1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGInvalidationController.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRectPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker class Node::ScopedFlag {
19*c8dee2aaSAndroid Build Coastguard Worker public:
ScopedFlag(Node * node,uint32_t flag)20*c8dee2aaSAndroid Build Coastguard Worker ScopedFlag(Node* node, uint32_t flag)
21*c8dee2aaSAndroid Build Coastguard Worker : fNode(node)
22*c8dee2aaSAndroid Build Coastguard Worker , fFlag(flag)
23*c8dee2aaSAndroid Build Coastguard Worker , fWasSet(node->fFlags & flag) {
24*c8dee2aaSAndroid Build Coastguard Worker node->fFlags |= flag;
25*c8dee2aaSAndroid Build Coastguard Worker }
~ScopedFlag()26*c8dee2aaSAndroid Build Coastguard Worker ~ScopedFlag() {
27*c8dee2aaSAndroid Build Coastguard Worker if (!fWasSet) {
28*c8dee2aaSAndroid Build Coastguard Worker fNode->fFlags &= ~fFlag;
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker
wasSet() const32*c8dee2aaSAndroid Build Coastguard Worker bool wasSet() const { return fWasSet; }
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker private:
35*c8dee2aaSAndroid Build Coastguard Worker Node* fNode;
36*c8dee2aaSAndroid Build Coastguard Worker uint32_t fFlag;
37*c8dee2aaSAndroid Build Coastguard Worker bool fWasSet;
38*c8dee2aaSAndroid Build Coastguard Worker };
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker #define TRAVERSAL_GUARD \
41*c8dee2aaSAndroid Build Coastguard Worker ScopedFlag traversal_guard(this, kInTraversal_Flag); \
42*c8dee2aaSAndroid Build Coastguard Worker if (traversal_guard.wasSet()) \
43*c8dee2aaSAndroid Build Coastguard Worker return
44*c8dee2aaSAndroid Build Coastguard Worker
Node(uint32_t invalTraits)45*c8dee2aaSAndroid Build Coastguard Worker Node::Node(uint32_t invalTraits)
46*c8dee2aaSAndroid Build Coastguard Worker : fInvalObserver(nullptr)
47*c8dee2aaSAndroid Build Coastguard Worker , fBounds(SkRectPriv::MakeLargeS32())
48*c8dee2aaSAndroid Build Coastguard Worker , fInvalTraits(invalTraits)
49*c8dee2aaSAndroid Build Coastguard Worker , fFlags(kInvalidated_Flag)
50*c8dee2aaSAndroid Build Coastguard Worker , fNodeFlags(0) {}
51*c8dee2aaSAndroid Build Coastguard Worker
~Node()52*c8dee2aaSAndroid Build Coastguard Worker Node::~Node() {
53*c8dee2aaSAndroid Build Coastguard Worker if (fFlags & kObserverArray_Flag) {
54*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fInvalObserverArray->empty());
55*c8dee2aaSAndroid Build Coastguard Worker delete fInvalObserverArray;
56*c8dee2aaSAndroid Build Coastguard Worker } else {
57*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fInvalObserver);
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
observeInval(const sk_sp<Node> & node)61*c8dee2aaSAndroid Build Coastguard Worker void Node::observeInval(const sk_sp<Node>& node) {
62*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(node);
63*c8dee2aaSAndroid Build Coastguard Worker if (!(node->fFlags & kObserverArray_Flag)) {
64*c8dee2aaSAndroid Build Coastguard Worker if (!node->fInvalObserver) {
65*c8dee2aaSAndroid Build Coastguard Worker node->fInvalObserver = this;
66*c8dee2aaSAndroid Build Coastguard Worker return;
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker auto observers = new std::vector<Node*>();
70*c8dee2aaSAndroid Build Coastguard Worker observers->reserve(2);
71*c8dee2aaSAndroid Build Coastguard Worker observers->push_back(node->fInvalObserver);
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker node->fInvalObserverArray = observers;
74*c8dee2aaSAndroid Build Coastguard Worker node->fFlags |= kObserverArray_Flag;
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker // No duplicate observers.
