xref: /aosp_15_r20/external/skia/modules/svg/src/SkSVGImage.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGImage.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skresources/include/SkResources.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttributeParser.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRenderContext.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkOSPath.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
22*c8dee2aaSAndroid Build Coastguard Worker 
parseAndSetAttribute(const char * n,const char * v)23*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGImage::parseAndSetAttribute(const char* n, const char* v) {
24*c8dee2aaSAndroid Build Coastguard Worker     return INHERITED::parseAndSetAttribute(n, v) ||
25*c8dee2aaSAndroid Build Coastguard Worker            this->setX(SkSVGAttributeParser::parse<SkSVGLength>("x", n, v)) ||
26*c8dee2aaSAndroid Build Coastguard Worker            this->setY(SkSVGAttributeParser::parse<SkSVGLength>("y", n, v)) ||
27*c8dee2aaSAndroid Build Coastguard Worker            this->setWidth(SkSVGAttributeParser::parse<SkSVGLength>("width", n, v)) ||
28*c8dee2aaSAndroid Build Coastguard Worker            this->setHeight(SkSVGAttributeParser::parse<SkSVGLength>("height", n, v)) ||
29*c8dee2aaSAndroid Build Coastguard Worker            this->setHref(SkSVGAttributeParser::parse<SkSVGIRI>("xlink:href", n, v)) ||
30*c8dee2aaSAndroid Build Coastguard Worker            this->setPreserveAspectRatio(SkSVGAttributeParser::parse<SkSVGPreserveAspectRatio>(
31*c8dee2aaSAndroid Build Coastguard Worker                    "preserveAspectRatio", n, v));
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker 
onPrepareToRender(SkSVGRenderContext * ctx) const34*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGImage::onPrepareToRender(SkSVGRenderContext* ctx) const {
35*c8dee2aaSAndroid Build Coastguard Worker     // Width or height of 0 disables rendering per spec:
36*c8dee2aaSAndroid Build Coastguard Worker     // https://www.w3.org/TR/SVG11/struct.html#ImageElement
37*c8dee2aaSAndroid Build Coastguard Worker     return !fHref.iri().isEmpty() && fWidth.value() > 0 && fHeight.value() > 0 &&
38*c8dee2aaSAndroid Build Coastguard Worker            INHERITED::onPrepareToRender(ctx);
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker 
LoadImage(const sk_sp<skresources::ResourceProvider> & rp,const SkSVGIRI & href)41*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> LoadImage(const sk_sp<skresources::ResourceProvider>& rp,
42*c8dee2aaSAndroid Build Coastguard Worker                                 const SkSVGIRI& href) {
43*c8dee2aaSAndroid Build Coastguard Worker     // TODO: It may be better to use the SVG 'id' attribute as the asset id, to allow
44*c8dee2aaSAndroid Build Coastguard Worker     // clients to perform asset substitution based on element id.
45*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<skresources::ImageAsset> imageAsset;
46*c8dee2aaSAndroid Build Coastguard Worker     switch (href.type()) {
47*c8dee2aaSAndroid Build Coastguard Worker         case SkSVGIRI::Type::kDataURI:
48*c8dee2aaSAndroid Build Coastguard Worker             imageAsset = rp->loadImageAsset("", href.iri().c_str(), "");
49*c8dee2aaSAndroid Build Coastguard Worker             break;
50*c8dee2aaSAndroid Build Coastguard Worker         case SkSVGIRI::Type::kNonlocal: {
51*c8dee2aaSAndroid Build Coastguard Worker             const auto path = SkOSPath::Dirname(href.iri().c_str());
52*c8dee2aaSAndroid Build Coastguard Worker             const auto name = SkOSPath::Basename(href.iri().c_str());
53*c8dee2aaSAndroid Build Coastguard Worker             imageAsset = rp->loadImageAsset(path.c_str(), name.c_str(), /* id */ name.c_str());
54*c8dee2aaSAndroid Build Coastguard Worker             break;
55*c8dee2aaSAndroid Build Coastguard Worker         }
56*c8dee2aaSAndroid Build Coastguard Worker         default:
57*c8dee2aaSAndroid Build Coastguard Worker             SkDEBUGF("error loading image: unhandled iri type %d\n", (int)href.type());
