1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGText.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkContourMeasure.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontMgr.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontStyle.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRSXform.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skshaper/include/SkShaper.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttribute.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttributeParser.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRenderContext.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/src/SkSVGTextPriv.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTLazy.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkUTF.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTextBlobPriv.h"
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
39*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
40*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
41*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
42*c8dee2aaSAndroid Build Coastguard Worker #include <limits>
43*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
44*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
45*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker namespace {
50*c8dee2aaSAndroid Build Coastguard Worker
ResolveFont(const SkSVGRenderContext & ctx)51*c8dee2aaSAndroid Build Coastguard Worker static SkFont ResolveFont(const SkSVGRenderContext& ctx) {
52*c8dee2aaSAndroid Build Coastguard Worker auto weight = [](const SkSVGFontWeight& w) {
53*c8dee2aaSAndroid Build Coastguard Worker switch (w.type()) {
54*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::k100: return SkFontStyle::kThin_Weight;
55*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::k200: return SkFontStyle::kExtraLight_Weight;
56*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::k300: return SkFontStyle::kLight_Weight;
57*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::k400: return SkFontStyle::kNormal_Weight;
58*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::k500: return SkFontStyle::kMedium_Weight;
59*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::k600: return SkFontStyle::kSemiBold_Weight;
60*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::k700: return SkFontStyle::kBold_Weight;
61*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::k800: return SkFontStyle::kExtraBold_Weight;
62*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::k900: return SkFontStyle::kBlack_Weight;
63*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::kNormal: return SkFontStyle::kNormal_Weight;
64*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::kBold: return SkFontStyle::kBold_Weight;
65*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::kBolder: return SkFontStyle::kExtraBold_Weight;
66*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::kLighter: return SkFontStyle::kLight_Weight;
67*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontWeight::Type::kInherit: {
68*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
69*c8dee2aaSAndroid Build Coastguard Worker return SkFontStyle::kNormal_Weight;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
73*c8dee2aaSAndroid Build Coastguard Worker };
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker auto slant = [](const SkSVGFontStyle& s) {
76*c8dee2aaSAndroid Build Coastguard Worker switch (s.type()) {
77*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontStyle::Type::kNormal: return SkFontStyle::kUpright_Slant;
78*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontStyle::Type::kItalic: return SkFontStyle::kItalic_Slant;
79*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontStyle::Type::kOblique: return SkFontStyle::kOblique_Slant;
80*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFontStyle::Type::kInherit: {
81*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
82*c8dee2aaSAndroid Build Coastguard Worker return SkFontStyle::kUpright_Slant;
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
86*c8dee2aaSAndroid Build Coastguard Worker };
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker const auto& family = ctx.presentationContext().fInherited.fFontFamily->family();
89*c8dee2aaSAndroid Build Coastguard Worker const SkFontStyle style(weight(*ctx.presentationContext().fInherited.fFontWeight),
90*c8dee2aaSAndroid Build Coastguard Worker SkFontStyle::kNormal_Width,
91*c8dee2aaSAndroid Build Coastguard Worker slant(*ctx.presentationContext().fInherited.fFontStyle));
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker const auto size =
94*c8dee2aaSAndroid Build Coastguard Worker ctx.lengthContext().resolve(ctx.presentationContext().fInherited.fFontSize->size(),
95*c8dee2aaSAndroid Build Coastguard Worker SkSVGLengthContext::LengthType::kVertical);
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker // TODO: we likely want matchFamilyStyle here, but switching away from legacyMakeTypeface
98*c8dee2aaSAndroid Build Coastguard Worker // changes all the results when using the default fontmgr.
99*c8dee2aaSAndroid Build Coastguard Worker auto tf = ctx.fontMgr()->legacyMakeTypeface(family.c_str(), style);
100*c8dee2aaSAndroid Build Coastguard Worker if (!tf) {
101*c8dee2aaSAndroid Build Coastguard Worker tf = ctx.fontMgr()->legacyMakeTypeface(nullptr, style);
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(tf);
104*c8dee2aaSAndroid Build Coastguard Worker SkFont font(std::move(tf), size);
105*c8dee2aaSAndroid Build Coastguard Worker font.setHinting(SkFontHinting::kNone);
106*c8dee2aaSAndroid Build Coastguard Worker font.setSubpixel(true);
107*c8dee2aaSAndroid Build Coastguard Worker font.setLinearMetrics(true);
108*c8dee2aaSAndroid Build Coastguard Worker font.setBaselineSnap(false);
109*c8dee2aaSAndroid Build Coastguard Worker font.setEdging(SkFont::Edging::kAntiAlias);
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker return font;
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker
ResolveLengths(const SkSVGLengthContext & lctx,const std::vector<SkSVGLength> & lengths,SkSVGLengthContext::LengthType lt)114*c8dee2aaSAndroid Build Coastguard Worker static std::vector<float> ResolveLengths(const SkSVGLengthContext& lctx,
115*c8dee2aaSAndroid Build Coastguard Worker const std::vector<SkSVGLength>& lengths,
116*c8dee2aaSAndroid Build Coastguard Worker SkSVGLengthContext::LengthType lt) {
117*c8dee2aaSAndroid Build Coastguard Worker std::vector<float> resolved;
118*c8dee2aaSAndroid Build Coastguard Worker resolved.reserve(lengths.size());
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker for (const auto& l : lengths) {
121*c8dee2aaSAndroid Build Coastguard Worker resolved.push_back(lctx.resolve(l, lt));
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker return resolved;
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker
ComputeAlignmentFactor(const SkSVGPresentationContext & pctx)127*c8dee2aaSAndroid Build Coastguard Worker static float ComputeAlignmentFactor(const SkSVGPresentationContext& pctx) {
128*c8dee2aaSAndroid Build Coastguard Worker switch (pctx.fInherited.fTextAnchor->type()) {
129*c8dee2aaSAndroid Build Coastguard Worker case SkSVGTextAnchor::Type::kStart : return 0.0f;
130*c8dee2aaSAndroid Build Coastguard Worker case SkSVGTextAnchor::Type::kMiddle: return -0.5f;
