1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSGRenderEffect_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSGRenderEffect_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlender.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGEffectNode.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h" 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker #include <optional> 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas; 28*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker // TODO: merge EffectNode.h with this header 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker namespace sksg { 33*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController; 34*c8dee2aaSAndroid Build Coastguard Worker class RenderNode; 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker /** 37*c8dee2aaSAndroid Build Coastguard Worker * Shader base class. 38*c8dee2aaSAndroid Build Coastguard Worker */ 39*c8dee2aaSAndroid Build Coastguard Worker class Shader : public Node { 40*c8dee2aaSAndroid Build Coastguard Worker public: 41*c8dee2aaSAndroid Build Coastguard Worker ~Shader() override; 42*c8dee2aaSAndroid Build Coastguard Worker getShader()43*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<SkShader>& getShader() const { 44*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->hasInval()); 45*c8dee2aaSAndroid Build Coastguard Worker return fShader; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker protected: 49*c8dee2aaSAndroid Build Coastguard Worker Shader(); 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(InvalidationController*, const SkMatrix&) final; 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker virtual sk_sp<SkShader> onRevalidateShader() = 0; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker private: 56*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fShader; 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Node; 59*c8dee2aaSAndroid Build Coastguard Worker }; 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker /** 62*c8dee2aaSAndroid Build Coastguard Worker * Attaches a shader to the render DAG. 63*c8dee2aaSAndroid Build Coastguard Worker */ 64*c8dee2aaSAndroid Build Coastguard Worker class ShaderEffect final : public EffectNode { 65*c8dee2aaSAndroid Build Coastguard Worker public: 66*c8dee2aaSAndroid Build Coastguard Worker ~ShaderEffect() override; 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<ShaderEffect> Make(sk_sp<RenderNode> child, sk_sp<Shader> shader = nullptr); 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker void setShader(sk_sp<Shader>); 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard Worker protected: 73*c8dee2aaSAndroid Build Coastguard Worker void onRender(SkCanvas*, const RenderContext*) const override; 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker private: 78*c8dee2aaSAndroid Build Coastguard Worker ShaderEffect(sk_sp<RenderNode> child, sk_sp<Shader> shader); 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Shader> fShader; 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = EffectNode; 83*c8dee2aaSAndroid Build Coastguard Worker }; 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker /** 86*c8dee2aaSAndroid Build Coastguard Worker * Attaches a mask shader to the render DAG. 87*c8dee2aaSAndroid Build Coastguard Worker */ 88*c8dee2aaSAndroid Build Coastguard Worker class MaskShaderEffect final : public EffectNode { 89*c8dee2aaSAndroid Build Coastguard Worker public: 90*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<MaskShaderEffect> Make(sk_sp<RenderNode>, sk_sp<SkShader> = nullptr); 91*c8dee2aaSAndroid Build Coastguard Worker 92*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Shader, sk_sp<SkShader>, fShader) 93*c8dee2aaSAndroid Build Coastguard Worker 94*c8dee2aaSAndroid Build Coastguard Worker protected: 95*c8dee2aaSAndroid Build Coastguard Worker void onRender(SkCanvas*, const RenderContext*) const override; 96*c8dee2aaSAndroid Build Coastguard Worker 97*c8dee2aaSAndroid Build Coastguard Worker private: 98*c8dee2aaSAndroid Build Coastguard Worker MaskShaderEffect(sk_sp<RenderNode>, sk_sp<SkShader>); 99*c8dee2aaSAndroid Build Coastguard Worker 100*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fShader; 101*c8dee2aaSAndroid Build Coastguard Worker 102*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = EffectNode; 103*c8dee2aaSAndroid Build Coastguard Worker }; 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker /** 106*c8dee2aaSAndroid Build Coastguard Worker * ImageFilter base class. 