1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFeBlend.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttributeParser.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFilterContext.h"
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker class SkSVGRenderContext;
21*c8dee2aaSAndroid Build Coastguard Worker
parseAndSetAttribute(const char * name,const char * value)22*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGFeBlend::parseAndSetAttribute(const char* name, const char* value) {
23*c8dee2aaSAndroid Build Coastguard Worker return INHERITED::parseAndSetAttribute(name, value) ||
24*c8dee2aaSAndroid Build Coastguard Worker this->setIn2(SkSVGAttributeParser::parse<SkSVGFeInputType>("in2", name, value)) ||
25*c8dee2aaSAndroid Build Coastguard Worker this->setMode(SkSVGAttributeParser::parse<SkSVGFeBlend::Mode>("mode", name, value));
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker
GetBlendMode(SkSVGFeBlend::Mode mode)28*c8dee2aaSAndroid Build Coastguard Worker static SkBlendMode GetBlendMode(SkSVGFeBlend::Mode mode) {
29*c8dee2aaSAndroid Build Coastguard Worker switch (mode) {
30*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeBlend::Mode::kNormal:
31*c8dee2aaSAndroid Build Coastguard Worker return SkBlendMode::kSrcOver;
32*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeBlend::Mode::kMultiply:
33*c8dee2aaSAndroid Build Coastguard Worker return SkBlendMode::kMultiply;
34*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeBlend::Mode::kScreen:
35*c8dee2aaSAndroid Build Coastguard Worker return SkBlendMode::kScreen;
36*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeBlend::Mode::kDarken:
37*c8dee2aaSAndroid Build Coastguard Worker return SkBlendMode::kDarken;
38*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeBlend::Mode::kLighten:
39*c8dee2aaSAndroid Build Coastguard Worker return SkBlendMode::kLighten;
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker
onMakeImageFilter(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx) const45*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> SkSVGFeBlend::onMakeImageFilter(const SkSVGRenderContext& ctx,
46*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext& fctx) const {
47*c8dee2aaSAndroid Build Coastguard Worker const SkRect cropRect = this->resolveFilterSubregion(ctx, fctx);
48*c8dee2aaSAndroid Build Coastguard Worker const SkBlendMode blendMode = GetBlendMode(this->getMode());
49*c8dee2aaSAndroid Build Coastguard Worker const SkSVGColorspace colorspace = this->resolveColorspace(ctx, fctx);
50*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<SkImageFilter> background = fctx.resolveInput(ctx, fIn2, colorspace);
51*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<SkImageFilter> foreground = fctx.resolveInput(ctx, this->getIn(), colorspace);
52*c8dee2aaSAndroid Build Coastguard Worker return SkImageFilters::Blend(blendMode, background, foreground, cropRect);
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker template <>
parse(SkSVGFeBlend::Mode * mode)56*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGAttributeParser::parse<SkSVGFeBlend::Mode>(
57*c8dee2aaSAndroid Build Coastguard Worker SkSVGFeBlend::Mode* mode) {
58*c8dee2aaSAndroid Build Coastguard Worker static constexpr std::tuple<const char*, SkSVGFeBlend::Mode> gMap[] = {
59*c8dee2aaSAndroid Build Coastguard Worker { "normal" , SkSVGFeBlend::Mode::kNormal },
60*c8dee2aaSAndroid Build Coastguard Worker { "multiply", SkSVGFeBlend::Mode::kMultiply },
61*c8dee2aaSAndroid Build Coastguard Worker { "screen" , SkSVGFeBlend::Mode::kScreen },
62*c8dee2aaSAndroid Build Coastguard Worker { "darken" , SkSVGFeBlend::Mode::kDarken },
63*c8dee2aaSAndroid Build Coastguard Worker { "lighten" , SkSVGFeBlend::Mode::kLighten },
64*c8dee2aaSAndroid Build Coastguard Worker };
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker return this->parseEnumMap(gMap, mode) && this->parseEOSToken();
67*c8dee2aaSAndroid Build Coastguard Worker }
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