131*c8dee2aaSAndroid Build Coastguard Worker case SkSVGTextAnchor::Type::kEnd : return -1.0f;
132*c8dee2aaSAndroid Build Coastguard Worker case SkSVGTextAnchor::Type::kInherit:
133*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
134*c8dee2aaSAndroid Build Coastguard Worker return 0.0f;
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker
139*c8dee2aaSAndroid Build Coastguard Worker } // namespace
140*c8dee2aaSAndroid Build Coastguard Worker
ScopedPosResolver(const SkSVGTextContainer & txt,const SkSVGLengthContext & lctx,SkSVGTextContext * tctx,size_t charIndexOffset)141*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext::ScopedPosResolver::ScopedPosResolver(const SkSVGTextContainer& txt,
142*c8dee2aaSAndroid Build Coastguard Worker const SkSVGLengthContext& lctx,
143*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext* tctx,
144*c8dee2aaSAndroid Build Coastguard Worker size_t charIndexOffset)
145*c8dee2aaSAndroid Build Coastguard Worker : fTextContext(tctx)
146*c8dee2aaSAndroid Build Coastguard Worker , fParent(tctx->fPosResolver)
147*c8dee2aaSAndroid Build Coastguard Worker , fCharIndexOffset(charIndexOffset)
148*c8dee2aaSAndroid Build Coastguard Worker , fX(ResolveLengths(lctx, txt.getX(), SkSVGLengthContext::LengthType::kHorizontal))
149*c8dee2aaSAndroid Build Coastguard Worker , fY(ResolveLengths(lctx, txt.getY(), SkSVGLengthContext::LengthType::kVertical))
150*c8dee2aaSAndroid Build Coastguard Worker , fDx(ResolveLengths(lctx, txt.getDx(), SkSVGLengthContext::LengthType::kHorizontal))
151*c8dee2aaSAndroid Build Coastguard Worker , fDy(ResolveLengths(lctx, txt.getDy(), SkSVGLengthContext::LengthType::kVertical))
152*c8dee2aaSAndroid Build Coastguard Worker , fRotate(txt.getRotate())
153*c8dee2aaSAndroid Build Coastguard Worker {
154*c8dee2aaSAndroid Build Coastguard Worker fTextContext->fPosResolver = this;
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker
ScopedPosResolver(const SkSVGTextContainer & txt,const SkSVGLengthContext & lctx,SkSVGTextContext * tctx)157*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext::ScopedPosResolver::ScopedPosResolver(const SkSVGTextContainer& txt,
158*c8dee2aaSAndroid Build Coastguard Worker const SkSVGLengthContext& lctx,
159*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext* tctx)
160*c8dee2aaSAndroid Build Coastguard Worker : ScopedPosResolver(txt, lctx, tctx, tctx->fCurrentCharIndex) {}
161*c8dee2aaSAndroid Build Coastguard Worker
~ScopedPosResolver()162*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext::ScopedPosResolver::~ScopedPosResolver() {
163*c8dee2aaSAndroid Build Coastguard Worker fTextContext->fPosResolver = fParent;
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker
resolve(size_t charIndex) const166*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext::PosAttrs SkSVGTextContext::ScopedPosResolver::resolve(size_t charIndex) const {
167*c8dee2aaSAndroid Build Coastguard Worker PosAttrs attrs;
168*c8dee2aaSAndroid Build Coastguard Worker
169*c8dee2aaSAndroid Build Coastguard Worker if (charIndex < fLastPosIndex) {
170*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(charIndex >= fCharIndexOffset);
171*c8dee2aaSAndroid Build Coastguard Worker const auto localCharIndex = charIndex - fCharIndexOffset;
172*c8dee2aaSAndroid Build Coastguard Worker
173*c8dee2aaSAndroid Build Coastguard Worker const auto hasAllLocal = localCharIndex < fX.size() &&
174*c8dee2aaSAndroid Build Coastguard Worker localCharIndex < fY.size() &&
175*c8dee2aaSAndroid Build Coastguard Worker localCharIndex < fDx.size() &&
176*c8dee2aaSAndroid Build Coastguard Worker localCharIndex < fDy.size() &&
177*c8dee2aaSAndroid Build Coastguard Worker localCharIndex < fRotate.size();
178*c8dee2aaSAndroid Build Coastguard Worker if (!hasAllLocal && fParent) {
179*c8dee2aaSAndroid Build Coastguard Worker attrs = fParent->resolve(charIndex);
180*c8dee2aaSAndroid Build Coastguard Worker }
181*c8dee2aaSAndroid Build Coastguard Worker
182*c8dee2aaSAndroid Build Coastguard Worker if (localCharIndex < fX.size()) {
183*c8dee2aaSAndroid Build Coastguard Worker attrs[PosAttrs::kX] = fX[localCharIndex];
184*c8dee2aaSAndroid Build Coastguard Worker }
185*c8dee2aaSAndroid Build Coastguard Worker if (localCharIndex < fY.size()) {
186*c8dee2aaSAndroid Build Coastguard Worker attrs[PosAttrs::kY] = fY[localCharIndex];
187*c8dee2aaSAndroid Build Coastguard Worker }
188*c8dee2aaSAndroid Build Coastguard Worker if (localCharIndex < fDx.size()) {
189*c8dee2aaSAndroid Build Coastguard Worker attrs[PosAttrs::kDx] = fDx[localCharIndex];
190*c8dee2aaSAndroid Build Coastguard Worker }
191*c8dee2aaSAndroid Build Coastguard Worker if (localCharIndex < fDy.size()) {
192*c8dee2aaSAndroid Build Coastguard Worker attrs[PosAttrs::kDy] = fDy[localCharIndex];
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker
195*c8dee2aaSAndroid Build Coastguard Worker // Rotation semantics are interestingly different [1]:
196*c8dee2aaSAndroid Build Coastguard Worker //
197*c8dee2aaSAndroid Build Coastguard Worker // - values are not cumulative
198*c8dee2aaSAndroid Build Coastguard Worker // - if explicit values are present at any level in the ancestor chain, those take
199*c8dee2aaSAndroid Build Coastguard Worker // precedence (closest ancestor)
200*c8dee2aaSAndroid Build Coastguard Worker // - last specified value applies to all remaining chars (closest ancestor)
201*c8dee2aaSAndroid Build Coastguard Worker // - these rules apply at node scope (not chunk scope)
202*c8dee2aaSAndroid Build Coastguard Worker //
203*c8dee2aaSAndroid Build Coastguard Worker // This means we need to discriminate between explicit rotation (rotate value provided for
204*c8dee2aaSAndroid Build Coastguard Worker // current char) and implicit rotation (ancestor has some values - but not for the requested
205*c8dee2aaSAndroid Build Coastguard Worker // char - we use the last specified value).
206*c8dee2aaSAndroid Build Coastguard Worker //
207*c8dee2aaSAndroid Build Coastguard Worker // [1] https://www.w3.org/TR/SVG11/text.html#TSpanElementRotateAttribute
208*c8dee2aaSAndroid Build Coastguard Worker if (!fRotate.empty()) {
209*c8dee2aaSAndroid Build Coastguard Worker if (localCharIndex < fRotate.size()) {
210*c8dee2aaSAndroid Build Coastguard Worker // Explicit rotation value overrides anything in the ancestor chain.
211*c8dee2aaSAndroid Build Coastguard Worker attrs[PosAttrs::kRotate] = fRotate[localCharIndex];
212*c8dee2aaSAndroid Build Coastguard Worker attrs.setImplicitRotate(false);
213*c8dee2aaSAndroid Build Coastguard Worker } else if (!attrs.has(PosAttrs::kRotate) || attrs.isImplicitRotate()){
214*c8dee2aaSAndroid Build Coastguard Worker // Local implicit rotation (last specified value) overrides ancestor implicit
215*c8dee2aaSAndroid Build Coastguard Worker // rotation.
216*c8dee2aaSAndroid Build Coastguard Worker attrs[PosAttrs::kRotate] = fRotate.back();
217*c8dee2aaSAndroid Build Coastguard Worker attrs.setImplicitRotate(true);
218*c8dee2aaSAndroid Build Coastguard Worker }
219*c8dee2aaSAndroid Build Coastguard Worker }
220*c8dee2aaSAndroid Build Coastguard Worker
221*c8dee2aaSAndroid Build Coastguard Worker if (!attrs.hasAny()) {
222*c8dee2aaSAndroid Build Coastguard Worker // Once we stop producing explicit position data, there is no reason to
223*c8dee2aaSAndroid Build Coastguard Worker // continue trying for higher indices. We can suppress future lookups.