78*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(std::find(node->fInvalObserverArray->begin(),
79*c8dee2aaSAndroid Build Coastguard Worker node->fInvalObserverArray->end(), this) == node->fInvalObserverArray->end());
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker node->fInvalObserverArray->push_back(this);
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
unobserveInval(const sk_sp<Node> & node)84*c8dee2aaSAndroid Build Coastguard Worker void Node::unobserveInval(const sk_sp<Node>& node) {
85*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(node);
86*c8dee2aaSAndroid Build Coastguard Worker if (!(node->fFlags & kObserverArray_Flag)) {
87*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(node->fInvalObserver == this);
88*c8dee2aaSAndroid Build Coastguard Worker node->fInvalObserver = nullptr;
89*c8dee2aaSAndroid Build Coastguard Worker return;
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(const auto origSize = node->fInvalObserverArray->size());
93*c8dee2aaSAndroid Build Coastguard Worker node->fInvalObserverArray->erase(std::remove(node->fInvalObserverArray->begin(),
94*c8dee2aaSAndroid Build Coastguard Worker node->fInvalObserverArray->end(), this),
95*c8dee2aaSAndroid Build Coastguard Worker node->fInvalObserverArray->end());
96*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(node->fInvalObserverArray->size() == origSize - 1);
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker template <typename Func>
forEachInvalObserver(Func && func) const100*c8dee2aaSAndroid Build Coastguard Worker void Node::forEachInvalObserver(Func&& func) const {
101*c8dee2aaSAndroid Build Coastguard Worker if (fFlags & kObserverArray_Flag) {
102*c8dee2aaSAndroid Build Coastguard Worker for (const auto& parent : *fInvalObserverArray) {
103*c8dee2aaSAndroid Build Coastguard Worker func(parent);
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker return;
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker if (fInvalObserver) {
109*c8dee2aaSAndroid Build Coastguard Worker func(fInvalObserver);
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
invalidate(bool damageBubbling)113*c8dee2aaSAndroid Build Coastguard Worker void Node::invalidate(bool damageBubbling) {
114*c8dee2aaSAndroid Build Coastguard Worker TRAVERSAL_GUARD;
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker if (this->hasInval() && (!damageBubbling || (fFlags & kDamage_Flag))) {
117*c8dee2aaSAndroid Build Coastguard Worker // All done.
118*c8dee2aaSAndroid Build Coastguard Worker return;
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker if (damageBubbling && !(fInvalTraits & kBubbleDamage_Trait)) {
122*c8dee2aaSAndroid Build Coastguard Worker // Found a damage observer.
123*c8dee2aaSAndroid Build Coastguard Worker fFlags |= kDamage_Flag;
124*c8dee2aaSAndroid Build Coastguard Worker damageBubbling = false;
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker fFlags |= kInvalidated_Flag;
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker forEachInvalObserver([&](Node* observer) {
130*c8dee2aaSAndroid Build Coastguard Worker observer->invalidate(damageBubbling);
131*c8dee2aaSAndroid Build Coastguard Worker });
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker
revalidate(InvalidationController * ic,const SkMatrix & ctm)134*c8dee2aaSAndroid Build Coastguard Worker const SkRect& Node::revalidate(InvalidationController* ic, const SkMatrix& ctm) {
135*c8dee2aaSAndroid Build Coastguard Worker TRAVERSAL_GUARD fBounds;
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker if (!this->hasInval()) {
138*c8dee2aaSAndroid Build Coastguard Worker return fBounds;
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker const auto generate_damage =
142*c8dee2aaSAndroid Build Coastguard Worker ic && ((fFlags & kDamage_Flag) || (fInvalTraits & kOverrideDamage_Trait));
143*c8dee2aaSAndroid Build Coastguard Worker if (!generate_damage) {
144*c8dee2aaSAndroid Build Coastguard Worker // Trivial transitive revalidation.
145*c8dee2aaSAndroid Build Coastguard Worker fBounds = this->onRevalidate(ic, ctm);
146*c8dee2aaSAndroid Build Coastguard Worker } else {
147*c8dee2aaSAndroid Build Coastguard Worker // Revalidate and emit damage for old-bounds, new-bounds.
148*c8dee2aaSAndroid Build Coastguard Worker const auto prev_bounds = fBounds;
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker auto* ic_override = (fInvalTraits & kOverrideDamage_Trait) ? nullptr : ic;
151*c8dee2aaSAndroid Build Coastguard Worker fBounds = this->onRevalidate(ic_override, ctm);
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker ic->inval(prev_bounds, ctm);
154*c8dee2aaSAndroid Build Coastguard Worker if (fBounds != prev_bounds) {
155*c8dee2aaSAndroid Build Coastguard Worker ic->inval(fBounds, ctm);
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker }
158*c8dee2aaSAndroid Build Coastguard Worker
159*c8dee2aaSAndroid Build Coastguard Worker fFlags &= ~(kInvalidated_Flag | kDamage_Flag);
160*c8dee2aaSAndroid Build Coastguard Worker
161*c8dee2aaSAndroid Build Coastguard Worker return fBounds;
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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