xref: /aosp_15_r20/external/skia/modules/sksg/src/SkSGPaint.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderEffect.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker // Paint nodes don't generate damage on their own, but via their aggregation ancestor Draw nodes.
PaintNode()21*c8dee2aaSAndroid Build Coastguard Worker PaintNode::PaintNode() : INHERITED(kBubbleDamage_Trait) {}
22*c8dee2aaSAndroid Build Coastguard Worker 
makePaint() const23*c8dee2aaSAndroid Build Coastguard Worker SkPaint PaintNode::makePaint() const {
24*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!this->hasInval());
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(fAntiAlias);
29*c8dee2aaSAndroid Build Coastguard Worker     paint.setBlendMode(fBlendMode);
30*c8dee2aaSAndroid Build Coastguard Worker     paint.setStyle(fStyle);
31*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(fStrokeWidth);
32*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeMiter(fStrokeMiter);
33*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeJoin(fStrokeJoin);
34*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeCap(fStrokeCap);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     this->onApplyToPaint(&paint);
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     // Compose opacity on top of the subclass value.
39*c8dee2aaSAndroid Build Coastguard Worker     paint.setAlpha(SkScalarRoundToInt(paint.getAlpha() * SkTPin<SkScalar>(fOpacity, 0, 1)));
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     return paint;
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker 
Make(SkColor c)44*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Color> Color::Make(SkColor c) {
45*c8dee2aaSAndroid Build Coastguard Worker     return sk_sp<Color>(new Color(c));
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker 
Color(SkColor c)48*c8dee2aaSAndroid Build Coastguard Worker Color::Color(SkColor c) : fColor(c) {}
49*c8dee2aaSAndroid Build Coastguard Worker 
onRevalidate(InvalidationController * ic,const SkMatrix & ctm)50*c8dee2aaSAndroid Build Coastguard Worker SkRect Color::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
51*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->hasInval());
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     return SkRect::MakeEmpty();
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker 
onApplyToPaint(SkPaint * paint) const56*c8dee2aaSAndroid Build Coastguard Worker void Color::onApplyToPaint(SkPaint* paint) const {
57*c8dee2aaSAndroid Build Coastguard Worker     paint->setColor(fColor);
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker 
Make(sk_sp<Shader> sh)60*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ShaderPaint> ShaderPaint::Make(sk_sp<Shader> sh) {
61*c8dee2aaSAndroid Build Coastguard Worker     return sh ? sk_sp<ShaderPaint>(new ShaderPaint(std::move(sh)))
62*c8dee2aaSAndroid Build Coastguard Worker               : nullptr;
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker 
ShaderPaint(sk_sp<Shader> sh)65*c8dee2aaSAndroid Build Coastguard Worker ShaderPaint::ShaderPaint(sk_sp<Shader> sh)
66*c8dee2aaSAndroid Build Coastguard Worker     : fShader(std::move(sh)) {
67*c8dee2aaSAndroid Build Coastguard Worker     this->observeInval(fShader);
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker 
~ShaderPaint()70*c8dee2aaSAndroid Build Coastguard Worker ShaderPaint::~ShaderPaint() {
71*c8dee2aaSAndroid Build Coastguard Worker     this->unobserveInval(fShader);
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker 
onRevalidate(InvalidationController * ic,const SkMatrix & ctm)74*c8dee2aaSAndroid Build Coastguard Worker SkRect ShaderPaint::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
75*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->hasInval());
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     return fShader->revalidate(ic, ctm);
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker 
onApplyToPaint(SkPaint * paint) const80*c8dee2aaSAndroid Build Coastguard Worker void ShaderPaint::onApplyToPaint(SkPaint* paint) const {
81*c8dee2aaSAndroid Build Coastguard Worker     paint->setShader(fShader->getShader());
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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