224*c8dee2aaSAndroid Build Coastguard Worker fLastPosIndex = charIndex;
225*c8dee2aaSAndroid Build Coastguard Worker }
226*c8dee2aaSAndroid Build Coastguard Worker }
227*c8dee2aaSAndroid Build Coastguard Worker
228*c8dee2aaSAndroid Build Coastguard Worker return attrs;
229*c8dee2aaSAndroid Build Coastguard Worker }
230*c8dee2aaSAndroid Build Coastguard Worker
append(SkUnichar ch,PositionAdjustment pos)231*c8dee2aaSAndroid Build Coastguard Worker void SkSVGTextContext::ShapeBuffer::append(SkUnichar ch, PositionAdjustment pos) {
232*c8dee2aaSAndroid Build Coastguard Worker // relative pos adjustments are cumulative
233*c8dee2aaSAndroid Build Coastguard Worker if (!fUtf8PosAdjust.empty()) {
234*c8dee2aaSAndroid Build Coastguard Worker pos.offset += fUtf8PosAdjust.back().offset;
235*c8dee2aaSAndroid Build Coastguard Worker }
236*c8dee2aaSAndroid Build Coastguard Worker
237*c8dee2aaSAndroid Build Coastguard Worker char utf8_buf[SkUTF::kMaxBytesInUTF8Sequence];
238*c8dee2aaSAndroid Build Coastguard Worker const auto utf8_len = SkToInt(SkUTF::ToUTF8(ch, utf8_buf));
239*c8dee2aaSAndroid Build Coastguard Worker fUtf8 .push_back_n(utf8_len, utf8_buf);
240*c8dee2aaSAndroid Build Coastguard Worker fUtf8PosAdjust.push_back_n(utf8_len, pos);
241*c8dee2aaSAndroid Build Coastguard Worker }
242*c8dee2aaSAndroid Build Coastguard Worker
shapePendingBuffer(const SkSVGRenderContext & ctx,const SkFont & font)243*c8dee2aaSAndroid Build Coastguard Worker void SkSVGTextContext::shapePendingBuffer(const SkSVGRenderContext& ctx, const SkFont& font) {
244*c8dee2aaSAndroid Build Coastguard Worker const char* utf8 = fShapeBuffer.fUtf8.data();
245*c8dee2aaSAndroid Build Coastguard Worker size_t utf8Bytes = fShapeBuffer.fUtf8.size();
246*c8dee2aaSAndroid Build Coastguard Worker
247*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkShaper::FontRunIterator> font_runs =
248*c8dee2aaSAndroid Build Coastguard Worker SkShaper::MakeFontMgrRunIterator(utf8, utf8Bytes, font, ctx.fontMgr());
249*c8dee2aaSAndroid Build Coastguard Worker if (!font_runs) {
250*c8dee2aaSAndroid Build Coastguard Worker return;
251*c8dee2aaSAndroid Build Coastguard Worker }
252*c8dee2aaSAndroid Build Coastguard Worker if (!fForcePrimitiveShaping) {
253*c8dee2aaSAndroid Build Coastguard Worker // Try to use the passed in shaping callbacks to shape, for example, using harfbuzz and ICU.
254*c8dee2aaSAndroid Build Coastguard Worker const uint8_t defaultLTR = 0;
255*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkShaper::BiDiRunIterator> bidi =
256*c8dee2aaSAndroid Build Coastguard Worker ctx.makeBidiRunIterator(utf8, utf8Bytes, defaultLTR);
257*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkShaper::LanguageRunIterator> language =
258*c8dee2aaSAndroid Build Coastguard Worker SkShaper::MakeStdLanguageRunIterator(utf8, utf8Bytes);
259*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkShaper::ScriptRunIterator> script = ctx.makeScriptRunIterator(utf8, utf8Bytes);
260*c8dee2aaSAndroid Build Coastguard Worker
261*c8dee2aaSAndroid Build Coastguard Worker if (bidi && script && language) {
262*c8dee2aaSAndroid Build Coastguard Worker fShaper->shape(utf8,
263*c8dee2aaSAndroid Build Coastguard Worker utf8Bytes,
264*c8dee2aaSAndroid Build Coastguard Worker *font_runs,
265*c8dee2aaSAndroid Build Coastguard Worker *bidi,
266*c8dee2aaSAndroid Build Coastguard Worker *script,
267*c8dee2aaSAndroid Build Coastguard Worker *language,
268*c8dee2aaSAndroid Build Coastguard Worker nullptr,
269*c8dee2aaSAndroid Build Coastguard Worker 0,
270*c8dee2aaSAndroid Build Coastguard Worker SK_ScalarMax,
271*c8dee2aaSAndroid Build Coastguard Worker this);
272*c8dee2aaSAndroid Build Coastguard Worker fShapeBuffer.reset();
273*c8dee2aaSAndroid Build Coastguard Worker return;
274*c8dee2aaSAndroid Build Coastguard Worker } // If any of the callbacks fail, we'll fallback to the primitive shaping.
275*c8dee2aaSAndroid Build Coastguard Worker }
276*c8dee2aaSAndroid Build Coastguard Worker
277*c8dee2aaSAndroid Build Coastguard Worker // bidi, script, and lang are all unused so we can construct them with empty data.
278*c8dee2aaSAndroid Build Coastguard Worker SkShaper::TrivialBiDiRunIterator trivial_bidi{0, 0};
279*c8dee2aaSAndroid Build Coastguard Worker SkShaper::TrivialScriptRunIterator trivial_script{0, 0};
280*c8dee2aaSAndroid Build Coastguard Worker SkShaper::TrivialLanguageRunIterator trivial_lang{nullptr, 0};
281*c8dee2aaSAndroid Build Coastguard Worker fShaper->shape(utf8,
282*c8dee2aaSAndroid Build Coastguard Worker utf8Bytes,
283*c8dee2aaSAndroid Build Coastguard Worker *font_runs,
284*c8dee2aaSAndroid Build Coastguard Worker trivial_bidi,
285*c8dee2aaSAndroid Build Coastguard Worker trivial_script,
286*c8dee2aaSAndroid Build Coastguard Worker trivial_lang,
287*c8dee2aaSAndroid Build Coastguard Worker nullptr,
288*c8dee2aaSAndroid Build Coastguard Worker 0,
289*c8dee2aaSAndroid Build Coastguard Worker SK_ScalarMax,
290*c8dee2aaSAndroid Build Coastguard Worker this);
291*c8dee2aaSAndroid Build Coastguard Worker fShapeBuffer.reset();
292*c8dee2aaSAndroid Build Coastguard Worker }
293*c8dee2aaSAndroid Build Coastguard Worker
SkSVGTextContext(const SkSVGRenderContext & ctx,const ShapedTextCallback & cb,const SkSVGTextPath * tpath)294*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext::SkSVGTextContext(const SkSVGRenderContext& ctx,
295*c8dee2aaSAndroid Build Coastguard Worker const ShapedTextCallback& cb,
296*c8dee2aaSAndroid Build Coastguard Worker const SkSVGTextPath* tpath)
297*c8dee2aaSAndroid Build Coastguard Worker : fRenderContext(ctx)
298*c8dee2aaSAndroid Build Coastguard Worker , fCallback(cb)
299*c8dee2aaSAndroid Build Coastguard Worker , fShaper(ctx.makeShaper())
300*c8dee2aaSAndroid Build Coastguard Worker , fChunkAlignmentFactor(ComputeAlignmentFactor(ctx.presentationContext())) {
301*c8dee2aaSAndroid Build Coastguard Worker // If the shaper callback returns null, fallback to the primitive shaper and
302*c8dee2aaSAndroid Build Coastguard Worker // signal that we should not use the other callbacks in shapePendingBuffer
303*c8dee2aaSAndroid Build Coastguard Worker if (!fShaper) {
304*c8dee2aaSAndroid Build Coastguard Worker fShaper = SkShapers::Primitive::PrimitiveText();
305*c8dee2aaSAndroid Build Coastguard Worker fForcePrimitiveShaping = true;
306*c8dee2aaSAndroid Build Coastguard Worker }
307*c8dee2aaSAndroid Build Coastguard Worker if (tpath) {
308*c8dee2aaSAndroid Build Coastguard Worker fPathData = std::make_unique<PathData>(ctx, *tpath);
309*c8dee2aaSAndroid Build Coastguard Worker
310*c8dee2aaSAndroid Build Coastguard Worker // https://www.w3.org/TR/SVG11/text.html#TextPathElementStartOffsetAttribute
311*c8dee2aaSAndroid Build Coastguard Worker auto resolve_offset = [this](const SkSVGLength& offset) {
312*c8dee2aaSAndroid Build Coastguard Worker if (offset.unit() != SkSVGLength::Unit::kPercentage) {
313*c8dee2aaSAndroid Build Coastguard Worker // "If a <length> other than a percentage is given, then the ‘startOffset’
314*c8dee2aaSAndroid Build Coastguard Worker // represents a distance along the path measured in the current user coordinate
315*c8dee2aaSAndroid Build Coastguard Worker // system."
316*c8dee2aaSAndroid Build Coastguard Worker return fRenderContext.lengthContext()
317*c8dee2aaSAndroid Build Coastguard Worker .resolve(offset, SkSVGLengthContext::LengthType::kHorizontal);
318*c8dee2aaSAndroid Build Coastguard Worker }
319*c8dee2aaSAndroid Build Coastguard Worker
320*c8dee2aaSAndroid Build Coastguard Worker // "If a percentage is given, then the ‘startOffset’ represents a percentage distance
321*c8dee2aaSAndroid Build Coastguard Worker // along the entire path."
