xref: /aosp_15_r20/external/skia/modules/svg/src/SkSVGPattern.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGPattern.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttributeParser.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGContainer.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRenderContext.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
21*c8dee2aaSAndroid Build Coastguard Worker 
SkSVGPattern()22*c8dee2aaSAndroid Build Coastguard Worker SkSVGPattern::SkSVGPattern() : INHERITED(SkSVGTag::kPattern) {}
23*c8dee2aaSAndroid Build Coastguard Worker 
parseAndSetAttribute(const char * name,const char * value)24*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGPattern::parseAndSetAttribute(const char* name, const char* value) {
25*c8dee2aaSAndroid Build Coastguard Worker     return INHERITED::parseAndSetAttribute(name, value) ||
26*c8dee2aaSAndroid Build Coastguard Worker            this->setX(SkSVGAttributeParser::parse<SkSVGLength>("x", name, value)) ||
27*c8dee2aaSAndroid Build Coastguard Worker            this->setY(SkSVGAttributeParser::parse<SkSVGLength>("y", name, value)) ||
28*c8dee2aaSAndroid Build Coastguard Worker            this->setWidth(SkSVGAttributeParser::parse<SkSVGLength>("width", name, value)) ||
29*c8dee2aaSAndroid Build Coastguard Worker            this->setHeight(SkSVGAttributeParser::parse<SkSVGLength>("height", name, value)) ||
30*c8dee2aaSAndroid Build Coastguard Worker            this->setPatternTransform(SkSVGAttributeParser::parse<SkSVGTransformType>(
31*c8dee2aaSAndroid Build Coastguard Worker                    "patternTransform", name, value)) ||
32*c8dee2aaSAndroid Build Coastguard Worker            this->setHref(SkSVGAttributeParser::parse<SkSVGIRI>("xlink:href", name, value));
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker 
hrefTarget(const SkSVGRenderContext & ctx) const35*c8dee2aaSAndroid Build Coastguard Worker const SkSVGPattern* SkSVGPattern::hrefTarget(const SkSVGRenderContext& ctx) const {
36*c8dee2aaSAndroid Build Coastguard Worker     if (fHref.iri().isEmpty()) {
37*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
38*c8dee2aaSAndroid Build Coastguard Worker     }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     const auto href = ctx.findNodeById(fHref);
41*c8dee2aaSAndroid Build Coastguard Worker     if (!href || href->tag() != SkSVGTag::kPattern) {
42*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
43*c8dee2aaSAndroid Build Coastguard Worker     }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     return static_cast<const SkSVGPattern*>(href.get());
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker template <typename T>
inherit_if_needed(const SkTLazy<T> & src,SkTLazy<T> & dst)49*c8dee2aaSAndroid Build Coastguard Worker int inherit_if_needed(const SkTLazy<T>& src, SkTLazy<T>& dst) {
50*c8dee2aaSAndroid Build Coastguard Worker     if (!dst.isValid()) {
51*c8dee2aaSAndroid Build Coastguard Worker         dst = src;
52*c8dee2aaSAndroid Build Coastguard Worker         return 1;
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     return 0;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker /* https://www.w3.org/TR/SVG11/pservers.html#PatternElementHrefAttribute
59*c8dee2aaSAndroid Build Coastguard Worker  *
60*c8dee2aaSAndroid Build Coastguard Worker  * Any attributes which are defined on the referenced element which are not defined on this element
61*c8dee2aaSAndroid Build Coastguard Worker  * are inherited by this element. If this element has no children, and the referenced element does
62*c8dee2aaSAndroid Build Coastguard Worker  * (possibly due to its own ‘xlink:href’ attribute), then this element inherits the children from
63*c8dee2aaSAndroid Build Coastguard Worker  * the referenced element. Inheritance can be indirect to an arbitrary level; thus, if the
64*c8dee2aaSAndroid Build Coastguard Worker  * referenced element inherits attributes or children due to its own ‘xlink:href’ attribute, then
65*c8dee2aaSAndroid Build Coastguard Worker  * the current element can inherit those attributes or children.
66*c8dee2aaSAndroid Build Coastguard Worker  */
resolveHref(const SkSVGRenderContext & ctx,PatternAttributes * attrs) const67*c8dee2aaSAndroid Build Coastguard Worker const SkSVGPattern* SkSVGPattern::resolveHref(const SkSVGRenderContext& ctx,
68*c8dee2aaSAndroid Build Coastguard Worker                                               PatternAttributes* attrs) const {
69*c8dee2aaSAndroid Build Coastguard Worker     const SkSVGPattern *currentNode = this,
70*c8dee2aaSAndroid Build Coastguard Worker                        *contentNode = this;
71*c8dee2aaSAndroid Build Coastguard Worker     do {
72*c8dee2aaSAndroid Build Coastguard Worker         // Bitwise OR to avoid short-circuiting.
