1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFeLighting.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint3.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttributeParser.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFeLightSource.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFilterContext.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRenderContext.h"
20*c8dee2aaSAndroid Build Coastguard Worker
parseAndSetAttribute(const char * n,const char * v)21*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGFeLighting::parseAndSetAttribute(const char* n, const char* v) {
22*c8dee2aaSAndroid Build Coastguard Worker return INHERITED::parseAndSetAttribute(n, v) ||
23*c8dee2aaSAndroid Build Coastguard Worker this->setSurfaceScale(
24*c8dee2aaSAndroid Build Coastguard Worker SkSVGAttributeParser::parse<SkSVGNumberType>("surfaceScale", n, v)) ||
25*c8dee2aaSAndroid Build Coastguard Worker this->setKernelUnitLength(SkSVGAttributeParser::parse<SkSVGFeLighting::KernelUnitLength>(
26*c8dee2aaSAndroid Build Coastguard Worker "kernelUnitLength", n, v));
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker template <>
parse(SkSVGFeLighting::KernelUnitLength * kernelUnitLength)30*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGAttributeParser::parse<SkSVGFeLighting::KernelUnitLength>(
31*c8dee2aaSAndroid Build Coastguard Worker SkSVGFeLighting::KernelUnitLength* kernelUnitLength) {
32*c8dee2aaSAndroid Build Coastguard Worker std::vector<SkSVGNumberType> values;
33*c8dee2aaSAndroid Build Coastguard Worker if (!this->parse(&values)) {
34*c8dee2aaSAndroid Build Coastguard Worker return false;
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker kernelUnitLength->fDx = values[0];
38*c8dee2aaSAndroid Build Coastguard Worker kernelUnitLength->fDy = values.size() > 1 ? values[1] : values[0];
39*c8dee2aaSAndroid Build Coastguard Worker return true;
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
onMakeImageFilter(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx) const42*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> SkSVGFeLighting::onMakeImageFilter(const SkSVGRenderContext& ctx,
43*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext& fctx) const {
44*c8dee2aaSAndroid Build Coastguard Worker for (const auto& child : fChildren) {
45*c8dee2aaSAndroid Build Coastguard Worker switch (child->tag()) {
46*c8dee2aaSAndroid Build Coastguard Worker case SkSVGTag::kFeDistantLight:
47*c8dee2aaSAndroid Build Coastguard Worker return this->makeDistantLight(
48*c8dee2aaSAndroid Build Coastguard Worker ctx, fctx, static_cast<const SkSVGFeDistantLight*>(child.get()));
49*c8dee2aaSAndroid Build Coastguard Worker case SkSVGTag::kFePointLight:
50*c8dee2aaSAndroid Build Coastguard Worker return this->makePointLight(
51*c8dee2aaSAndroid Build Coastguard Worker ctx, fctx, static_cast<const SkSVGFePointLight*>(child.get()));
52*c8dee2aaSAndroid Build Coastguard Worker case SkSVGTag::kFeSpotLight:
53*c8dee2aaSAndroid Build Coastguard Worker return this->makeSpotLight(
54*c8dee2aaSAndroid Build Coastguard Worker ctx, fctx, static_cast<const SkSVGFeSpotLight*>(child.get()));
55*c8dee2aaSAndroid Build Coastguard Worker default:
56*c8dee2aaSAndroid Build Coastguard Worker // Ignore unknown children, such as <desc> elements
57*c8dee2aaSAndroid Build Coastguard Worker break;
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGF("lighting filter effect needs exactly one light source\n");
62*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
resolveLightingColor(const SkSVGRenderContext & ctx) const65*c8dee2aaSAndroid Build Coastguard Worker SkColor SkSVGFeLighting::resolveLightingColor(const SkSVGRenderContext& ctx) const {
66*c8dee2aaSAndroid Build Coastguard Worker const auto color = this->getLightingColor();
67*c8dee2aaSAndroid Build Coastguard Worker if (!color.isValue()) {
68*c8dee2aaSAndroid Build Coastguard Worker // Uninherited presentation attributes should have a concrete value by now.