322*c8dee2aaSAndroid Build Coastguard Worker return offset.value() * fPathData->length() / 100;
323*c8dee2aaSAndroid Build Coastguard Worker };
324*c8dee2aaSAndroid Build Coastguard Worker
325*c8dee2aaSAndroid Build Coastguard Worker // startOffset acts as an initial absolute position
326*c8dee2aaSAndroid Build Coastguard Worker fChunkPos.fX = resolve_offset(tpath->getStartOffset());
327*c8dee2aaSAndroid Build Coastguard Worker }
328*c8dee2aaSAndroid Build Coastguard Worker }
329*c8dee2aaSAndroid Build Coastguard Worker
~SkSVGTextContext()330*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext::~SkSVGTextContext() {
331*c8dee2aaSAndroid Build Coastguard Worker this->flushChunk(fRenderContext);
332*c8dee2aaSAndroid Build Coastguard Worker }
333*c8dee2aaSAndroid Build Coastguard Worker
shapeFragment(const SkString & txt,const SkSVGRenderContext & ctx,SkSVGXmlSpace xs)334*c8dee2aaSAndroid Build Coastguard Worker void SkSVGTextContext::shapeFragment(const SkString& txt, const SkSVGRenderContext& ctx,
335*c8dee2aaSAndroid Build Coastguard Worker SkSVGXmlSpace xs) {
336*c8dee2aaSAndroid Build Coastguard Worker // https://www.w3.org/TR/SVG11/text.html#WhiteSpace
337*c8dee2aaSAndroid Build Coastguard Worker // https://www.w3.org/TR/2008/REC-xml-20081126/#NT-S
338*c8dee2aaSAndroid Build Coastguard Worker auto filterWSDefault = [this](SkUnichar ch) -> SkUnichar {
339*c8dee2aaSAndroid Build Coastguard Worker // Remove all newline chars.
340*c8dee2aaSAndroid Build Coastguard Worker if (ch == '\n') {
341*c8dee2aaSAndroid Build Coastguard Worker return -1;
342*c8dee2aaSAndroid Build Coastguard Worker }
343*c8dee2aaSAndroid Build Coastguard Worker
344*c8dee2aaSAndroid Build Coastguard Worker // Convert tab chars to space.
345*c8dee2aaSAndroid Build Coastguard Worker if (ch == '\t') {
346*c8dee2aaSAndroid Build Coastguard Worker ch = ' ';
347*c8dee2aaSAndroid Build Coastguard Worker }
348*c8dee2aaSAndroid Build Coastguard Worker
349*c8dee2aaSAndroid Build Coastguard Worker // Consolidate contiguous space chars and strip leading spaces (fPrevCharSpace
350*c8dee2aaSAndroid Build Coastguard Worker // starts off as true).
351*c8dee2aaSAndroid Build Coastguard Worker if (fPrevCharSpace && ch == ' ') {
352*c8dee2aaSAndroid Build Coastguard Worker return -1;
353*c8dee2aaSAndroid Build Coastguard Worker }
354*c8dee2aaSAndroid Build Coastguard Worker
355*c8dee2aaSAndroid Build Coastguard Worker // TODO: Strip trailing WS? Doing this across chunks would require another buffering
356*c8dee2aaSAndroid Build Coastguard Worker // layer. In general, trailing WS should have no rendering side effects. Skipping
357*c8dee2aaSAndroid Build Coastguard Worker // for now.
358*c8dee2aaSAndroid Build Coastguard Worker return ch;
359*c8dee2aaSAndroid Build Coastguard Worker };
360*c8dee2aaSAndroid Build Coastguard Worker auto filterWSPreserve = [](SkUnichar ch) -> SkUnichar {
361*c8dee2aaSAndroid Build Coastguard Worker // Convert newline and tab chars to space.
362*c8dee2aaSAndroid Build Coastguard Worker if (ch == '\n' || ch == '\t') {
363*c8dee2aaSAndroid Build Coastguard Worker ch = ' ';
364*c8dee2aaSAndroid Build Coastguard Worker }
365*c8dee2aaSAndroid Build Coastguard Worker return ch;
366*c8dee2aaSAndroid Build Coastguard Worker };
367*c8dee2aaSAndroid Build Coastguard Worker
368*c8dee2aaSAndroid Build Coastguard Worker // Stash paints for access from SkShaper callbacks.
369*c8dee2aaSAndroid Build Coastguard Worker fCurrentFill = ctx.fillPaint();
370*c8dee2aaSAndroid Build Coastguard Worker fCurrentStroke = ctx.strokePaint();
371*c8dee2aaSAndroid Build Coastguard Worker
372*c8dee2aaSAndroid Build Coastguard Worker const auto font = ResolveFont(ctx);
373*c8dee2aaSAndroid Build Coastguard Worker fShapeBuffer.reserve(txt.size());
374*c8dee2aaSAndroid Build Coastguard Worker
375*c8dee2aaSAndroid Build Coastguard Worker const char* ch_ptr = txt.c_str();
376*c8dee2aaSAndroid Build Coastguard Worker const char* ch_end = ch_ptr + txt.size();
377*c8dee2aaSAndroid Build Coastguard Worker
378*c8dee2aaSAndroid Build Coastguard Worker while (ch_ptr < ch_end) {
379*c8dee2aaSAndroid Build Coastguard Worker auto ch = SkUTF::NextUTF8(&ch_ptr, ch_end);
380*c8dee2aaSAndroid Build Coastguard Worker ch = (xs == SkSVGXmlSpace::kDefault)
381*c8dee2aaSAndroid Build Coastguard Worker ? filterWSDefault(ch)
382*c8dee2aaSAndroid Build Coastguard Worker : filterWSPreserve(ch);
383*c8dee2aaSAndroid Build Coastguard Worker
384*c8dee2aaSAndroid Build Coastguard Worker if (ch < 0) {
385*c8dee2aaSAndroid Build Coastguard Worker // invalid utf or char filtered out
386*c8dee2aaSAndroid Build Coastguard Worker continue;
387*c8dee2aaSAndroid Build Coastguard Worker }
388*c8dee2aaSAndroid Build Coastguard Worker
389*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fPosResolver);
390*c8dee2aaSAndroid Build Coastguard Worker const auto pos = fPosResolver->resolve(fCurrentCharIndex++);
391*c8dee2aaSAndroid Build Coastguard Worker
392*c8dee2aaSAndroid Build Coastguard Worker // Absolute position adjustments define a new chunk.
393*c8dee2aaSAndroid Build Coastguard Worker // (https://www.w3.org/TR/SVG11/text.html#TextLayoutIntroduction)
394*c8dee2aaSAndroid Build Coastguard Worker if (pos.has(PosAttrs::kX) || pos.has(PosAttrs::kY)) {
395*c8dee2aaSAndroid Build Coastguard Worker this->shapePendingBuffer(ctx, font);
396*c8dee2aaSAndroid Build Coastguard Worker this->flushChunk(ctx);
397*c8dee2aaSAndroid Build Coastguard Worker
398*c8dee2aaSAndroid Build Coastguard Worker // New chunk position.
399*c8dee2aaSAndroid Build Coastguard Worker if (pos.has(PosAttrs::kX)) {
400*c8dee2aaSAndroid Build Coastguard Worker fChunkPos.fX = pos[PosAttrs::kX];
401*c8dee2aaSAndroid Build Coastguard Worker }
402*c8dee2aaSAndroid Build Coastguard Worker if (pos.has(PosAttrs::kY)) {
403*c8dee2aaSAndroid Build Coastguard Worker fChunkPos.fY = pos[PosAttrs::kY];
404*c8dee2aaSAndroid Build Coastguard Worker }
405*c8dee2aaSAndroid Build Coastguard Worker }
406*c8dee2aaSAndroid Build Coastguard Worker
407*c8dee2aaSAndroid Build Coastguard Worker fShapeBuffer.append(ch, {
408*c8dee2aaSAndroid Build Coastguard Worker {
409*c8dee2aaSAndroid Build Coastguard Worker pos.has(PosAttrs::kDx) ? pos[PosAttrs::kDx] : 0,
410*c8dee2aaSAndroid Build Coastguard Worker pos.has(PosAttrs::kDy) ? pos[PosAttrs::kDy] : 0,
411*c8dee2aaSAndroid Build Coastguard Worker },
412*c8dee2aaSAndroid Build Coastguard Worker pos.has(PosAttrs::kRotate) ? SkDegreesToRadians(pos[PosAttrs::kRotate]) : 0,
413*c8dee2aaSAndroid Build Coastguard Worker });
414*c8dee2aaSAndroid Build Coastguard Worker
415*c8dee2aaSAndroid Build Coastguard Worker fPrevCharSpace = (ch == ' ');
416*c8dee2aaSAndroid Build Coastguard Worker }
417*c8dee2aaSAndroid Build Coastguard Worker
418*c8dee2aaSAndroid Build Coastguard Worker this->shapePendingBuffer(ctx, font);
419*c8dee2aaSAndroid Build Coastguard Worker
420*c8dee2aaSAndroid Build Coastguard Worker // Note: at this point we have shaped and buffered RunRecs for the current fragment.
421*c8dee2aaSAndroid Build Coastguard Worker // The active text chunk continues until an explicit or implicit flush.
422*c8dee2aaSAndroid Build Coastguard Worker }
423*c8dee2aaSAndroid Build Coastguard Worker
PathData(const SkSVGRenderContext & ctx,const SkSVGTextPath & tpath)424*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext::PathData::PathData(const SkSVGRenderContext& ctx, const SkSVGTextPath& tpath)
425*c8dee2aaSAndroid Build Coastguard Worker {
426*c8dee2aaSAndroid Build Coastguard Worker const auto ref = ctx.findNodeById(tpath.getHref());
427*c8dee2aaSAndroid Build Coastguard Worker if (!ref) {
428*c8dee2aaSAndroid Build Coastguard Worker return;
429*c8dee2aaSAndroid Build Coastguard Worker }
430*c8dee2aaSAndroid Build Coastguard Worker
431*c8dee2aaSAndroid Build Coastguard Worker SkContourMeasureIter cmi(ref->asPath(ctx), false);
432*c8dee2aaSAndroid Build Coastguard Worker while (sk_sp<SkContourMeasure> contour = cmi.next()) {
433*c8dee2aaSAndroid Build Coastguard Worker fLength += contour->length();
434*c8dee2aaSAndroid Build Coastguard Worker fContours.push_back(std::move(contour));
435*c8dee2aaSAndroid Build Coastguard Worker }
436*c8dee2aaSAndroid Build Coastguard Worker }
437*c8dee2aaSAndroid Build Coastguard Worker
getMatrixAt(float offset) const438*c8dee2aaSAndroid Build Coastguard Worker SkMatrix SkSVGTextContext::PathData::getMatrixAt(float offset) const {
439*c8dee2aaSAndroid Build Coastguard Worker if (offset >= 0) {
440*c8dee2aaSAndroid Build Coastguard Worker for (const auto& contour : fContours) {
441*c8dee2aaSAndroid Build Coastguard Worker const auto contour_len = contour->length();
442*c8dee2aaSAndroid Build Coastguard Worker if (offset < contour_len) {
443*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m;
444*c8dee2aaSAndroid Build Coastguard Worker return contour->getMatrix(offset, &m) ? m : SkMatrix::I();
445*c8dee2aaSAndroid Build Coastguard Worker }
446*c8dee2aaSAndroid Build Coastguard Worker offset -= contour_len;
447*c8dee2aaSAndroid Build Coastguard Worker }
448*c8dee2aaSAndroid Build Coastguard Worker }
449*c8dee2aaSAndroid Build Coastguard Worker
450*c8dee2aaSAndroid Build Coastguard Worker // Quick & dirty way to "skip" rendering of glyphs off path.
451*c8dee2aaSAndroid Build Coastguard Worker return SkMatrix::Translate(std::numeric_limits<float>::infinity(),
452*c8dee2aaSAndroid Build Coastguard Worker std::numeric_limits<float>::infinity());
453*c8dee2aaSAndroid Build Coastguard Worker }
454*c8dee2aaSAndroid Build Coastguard Worker
computeGlyphXform(SkGlyphID glyph,const SkFont & font,const SkPoint & glyph_pos,const PositionAdjustment & pos_adjust) const455*c8dee2aaSAndroid Build Coastguard Worker SkRSXform SkSVGTextContext::computeGlyphXform(SkGlyphID glyph, const SkFont& font,
456*c8dee2aaSAndroid Build Coastguard Worker const SkPoint& glyph_pos,
457*c8dee2aaSAndroid Build Coastguard Worker const PositionAdjustment& pos_adjust) const {
458*c8dee2aaSAndroid Build Coastguard Worker SkPoint pos = fChunkPos + glyph_pos + pos_adjust.offset + fChunkAdvance * fChunkAlignmentFactor;
459*c8dee2aaSAndroid Build Coastguard Worker if (!fPathData) {
460*c8dee2aaSAndroid Build Coastguard Worker return SkRSXform::MakeFromRadians(/*scale=*/ 1, pos_adjust.rotation, pos.fX, pos.fY, 0, 0);
461*c8dee2aaSAndroid Build Coastguard Worker }
462*c8dee2aaSAndroid Build Coastguard Worker
463*c8dee2aaSAndroid Build Coastguard Worker // We're in a textPath scope, reposition the glyph on path.
464*c8dee2aaSAndroid Build Coastguard Worker // (https://www.w3.org/TR/SVG11/text.html#TextpathLayoutRules)
465*c8dee2aaSAndroid Build Coastguard Worker
466*c8dee2aaSAndroid Build Coastguard Worker // Path positioning is based on the glyph center (horizontal component).