107*c8dee2aaSAndroid Build Coastguard Worker */ 108*c8dee2aaSAndroid Build Coastguard Worker class ImageFilter : public Node { 109*c8dee2aaSAndroid Build Coastguard Worker public: 110*c8dee2aaSAndroid Build Coastguard Worker ~ImageFilter() override; 111*c8dee2aaSAndroid Build Coastguard Worker getFilter()112*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<SkImageFilter>& getFilter() const { 113*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->hasInval()); 114*c8dee2aaSAndroid Build Coastguard Worker return fFilter; 115*c8dee2aaSAndroid Build Coastguard Worker } 116*c8dee2aaSAndroid Build Coastguard Worker 117*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(CropRect, SkImageFilters::CropRect, fCropRect) 118*c8dee2aaSAndroid Build Coastguard Worker 119*c8dee2aaSAndroid Build Coastguard Worker protected: 120*c8dee2aaSAndroid Build Coastguard Worker ImageFilter(); 121*c8dee2aaSAndroid Build Coastguard Worker 122*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(InvalidationController*, const SkMatrix&) final; 123*c8dee2aaSAndroid Build Coastguard Worker 124*c8dee2aaSAndroid Build Coastguard Worker virtual sk_sp<SkImageFilter> onRevalidateFilter() = 0; 125*c8dee2aaSAndroid Build Coastguard Worker 126*c8dee2aaSAndroid Build Coastguard Worker private: 127*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> fFilter; 128*c8dee2aaSAndroid Build Coastguard Worker SkImageFilters::CropRect fCropRect = std::nullopt; 129*c8dee2aaSAndroid Build Coastguard Worker 130*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Node; 131*c8dee2aaSAndroid Build Coastguard Worker }; 132*c8dee2aaSAndroid Build Coastguard Worker 133*c8dee2aaSAndroid Build Coastguard Worker /** 134*c8dee2aaSAndroid Build Coastguard Worker * Attaches an ImageFilter (chain) to the render DAG. 135*c8dee2aaSAndroid Build Coastguard Worker */ 136*c8dee2aaSAndroid Build Coastguard Worker class ImageFilterEffect final : public EffectNode { 137*c8dee2aaSAndroid Build Coastguard Worker public: 138*c8dee2aaSAndroid Build Coastguard Worker ~ImageFilterEffect() override; 139*c8dee2aaSAndroid Build Coastguard Worker 140*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<RenderNode> Make(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter); 141*c8dee2aaSAndroid Build Coastguard Worker 142*c8dee2aaSAndroid Build Coastguard Worker enum class Cropping { 143*c8dee2aaSAndroid Build Coastguard Worker kNone, // Doesn't use a crop rect. 144*c8dee2aaSAndroid Build Coastguard Worker kContent, // Uses the content bounding box as a crop rect. 145*c8dee2aaSAndroid Build Coastguard Worker }; 146*c8dee2aaSAndroid Build Coastguard Worker 147*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Cropping, Cropping, fCropping) 148*c8dee2aaSAndroid Build Coastguard Worker 149*c8dee2aaSAndroid Build Coastguard Worker protected: 150*c8dee2aaSAndroid Build Coastguard Worker void onRender(SkCanvas*, const RenderContext*) const override; 151*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* onNodeAt(const SkPoint&) const override; 152*c8dee2aaSAndroid Build Coastguard Worker 153*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 154*c8dee2aaSAndroid Build Coastguard Worker 155*c8dee2aaSAndroid Build Coastguard Worker private: 156*c8dee2aaSAndroid Build Coastguard Worker ImageFilterEffect(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter); 157*c8dee2aaSAndroid Build Coastguard Worker 158*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ImageFilter> fImageFilter; 159*c8dee2aaSAndroid Build Coastguard Worker Cropping fCropping = Cropping::kNone; 160*c8dee2aaSAndroid Build Coastguard Worker 161*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = EffectNode; 162*c8dee2aaSAndroid Build Coastguard Worker }; 163*c8dee2aaSAndroid Build Coastguard Worker 164*c8dee2aaSAndroid Build Coastguard Worker /** 165*c8dee2aaSAndroid Build Coastguard Worker * Wrapper for externally-managed SkImageFilters. 