xref: /aosp_15_r20/external/skia/modules/sksg/src/SkSGText.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGText.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
20*c8dee2aaSAndroid Build Coastguard Worker 
Make(sk_sp<SkTypeface> tf,const SkString & text)21*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Text> Text::Make(sk_sp<SkTypeface> tf, const SkString& text) {
22*c8dee2aaSAndroid Build Coastguard Worker     return sk_sp<Text>(new Text(std::move(tf), text));
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker 
Text(sk_sp<SkTypeface> tf,const SkString & text)25*c8dee2aaSAndroid Build Coastguard Worker Text::Text(sk_sp<SkTypeface> tf, const SkString& text)
26*c8dee2aaSAndroid Build Coastguard Worker     : fTypeface(std::move(tf))
27*c8dee2aaSAndroid Build Coastguard Worker     , fText(text) {}
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker Text::~Text() = default;
30*c8dee2aaSAndroid Build Coastguard Worker 
alignedPosition(SkScalar advance) const31*c8dee2aaSAndroid Build Coastguard Worker SkPoint Text::alignedPosition(SkScalar advance) const {
32*c8dee2aaSAndroid Build Coastguard Worker     auto aligned = fPosition;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     switch (fAlign) {
35*c8dee2aaSAndroid Build Coastguard Worker     case SkTextUtils::kLeft_Align:
36*c8dee2aaSAndroid Build Coastguard Worker         break;
37*c8dee2aaSAndroid Build Coastguard Worker     case SkTextUtils::kCenter_Align:
38*c8dee2aaSAndroid Build Coastguard Worker         aligned.offset(-advance / 2, 0);
39*c8dee2aaSAndroid Build Coastguard Worker         break;
40*c8dee2aaSAndroid Build Coastguard Worker     case SkTextUtils::kRight_Align:
41*c8dee2aaSAndroid Build Coastguard Worker         aligned.offset(-advance, 0);
42*c8dee2aaSAndroid Build Coastguard Worker         break;
43*c8dee2aaSAndroid Build Coastguard Worker     }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     return aligned;
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker 
onRevalidate(InvalidationController *,const SkMatrix &)48*c8dee2aaSAndroid Build Coastguard Worker SkRect Text::onRevalidate(InvalidationController*, const SkMatrix&) {
49*c8dee2aaSAndroid Build Coastguard Worker     // TODO: we could potentially track invals which don't require rebuilding the blob.
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     SkFont font;
52*c8dee2aaSAndroid Build Coastguard Worker     font.setTypeface(fTypeface);
53*c8dee2aaSAndroid Build Coastguard Worker     font.setSize(fSize);
54*c8dee2aaSAndroid Build Coastguard Worker     font.setScaleX(fScaleX);
55*c8dee2aaSAndroid Build Coastguard Worker     font.setSkewX(fSkewX);
56*c8dee2aaSAndroid Build Coastguard Worker     font.setEdging(fEdging);
57*c8dee2aaSAndroid Build Coastguard Worker     font.setHinting(fHinting);
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     // N.B.: fAlign is applied externally (in alignedPosition()), because
60*c8dee2aaSAndroid Build Coastguard Worker     //  1) SkTextBlob has some trouble computing accurate bounds with alignment.
61*c8dee2aaSAndroid Build Coastguard Worker     //  2) SkPaint::Align is slated for deprecation.
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     fBlob = SkTextBlob::MakeFromText(fText.c_str(), fText.size(), font, SkTextEncoding::kUTF8);
64*c8dee2aaSAndroid Build Coastguard Worker     if (!fBlob) {
65*c8dee2aaSAndroid Build Coastguard Worker         return SkRect::MakeEmpty();
66*c8dee2aaSAndroid Build Coastguard Worker     }
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     const auto& bounds = fBlob->bounds();
69*c8dee2aaSAndroid Build Coastguard Worker     const auto aligned_pos = this->alignedPosition(bounds.width());
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     return bounds.makeOffset(aligned_pos.x(), aligned_pos.y());
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas,const SkPaint & paint) const74*c8dee2aaSAndroid Build Coastguard Worker void Text::onDraw(SkCanvas* canvas, const SkPaint& paint) const {
75*c8dee2aaSAndroid Build Coastguard Worker     const auto aligned_pos = this->alignedPosition(this->bounds().width());
76*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawTextBlob(fBlob, aligned_pos.x(), aligned_pos.y(), paint);
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker 
onContains(const SkPoint & p) const79*c8dee2aaSAndroid Build Coastguard Worker bool Text::onContains(const SkPoint& p) const {
80*c8dee2aaSAndroid Build Coastguard Worker     return this->asPath().contains(p.x(), p.y());
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker 
onAsPath() const83*c8dee2aaSAndroid Build Coastguard Worker SkPath Text::onAsPath() const {
84*c8dee2aaSAndroid Build Coastguard Worker     // TODO
85*c8dee2aaSAndroid Build Coastguard Worker     return SkPath();
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker 
onClip(SkCanvas * canvas,bool antiAlias) const88*c8dee2aaSAndroid Build Coastguard Worker void Text::onClip(SkCanvas* canvas, bool antiAlias) const {
89*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipPath(this->asPath(), antiAlias);
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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