1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/codec/SkBmpStandardCodec.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAlign.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkMathPriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/codec/SkCodecPriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
23*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker /*
26*c8dee2aaSAndroid Build Coastguard Worker * Creates an instance of the decoder
27*c8dee2aaSAndroid Build Coastguard Worker * Called only by NewFromStream
28*c8dee2aaSAndroid Build Coastguard Worker */
SkBmpStandardCodec(SkEncodedInfo && info,std::unique_ptr<SkStream> stream,uint16_t bitsPerPixel,uint32_t numColors,uint32_t bytesPerColor,uint32_t offset,SkCodec::SkScanlineOrder rowOrder,bool isOpaque,bool inIco)29*c8dee2aaSAndroid Build Coastguard Worker SkBmpStandardCodec::SkBmpStandardCodec(SkEncodedInfo&& info, std::unique_ptr<SkStream> stream,
30*c8dee2aaSAndroid Build Coastguard Worker uint16_t bitsPerPixel, uint32_t numColors,
31*c8dee2aaSAndroid Build Coastguard Worker uint32_t bytesPerColor, uint32_t offset,
32*c8dee2aaSAndroid Build Coastguard Worker SkCodec::SkScanlineOrder rowOrder,
33*c8dee2aaSAndroid Build Coastguard Worker bool isOpaque, bool inIco)
34*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(std::move(info), std::move(stream), bitsPerPixel, rowOrder)
35*c8dee2aaSAndroid Build Coastguard Worker , fColorTable(nullptr)
36*c8dee2aaSAndroid Build Coastguard Worker , fNumColors(numColors)
37*c8dee2aaSAndroid Build Coastguard Worker , fBytesPerColor(bytesPerColor)
38*c8dee2aaSAndroid Build Coastguard Worker , fOffset(offset)
39*c8dee2aaSAndroid Build Coastguard Worker , fSwizzler(nullptr)
40*c8dee2aaSAndroid Build Coastguard Worker , fIsOpaque(isOpaque)
41*c8dee2aaSAndroid Build Coastguard Worker , fInIco(inIco)
42*c8dee2aaSAndroid Build Coastguard Worker , fAndMaskRowBytes(fInIco ? SkAlign4(compute_row_bytes(this->dimensions().width(), 1)) : 0)
43*c8dee2aaSAndroid Build Coastguard Worker {}
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker /*
46*c8dee2aaSAndroid Build Coastguard Worker * Initiates the bitmap decode
47*c8dee2aaSAndroid Build Coastguard Worker */
onGetPixels(const SkImageInfo & dstInfo,void * dst,size_t dstRowBytes,const Options & opts,int * rowsDecoded)48*c8dee2aaSAndroid Build Coastguard Worker SkCodec::Result SkBmpStandardCodec::onGetPixels(const SkImageInfo& dstInfo,
49*c8dee2aaSAndroid Build Coastguard Worker void* dst, size_t dstRowBytes,
50*c8dee2aaSAndroid Build Coastguard Worker const Options& opts,
51*c8dee2aaSAndroid Build Coastguard Worker int* rowsDecoded) {
52*c8dee2aaSAndroid Build Coastguard Worker if (opts.fSubset) {
53*c8dee2aaSAndroid Build Coastguard Worker // Subsets are not supported.
54*c8dee2aaSAndroid Build Coastguard Worker return kUnimplemented;
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker if (dstInfo.dimensions() != this->dimensions()) {
57*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Error: scaling not supported.\n");
58*c8dee2aaSAndroid Build Coastguard Worker return kInvalidScale;
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker Result result = this->prepareToDecode(dstInfo, opts);
62*c8dee2aaSAndroid Build Coastguard Worker if (kSuccess != result) {
63*c8dee2aaSAndroid Build Coastguard Worker return result;
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker int rows = this->decodeRows(dstInfo, dst, dstRowBytes, opts);
66*c8dee2aaSAndroid Build Coastguard Worker if (rows != dstInfo.height()) {
67*c8dee2aaSAndroid Build Coastguard Worker *rowsDecoded = rows;
68*c8dee2aaSAndroid Build Coastguard Worker return kIncompleteInput;
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker return kSuccess;
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker /*
74*c8dee2aaSAndroid Build Coastguard Worker * Process the color table for the bmp input
75*c8dee2aaSAndroid Build Coastguard Worker */
createColorTable(SkColorType dstColorType,SkAlphaType dstAlphaType)76*c8dee2aaSAndroid Build Coastguard Worker bool SkBmpStandardCodec::createColorTable(SkColorType dstColorType, SkAlphaType dstAlphaType) {
77*c8dee2aaSAndroid Build Coastguard Worker // Allocate memory for color table
78*c8dee2aaSAndroid Build Coastguard Worker uint32_t colorBytes = 0;
79*c8dee2aaSAndroid Build Coastguard Worker SkPMColor colorTable[256];
80*c8dee2aaSAndroid Build Coastguard Worker if (this->bitsPerPixel() <= 8) {
81*c8dee2aaSAndroid Build Coastguard Worker // Inform the caller of the number of colors
82*c8dee2aaSAndroid Build Coastguard Worker uint32_t maxColors = 1 << this->bitsPerPixel();
83*c8dee2aaSAndroid Build Coastguard Worker // Don't bother reading more than maxColors.
84*c8dee2aaSAndroid Build Coastguard Worker const uint32_t numColorsToRead =
85*c8dee2aaSAndroid Build Coastguard Worker fNumColors == 0 ? maxColors : std::min(fNumColors, maxColors);
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker // