xref: /aosp_15_r20/external/skia/modules/sksg/src/SkSGGeometryNode.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGeometryNode.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker // Geometry nodes don't generate damage on their own, but via their aggregation ancestor Draw nodes.
GeometryNode()18*c8dee2aaSAndroid Build Coastguard Worker GeometryNode::GeometryNode() : INHERITED(kBubbleDamage_Trait) {}
19*c8dee2aaSAndroid Build Coastguard Worker 
clip(SkCanvas * canvas,bool aa) const20*c8dee2aaSAndroid Build Coastguard Worker void GeometryNode::clip(SkCanvas* canvas, bool aa) const {
21*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!this->hasInval());
22*c8dee2aaSAndroid Build Coastguard Worker     this->onClip(canvas, aa);
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas,const SkPaint & paint) const25*c8dee2aaSAndroid Build Coastguard Worker void GeometryNode::draw(SkCanvas* canvas, const SkPaint& paint) const {
26*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!this->hasInval());
27*c8dee2aaSAndroid Build Coastguard Worker     this->onDraw(canvas, paint);
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
contains(const SkPoint & p) const30*c8dee2aaSAndroid Build Coastguard Worker bool GeometryNode::contains(const SkPoint& p) const {
31*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!this->hasInval());
32*c8dee2aaSAndroid Build Coastguard Worker     return this->bounds().contains(p.x(), p.y()) ? this->onContains(p) : false;
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker 
asPath() const35*c8dee2aaSAndroid Build Coastguard Worker SkPath GeometryNode::asPath() const {
36*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!this->hasInval());
37*c8dee2aaSAndroid Build Coastguard Worker     return this->onAsPath();
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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