166*c8dee2aaSAndroid Build Coastguard Worker */ 167*c8dee2aaSAndroid Build Coastguard Worker class ExternalImageFilter final : public ImageFilter { 168*c8dee2aaSAndroid Build Coastguard Worker public: 169*c8dee2aaSAndroid Build Coastguard Worker ~ExternalImageFilter() override; 170*c8dee2aaSAndroid Build Coastguard Worker Make()171*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<ExternalImageFilter> Make() { 172*c8dee2aaSAndroid Build Coastguard Worker return sk_sp<ExternalImageFilter>(new ExternalImageFilter()); 173*c8dee2aaSAndroid Build Coastguard Worker } 174*c8dee2aaSAndroid Build Coastguard Worker 175*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(ImageFilter, sk_sp<SkImageFilter>, fImageFilter) 176*c8dee2aaSAndroid Build Coastguard Worker 177*c8dee2aaSAndroid Build Coastguard Worker private: 178*c8dee2aaSAndroid Build Coastguard Worker ExternalImageFilter(); 179*c8dee2aaSAndroid Build Coastguard Worker onRevalidateFilter()180*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> onRevalidateFilter() override { return fImageFilter; } 181*c8dee2aaSAndroid Build Coastguard Worker 182*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> fImageFilter; 183*c8dee2aaSAndroid Build Coastguard Worker }; 184*c8dee2aaSAndroid Build Coastguard Worker 185*c8dee2aaSAndroid Build Coastguard Worker /** 186*c8dee2aaSAndroid Build Coastguard Worker * SkDropShadowImageFilter node. 187*c8dee2aaSAndroid Build Coastguard Worker */ 188*c8dee2aaSAndroid Build Coastguard Worker class DropShadowImageFilter final : public ImageFilter { 189*c8dee2aaSAndroid Build Coastguard Worker public: 190*c8dee2aaSAndroid Build Coastguard Worker ~DropShadowImageFilter() override; 191*c8dee2aaSAndroid Build Coastguard Worker 192*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<DropShadowImageFilter> Make(); 193*c8dee2aaSAndroid Build Coastguard Worker 194*c8dee2aaSAndroid Build Coastguard Worker enum class Mode { kShadowAndForeground, kShadowOnly }; 195*c8dee2aaSAndroid Build Coastguard Worker 196*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Offset, SkVector, fOffset) 197*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Sigma , SkVector, fSigma ) 198*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Color , SkColor , fColor ) 199*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Mode , Mode , fMode ) 200*c8dee2aaSAndroid Build Coastguard Worker 201*c8dee2aaSAndroid Build Coastguard Worker protected: 202*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> onRevalidateFilter() override; 203*c8dee2aaSAndroid Build Coastguard Worker 204*c8dee2aaSAndroid Build Coastguard Worker private: 205*c8dee2aaSAndroid Build Coastguard Worker explicit DropShadowImageFilter(); 206*c8dee2aaSAndroid Build Coastguard Worker 207*c8dee2aaSAndroid Build Coastguard Worker SkVector fOffset = { 0, 0 }, 208*c8dee2aaSAndroid Build Coastguard Worker fSigma = { 0, 0 }; 209*c8dee2aaSAndroid Build Coastguard Worker SkColor fColor = SK_ColorBLACK; 210*c8dee2aaSAndroid Build Coastguard Worker Mode fMode = Mode::kShadowAndForeground; 211*c8dee2aaSAndroid Build Coastguard Worker 212*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = ImageFilter; 213*c8dee2aaSAndroid Build Coastguard Worker }; 214*c8dee2aaSAndroid Build Coastguard Worker 215*c8dee2aaSAndroid Build Coastguard Worker /** 216*c8dee2aaSAndroid Build Coastguard Worker * SkBlurImageFilter node. 217*c8dee2aaSAndroid Build Coastguard Worker */ 218*c8dee2aaSAndroid Build Coastguard Worker class BlurImageFilter final : public ImageFilter { 219*c8dee2aaSAndroid Build Coastguard Worker public: 220*c8dee2aaSAndroid Build Coastguard Worker ~BlurImageFilter() override; 221*c8dee2aaSAndroid Build Coastguard Worker 