58*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
59*c8dee2aaSAndroid Build Coastguard Worker     }
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     return imageAsset ? imageAsset->getFrameData(0).image : nullptr;
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker 
LoadImage(const sk_sp<skresources::ResourceProvider> & rp,const SkSVGIRI & iri,const SkRect & viewPort,SkSVGPreserveAspectRatio par)64*c8dee2aaSAndroid Build Coastguard Worker SkSVGImage::ImageInfo SkSVGImage::LoadImage(const sk_sp<skresources::ResourceProvider>& rp,
65*c8dee2aaSAndroid Build Coastguard Worker                                             const SkSVGIRI& iri,
66*c8dee2aaSAndroid Build Coastguard Worker                                             const SkRect& viewPort,
67*c8dee2aaSAndroid Build Coastguard Worker                                             SkSVGPreserveAspectRatio par) {
68*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(rp);
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     // TODO: svg sources
71*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> image = ::LoadImage(rp, iri);
72*c8dee2aaSAndroid Build Coastguard Worker     if (!image) {
73*c8dee2aaSAndroid Build Coastguard Worker         return {};
74*c8dee2aaSAndroid Build Coastguard Worker     }
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     // Per spec: raster content has implicit viewbox of '0 0 width height'.
77*c8dee2aaSAndroid Build Coastguard Worker     const SkRect viewBox = SkRect::Make(image->bounds());
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     // Map and place at x, y specified by viewport
80*c8dee2aaSAndroid Build Coastguard Worker     const SkMatrix m = ComputeViewboxMatrix(viewBox, viewPort, par);
81*c8dee2aaSAndroid Build Coastguard Worker     const SkRect dst = m.mapRect(viewBox).makeOffset(viewPort.fLeft, viewPort.fTop);
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     return {std::move(image), dst};
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker 
onRender(const SkSVGRenderContext & ctx) const86*c8dee2aaSAndroid Build Coastguard Worker void SkSVGImage::onRender(const SkSVGRenderContext& ctx) const {
87*c8dee2aaSAndroid Build Coastguard Worker     // Per spec: x, w, width, height attributes establish the new viewport.
88*c8dee2aaSAndroid Build Coastguard Worker     const SkSVGLengthContext& lctx = ctx.lengthContext();
89*c8dee2aaSAndroid Build Coastguard Worker     const SkRect viewPort = lctx.resolveRect(fX, fY, fWidth, fHeight);
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     const auto imgInfo = LoadImage(ctx.resourceProvider(), fHref, viewPort, fPreserveAspectRatio);
92*c8dee2aaSAndroid Build Coastguard Worker     if (!imgInfo.fImage) {
93*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGF("can't render image: load image failed\n");
94*c8dee2aaSAndroid Build Coastguard Worker         return;
95*c8dee2aaSAndroid Build Coastguard Worker     }
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker     // TODO: image-rendering property
98*c8dee2aaSAndroid Build Coastguard Worker     ctx.canvas()->drawImageRect(
99*c8dee2aaSAndroid Build Coastguard Worker             imgInfo.fImage, imgInfo.fDst, SkSamplingOptions(SkFilterMode::kLinear));
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker 
onAsPath(const SkSVGRenderContext &) const102*c8dee2aaSAndroid Build Coastguard Worker SkPath SkSVGImage::onAsPath(const SkSVGRenderContext&) const { return {}; }
103*c8dee2aaSAndroid Build Coastguard Worker 
onObjectBoundingBox(const SkSVGRenderContext & ctx) const104*c8dee2aaSAndroid Build Coastguard Worker SkRect SkSVGImage::onObjectBoundingBox(const SkSVGRenderContext& ctx) const {
105*c8dee2aaSAndroid Build Coastguard Worker     const SkSVGLengthContext& lctx = ctx.lengthContext();
106*c8dee2aaSAndroid Build Coastguard Worker     return lctx.resolveRect(fX, fY, fWidth, fHeight);
107*c8dee2aaSAndroid Build Coastguard Worker }
108