xref: /aosp_15_r20/external/skia/modules/svg/src/SkSVGFeDisplacementMap.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFeDisplacementMap.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttributeParser.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFilterContext.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRenderContext.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
20*c8dee2aaSAndroid Build Coastguard Worker 
parseAndSetAttribute(const char * name,const char * value)21*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGFeDisplacementMap::parseAndSetAttribute(const char* name, const char* value) {
22*c8dee2aaSAndroid Build Coastguard Worker     return INHERITED::parseAndSetAttribute(name, value) ||
23*c8dee2aaSAndroid Build Coastguard Worker            this->setIn2(SkSVGAttributeParser::parse<SkSVGFeInputType>("in2", name, value)) ||
24*c8dee2aaSAndroid Build Coastguard Worker            this->setXChannelSelector(
25*c8dee2aaSAndroid Build Coastguard Worker                    SkSVGAttributeParser::parse<SkSVGFeDisplacementMap::ChannelSelector>(
26*c8dee2aaSAndroid Build Coastguard Worker                            "xChannelSelector", name, value)) ||
27*c8dee2aaSAndroid Build Coastguard Worker            this->setYChannelSelector(
28*c8dee2aaSAndroid Build Coastguard Worker                    SkSVGAttributeParser::parse<SkSVGFeDisplacementMap::ChannelSelector>(
29*c8dee2aaSAndroid Build Coastguard Worker                            "yChannelSelector", name, value)) ||
30*c8dee2aaSAndroid Build Coastguard Worker            this->setScale(SkSVGAttributeParser::parse<SkSVGNumberType>("scale", name, value));
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker 
onMakeImageFilter(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx) const33*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> SkSVGFeDisplacementMap::onMakeImageFilter(
34*c8dee2aaSAndroid Build Coastguard Worker         const SkSVGRenderContext& ctx, const SkSVGFilterContext& fctx) const {
35*c8dee2aaSAndroid Build Coastguard Worker     const SkRect cropRect = this->resolveFilterSubregion(ctx, fctx);
36*c8dee2aaSAndroid Build Coastguard Worker     const SkSVGColorspace colorspace = this->resolveColorspace(ctx, fctx);
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     // According to spec https://www.w3.org/TR/SVG11/filters.html#feDisplacementMapElement,
39*c8dee2aaSAndroid Build Coastguard Worker     // the 'in' source image must remain in its current colorspace.
40*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImageFilter> in = fctx.resolveInput(ctx, this->getIn());
41*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImageFilter> in2 = fctx.resolveInput(ctx, this->getIn2(), colorspace);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     SkScalar scale = fScale;
44*c8dee2aaSAndroid Build Coastguard Worker     if (fctx.primitiveUnits().type() == SkSVGObjectBoundingBoxUnits::Type::kObjectBoundingBox) {
45*c8dee2aaSAndroid Build Coastguard Worker         const auto obbt = ctx.transformForCurrentOBB(fctx.primitiveUnits());
46*c8dee2aaSAndroid Build Coastguard Worker         scale = SkSVGLengthContext({obbt.scale.x, obbt.scale.y})
47*c8dee2aaSAndroid Build Coastguard Worker                     .resolve(SkSVGLength(scale, SkSVGLength::Unit::kPercentage),
48*c8dee2aaSAndroid Build Coastguard Worker                              SkSVGLengthContext::LengthType::kOther);
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     return SkImageFilters::DisplacementMap(
52*c8dee2aaSAndroid Build Coastguard Worker             fXChannelSelector, fYChannelSelector, scale, in2, in, cropRect);
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker 
resolveColorspace(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx) const55*c8dee2aaSAndroid Build Coastguard Worker SkSVGColorspace SkSVGFeDisplacementMap::resolveColorspace(const SkSVGRenderContext& ctx,
56*c8dee2aaSAndroid Build Coastguard Worker                                                           const SkSVGFilterContext& fctx) const {
57*c8dee2aaSAndroid Build Coastguard Worker     // According to spec https://www.w3.org/TR/SVG11/filters.html#feDisplacementMapElement,
58*c8dee2aaSAndroid Build Coastguard Worker     // the 'in' source image must remain in its current colorspace, which means the colorspace of
59*c8dee2aaSAndroid Build Coastguard Worker     // this FE node is the same as the input.
60*c8dee2aaSAndroid Build Coastguard Worker     return fctx.resolveInputColorspace(ctx, this->getIn());
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker template <>
parse(SkSVGFeDisplacementMap::ChannelSelector * channel)64*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGAttributeParser::parse<SkSVGFeDisplacementMap::ChannelSelector>(
65*c8dee2aaSAndroid Build Coastguard Worker         SkSVGFeDisplacementMap::ChannelSelector* channel) {
66*c8dee2aaSAndroid Build Coastguard Worker     static constexpr std::tuple<const char*, SkSVGFeDisplacementMap::ChannelSelector> gMap[] = {
67*c8dee2aaSAndroid Build Coastguard Worker             { "R", SkSVGFeDisplacementMap::ChannelSelector::kR },
68*c8dee2aaSAndroid Build Coastguard Worker             { "G", SkSVGFeDisplacementMap::ChannelSelector::kG },
69*c8dee2aaSAndroid Build Coastguard Worker             { "B", SkSVGFeDisplacementMap::ChannelSelector::kB },
70*c8dee2aaSAndroid Build Coastguard Worker             { "A", SkSVGFeDisplacementMap::ChannelSelector::kA },
71*c8dee2aaSAndroid Build Coastguard Worker     };
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     return this->parseEnumMap(gMap, channel) && this->parseEOSToken();
74*c8dee2aaSAndroid Build Coastguard Worker }
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