xref: /aosp_15_r20/external/skia/modules/sksg/include/SkSGPaint.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSGPaint_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkSGPaint_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skottie::internal {
22*c8dee2aaSAndroid Build Coastguard Worker class AnimationBuilder;
23*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie::internal
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
26*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController;
27*c8dee2aaSAndroid Build Coastguard Worker class Shader;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker /**
30*c8dee2aaSAndroid Build Coastguard Worker  * Base class for nodes which provide a 'paint' (as opposed to geometry) for
31*c8dee2aaSAndroid Build Coastguard Worker  * drawing (e.g. colors, gradients, patterns).
32*c8dee2aaSAndroid Build Coastguard Worker  *
33*c8dee2aaSAndroid Build Coastguard Worker  * Roughly equivalent to Skia's SkPaint.
34*c8dee2aaSAndroid Build Coastguard Worker  */
35*c8dee2aaSAndroid Build Coastguard Worker class PaintNode : public Node {
36*c8dee2aaSAndroid Build Coastguard Worker public:
37*c8dee2aaSAndroid Build Coastguard Worker     SkPaint makePaint() const;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(AntiAlias  , bool          , fAntiAlias  )
40*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(Opacity    , SkScalar      , fOpacity    )
41*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(BlendMode  , SkBlendMode   , fBlendMode  )
42*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(StrokeWidth, SkScalar      , fStrokeWidth)
43*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(StrokeMiter, SkScalar      , fStrokeMiter)
44*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(Style      , SkPaint::Style, fStyle      )
45*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(StrokeJoin , SkPaint::Join , fStrokeJoin )
46*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(StrokeCap  , SkPaint::Cap  , fStrokeCap  )
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker protected:
49*c8dee2aaSAndroid Build Coastguard Worker     PaintNode();
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     virtual void onApplyToPaint(SkPaint*) const = 0;
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker private:
54*c8dee2aaSAndroid Build Coastguard Worker     SkScalar       fOpacity     = 1,
55*c8dee2aaSAndroid Build Coastguard Worker                    fStrokeWidth = 1,
56*c8dee2aaSAndroid Build Coastguard Worker                    fStrokeMiter = 4;
57*c8dee2aaSAndroid Build Coastguard Worker     bool           fAntiAlias   = false;
58*c8dee2aaSAndroid Build Coastguard Worker     SkBlendMode    fBlendMode   = SkBlendMode::kSrcOver;
59*c8dee2aaSAndroid Build Coastguard Worker     SkPaint::Style fStyle       = SkPaint::kFill_Style;
60*c8dee2aaSAndroid Build Coastguard Worker     SkPaint::Join  fStrokeJoin  = SkPaint::kMiter_Join;
61*c8dee2aaSAndroid Build Coastguard Worker     SkPaint::Cap   fStrokeCap   = SkPaint::kButt_Cap;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Node;
64*c8dee2aaSAndroid Build Coastguard Worker };
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker /**
67*c8dee2aaSAndroid Build Coastguard Worker  * Concrete Paint node, wrapping an SkColor.
68*c8dee2aaSAndroid Build Coastguard Worker  */
69*c8dee2aaSAndroid Build Coastguard Worker class Color : public PaintNode {
70*c8dee2aaSAndroid Build Coastguard Worker public:
71*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<Color> Make(SkColor c);
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(Color, SkColor, fColor)
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker protected:
76*c8dee2aaSAndroid Build Coastguard Worker     SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     void onApplyToPaint(SkPaint*) const override;
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker private:
81*c8dee2aaSAndroid Build Coastguard Worker     explicit Color(SkColor);
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     SkColor fColor;
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     friend class skottie::internal::AnimationBuilder;
86*c8dee2aaSAndroid Build Coastguard Worker };
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker /**
89*c8dee2aaSAndroid Build Coastguard Worker  * Shader-based paint.
90*c8dee2aaSAndroid Build Coastguard Worker  */
91*c8dee2aaSAndroid Build Coastguard Worker class ShaderPaint final : public PaintNode {
92*c8dee2aaSAndroid Build Coastguard Worker public:
93*c8dee2aaSAndroid Build Coastguard Worker     ~ShaderPaint() override;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<ShaderPaint> Make(sk_sp<Shader>);
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker protected:
98*c8dee2aaSAndroid Build Coastguard Worker     SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker     void onApplyToPaint(SkPaint*) const override;
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker private:
103*c8dee2aaSAndroid Build Coastguard Worker     explicit ShaderPaint(sk_sp<Shader>);
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<Shader> fShader;
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = PaintNode;
108*c8dee2aaSAndroid Build Coastguard Worker };
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sksg
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSGPaint_DEFINED
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