xref: /aosp_15_r20/external/skia/modules/sksg/src/SkSGEffectNode.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGEffectNode.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
15*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
16*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
19*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController;
20*c8dee2aaSAndroid Build Coastguard Worker 
EffectNode(sk_sp<RenderNode> child,uint32_t inval_traits)21*c8dee2aaSAndroid Build Coastguard Worker EffectNode::EffectNode(sk_sp<RenderNode> child, uint32_t inval_traits)
22*c8dee2aaSAndroid Build Coastguard Worker     : INHERITED(inval_traits)
23*c8dee2aaSAndroid Build Coastguard Worker     , fChild(std::move(child)) {
24*c8dee2aaSAndroid Build Coastguard Worker     this->observeInval(fChild);
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker 
~EffectNode()27*c8dee2aaSAndroid Build Coastguard Worker EffectNode::~EffectNode() {
28*c8dee2aaSAndroid Build Coastguard Worker     this->unobserveInval(fChild);
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker 
onRender(SkCanvas * canvas,const RenderContext * ctx) const31*c8dee2aaSAndroid Build Coastguard Worker void EffectNode::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
32*c8dee2aaSAndroid Build Coastguard Worker     fChild->render(canvas, ctx);
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker 
onNodeAt(const SkPoint & p) const35*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* EffectNode::onNodeAt(const SkPoint& p) const {
36*c8dee2aaSAndroid Build Coastguard Worker     return fChild->nodeAt(p);
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker 
onRevalidate(InvalidationController * ic,const SkMatrix & ctm)39*c8dee2aaSAndroid Build Coastguard Worker SkRect EffectNode::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
40*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->hasInval());
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     return fChild->revalidate(ic, ctm);
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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