1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGeometryNode.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace sksg { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker // Geometry nodes don't generate damage on their own, but via their aggregation ancestor Draw nodes. GeometryNode()18*c8dee2aaSAndroid Build Coastguard WorkerGeometryNode::GeometryNode() : INHERITED(kBubbleDamage_Trait) {} 19*c8dee2aaSAndroid Build Coastguard Worker clip(SkCanvas * canvas,bool aa) const20*c8dee2aaSAndroid Build Coastguard Workervoid GeometryNode::clip(SkCanvas* canvas, bool aa) const { 21*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->hasInval()); 22*c8dee2aaSAndroid Build Coastguard Worker this->onClip(canvas, aa); 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker draw(SkCanvas * canvas,const SkPaint & paint) const25*c8dee2aaSAndroid Build Coastguard Workervoid GeometryNode::draw(SkCanvas* canvas, const SkPaint& paint) const { 26*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->hasInval()); 27*c8dee2aaSAndroid Build Coastguard Worker this->onDraw(canvas, paint); 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker contains(const SkPoint & p) const30*c8dee2aaSAndroid Build Coastguard Workerbool GeometryNode::contains(const SkPoint& p) const { 31*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->hasInval()); 32*c8dee2aaSAndroid Build Coastguard Worker return this->bounds().contains(p.x(), p.y()) ? this->onContains(p) : false; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker asPath() const35*c8dee2aaSAndroid Build Coastguard WorkerSkPath GeometryNode::asPath() const { 36*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->hasInval()); 37*c8dee2aaSAndroid Build Coastguard Worker return this->onAsPath(); 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg 41