69*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGF("unhandled: lighting-color has no value\n");
70*c8dee2aaSAndroid Build Coastguard Worker return SK_ColorWHITE;
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker return ctx.resolveSvgColor(*color);
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker
resolveXYZ(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx,SkSVGNumberType x,SkSVGNumberType y,SkSVGNumberType z) const76*c8dee2aaSAndroid Build Coastguard Worker SkPoint3 SkSVGFeLighting::resolveXYZ(const SkSVGRenderContext& ctx,
77*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext& fctx,
78*c8dee2aaSAndroid Build Coastguard Worker SkSVGNumberType x,
79*c8dee2aaSAndroid Build Coastguard Worker SkSVGNumberType y,
80*c8dee2aaSAndroid Build Coastguard Worker SkSVGNumberType z) const {
81*c8dee2aaSAndroid Build Coastguard Worker const auto obbt = ctx.transformForCurrentOBB(fctx.primitiveUnits());
82*c8dee2aaSAndroid Build Coastguard Worker const auto xy = SkV2{x,y} * obbt.scale + obbt.offset;
83*c8dee2aaSAndroid Build Coastguard Worker z = SkSVGLengthContext({obbt.scale.x, obbt.scale.y})
84*c8dee2aaSAndroid Build Coastguard Worker .resolve(SkSVGLength(z * 100.f, SkSVGLength::Unit::kPercentage),
85*c8dee2aaSAndroid Build Coastguard Worker SkSVGLengthContext::LengthType::kOther);
86*c8dee2aaSAndroid Build Coastguard Worker return SkPoint3::Make(xy.x, xy.y, z);
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker
parseAndSetAttribute(const char * n,const char * v)89*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGFeSpecularLighting::parseAndSetAttribute(const char* n, const char* v) {
90*c8dee2aaSAndroid Build Coastguard Worker return INHERITED::parseAndSetAttribute(n, v) ||
91*c8dee2aaSAndroid Build Coastguard Worker this->setSpecularConstant(
92*c8dee2aaSAndroid Build Coastguard Worker SkSVGAttributeParser::parse<SkSVGNumberType>("specularConstant", n, v)) ||
93*c8dee2aaSAndroid Build Coastguard Worker this->setSpecularExponent(
94*c8dee2aaSAndroid Build Coastguard Worker SkSVGAttributeParser::parse<SkSVGNumberType>("specularExponent", n, v));
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
makeDistantLight(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx,const SkSVGFeDistantLight * light) const97*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> SkSVGFeSpecularLighting::makeDistantLight(
98*c8dee2aaSAndroid Build Coastguard Worker const SkSVGRenderContext& ctx,
99*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext& fctx,
100*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFeDistantLight* light) const {
101*c8dee2aaSAndroid Build Coastguard Worker const SkPoint3 dir = light->computeDirection();
102*c8dee2aaSAndroid Build Coastguard Worker return SkImageFilters::DistantLitSpecular(
103*c8dee2aaSAndroid Build Coastguard Worker this->resolveXYZ(ctx, fctx, dir.fX, dir.fY, dir.fZ),
104*c8dee2aaSAndroid Build Coastguard Worker this->resolveLightingColor(ctx),
105*c8dee2aaSAndroid Build Coastguard Worker this->getSurfaceScale(),
106*c8dee2aaSAndroid Build Coastguard Worker fSpecularConstant,
107*c8dee2aaSAndroid Build Coastguard Worker fSpecularExponent,
108*c8dee2aaSAndroid Build Coastguard Worker fctx.resolveInput(ctx, this->getIn(), this->resolveColorspace(ctx, fctx)),
109*c8dee2aaSAndroid Build Coastguard Worker this->resolveFilterSubregion(ctx, fctx));
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker
makePointLight(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx,const SkSVGFePointLight * light) const112*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> SkSVGFeSpecularLighting::makePointLight(const SkSVGRenderContext& ctx,