467*c8dee2aaSAndroid Build Coastguard Worker float glyph_width;
468*c8dee2aaSAndroid Build Coastguard Worker font.getWidths(&glyph, 1, &glyph_width);
469*c8dee2aaSAndroid Build Coastguard Worker auto path_offset = pos.fX + glyph_width * .5f;
470*c8dee2aaSAndroid Build Coastguard Worker
471*c8dee2aaSAndroid Build Coastguard Worker // In addition to the path matrix, the final glyph matrix also includes:
472*c8dee2aaSAndroid Build Coastguard Worker //
473*c8dee2aaSAndroid Build Coastguard Worker // -- vertical position adjustment "dy" ("dx" is factored into path_offset)
474*c8dee2aaSAndroid Build Coastguard Worker // -- glyph origin adjustment (undoing the glyph center offset above)
475*c8dee2aaSAndroid Build Coastguard Worker // -- explicit rotation adjustment (composing with the path glyph rotation)
476*c8dee2aaSAndroid Build Coastguard Worker const auto m = fPathData->getMatrixAt(path_offset) *
477*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::Translate(-glyph_width * .5f, pos_adjust.offset.fY) *
478*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::RotateRad(pos_adjust.rotation);
479*c8dee2aaSAndroid Build Coastguard Worker
480*c8dee2aaSAndroid Build Coastguard Worker return SkRSXform::Make(m.getScaleX(), m.getSkewY(), m.getTranslateX(), m.getTranslateY());
481*c8dee2aaSAndroid Build Coastguard Worker }
482*c8dee2aaSAndroid Build Coastguard Worker
flushChunk(const SkSVGRenderContext & ctx)483*c8dee2aaSAndroid Build Coastguard Worker void SkSVGTextContext::flushChunk(const SkSVGRenderContext& ctx) {
484*c8dee2aaSAndroid Build Coastguard Worker SkTextBlobBuilder blobBuilder;
485*c8dee2aaSAndroid Build Coastguard Worker
486*c8dee2aaSAndroid Build Coastguard Worker for (const auto& run : fRuns) {
487*c8dee2aaSAndroid Build Coastguard Worker const auto& buf = blobBuilder.allocRunRSXform(run.font, SkToInt(run.glyphCount));
488*c8dee2aaSAndroid Build Coastguard Worker std::copy(run.glyphs.get(), run.glyphs.get() + run.glyphCount, buf.glyphs);
489*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < run.glyphCount; ++i) {
490*c8dee2aaSAndroid Build Coastguard Worker buf.xforms()[i] = this->computeGlyphXform(run.glyphs[i],
491*c8dee2aaSAndroid Build Coastguard Worker run.font,
492*c8dee2aaSAndroid Build Coastguard Worker run.glyphPos[i],
493*c8dee2aaSAndroid Build Coastguard Worker run.glyhPosAdjust[i]);
494*c8dee2aaSAndroid Build Coastguard Worker }
495*c8dee2aaSAndroid Build Coastguard Worker
496*c8dee2aaSAndroid Build Coastguard Worker fCallback(ctx, blobBuilder.make(), run.fillPaint.get(), run.strokePaint.get());
497*c8dee2aaSAndroid Build Coastguard Worker }
498*c8dee2aaSAndroid Build Coastguard Worker
499*c8dee2aaSAndroid Build Coastguard Worker fChunkPos += fChunkAdvance;
500*c8dee2aaSAndroid Build Coastguard Worker fChunkAdvance = {0,0};
501*c8dee2aaSAndroid Build Coastguard Worker fChunkAlignmentFactor = ComputeAlignmentFactor(ctx.presentationContext());
502*c8dee2aaSAndroid Build Coastguard Worker
503*c8dee2aaSAndroid Build Coastguard Worker fRuns.clear();
504*c8dee2aaSAndroid Build Coastguard Worker }
505*c8dee2aaSAndroid Build Coastguard Worker
runBuffer(const RunInfo & ri)506*c8dee2aaSAndroid Build Coastguard Worker SkShaper::RunHandler::Buffer SkSVGTextContext::runBuffer(const RunInfo& ri) {
507*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(ri.glyphCount);
508*c8dee2aaSAndroid Build Coastguard Worker
509*c8dee2aaSAndroid Build Coastguard Worker fRuns.push_back({
510*c8dee2aaSAndroid Build Coastguard Worker ri.fFont,
511*c8dee2aaSAndroid Build Coastguard Worker fCurrentFill.isValid() ? std::make_unique<SkPaint>(*fCurrentFill) : nullptr,
512*c8dee2aaSAndroid Build Coastguard Worker fCurrentStroke.isValid() ? std::make_unique<SkPaint>(*fCurrentStroke) : nullptr,
513*c8dee2aaSAndroid Build Coastguard Worker std::make_unique<SkGlyphID[] >(ri.glyphCount),
514*c8dee2aaSAndroid Build Coastguard Worker std::make_unique<SkPoint[] >(ri.glyphCount),
515*c8dee2aaSAndroid Build Coastguard Worker std::make_unique<PositionAdjustment[]>(ri.glyphCount),
516*c8dee2aaSAndroid Build Coastguard Worker ri.glyphCount,
517*c8dee2aaSAndroid Build Coastguard Worker ri.fAdvance,
518*c8dee2aaSAndroid Build Coastguard Worker });
519*c8dee2aaSAndroid Build Coastguard Worker
520*c8dee2aaSAndroid Build Coastguard Worker // Ensure sufficient space to temporarily fetch cluster information.
521*c8dee2aaSAndroid Build Coastguard Worker fShapeClusterBuffer.resize(std::max(fShapeClusterBuffer.size(), ri.glyphCount));
522*c8dee2aaSAndroid Build Coastguard Worker
523*c8dee2aaSAndroid Build Coastguard Worker return {
524*c8dee2aaSAndroid Build Coastguard Worker fRuns.back().glyphs.get(),
525*c8dee2aaSAndroid Build Coastguard Worker fRuns.back().glyphPos.get(),
526*c8dee2aaSAndroid Build Coastguard Worker nullptr,
527*c8dee2aaSAndroid Build Coastguard Worker fShapeClusterBuffer.data(),
528*c8dee2aaSAndroid Build Coastguard Worker fChunkAdvance,
529*c8dee2aaSAndroid Build Coastguard Worker };
530*c8dee2aaSAndroid Build Coastguard Worker }
531*c8dee2aaSAndroid Build Coastguard Worker
commitRunBuffer(const RunInfo & ri)532*c8dee2aaSAndroid Build Coastguard Worker void SkSVGTextContext::commitRunBuffer(const RunInfo& ri) {
533*c8dee2aaSAndroid Build Coastguard Worker const auto& current_run = fRuns.back();
534*c8dee2aaSAndroid Build Coastguard Worker
535*c8dee2aaSAndroid Build Coastguard Worker // stash position adjustments
536*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < ri.glyphCount; ++i) {
537*c8dee2aaSAndroid Build Coastguard Worker const auto utf8_index = fShapeClusterBuffer[i];
538*c8dee2aaSAndroid Build Coastguard Worker current_run.glyhPosAdjust[i] = fShapeBuffer.fUtf8PosAdjust[SkToInt(utf8_index)];
539*c8dee2aaSAndroid Build Coastguard Worker }
540*c8dee2aaSAndroid Build Coastguard Worker
541*c8dee2aaSAndroid Build Coastguard Worker fChunkAdvance += ri.fAdvance;
542*c8dee2aaSAndroid Build Coastguard Worker }
543*c8dee2aaSAndroid Build Coastguard Worker
commitLine()544*c8dee2aaSAndroid Build Coastguard Worker void SkSVGTextContext::commitLine() {
545*c8dee2aaSAndroid Build Coastguard Worker if (!fShapeBuffer.fUtf8PosAdjust.empty()) {
546*c8dee2aaSAndroid Build Coastguard Worker // Offset adjustments are cumulative - only advance the current chunk with the last value.
547*c8dee2aaSAndroid Build Coastguard Worker fChunkAdvance += fShapeBuffer.fUtf8PosAdjust.back().offset;
548*c8dee2aaSAndroid Build Coastguard Worker }
549*c8dee2aaSAndroid Build Coastguard Worker }
550*c8dee2aaSAndroid Build Coastguard Worker
renderText(const SkSVGRenderContext & ctx,SkSVGTextContext * tctx,SkSVGXmlSpace xs) const551*c8dee2aaSAndroid Build Coastguard Worker void SkSVGTextFragment::renderText(const SkSVGRenderContext& ctx, SkSVGTextContext* tctx,
552*c8dee2aaSAndroid Build Coastguard Worker SkSVGXmlSpace xs) const {
553*c8dee2aaSAndroid Build Coastguard Worker // N.B.: unlike regular elements, text fragments do not establish a new OBB scope -- they
554*c8dee2aaSAndroid Build Coastguard Worker // always defer to the root <text> element for OBB resolution.
555*c8dee2aaSAndroid Build Coastguard Worker SkSVGRenderContext localContext(ctx);
556*c8dee2aaSAndroid Build Coastguard Worker
557*c8dee2aaSAndroid Build Coastguard Worker if (this->onPrepareToRender(&localContext)) {
558*c8dee2aaSAndroid Build Coastguard Worker this->onShapeText(localContext, tctx, xs);
559*c8dee2aaSAndroid Build Coastguard Worker }
560*c8dee2aaSAndroid Build Coastguard Worker }
561*c8dee2aaSAndroid Build Coastguard Worker
onAsPath(const SkSVGRenderContext &) const562*c8dee2aaSAndroid Build Coastguard Worker SkPath SkSVGTextFragment::onAsPath(const SkSVGRenderContext&) const {
563*c8dee2aaSAndroid Build Coastguard Worker // TODO
564*c8dee2aaSAndroid Build Coastguard Worker return SkPath();
565*c8dee2aaSAndroid Build Coastguard Worker }
566*c8dee2aaSAndroid Build Coastguard Worker
appendChild(sk_sp<SkSVGNode> child)567*c8dee2aaSAndroid Build Coastguard Worker void SkSVGTextContainer::appendChild(sk_sp<SkSVGNode> child) {
568*c8dee2aaSAndroid Build Coastguard Worker // Only allow text content child nodes.
