xref: /aosp_15_r20/external/skia/modules/sksg/src/SkSGRect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRect.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkClipOp.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
19*c8dee2aaSAndroid Build Coastguard Worker 
Rect(const SkRect & rect)20*c8dee2aaSAndroid Build Coastguard Worker Rect::Rect(const SkRect& rect) : fRect(rect) {}
21*c8dee2aaSAndroid Build Coastguard Worker 
onClip(SkCanvas * canvas,bool antiAlias) const22*c8dee2aaSAndroid Build Coastguard Worker void Rect::onClip(SkCanvas* canvas, bool antiAlias) const {
23*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipRect(fRect, SkClipOp::kIntersect, antiAlias);
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas,const SkPaint & paint) const26*c8dee2aaSAndroid Build Coastguard Worker void Rect::onDraw(SkCanvas* canvas, const SkPaint& paint) const {
27*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(fRect, paint);
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
onContains(const SkPoint & p) const30*c8dee2aaSAndroid Build Coastguard Worker bool Rect::onContains(const SkPoint& p) const {
31*c8dee2aaSAndroid Build Coastguard Worker     return fRect.contains(p.x(), p.y());
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker 
onRevalidate(InvalidationController *,const SkMatrix &)34*c8dee2aaSAndroid Build Coastguard Worker SkRect Rect::onRevalidate(InvalidationController*, const SkMatrix&) {
35*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->hasInval());
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     return fRect;
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
onAsPath() const40*c8dee2aaSAndroid Build Coastguard Worker SkPath Rect::onAsPath() const {
41*c8dee2aaSAndroid Build Coastguard Worker     return SkPath::Rect(fRect, this->getDirection(), this->getInitialPointIndex());
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker 
RRect(const SkRRect & rr)44*c8dee2aaSAndroid Build Coastguard Worker RRect::RRect(const SkRRect& rr) : fRRect(rr) {}
45*c8dee2aaSAndroid Build Coastguard Worker 
onClip(SkCanvas * canvas,bool antiAlias) const46*c8dee2aaSAndroid Build Coastguard Worker void RRect::onClip(SkCanvas* canvas, bool antiAlias) const {
47*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipRRect(fRRect, SkClipOp::kIntersect, antiAlias);
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas,const SkPaint & paint) const50*c8dee2aaSAndroid Build Coastguard Worker void RRect::onDraw(SkCanvas* canvas, const SkPaint& paint) const {
51*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRRect(fRRect, paint);
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
onContains(const SkPoint & p) const54*c8dee2aaSAndroid Build Coastguard Worker bool RRect::onContains(const SkPoint& p) const {
55*c8dee2aaSAndroid Build Coastguard Worker     if (!fRRect.rect().contains(p.x(), p.y())) {
56*c8dee2aaSAndroid Build Coastguard Worker         return false;
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     if (fRRect.isRect()) {
60*c8dee2aaSAndroid Build Coastguard Worker         return true;
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     // TODO: no SkRRect::contains(x, y)
64*c8dee2aaSAndroid Build Coastguard Worker     return fRRect.contains(SkRect::MakeLTRB(p.x() - SK_ScalarNearlyZero,
65*c8dee2aaSAndroid Build Coastguard Worker                                             p.y() - SK_ScalarNearlyZero,
66*c8dee2aaSAndroid Build Coastguard Worker                                             p.x() + SK_ScalarNearlyZero,
67*c8dee2aaSAndroid Build Coastguard Worker                                             p.y() + SK_ScalarNearlyZero));
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker 
onRevalidate(InvalidationController *,const SkMatrix &)70*c8dee2aaSAndroid Build Coastguard Worker SkRect RRect::onRevalidate(InvalidationController*, const SkMatrix&) {
71*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->hasInval());
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     return fRRect.getBounds();
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker 
onAsPath() const76*c8dee2aaSAndroid Build Coastguard Worker SkPath RRect::onAsPath() const {
77*c8dee2aaSAndroid Build Coastguard Worker     return SkPath::RRect(fRRect, this->getDirection(), this->getInitialPointIndex());
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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