1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttributeParser.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFeLightSource.h"
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
13*c8dee2aaSAndroid Build Coastguard Worker
computeDirection() const14*c8dee2aaSAndroid Build Coastguard Worker SkPoint3 SkSVGFeDistantLight::computeDirection() const {
15*c8dee2aaSAndroid Build Coastguard Worker // Computing direction from azimuth+elevation is two 3D rotations:
16*c8dee2aaSAndroid Build Coastguard Worker // - Rotate [1,0,0] about y axis first (elevation)
17*c8dee2aaSAndroid Build Coastguard Worker // - Rotate result about z axis (azimuth)
18*c8dee2aaSAndroid Build Coastguard Worker // Which is just the first column vector in the 3x3 matrix Rz*Ry.
19*c8dee2aaSAndroid Build Coastguard Worker const float azimuthRad = SkDegreesToRadians(fAzimuth);
20*c8dee2aaSAndroid Build Coastguard Worker const float elevationRad = SkDegreesToRadians(fElevation);
21*c8dee2aaSAndroid Build Coastguard Worker const float sinAzimuth = sinf(azimuthRad), cosAzimuth = cosf(azimuthRad);
22*c8dee2aaSAndroid Build Coastguard Worker const float sinElevation = sinf(elevationRad), cosElevation = cosf(elevationRad);
23*c8dee2aaSAndroid Build Coastguard Worker return SkPoint3::Make(cosAzimuth * cosElevation, sinAzimuth * cosElevation, sinElevation);
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker
parseAndSetAttribute(const char * n,const char * v)26*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGFeDistantLight::parseAndSetAttribute(const char* n, const char* v) {
27*c8dee2aaSAndroid Build Coastguard Worker return INHERITED::parseAndSetAttribute(n, v) ||
28*c8dee2aaSAndroid Build Coastguard Worker this->setAzimuth(SkSVGAttributeParser::parse<SkSVGNumberType>("azimuth", n, v)) ||
29*c8dee2aaSAndroid Build Coastguard Worker this->setElevation(SkSVGAttributeParser::parse<SkSVGNumberType>("elevation", n, v));
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker
parseAndSetAttribute(const char * n,const char * v)32*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGFePointLight::parseAndSetAttribute(const char* n, const char* v) {
33*c8dee2aaSAndroid Build Coastguard Worker return INHERITED::parseAndSetAttribute(n, v) ||
34*c8dee2aaSAndroid Build Coastguard Worker this->setX(SkSVGAttributeParser::parse<SkSVGNumberType>("x", n, v)) ||
35*c8dee2aaSAndroid Build Coastguard Worker this->setY(SkSVGAttributeParser::parse<SkSVGNumberType>("y", n, v)) ||
36*c8dee2aaSAndroid Build Coastguard Worker this->setZ(SkSVGAttributeParser::parse<SkSVGNumberType>("z", n, v));
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker
parseAndSetAttribute(const char * n,const char * v)39*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGFeSpotLight::parseAndSetAttribute(const char* n, const char* v) {
40*c8dee2aaSAndroid Build Coastguard Worker return INHERITED::parseAndSetAttribute(n, v) ||
41*c8dee2aaSAndroid Build Coastguard Worker this->setX(SkSVGAttributeParser::parse<SkSVGNumberType>("x", n, v)) ||
42*c8dee2aaSAndroid Build Coastguard Worker this->setY(SkSVGAttributeParser::parse<SkSVGNumberType>("y", n, v)) ||
43*c8dee2aaSAndroid Build Coastguard Worker this->setZ(SkSVGAttributeParser::parse<SkSVGNumberType>("z", n, v)) ||
44*c8dee2aaSAndroid Build Coastguard Worker this->setPointsAtX(SkSVGAttributeParser::parse<SkSVGNumberType>("pointsAtX", n, v)) ||
45*c8dee2aaSAndroid Build Coastguard Worker this->setPointsAtY(SkSVGAttributeParser::parse<SkSVGNumberType>("pointsAtY", n, v)) ||
46*c8dee2aaSAndroid Build Coastguard Worker this->setPointsAtZ(SkSVGAttributeParser::parse<SkSVGNumberType>("pointsAtZ", n, v)) ||
47*c8dee2aaSAndroid Build Coastguard Worker this->setSpecularExponent(
48*c8dee2aaSAndroid Build Coastguard Worker SkSVGAttributeParser::parse<SkSVGNumberType>("specularExponent", n, v)) ||
49*c8dee2aaSAndroid Build Coastguard Worker this->setLimitingConeAngle(
50*c8dee2aaSAndroid Build Coastguard Worker SkSVGAttributeParser::parse<SkSVGNumberType>("limitingConeAngle", n, v));
51*c8dee2aaSAndroid Build Coastguard Worker }
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