113*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext& fctx,
114*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFePointLight* light) const {
115*c8dee2aaSAndroid Build Coastguard Worker return SkImageFilters::PointLitSpecular(
116*c8dee2aaSAndroid Build Coastguard Worker this->resolveXYZ(ctx, fctx, light->getX(), light->getY(), light->getZ()),
117*c8dee2aaSAndroid Build Coastguard Worker this->resolveLightingColor(ctx),
118*c8dee2aaSAndroid Build Coastguard Worker this->getSurfaceScale(),
119*c8dee2aaSAndroid Build Coastguard Worker fSpecularConstant,
120*c8dee2aaSAndroid Build Coastguard Worker fSpecularExponent,
121*c8dee2aaSAndroid Build Coastguard Worker fctx.resolveInput(ctx, this->getIn(), this->resolveColorspace(ctx, fctx)),
122*c8dee2aaSAndroid Build Coastguard Worker this->resolveFilterSubregion(ctx, fctx));
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker
makeSpotLight(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx,const SkSVGFeSpotLight * light) const125*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> SkSVGFeSpecularLighting::makeSpotLight(const SkSVGRenderContext& ctx,
126*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext& fctx,
127*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFeSpotLight* light) const {
128*c8dee2aaSAndroid Build Coastguard Worker const auto& limitingConeAngle = light->getLimitingConeAngle();
129*c8dee2aaSAndroid Build Coastguard Worker const float cutoffAngle = limitingConeAngle.isValid() ? *limitingConeAngle : 180.f;
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker return SkImageFilters::SpotLitSpecular(
132*c8dee2aaSAndroid Build Coastguard Worker this->resolveXYZ(ctx, fctx, light->getX(), light->getY(), light->getZ()),
133*c8dee2aaSAndroid Build Coastguard Worker this->resolveXYZ(
134*c8dee2aaSAndroid Build Coastguard Worker ctx, fctx, light->getPointsAtX(), light->getPointsAtY(), light->getPointsAtZ()),
135*c8dee2aaSAndroid Build Coastguard Worker light->getSpecularExponent(),
136*c8dee2aaSAndroid Build Coastguard Worker cutoffAngle,
137*c8dee2aaSAndroid Build Coastguard Worker this->resolveLightingColor(ctx),
138*c8dee2aaSAndroid Build Coastguard Worker this->getSurfaceScale(),
139*c8dee2aaSAndroid Build Coastguard Worker fSpecularConstant,
140*c8dee2aaSAndroid Build Coastguard Worker fSpecularExponent,
141*c8dee2aaSAndroid Build Coastguard Worker fctx.resolveInput(ctx, this->getIn(), this->resolveColorspace(ctx, fctx)),
142*c8dee2aaSAndroid Build Coastguard Worker this->resolveFilterSubregion(ctx, fctx));
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker
parseAndSetAttribute(const char * n,const char * v)145*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGFeDiffuseLighting::parseAndSetAttribute(const char* n, const char* v) {
146*c8dee2aaSAndroid Build Coastguard Worker return INHERITED::parseAndSetAttribute(n, v) ||
147*c8dee2aaSAndroid Build Coastguard Worker this->setDiffuseConstant(
148*c8dee2aaSAndroid Build Coastguard Worker SkSVGAttributeParser::parse<SkSVGNumberType>("diffuseConstant", n, v));
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker
makeDistantLight(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx,const SkSVGFeDistantLight * light) const151*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> SkSVGFeDiffuseLighting::makeDistantLight(
152*c8dee2aaSAndroid Build Coastguard Worker const SkSVGRenderContext& ctx,
153*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext& fctx,