569*c8dee2aaSAndroid Build Coastguard Worker switch (child->tag()) {
570*c8dee2aaSAndroid Build Coastguard Worker case SkSVGTag::kTextLiteral:
571*c8dee2aaSAndroid Build Coastguard Worker case SkSVGTag::kTextPath:
572*c8dee2aaSAndroid Build Coastguard Worker case SkSVGTag::kTSpan:
573*c8dee2aaSAndroid Build Coastguard Worker fChildren.push_back(
574*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSVGTextFragment>(static_cast<SkSVGTextFragment*>(child.release())));
575*c8dee2aaSAndroid Build Coastguard Worker break;
576*c8dee2aaSAndroid Build Coastguard Worker default:
577*c8dee2aaSAndroid Build Coastguard Worker break;
578*c8dee2aaSAndroid Build Coastguard Worker }
579*c8dee2aaSAndroid Build Coastguard Worker }
580*c8dee2aaSAndroid Build Coastguard Worker
onShapeText(const SkSVGRenderContext & ctx,SkSVGTextContext * tctx,SkSVGXmlSpace) const581*c8dee2aaSAndroid Build Coastguard Worker void SkSVGTextContainer::onShapeText(const SkSVGRenderContext& ctx, SkSVGTextContext* tctx,
582*c8dee2aaSAndroid Build Coastguard Worker SkSVGXmlSpace) const {
583*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(tctx);
584*c8dee2aaSAndroid Build Coastguard Worker
585*c8dee2aaSAndroid Build Coastguard Worker const SkSVGTextContext::ScopedPosResolver resolver(*this, ctx.lengthContext(), tctx);
586*c8dee2aaSAndroid Build Coastguard Worker
587*c8dee2aaSAndroid Build Coastguard Worker for (const auto& frag : fChildren) {
588*c8dee2aaSAndroid Build Coastguard Worker // Containers always override xml:space with the local value.
589*c8dee2aaSAndroid Build Coastguard Worker frag->renderText(ctx, tctx, this->getXmlSpace());
590*c8dee2aaSAndroid Build Coastguard Worker }
591*c8dee2aaSAndroid Build Coastguard Worker }
592*c8dee2aaSAndroid Build Coastguard Worker
593*c8dee2aaSAndroid Build Coastguard Worker // https://www.w3.org/TR/SVG11/text.html#WhiteSpace
594*c8dee2aaSAndroid Build Coastguard Worker template <>
parse(SkSVGXmlSpace * xs)595*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGAttributeParser::parse(SkSVGXmlSpace* xs) {
596*c8dee2aaSAndroid Build Coastguard Worker static constexpr std::tuple<const char*, SkSVGXmlSpace> gXmlSpaceMap[] = {
597*c8dee2aaSAndroid Build Coastguard Worker {"default" , SkSVGXmlSpace::kDefault },
598*c8dee2aaSAndroid Build Coastguard Worker {"preserve", SkSVGXmlSpace::kPreserve},
599*c8dee2aaSAndroid Build Coastguard Worker };
600*c8dee2aaSAndroid Build Coastguard Worker
601*c8dee2aaSAndroid Build Coastguard Worker return this->parseEnumMap(gXmlSpaceMap, xs) && this->parseEOSToken();
602*c8dee2aaSAndroid Build Coastguard Worker }
603*c8dee2aaSAndroid Build Coastguard Worker
parseAndSetAttribute(const char * name,const char * value)604*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGTextContainer::parseAndSetAttribute(const char* name, const char* value) {
605*c8dee2aaSAndroid Build Coastguard Worker return INHERITED::parseAndSetAttribute(name, value) ||
606*c8dee2aaSAndroid Build Coastguard Worker this->setX(SkSVGAttributeParser::parse<std::vector<SkSVGLength>>("x", name, value)) ||
607*c8dee2aaSAndroid Build Coastguard Worker this->setY(SkSVGAttributeParser::parse<std::vector<SkSVGLength>>("y", name, value)) ||
608*c8dee2aaSAndroid Build Coastguard Worker this->setDx(SkSVGAttributeParser::parse<std::vector<SkSVGLength>>("dx", name, value)) ||
609*c8dee2aaSAndroid Build Coastguard Worker this->setDy(SkSVGAttributeParser::parse<std::vector<SkSVGLength>>("dy", name, value)) ||
610*c8dee2aaSAndroid Build Coastguard Worker this->setRotate(SkSVGAttributeParser::parse<std::vector<SkSVGNumberType>>("rotate",
611*c8dee2aaSAndroid Build Coastguard Worker name,
612*c8dee2aaSAndroid Build Coastguard Worker value)) ||
613*c8dee2aaSAndroid Build Coastguard Worker this->setXmlSpace(SkSVGAttributeParser::parse<SkSVGXmlSpace>("xml:space", name, value));
614*c8dee2aaSAndroid Build Coastguard Worker }
615*c8dee2aaSAndroid Build Coastguard Worker
onShapeText(const SkSVGRenderContext & ctx,SkSVGTextContext * tctx,SkSVGXmlSpace xs) const616*c8dee2aaSAndroid Build Coastguard Worker void SkSVGTextLiteral::onShapeText(const SkSVGRenderContext& ctx, SkSVGTextContext* tctx,
617*c8dee2aaSAndroid Build Coastguard Worker SkSVGXmlSpace xs) const {
618*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(tctx);
619*c8dee2aaSAndroid Build Coastguard Worker
620*c8dee2aaSAndroid Build Coastguard Worker tctx->shapeFragment(this->getText(), ctx, xs);
621*c8dee2aaSAndroid Build Coastguard Worker }
622*c8dee2aaSAndroid Build Coastguard Worker
onRender(const SkSVGRenderContext & ctx) const623*c8dee2aaSAndroid Build Coastguard Worker void SkSVGText::onRender(const SkSVGRenderContext& ctx) const {
624*c8dee2aaSAndroid Build Coastguard Worker const SkSVGTextContext::ShapedTextCallback render_text = [](const SkSVGRenderContext& ctx,
625*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<SkTextBlob>& blob,
626*c8dee2aaSAndroid Build Coastguard Worker const SkPaint* fill,
627*c8dee2aaSAndroid Build Coastguard Worker const SkPaint* stroke) {
628*c8dee2aaSAndroid Build Coastguard Worker if (fill) {
629*c8dee2aaSAndroid Build Coastguard Worker ctx.canvas()->drawTextBlob(blob, 0, 0, *fill);
630*c8dee2aaSAndroid Build Coastguard Worker }
631*c8dee2aaSAndroid Build Coastguard Worker if (stroke) {
632*c8dee2aaSAndroid Build Coastguard Worker ctx.canvas()->drawTextBlob(blob, 0, 0, *stroke);
633*c8dee2aaSAndroid Build Coastguard Worker }
634*c8dee2aaSAndroid Build Coastguard Worker };
635*c8dee2aaSAndroid Build Coastguard Worker
636*c8dee2aaSAndroid Build Coastguard Worker // Root <text> nodes establish a text layout context.
