1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGeometryEffect.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkClipOp.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathEffect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathUtils.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStrokeRec.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkCornerPathEffect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkDashPathEffect.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkTrimPathEffect.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/pathops/SkPathOps.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/src/SkSGTransformPriv.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathPriv.h"
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
29*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
34*c8dee2aaSAndroid Build Coastguard Worker
GeometryEffect(sk_sp<GeometryNode> child)35*c8dee2aaSAndroid Build Coastguard Worker GeometryEffect::GeometryEffect(sk_sp<GeometryNode> child)
36*c8dee2aaSAndroid Build Coastguard Worker : fChild(std::move(child)) {
37*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fChild);
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker this->observeInval(fChild);
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
~GeometryEffect()42*c8dee2aaSAndroid Build Coastguard Worker GeometryEffect::~GeometryEffect() {
43*c8dee2aaSAndroid Build Coastguard Worker this->unobserveInval(fChild);
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker
onClip(SkCanvas * canvas,bool antiAlias) const46*c8dee2aaSAndroid Build Coastguard Worker void GeometryEffect::onClip(SkCanvas* canvas, bool antiAlias) const {
47*c8dee2aaSAndroid Build Coastguard Worker canvas->clipPath(fPath, SkClipOp::kIntersect, antiAlias);
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas,const SkPaint & paint) const50*c8dee2aaSAndroid Build Coastguard Worker void GeometryEffect::onDraw(SkCanvas* canvas, const SkPaint& paint) const {
51*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fPath, paint);
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
onContains(const SkPoint & p) const54*c8dee2aaSAndroid Build Coastguard Worker bool GeometryEffect::onContains(const SkPoint& p) const {
55*c8dee2aaSAndroid Build Coastguard Worker return fPath.contains(p.x(), p.y());
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
onAsPath() const58*c8dee2aaSAndroid Build Coastguard Worker SkPath GeometryEffect::onAsPath() const {
59*c8dee2aaSAndroid Build Coastguard Worker return fPath;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
onRevalidate(InvalidationController * ic,const SkMatrix & ctm)62*c8dee2aaSAndroid Build Coastguard Worker SkRect GeometryEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
63*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->hasInval());
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker fChild->revalidate(ic, ctm);
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker fPath = this->onRevalidateEffect(fChild);
68*c8dee2aaSAndroid Build Coastguard Worker SkPathPriv::ShrinkToFit(&fPath);
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker return fPath.computeTightBounds();
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
onRevalidateEffect(const sk_sp<GeometryNode> & child)73*c8dee2aaSAndroid Build Coastguard Worker SkPath TrimEffect::onRevalidateEffect(const sk_sp<GeometryNode>& child) {
74*c8dee2aaSAndroid Build Coastguard Worker SkPath path = child->asPath();
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker if (const auto trim = SkTrimPathEffect::Make(fStart, fStop, fMode)) {
77*c8dee2aaSAndroid Build Coastguard Worker SkStrokeRec rec(SkStrokeRec::kHairline_InitStyle);
78*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!trim->needsCTM());
79*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(trim->filterPath(&path, path, &rec, nullptr));
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker return path;
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
GeometryTransform(sk_sp<GeometryNode> child,sk_sp<Transform> transform)85*c8dee2aaSAndroid Build Coastguard Worker GeometryTransform::GeometryTransform(sk_sp<GeometryNode> child, sk_sp<Transform> transform)
86*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(std::move(child))
87*c8dee2aaSAndroid Build Coastguard Worker , fTransform(std::move(transform)) {
88*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fTransform);
89*c8dee2aaSAndroid Build Coastguard Worker this->observeInval(fTransform);
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker
~GeometryTransform()92*c8dee2aaSAndroid Build Coastguard Worker GeometryTransform::~GeometryTransform() {
93*c8dee2aaSAndroid Build Coastguard Worker this->unobserveInval(fTransform);
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker
onRevalidateEffect(const sk_sp<GeometryNode> & child)96*c8dee2aaSAndroid Build Coastguard Worker SkPath GeometryTransform::onRevalidateEffect(const sk_sp<GeometryNode>& child) {
97*c8dee2aaSAndroid Build Coastguard Worker fTransform->revalidate(nullptr, SkMatrix::I());
98*c8dee2aaSAndroid Build Coastguard Worker const auto m = TransformPriv::As<SkMatrix>(fTransform);