154*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFeDistantLight* light) const {
155*c8dee2aaSAndroid Build Coastguard Worker const SkPoint3 dir = light->computeDirection();
156*c8dee2aaSAndroid Build Coastguard Worker return SkImageFilters::DistantLitDiffuse(
157*c8dee2aaSAndroid Build Coastguard Worker this->resolveXYZ(ctx, fctx, dir.fX, dir.fY, dir.fZ),
158*c8dee2aaSAndroid Build Coastguard Worker this->resolveLightingColor(ctx),
159*c8dee2aaSAndroid Build Coastguard Worker this->getSurfaceScale(),
160*c8dee2aaSAndroid Build Coastguard Worker this->getDiffuseConstant(),
161*c8dee2aaSAndroid Build Coastguard Worker fctx.resolveInput(ctx, this->getIn(), this->resolveColorspace(ctx, fctx)),
162*c8dee2aaSAndroid Build Coastguard Worker this->resolveFilterSubregion(ctx, fctx));
163*c8dee2aaSAndroid Build Coastguard Worker }
164*c8dee2aaSAndroid Build Coastguard Worker
makePointLight(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx,const SkSVGFePointLight * light) const165*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> SkSVGFeDiffuseLighting::makePointLight(const SkSVGRenderContext& ctx,
166*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext& fctx,
167*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFePointLight* light) const {
168*c8dee2aaSAndroid Build Coastguard Worker return SkImageFilters::PointLitDiffuse(
169*c8dee2aaSAndroid Build Coastguard Worker this->resolveXYZ(ctx, fctx, light->getX(), light->getY(), light->getZ()),
170*c8dee2aaSAndroid Build Coastguard Worker this->resolveLightingColor(ctx),
171*c8dee2aaSAndroid Build Coastguard Worker this->getSurfaceScale(),
172*c8dee2aaSAndroid Build Coastguard Worker this->getDiffuseConstant(),
173*c8dee2aaSAndroid Build Coastguard Worker fctx.resolveInput(ctx, this->getIn(), this->resolveColorspace(ctx, fctx)),
174*c8dee2aaSAndroid Build Coastguard Worker this->resolveFilterSubregion(ctx, fctx));
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker
makeSpotLight(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx,const SkSVGFeSpotLight * light) const177*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> SkSVGFeDiffuseLighting::makeSpotLight(const SkSVGRenderContext& ctx,
178*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext& fctx,
179*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFeSpotLight* light) const {
180*c8dee2aaSAndroid Build Coastguard Worker const auto& limitingConeAngle = light->getLimitingConeAngle();
181*c8dee2aaSAndroid Build Coastguard Worker const float cutoffAngle = limitingConeAngle.isValid() ? *limitingConeAngle : 180.f;
182*c8dee2aaSAndroid Build Coastguard Worker
183*c8dee2aaSAndroid Build Coastguard Worker return SkImageFilters::SpotLitDiffuse(
184*c8dee2aaSAndroid Build Coastguard Worker this->resolveXYZ(ctx, fctx, light->getX(), light->getY(), light->getZ()),
185*c8dee2aaSAndroid Build Coastguard Worker this->resolveXYZ(
186*c8dee2aaSAndroid Build Coastguard Worker ctx, fctx, light->getPointsAtX(), light->getPointsAtY(), light->getPointsAtZ()),
187*c8dee2aaSAndroid Build Coastguard Worker light->getSpecularExponent(),
188*c8dee2aaSAndroid Build Coastguard Worker cutoffAngle,
189*c8dee2aaSAndroid Build Coastguard Worker this->resolveLightingColor(ctx),
190*c8dee2aaSAndroid Build Coastguard Worker this->getSurfaceScale(),
191*c8dee2aaSAndroid Build Coastguard Worker this->getDiffuseConstant(),
192*c8dee2aaSAndroid Build Coastguard Worker fctx.resolveInput(ctx, this->getIn(), this->resolveColorspace(ctx, fctx)),
193*c8dee2aaSAndroid Build Coastguard Worker this->resolveFilterSubregion(ctx, fctx));
194*c8dee2aaSAndroid Build Coastguard Worker }
195