dee2aaSAndroid Build Coastguard Worker     }
162*c8dee2aaSAndroid Build Coastguard Worker 
SG_ATTRIBUTE(Offset,SkScalar,fOffset)163*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(Offset     , SkScalar     , fOffset    )
164*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(MiterLimit , SkScalar     , fMiterLimit)
165*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(Join       , SkPaint::Join, fJoin      )
166*c8dee2aaSAndroid Build Coastguard Worker 
167*c8dee2aaSAndroid Build Coastguard Worker private:
168*c8dee2aaSAndroid Build Coastguard Worker     explicit OffsetEffect(sk_sp<GeometryNode> child) : INHERITED(std::move(child)) {}
169*c8dee2aaSAndroid Build Coastguard Worker 
170*c8dee2aaSAndroid Build Coastguard Worker     SkPath onRevalidateEffect(const sk_sp<GeometryNode>&) override;
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fOffset     = 0,
173*c8dee2aaSAndroid Build Coastguard Worker              fMiterLimit = 4;
174*c8dee2aaSAndroid Build Coastguard Worker     SkPaint::Join  fJoin = SkPaint::kMiter_Join;
175*c8dee2aaSAndroid Build Coastguard Worker 
176*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GeometryEffect;
177*c8dee2aaSAndroid Build Coastguard Worker };
178*c8dee2aaSAndroid Build Coastguard Worker 
179*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSGGeometryEffect_DEFINED
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