xref: /aosp_15_r20/external/skia/modules/sksg/src/SkSGNode.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGInvalidationController.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRectPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class Node::ScopedFlag {
19*c8dee2aaSAndroid Build Coastguard Worker public:
ScopedFlag(Node * node,uint32_t flag)20*c8dee2aaSAndroid Build Coastguard Worker     ScopedFlag(Node* node, uint32_t flag)
21*c8dee2aaSAndroid Build Coastguard Worker         : fNode(node)
22*c8dee2aaSAndroid Build Coastguard Worker         , fFlag(flag)
23*c8dee2aaSAndroid Build Coastguard Worker         , fWasSet(node->fFlags & flag) {
24*c8dee2aaSAndroid Build Coastguard Worker         node->fFlags |= flag;
25*c8dee2aaSAndroid Build Coastguard Worker     }
~ScopedFlag()26*c8dee2aaSAndroid Build Coastguard Worker     ~ScopedFlag() {
27*c8dee2aaSAndroid Build Coastguard Worker         if (!fWasSet) {
28*c8dee2aaSAndroid Build Coastguard Worker             fNode->fFlags &= ~fFlag;
29*c8dee2aaSAndroid Build Coastguard Worker         }
30*c8dee2aaSAndroid Build Coastguard Worker     }
31*c8dee2aaSAndroid Build Coastguard Worker 
wasSet() const32*c8dee2aaSAndroid Build Coastguard Worker     bool wasSet() const { return fWasSet; }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker private:
35*c8dee2aaSAndroid Build Coastguard Worker     Node*    fNode;
36*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fFlag;
37*c8dee2aaSAndroid Build Coastguard Worker     bool     fWasSet;
38*c8dee2aaSAndroid Build Coastguard Worker };
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker #define TRAVERSAL_GUARD                                  \
41*c8dee2aaSAndroid Build Coastguard Worker     ScopedFlag traversal_guard(this, kInTraversal_Flag); \
42*c8dee2aaSAndroid Build Coastguard Worker     if (traversal_guard.wasSet())                        \
43*c8dee2aaSAndroid Build Coastguard Worker         return
44*c8dee2aaSAndroid Build Coastguard Worker 
Node(uint32_t invalTraits)45*c8dee2aaSAndroid Build Coastguard Worker Node::Node(uint32_t invalTraits)
46*c8dee2aaSAndroid Build Coastguard Worker     : fInvalObserver(nullptr)
47*c8dee2aaSAndroid Build Coastguard Worker     , fBounds(SkRectPriv::MakeLargeS32())
48*c8dee2aaSAndroid Build Coastguard Worker     , fInvalTraits(invalTraits)
49*c8dee2aaSAndroid Build Coastguard Worker     , fFlags(kInvalidated_Flag)
50*c8dee2aaSAndroid Build Coastguard Worker     , fNodeFlags(0) {}
51*c8dee2aaSAndroid Build Coastguard Worker 
~Node()52*c8dee2aaSAndroid Build Coastguard Worker Node::~Node() {
53*c8dee2aaSAndroid Build Coastguard Worker     if (fFlags & kObserverArray_Flag) {
54*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fInvalObserverArray->empty());
55*c8dee2aaSAndroid Build Coastguard Worker         delete fInvalObserverArray;
56*c8dee2aaSAndroid Build Coastguard Worker     } else {
57*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fInvalObserver);
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker 
observeInval(const sk_sp<Node> & node)61*c8dee2aaSAndroid Build Coastguard Worker void Node::observeInval(const sk_sp<Node>& node) {
62*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(node);
63*c8dee2aaSAndroid Build Coastguard Worker     if (!(node->fFlags & kObserverArray_Flag)) {
64*c8dee2aaSAndroid Build Coastguard Worker         if (!node->fInvalObserver) {
65*c8dee2aaSAndroid Build Coastguard Worker             node->fInvalObserver = this;
66*c8dee2aaSAndroid Build Coastguard Worker             return;
67*c8dee2aaSAndroid Build Coastguard Worker         }
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker         auto observers = new std::vector<Node*>();
70*c8dee2aaSAndroid Build Coastguard Worker         observers->reserve(2);
71*c8dee2aaSAndroid Build Coastguard Worker         observers->push_back(node->fInvalObserver);
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker         node->fInvalObserverArray = observers;
74*c8dee2aaSAndroid Build Coastguard Worker         node->fFlags |= kObserverArray_Flag;
75*c8dee2aaSAndroid Build Coastguard Worker     }
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     // No duplicate observers.
