1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSGTransform_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSGTransform_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGEffectNode.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h" 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits> 20*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas; 23*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint; 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker namespace sksg { 26*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker /** 29*c8dee2aaSAndroid Build Coastguard Worker * Transformations base class. 30*c8dee2aaSAndroid Build Coastguard Worker */ 31*c8dee2aaSAndroid Build Coastguard Worker class Transform : public Node { 32*c8dee2aaSAndroid Build Coastguard Worker public: 33*c8dee2aaSAndroid Build Coastguard Worker // Compose T' = A x B 34*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Transform> MakeConcat(sk_sp<Transform> a, sk_sp<Transform> b); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker // T' = Inv(T) 37*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Transform> MakeInverse(sk_sp<Transform> t); 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker protected: 40*c8dee2aaSAndroid Build Coastguard Worker Transform(); 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker virtual bool is44() const = 0; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker virtual SkMatrix asMatrix() const = 0; 45*c8dee2aaSAndroid Build Coastguard Worker virtual SkM44 asM44 () const = 0; 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker private: 48*c8dee2aaSAndroid Build Coastguard Worker friend class TransformPriv; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Node; 51*c8dee2aaSAndroid Build Coastguard Worker }; 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker /** 54*c8dee2aaSAndroid Build Coastguard Worker * Concrete, matrix-backed Transform. 55*c8dee2aaSAndroid Build Coastguard Worker * 56*c8dee2aaSAndroid Build Coastguard Worker * Supported instantiations: SkMatrix, SkM44. 57*c8dee2aaSAndroid Build Coastguard Worker * 58*c8dee2aaSAndroid Build Coastguard Worker * Sample use: 59*c8dee2aaSAndroid Build Coastguard Worker * 60*c8dee2aaSAndroid Build Coastguard Worker * auto m33 = Matrix<SkMatrix>::Make(SkMatrix::I()); 61*c8dee2aaSAndroid Build Coastguard Worker * ... 62*c8dee2aaSAndroid Build Coastguard Worker * m33->setMatrix(SkMatrix::Translate(10, 10)); 63*c8dee2aaSAndroid Build Coastguard Worker * 64*c8dee2aaSAndroid Build Coastguard Worker */ 65*c8dee2aaSAndroid Build Coastguard Worker template <typename T> 66*c8dee2aaSAndroid Build Coastguard Worker class Matrix final : public Transform { 67*c8dee2aaSAndroid Build Coastguard Worker public: 68*c8dee2aaSAndroid Build Coastguard Worker template <typename = std::enable_if<std::is_same<T, SkMatrix>::value || 69*c8dee2aaSAndroid Build Coastguard Worker std::is_same<T, SkM44 >::value>> Make(const T & m)70*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Matrix> Make(const T& m) { return sk_sp<Matrix>(new Matrix(m)); } 71*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Matrix,T,fMatrix)72*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Matrix, T, fMatrix) 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker protected: 75*c8dee2aaSAndroid Build Coastguard Worker explicit Matrix(const T& m) : fMatrix(m) {} 76*c8dee2aaSAndroid Build Coastguard Worker onRevalidate(InvalidationController *,const SkMatrix &)77*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(InvalidationController*, const SkMatrix&) override { 78*c8dee2aaSAndroid Build Coastguard Worker return SkRect::MakeEmpty(); 79*c8dee2aaSAndroid Build Coastguard Worker } 80*c8dee2aaSAndroid Build Coastguard Worker is44()81*c8dee2aaSAndroid Build Coastguard Worker bool is44() const override { return std::is_same<T, SkM44>::value; } 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker SkMatrix asMatrix() const override; 84*c8dee2aaSAndroid Build Coastguard Worker SkM44 asM44 () const override; 85*c8dee2aaSAndroid Build Coastguard Worker 86*c8dee2aaSAndroid Build Coastguard Worker private: 87*c8dee2aaSAndroid Build Coastguard Worker T fMatrix; 88*c8dee2aaSAndroid Build Coastguard Worker 89*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Transform; 90*c8dee2aaSAndroid Build Coastguard Worker }; 91*c8dee2aaSAndroid Build Coastguard Worker 92*c8dee2aaSAndroid Build Coastguard Worker /** 93*c8dee2aaSAndroid Build Coastguard Worker * Concrete Effect node, binding a Transform to a RenderNode. 94*c8dee2aaSAndroid Build Coastguard Worker */ 95*c8dee2aaSAndroid Build Coastguard Worker class TransformEffect final : public EffectNode { 96*c8dee2aaSAndroid Build Coastguard Worker public: Make(sk_sp<RenderNode> child,sk_sp<Transform> transform)97*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<TransformEffect> Make(sk_sp<RenderNode> child, sk_sp<Transform> transform) { 98*c8dee2aaSAndroid Build Coastguard Worker return child && transform 99*c8dee2aaSAndroid Build Coastguard Worker ? sk_sp<TransformEffect>(new TransformEffect(std::move(child), std::move(transform))) 100*c8dee2aaSAndroid Build Coastguard Worker : nullptr; 101*c8dee2aaSAndroid Build Coastguard Worker } 102*c8dee2aaSAndroid Build Coastguard Worker Make(sk_sp<RenderNode> child,const SkMatrix & m)103*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<TransformEffect> Make(sk_sp<RenderNode> child, const SkMatrix& m) { 104*c8dee2aaSAndroid Build Coastguard Worker return Make(std::move(child), Matrix<SkMatrix>::Make(m)); 105*c8dee2aaSAndroid Build Coastguard Worker } 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker ~TransformEffect() override; 108*c8dee2aaSAndroid Build Coastguard Worker getTransform()109*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<Transform>& getTransform() const { return fTransform; } 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker protected: 112*c8dee2aaSAndroid Build Coastguard Worker void onRender(SkCanvas*, const RenderContext*) const override; 113*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* onNodeAt(const SkPoint&) const override; 114*c8dee2aaSAndroid Build Coastguard Worker 115*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 116*c8dee2aaSAndroid Build Coastguard Worker 117*c8dee2aaSAndroid Build Coastguard Worker private: 118*c8dee2aaSAndroid Build Coastguard Worker TransformEffect(sk_sp<RenderNode>, sk_sp<Transform>); 119*c8dee2aaSAndroid Build Coastguard Worker 120*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<Transform> fTransform; 121*c8dee2aaSAndroid Build Coastguard Worker 122*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = EffectNode; 123*c8dee2aaSAndroid Build Coastguard Worker }; 124*c8dee2aaSAndroid Build Coastguard Worker 125*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg 126*c8dee2aaSAndroid Build Coastguard Worker 127*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSGTransform_DEFINED 128