xref: /aosp_15_r20/external/skia/modules/svg/src/SkSVGShape.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGShape.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"  // IWYU pragma: keep
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttribute.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRenderContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTLazy.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class SkSVGNode;
18*c8dee2aaSAndroid Build Coastguard Worker enum class SkSVGTag;
19*c8dee2aaSAndroid Build Coastguard Worker 
SkSVGShape(SkSVGTag t)20*c8dee2aaSAndroid Build Coastguard Worker SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {}
21*c8dee2aaSAndroid Build Coastguard Worker 
onRender(const SkSVGRenderContext & ctx) const22*c8dee2aaSAndroid Build Coastguard Worker void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const {
23*c8dee2aaSAndroid Build Coastguard Worker     const auto fillType = ctx.presentationContext().fInherited.fFillRule->asFillType();
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker     const auto fillPaint = ctx.fillPaint(),
26*c8dee2aaSAndroid Build Coastguard Worker              strokePaint = ctx.strokePaint();
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     // TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid.
29*c8dee2aaSAndroid Build Coastguard Worker     if (fillPaint.isValid()) {
30*c8dee2aaSAndroid Build Coastguard Worker         this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType);
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     if (strokePaint.isValid()) {
34*c8dee2aaSAndroid Build Coastguard Worker         this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType);
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker 
appendChild(sk_sp<SkSVGNode>)38*c8dee2aaSAndroid Build Coastguard Worker void SkSVGShape::appendChild(sk_sp<SkSVGNode>) {
39*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGF("cannot append child nodes to an SVG shape.\n");
40*c8dee2aaSAndroid Build Coastguard Worker }
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