1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSGImage_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSGImage_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas; 21*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 22*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker namespace sksg { 25*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController; 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker /** 28*c8dee2aaSAndroid Build Coastguard Worker * Concrete rendering node, wrapping an SkImage. 29*c8dee2aaSAndroid Build Coastguard Worker * 30*c8dee2aaSAndroid Build Coastguard Worker */ 31*c8dee2aaSAndroid Build Coastguard Worker class Image final : public RenderNode { 32*c8dee2aaSAndroid Build Coastguard Worker public: Make(sk_sp<SkImage> image)33*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Image> Make(sk_sp<SkImage> image) { 34*c8dee2aaSAndroid Build Coastguard Worker return sk_sp<Image>(new Image(std::move(image))); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Image , sk_sp<SkImage> , fImage ) 38*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(SamplingOptions, SkSamplingOptions, fSamplingOptions) 39*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(AntiAlias , bool , fAntiAlias ) 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker protected: 42*c8dee2aaSAndroid Build Coastguard Worker explicit Image(sk_sp<SkImage>); 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker void onRender(SkCanvas*, const RenderContext*) const override; 45*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* onNodeAt(const SkPoint&) const override; 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker private: 50*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions fSamplingOptions; 51*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> fImage; 52*c8dee2aaSAndroid Build Coastguard Worker bool fAntiAlias = true; 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = RenderNode; 55*c8dee2aaSAndroid Build Coastguard Worker }; 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSGImage_DEFINED 60