73*c8dee2aaSAndroid Build Coastguard Worker         const bool didInherit =
74*c8dee2aaSAndroid Build Coastguard Worker             inherit_if_needed(currentNode->fX               , attrs->fX)      |
75*c8dee2aaSAndroid Build Coastguard Worker             inherit_if_needed(currentNode->fY               , attrs->fY)      |
76*c8dee2aaSAndroid Build Coastguard Worker             inherit_if_needed(currentNode->fWidth           , attrs->fWidth)  |
77*c8dee2aaSAndroid Build Coastguard Worker             inherit_if_needed(currentNode->fHeight          , attrs->fHeight) |
78*c8dee2aaSAndroid Build Coastguard Worker             inherit_if_needed(currentNode->fPatternTransform, attrs->fPatternTransform);
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker         if (!contentNode->hasChildren()) {
81*c8dee2aaSAndroid Build Coastguard Worker             contentNode = currentNode;
82*c8dee2aaSAndroid Build Coastguard Worker         }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker         if (contentNode->hasChildren() && !didInherit) {
85*c8dee2aaSAndroid Build Coastguard Worker             // All attributes have been resolved, and a valid content node has been found.
86*c8dee2aaSAndroid Build Coastguard Worker             // We can terminate the href chain early.
87*c8dee2aaSAndroid Build Coastguard Worker             break;
88*c8dee2aaSAndroid Build Coastguard Worker         }
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker         // TODO: reference loop mitigation.
91*c8dee2aaSAndroid Build Coastguard Worker         currentNode = currentNode->hrefTarget(ctx);
92*c8dee2aaSAndroid Build Coastguard Worker     } while (currentNode);
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     return contentNode;
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker 
onAsPaint(const SkSVGRenderContext & ctx,SkPaint * paint) const97*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGPattern::onAsPaint(const SkSVGRenderContext& ctx, SkPaint* paint) const {
98*c8dee2aaSAndroid Build Coastguard Worker     PatternAttributes attrs;
99*c8dee2aaSAndroid Build Coastguard Worker     const auto* contentNode = this->resolveHref(ctx, &attrs);
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     const auto tile = ctx.lengthContext().resolveRect(
102*c8dee2aaSAndroid Build Coastguard Worker             attrs.fX.isValid()      ? *attrs.fX      : SkSVGLength(0),
103*c8dee2aaSAndroid Build Coastguard Worker             attrs.fY.isValid()      ? *attrs.fY      : SkSVGLength(0),
104*c8dee2aaSAndroid Build Coastguard Worker             attrs.fWidth.isValid()  ? *attrs.fWidth  : SkSVGLength(0),
105*c8dee2aaSAndroid Build Coastguard Worker             attrs.fHeight.isValid() ? *attrs.fHeight : SkSVGLength(0));
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     if (tile.isEmpty()) {
108*c8dee2aaSAndroid Build Coastguard Worker         return false;
109*c8dee2aaSAndroid Build Coastguard Worker     }
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     const SkMatrix* patternTransform = attrs.fPatternTransform.isValid()
112*c8dee2aaSAndroid Build Coastguard Worker             ? attrs.fPatternTransform.get()
113*c8dee2aaSAndroid Build Coastguard Worker             : nullptr;
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker     SkPictureRecorder recorder;
116*c8dee2aaSAndroid Build Coastguard Worker     SkSVGRenderContext recordingContext(ctx, recorder.beginRecording(tile));
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker     // Cannot call into INHERITED:: because SkSVGHiddenContainer skips rendering.
119*c8dee2aaSAndroid Build Coastguard Worker     contentNode->SkSVGContainer::onRender(recordingContext);
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     paint->setShader(recorder.finishRecordingAsPicture()->makeShader(
122*c8dee2aaSAndroid Build Coastguard Worker                                                  SkTileMode::kRepeat,
123*c8dee2aaSAndroid Build Coastguard Worker                                                  SkTileMode::kRepeat,
124*c8dee2aaSAndroid Build Coastguard Worker                                                  SkFilterMode::kLinear,
125*c8dee2aaSAndroid Build Coastguard Worker                                                  patternTransform,
126*c8dee2aaSAndroid Build Coastguard Worker                                                  &tile));
127*c8dee2aaSAndroid Build Coastguard Worker     return true;
128*c8dee2aaSAndroid Build Coastguard Worker }
129