1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGShape.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" // IWYU pragma: keep 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttribute.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRenderContext.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGTypes.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTLazy.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class SkSVGNode; 18*c8dee2aaSAndroid Build Coastguard Worker enum class SkSVGTag; 19*c8dee2aaSAndroid Build Coastguard Worker SkSVGShape(SkSVGTag t)20*c8dee2aaSAndroid Build Coastguard WorkerSkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {} 21*c8dee2aaSAndroid Build Coastguard Worker onRender(const SkSVGRenderContext & ctx) const22*c8dee2aaSAndroid Build Coastguard Workervoid SkSVGShape::onRender(const SkSVGRenderContext& ctx) const { 23*c8dee2aaSAndroid Build Coastguard Worker const auto fillType = ctx.presentationContext().fInherited.fFillRule->asFillType(); 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker const auto fillPaint = ctx.fillPaint(), 26*c8dee2aaSAndroid Build Coastguard Worker strokePaint = ctx.strokePaint(); 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker // TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid. 29*c8dee2aaSAndroid Build Coastguard Worker if (fillPaint.isValid()) { 30*c8dee2aaSAndroid Build Coastguard Worker this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker if (strokePaint.isValid()) { 34*c8dee2aaSAndroid Build Coastguard Worker this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker appendChild(sk_sp<SkSVGNode>)38*c8dee2aaSAndroid Build Coastguard Workervoid SkSVGShape::appendChild(sk_sp<SkSVGNode>) { 39*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGF("cannot append child nodes to an SVG shape.\n"); 40*c8dee2aaSAndroid Build Coastguard Worker } 41