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker SkPath path = child->asPath();
101*c8dee2aaSAndroid Build Coastguard Worker path.transform(m);
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker return path;
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker namespace {
107*c8dee2aaSAndroid Build Coastguard Worker
make_dash(const std::vector<float> & intervals,float phase)108*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPathEffect> make_dash(const std::vector<float>& intervals, float phase) {
109*c8dee2aaSAndroid Build Coastguard Worker if (intervals.empty()) {
110*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker const auto* intervals_ptr = intervals.data();
114*c8dee2aaSAndroid Build Coastguard Worker auto intervals_count = intervals.size();
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker STArray<32, float, true> storage;
117*c8dee2aaSAndroid Build Coastguard Worker if (intervals_count & 1) {
118*c8dee2aaSAndroid Build Coastguard Worker intervals_count *= 2;
119*c8dee2aaSAndroid Build Coastguard Worker storage.resize(intervals_count);
120*c8dee2aaSAndroid Build Coastguard Worker intervals_ptr = storage.data();
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker std::copy(intervals.begin(), intervals.end(), storage.begin());
123*c8dee2aaSAndroid Build Coastguard Worker std::copy(intervals.begin(), intervals.end(), storage.begin() + intervals.size());
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker return SkDashPathEffect::Make(intervals_ptr, SkToInt(intervals_count), phase);
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker } // namespace
130*c8dee2aaSAndroid Build Coastguard Worker
onRevalidateEffect(const sk_sp<GeometryNode> & child)131*c8dee2aaSAndroid Build Coastguard Worker SkPath DashEffect::onRevalidateEffect(const sk_sp<GeometryNode>& child) {
132*c8dee2aaSAndroid Build Coastguard Worker SkPath path = child->asPath();
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker if (const auto dash_patheffect = make_dash(fIntervals, fPhase)) {
135*c8dee2aaSAndroid Build Coastguard Worker SkStrokeRec rec(SkStrokeRec::kHairline_InitStyle);
136*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!dash_patheffect->needsCTM());
137*c8dee2aaSAndroid Build Coastguard Worker dash_patheffect->filterPath(&path, path, &rec, nullptr);
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker return path;
141*c8dee2aaSAndroid Build Coastguard Worker }
142*c8dee2aaSAndroid Build Coastguard Worker
onRevalidateEffect(const sk_sp<GeometryNode> & child)143*c8dee2aaSAndroid Build Coastguard Worker SkPath RoundEffect::onRevalidateEffect(const sk_sp<GeometryNode>& child) {
144*c8dee2aaSAndroid Build Coastguard Worker SkPath path = child->asPath();
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker if (const auto round = SkCornerPathEffect::Make(fRadius)) {
147*c8dee2aaSAndroid Build Coastguard Worker SkStrokeRec rec(SkStrokeRec::kHairline_InitStyle);
148*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!round->needsCTM());
149*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(round->filterPath(&path, path, &rec, nullptr));
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker return path;
153*c8dee2aaSAndroid Build Coastguard Worker }
154*c8dee2aaSAndroid Build Coastguard Worker
onRevalidateEffect(const sk_sp<GeometryNode> & child)155*c8dee2aaSAndroid Build Coastguard Worker SkPath OffsetEffect::onRevalidateEffect(const sk_sp<GeometryNode>& child) {
156*c8dee2aaSAndroid Build Coastguard Worker SkPath path = child->asPath();
157*c8dee2aaSAndroid Build Coastguard Worker
158*c8dee2aaSAndroid Build Coastguard Worker if (!SkScalarNearlyZero(fOffset)) {
159*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
160*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
161*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(std::abs(fOffset) * 2);
162*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeMiter(fMiterLimit);
163*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeJoin(fJoin);
164*c8dee2aaSAndroid Build Coastguard Worker
165*c8dee2aaSAndroid Build Coastguard Worker SkPath fill_path;
166*c8dee2aaSAndroid Build Coastguard Worker skpathutils::FillPathWithPaint(path, paint, &fill_path, nullptr);
167*c8dee2aaSAndroid Build Coastguard Worker
168*c8dee2aaSAndroid Build Coastguard Worker if (fOffset > 0) {
169*c8dee2aaSAndroid Build Coastguard Worker Op(path, fill_path, kUnion_SkPathOp, &path);
170*c8dee2aaSAndroid Build Coastguard Worker } else {
171*c8dee2aaSAndroid Build Coastguard Worker Op(path, fill_path, kDifference_SkPathOp, &path);
172*c8dee2aaSAndroid Build Coastguard Worker }
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker // TODO: this seems to break path combining (winding mismatch?)
175*c8dee2aaSAndroid Build Coastguard Worker // Simplify(path, &path);
176*c8dee2aaSAndroid Build Coastguard Worker }
177*c8dee2aaSAndroid Build Coastguard Worker
178*c8dee2aaSAndroid Build Coastguard Worker return path;
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker
181*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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