1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSVGFeDisplacementMap_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSVGFeDisplacementMap_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFe.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGNode.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGTypes.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #include <vector> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class SkImageFilter; 21*c8dee2aaSAndroid Build Coastguard Worker class SkSVGFilterContext; 22*c8dee2aaSAndroid Build Coastguard Worker class SkSVGRenderContext; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker class SK_API SkSVGFeDisplacementMap : public SkSVGFe { 25*c8dee2aaSAndroid Build Coastguard Worker public: 26*c8dee2aaSAndroid Build Coastguard Worker using ChannelSelector = SkColorChannel; 27*c8dee2aaSAndroid Build Coastguard Worker Make()28*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkSVGFeDisplacementMap> Make() { 29*c8dee2aaSAndroid Build Coastguard Worker return sk_sp<SkSVGFeDisplacementMap>(new SkSVGFeDisplacementMap()); 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker SkSVGColorspace resolveColorspace(const SkSVGRenderContext&, 33*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&) const final; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker SVG_ATTR(In2 , SkSVGFeInputType, SkSVGFeInputType()) 36*c8dee2aaSAndroid Build Coastguard Worker SVG_ATTR(XChannelSelector, ChannelSelector , ChannelSelector::kA) 37*c8dee2aaSAndroid Build Coastguard Worker SVG_ATTR(YChannelSelector, ChannelSelector , ChannelSelector::kA) 38*c8dee2aaSAndroid Build Coastguard Worker SVG_ATTR(Scale , SkSVGNumberType , SkSVGNumberType(0)) 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker protected: 41*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> onMakeImageFilter(const SkSVGRenderContext&, 42*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&) const override; 43*c8dee2aaSAndroid Build Coastguard Worker getInputs()44*c8dee2aaSAndroid Build Coastguard Worker std::vector<SkSVGFeInputType> getInputs() const override { 45*c8dee2aaSAndroid Build Coastguard Worker return {this->getIn(), this->getIn2()}; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker bool parseAndSetAttribute(const char*, const char*) override; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker private: SkSVGFeDisplacementMap()51*c8dee2aaSAndroid Build Coastguard Worker SkSVGFeDisplacementMap() : INHERITED(SkSVGTag::kFeDisplacementMap) {} 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkSVGFe; 54*c8dee2aaSAndroid Build Coastguard Worker }; 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSVGFeDisplacementMap_DEFINED 57