78*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(std::find(node->fInvalObserverArray->begin(),
79*c8dee2aaSAndroid Build Coastguard Worker                        node->fInvalObserverArray->end(), this) == node->fInvalObserverArray->end());
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     node->fInvalObserverArray->push_back(this);
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker 
unobserveInval(const sk_sp<Node> & node)84*c8dee2aaSAndroid Build Coastguard Worker void Node::unobserveInval(const sk_sp<Node>& node) {
85*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(node);
86*c8dee2aaSAndroid Build Coastguard Worker     if (!(node->fFlags & kObserverArray_Flag)) {
87*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(node->fInvalObserver == this);
88*c8dee2aaSAndroid Build Coastguard Worker         node->fInvalObserver = nullptr;
89*c8dee2aaSAndroid Build Coastguard Worker         return;
90*c8dee2aaSAndroid Build Coastguard Worker     }
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(const auto origSize = node->fInvalObserverArray->size());
93*c8dee2aaSAndroid Build Coastguard Worker     node->fInvalObserverArray->erase(std::remove(node->fInvalObserverArray->begin(),
94*c8dee2aaSAndroid Build Coastguard Worker                                                  node->fInvalObserverArray->end(), this),
95*c8dee2aaSAndroid Build Coastguard Worker                                      node->fInvalObserverArray->end());
96*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(node->fInvalObserverArray->size() == origSize - 1);
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker template <typename Func>
forEachInvalObserver(Func && func) const100*c8dee2aaSAndroid Build Coastguard Worker void Node::forEachInvalObserver(Func&& func) const {
101*c8dee2aaSAndroid Build Coastguard Worker     if (fFlags & kObserverArray_Flag) {
102*c8dee2aaSAndroid Build Coastguard Worker         for (const auto& parent : *fInvalObserverArray) {
103*c8dee2aaSAndroid Build Coastguard Worker             func(parent);
104*c8dee2aaSAndroid Build Coastguard Worker         }
105*c8dee2aaSAndroid Build Coastguard Worker         return;
106*c8dee2aaSAndroid Build Coastguard Worker     }
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     if (fInvalObserver) {
109*c8dee2aaSAndroid Build Coastguard Worker         func(fInvalObserver);
110*c8dee2aaSAndroid Build Coastguard Worker     }
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker 
invalidate(bool damageBubbling)113*c8dee2aaSAndroid Build Coastguard Worker void Node::invalidate(bool damageBubbling) {
114*c8dee2aaSAndroid Build Coastguard Worker     TRAVERSAL_GUARD;
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     if (this->hasInval() && (!damageBubbling || (fFlags & kDamage_Flag))) {
117*c8dee2aaSAndroid Build Coastguard Worker         // All done.
118*c8dee2aaSAndroid Build Coastguard Worker         return;
119*c8dee2aaSAndroid Build Coastguard Worker     }
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     if (damageBubbling && !(fInvalTraits & kBubbleDamage_Trait)) {
122*c8dee2aaSAndroid Build Coastguard Worker         // Found a damage observer.
123*c8dee2aaSAndroid Build Coastguard Worker         fFlags |= kDamage_Flag;
124*c8dee2aaSAndroid Build Coastguard Worker         damageBubbling = false;
125*c8dee2aaSAndroid Build Coastguard Worker     }
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker     fFlags |= kInvalidated_Flag;
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker     forEachInvalObserver([&](Node* observer) {
130*c8dee2aaSAndroid Build Coastguard Worker         observer->invalidate(damageBubbling);
131*c8dee2aaSAndroid Build Coastguard Worker     });
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker 
revalidate(InvalidationController * ic,const SkMatrix & ctm)134*c8dee2aaSAndroid Build Coastguard Worker const SkRect& Node::revalidate(InvalidationController* ic, const SkMatrix& ctm) {
135*c8dee2aaSAndroid Build Coastguard Worker     TRAVERSAL_GUARD fBounds;
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     if (!this->hasInval()) {
138*c8dee2aaSAndroid Build Coastguard Worker         return fBounds;
139*c8dee2aaSAndroid Build Coastguard Worker     }
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker     const auto generate_damage =
142*c8dee2aaSAndroid Build Coastguard Worker             ic && ((fFlags & kDamage_Flag) || (fInvalTraits & kOverrideDamage_Trait));
143*c8dee2aaSAndroid Build Coastguard Worker     if (!generate_damage) {
144*c8dee2aaSAndroid Build Coastguard Worker         // Trivial transitive revalidation.
145*c8dee2aaSAndroid Build Coastguard Worker         fBounds = this->onRevalidate(ic, ctm);
146*c8dee2aaSAndroid Build Coastguard Worker     } else {
147*c8dee2aaSAndroid Build Coastguard Worker         // Revalidate and emit damage for old-bounds, new-bounds.
148*c8dee2aaSAndroid Build Coastguard Worker         const auto prev_bounds = fBounds;
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker         auto* ic_override = (fInvalTraits & kOverrideDamage_Trait) ? nullptr : ic;
151*c8dee2aaSAndroid Build Coastguard Worker         fBounds = this->onRevalidate(ic_override, ctm);
152*c8dee2aaSAndroid Build Coastguard Worker 
153*c8dee2aaSAndroid Build Coastguard Worker         ic->inval(prev_bounds, ctm);
154*c8dee2aaSAndroid Build Coastguard Worker         if (fBounds != prev_bounds) {
155*c8dee2aaSAndroid Build Coastguard Worker             ic->inval(fBounds, ctm);
156*c8dee2aaSAndroid Build Coastguard Worker         }
157*c8dee2aaSAndroid Build Coastguard Worker     }
158*c8dee2aaSAndroid Build Coastguard Worker 
159*c8dee2aaSAndroid Build Coastguard Worker     fFlags &= ~(kInvalidated_Flag | kDamage_Flag);
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker     return fBounds;
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker 
164*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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