1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSGScene_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSGScene_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas; 17*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker namespace sksg { 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController; 22*c8dee2aaSAndroid Build Coastguard Worker class RenderNode; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker /** 25*c8dee2aaSAndroid Build Coastguard Worker * Holds a scene root. Provides high-level methods for rendering. 26*c8dee2aaSAndroid Build Coastguard Worker * 27*c8dee2aaSAndroid Build Coastguard Worker */ 28*c8dee2aaSAndroid Build Coastguard Worker class Scene final { 29*c8dee2aaSAndroid Build Coastguard Worker public: 30*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root); 31*c8dee2aaSAndroid Build Coastguard Worker ~Scene(); 32*c8dee2aaSAndroid Build Coastguard Worker Scene(const Scene&) = delete; 33*c8dee2aaSAndroid Build Coastguard Worker Scene& operator=(const Scene&) = delete; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker void render(SkCanvas*) const; 36*c8dee2aaSAndroid Build Coastguard Worker void revalidate(InvalidationController* = nullptr); 37*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* nodeAt(const SkPoint&) const; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker private: 40*c8dee2aaSAndroid Build Coastguard Worker explicit Scene(sk_sp<RenderNode> root); 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<RenderNode> fRoot; 43*c8dee2aaSAndroid Build Coastguard Worker }; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSGScene_DEFINED 48