637*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext tctx(ctx, render_text);
638*c8dee2aaSAndroid Build Coastguard Worker
639*c8dee2aaSAndroid Build Coastguard Worker this->onShapeText(ctx, &tctx, this->getXmlSpace());
640*c8dee2aaSAndroid Build Coastguard Worker }
641*c8dee2aaSAndroid Build Coastguard Worker
onObjectBoundingBox(const SkSVGRenderContext & ctx) const642*c8dee2aaSAndroid Build Coastguard Worker SkRect SkSVGText::onObjectBoundingBox(const SkSVGRenderContext& ctx) const {
643*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = SkRect::MakeEmpty();
644*c8dee2aaSAndroid Build Coastguard Worker
645*c8dee2aaSAndroid Build Coastguard Worker const SkSVGTextContext::ShapedTextCallback compute_bounds =
646*c8dee2aaSAndroid Build Coastguard Worker [&bounds](const SkSVGRenderContext& ctx, const sk_sp<SkTextBlob>& blob, const SkPaint*,
647*c8dee2aaSAndroid Build Coastguard Worker const SkPaint*) {
648*c8dee2aaSAndroid Build Coastguard Worker if (!blob) {
649*c8dee2aaSAndroid Build Coastguard Worker return;
650*c8dee2aaSAndroid Build Coastguard Worker }
651*c8dee2aaSAndroid Build Coastguard Worker
652*c8dee2aaSAndroid Build Coastguard Worker AutoSTArray<64, SkRect> glyphBounds;
653*c8dee2aaSAndroid Build Coastguard Worker
654*c8dee2aaSAndroid Build Coastguard Worker for (SkTextBlobRunIterator it(blob.get()); !it.done(); it.next()) {
655*c8dee2aaSAndroid Build Coastguard Worker glyphBounds.reset(SkToInt(it.glyphCount()));
656*c8dee2aaSAndroid Build Coastguard Worker it.font().getBounds(it.glyphs(), it.glyphCount(), glyphBounds.get(), nullptr);
657*c8dee2aaSAndroid Build Coastguard Worker
658*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(it.positioning() == SkTextBlobRunIterator::kRSXform_Positioning);
659*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m;
660*c8dee2aaSAndroid Build Coastguard Worker for (uint32_t i = 0; i < it.glyphCount(); ++i) {
661*c8dee2aaSAndroid Build Coastguard Worker m.setRSXform(it.xforms()[i]);
662*c8dee2aaSAndroid Build Coastguard Worker bounds.join(m.mapRect(glyphBounds[i]));
663*c8dee2aaSAndroid Build Coastguard Worker }
664*c8dee2aaSAndroid Build Coastguard Worker }
665*c8dee2aaSAndroid Build Coastguard Worker };
666*c8dee2aaSAndroid Build Coastguard Worker
667*c8dee2aaSAndroid Build Coastguard Worker {
668*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext tctx(ctx, compute_bounds);
669*c8dee2aaSAndroid Build Coastguard Worker this->onShapeText(ctx, &tctx, this->getXmlSpace());
670*c8dee2aaSAndroid Build Coastguard Worker }
671*c8dee2aaSAndroid Build Coastguard Worker
672*c8dee2aaSAndroid Build Coastguard Worker return bounds;
673*c8dee2aaSAndroid Build Coastguard Worker }
674*c8dee2aaSAndroid Build Coastguard Worker
onAsPath(const SkSVGRenderContext & ctx) const675*c8dee2aaSAndroid Build Coastguard Worker SkPath SkSVGText::onAsPath(const SkSVGRenderContext& ctx) const {
676*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder builder;
677*c8dee2aaSAndroid Build Coastguard Worker
678*c8dee2aaSAndroid Build Coastguard Worker const SkSVGTextContext::ShapedTextCallback as_path =
679*c8dee2aaSAndroid Build Coastguard Worker [&builder](const SkSVGRenderContext& ctx, const sk_sp<SkTextBlob>& blob, const SkPaint*,
680*c8dee2aaSAndroid Build Coastguard Worker const SkPaint*) {
681*c8dee2aaSAndroid Build Coastguard Worker if (!blob) {
682*c8dee2aaSAndroid Build Coastguard Worker return;
683*c8dee2aaSAndroid Build Coastguard Worker }
684*c8dee2aaSAndroid Build Coastguard Worker
685*c8dee2aaSAndroid Build Coastguard Worker for (SkTextBlobRunIterator it(blob.get()); !it.done(); it.next()) {
686*c8dee2aaSAndroid Build Coastguard Worker struct GetPathsCtx {
687*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder& builder;
688*c8dee2aaSAndroid Build Coastguard Worker const SkRSXform* xform;
689*c8dee2aaSAndroid Build Coastguard Worker } get_paths_ctx {builder, it.xforms()};
690*c8dee2aaSAndroid Build Coastguard Worker
691*c8dee2aaSAndroid Build Coastguard Worker it.font().getPaths(it.glyphs(), it.glyphCount(), [](const SkPath* path,
692*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix,
693*c8dee2aaSAndroid Build Coastguard Worker void* raw_ctx) {
694*c8dee2aaSAndroid Build Coastguard Worker auto* get_paths_ctx = static_cast<GetPathsCtx*>(raw_ctx);
695*c8dee2aaSAndroid Build Coastguard Worker const auto& glyph_rsx = *get_paths_ctx->xform++;
696*c8dee2aaSAndroid Build Coastguard Worker
697*c8dee2aaSAndroid Build Coastguard Worker if (!path) {
698*c8dee2aaSAndroid Build Coastguard Worker return;
699*c8dee2aaSAndroid Build Coastguard Worker }
700*c8dee2aaSAndroid Build Coastguard Worker
701*c8dee2aaSAndroid Build Coastguard Worker SkMatrix glyph_matrix;
702*c8dee2aaSAndroid Build Coastguard Worker glyph_matrix.setRSXform(glyph_rsx);
703*c8dee2aaSAndroid Build Coastguard Worker glyph_matrix.preConcat(matrix);
704*c8dee2aaSAndroid Build Coastguard Worker
705*c8dee2aaSAndroid Build Coastguard Worker get_paths_ctx->builder.addPath(path->makeTransform(glyph_matrix));
706*c8dee2aaSAndroid Build Coastguard Worker }, &get_paths_ctx);
707*c8dee2aaSAndroid Build Coastguard Worker }
708*c8dee2aaSAndroid Build Coastguard Worker };
709*c8dee2aaSAndroid Build Coastguard Worker
710*c8dee2aaSAndroid Build Coastguard Worker {
711*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext tctx(ctx, as_path);
712*c8dee2aaSAndroid Build Coastguard Worker this->onShapeText(ctx, &tctx, this->getXmlSpace());
713*c8dee2aaSAndroid Build Coastguard Worker }
714*c8dee2aaSAndroid Build Coastguard Worker
715*c8dee2aaSAndroid Build Coastguard Worker auto path = builder.detach();
716*c8dee2aaSAndroid Build Coastguard Worker this->mapToParent(&path);
717*c8dee2aaSAndroid Build Coastguard Worker
718*c8dee2aaSAndroid Build Coastguard Worker return path;
719*c8dee2aaSAndroid Build Coastguard Worker }
720*c8dee2aaSAndroid Build Coastguard Worker
onShapeText(const SkSVGRenderContext & ctx,SkSVGTextContext * parent_tctx,SkSVGXmlSpace xs) const721*c8dee2aaSAndroid Build Coastguard Worker void SkSVGTextPath::onShapeText(const SkSVGRenderContext& ctx, SkSVGTextContext* parent_tctx,
722*c8dee2aaSAndroid Build Coastguard Worker SkSVGXmlSpace xs) const {
723*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(parent_tctx);
724*c8dee2aaSAndroid Build Coastguard Worker
725*c8dee2aaSAndroid Build Coastguard Worker // textPath nodes establish a new text layout context.
726*c8dee2aaSAndroid Build Coastguard Worker SkSVGTextContext tctx(ctx, parent_tctx->getCallback(), this);
727*c8dee2aaSAndroid Build Coastguard Worker
728*c8dee2aaSAndroid Build Coastguard Worker this->INHERITED::onShapeText(ctx, &tctx, xs);
729*c8dee2aaSAndroid Build Coastguard Worker }
730*c8dee2aaSAndroid Build Coastguard Worker
parseAndSetAttribute(const char * name,const char * value)731*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGTextPath::parseAndSetAttribute(const char* name, const char* value) {
732*c8dee2aaSAndroid Build Coastguard Worker return INHERITED::parseAndSetAttribute(name, value) ||
733*c8dee2aaSAndroid Build Coastguard Worker this->setHref(SkSVGAttributeParser::parse<SkSVGIRI>("xlink:href", name, value)) ||
734*c8dee2aaSAndroid Build Coastguard Worker this->setStartOffset(SkSVGAttributeParser::parse<SkSVGLength>("startOffset", name, value));
735*c8dee2aaSAndroid Build Coastguard Worker }
736