222*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<BlurImageFilter> Make(); 223*c8dee2aaSAndroid Build Coastguard Worker 224*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Sigma , SkVector , fSigma ) 225*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(TileMode, SkTileMode, fTileMode) 226*c8dee2aaSAndroid Build Coastguard Worker 227*c8dee2aaSAndroid Build Coastguard Worker protected: 228*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> onRevalidateFilter() override; 229*c8dee2aaSAndroid Build Coastguard Worker 230*c8dee2aaSAndroid Build Coastguard Worker private: 231*c8dee2aaSAndroid Build Coastguard Worker explicit BlurImageFilter(); 232*c8dee2aaSAndroid Build Coastguard Worker 233*c8dee2aaSAndroid Build Coastguard Worker SkVector fSigma = { 0, 0 }; 234*c8dee2aaSAndroid Build Coastguard Worker SkTileMode fTileMode = SkTileMode::kDecal; 235*c8dee2aaSAndroid Build Coastguard Worker 236*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = ImageFilter; 237*c8dee2aaSAndroid Build Coastguard Worker }; 238*c8dee2aaSAndroid Build Coastguard Worker 239*c8dee2aaSAndroid Build Coastguard Worker /** 240*c8dee2aaSAndroid Build Coastguard Worker * Applies an SkBlender to descendant render nodes. 241*c8dee2aaSAndroid Build Coastguard Worker */ 242*c8dee2aaSAndroid Build Coastguard Worker class BlenderEffect final : public EffectNode { 243*c8dee2aaSAndroid Build Coastguard Worker public: 244*c8dee2aaSAndroid Build Coastguard Worker ~BlenderEffect() override; 245*c8dee2aaSAndroid Build Coastguard Worker 246*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<BlenderEffect> Make(sk_sp<RenderNode> child, sk_sp<SkBlender> = nullptr); 247*c8dee2aaSAndroid Build Coastguard Worker 248*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Blender, sk_sp<SkBlender>, fBlender) 249*c8dee2aaSAndroid Build Coastguard Worker 250*c8dee2aaSAndroid Build Coastguard Worker protected: 251*c8dee2aaSAndroid Build Coastguard Worker void onRender(SkCanvas*, const RenderContext*) const override; 252*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* onNodeAt(const SkPoint&) const override; 253*c8dee2aaSAndroid Build Coastguard Worker 254*c8dee2aaSAndroid Build Coastguard Worker private: 255*c8dee2aaSAndroid Build Coastguard Worker BlenderEffect(sk_sp<RenderNode>, sk_sp<SkBlender>); 256*c8dee2aaSAndroid Build Coastguard Worker 257*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkBlender> fBlender; 258*c8dee2aaSAndroid Build Coastguard Worker 259*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = EffectNode; 260*c8dee2aaSAndroid Build Coastguard Worker }; 261*c8dee2aaSAndroid Build Coastguard Worker 262*c8dee2aaSAndroid Build Coastguard Worker class LayerEffect final : public EffectNode { 263*c8dee2aaSAndroid Build Coastguard Worker public: 264*c8dee2aaSAndroid Build Coastguard Worker ~LayerEffect() override; 265*c8dee2aaSAndroid Build Coastguard Worker 266*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<LayerEffect> Make(sk_sp<RenderNode> child, 267*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode mode = SkBlendMode::kSrcOver); 268*c8dee2aaSAndroid Build Coastguard Worker 269*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Mode, SkBlendMode, fMode) 270*c8dee2aaSAndroid Build Coastguard Worker 271*c8dee2aaSAndroid Build Coastguard Worker private: 272*c8dee2aaSAndroid Build Coastguard Worker LayerEffect(sk_sp<RenderNode> child, SkBlendMode mode); 273*c8dee2aaSAndroid Build Coastguard Worker 274*c8dee2aaSAndroid Build Coastguard Worker void onRender(SkCanvas*, const RenderContext*) const override; 275*c8dee2aaSAndroid Build Coastguard Worker 276*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode fMode; 277*c8dee2aaSAndroid Build Coastguard Worker 278*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = EffectNode; 279*c8dee2aaSAndroid Build Coastguard Worker }; 280*c8dee2aaSAndroid Build Coastguard Worker 281*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg 282*c8dee2aaSAndroid Build Coastguard Worker 283*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSGRenderEffect_DEFINED 284