1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSGPaint_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSGPaint_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h" 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker namespace skottie::internal { 22*c8dee2aaSAndroid Build Coastguard Worker class AnimationBuilder; 23*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie::internal 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker namespace sksg { 26*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController; 27*c8dee2aaSAndroid Build Coastguard Worker class Shader; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker /** 30*c8dee2aaSAndroid Build Coastguard Worker * Base class for nodes which provide a 'paint' (as opposed to geometry) for 31*c8dee2aaSAndroid Build Coastguard Worker * drawing (e.g. colors, gradients, patterns). 32*c8dee2aaSAndroid Build Coastguard Worker * 33*c8dee2aaSAndroid Build Coastguard Worker * Roughly equivalent to Skia's SkPaint. 34*c8dee2aaSAndroid Build Coastguard Worker */ 35*c8dee2aaSAndroid Build Coastguard Worker class PaintNode : public Node { 36*c8dee2aaSAndroid Build Coastguard Worker public: 37*c8dee2aaSAndroid Build Coastguard Worker SkPaint makePaint() const; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(AntiAlias , bool , fAntiAlias ) 40*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Opacity , SkScalar , fOpacity ) 41*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(BlendMode , SkBlendMode , fBlendMode ) 42*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(StrokeWidth, SkScalar , fStrokeWidth) 43*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(StrokeMiter, SkScalar , fStrokeMiter) 44*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Style , SkPaint::Style, fStyle ) 45*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(StrokeJoin , SkPaint::Join , fStrokeJoin ) 46*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(StrokeCap , SkPaint::Cap , fStrokeCap ) 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker protected: 49*c8dee2aaSAndroid Build Coastguard Worker PaintNode(); 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker virtual void onApplyToPaint(SkPaint*) const = 0; 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker private: 54*c8dee2aaSAndroid Build Coastguard Worker SkScalar fOpacity = 1, 55*c8dee2aaSAndroid Build Coastguard Worker fStrokeWidth = 1, 56*c8dee2aaSAndroid Build Coastguard Worker fStrokeMiter = 4; 57*c8dee2aaSAndroid Build Coastguard Worker bool fAntiAlias = false; 58*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode fBlendMode = SkBlendMode::kSrcOver; 59*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Style fStyle = SkPaint::kFill_Style; 60*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Join fStrokeJoin = SkPaint::kMiter_Join; 61*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Cap fStrokeCap = SkPaint::kButt_Cap; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Node; 64*c8dee2aaSAndroid Build Coastguard Worker }; 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker /** 67*c8dee2aaSAndroid Build Coastguard Worker * Concrete Paint node, wrapping an SkColor. 68*c8dee2aaSAndroid Build Coastguard Worker */ 69*c8dee2aaSAndroid Build Coastguard Worker class Color : public PaintNode { 70*c8dee2aaSAndroid Build Coastguard Worker public: 71*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Color> Make(SkColor c); 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Color, SkColor, fColor) 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker protected: 76*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker void onApplyToPaint(SkPaint*) const override; 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker private: 81*c8dee2aaSAndroid Build Coastguard Worker explicit Color(SkColor); 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker SkColor fColor; 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker friend class skottie::internal::AnimationBuilder; 86*c8dee2aaSAndroid Build Coastguard Worker }; 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker /** 89*c8dee2aaSAndroid Build Coastguard Worker * Shader-based paint. 90*c8dee2aaSAndroid Build Coastguard Worker */ 91*c8dee2aaSAndroid Build Coastguard Worker class ShaderPaint final : public PaintNode { 92*c8dee2aaSAndroid Build Coastguard Worker public: 93*c8dee2aaSAndroid Build Coastguard Worker ~ShaderPaint() override; 94*c8dee2aaSAndroid Build Coastguard Worker 95*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<ShaderPaint> Make(sk_sp<Shader>); 96*c8dee2aaSAndroid Build Coastguard Worker 97*c8dee2aaSAndroid Build Coastguard Worker protected: 98*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 99*c8dee2aaSAndroid Build Coastguard Worker 100*c8dee2aaSAndroid Build Coastguard Worker void onApplyToPaint(SkPaint*) const override; 101*c8dee2aaSAndroid Build Coastguard Worker 102*c8dee2aaSAndroid Build Coastguard Worker private: 103*c8dee2aaSAndroid Build Coastguard Worker explicit ShaderPaint(sk_sp<Shader>); 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<Shader> fShader; 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = PaintNode; 108*c8dee2aaSAndroid Build Coastguard Worker }; 109*c8dee2aaSAndroid Build Coastguard Worker 110*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg 111*c8dee2aaSAndroid Build Coastguard Worker 112*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSGPaint_DEFINED 113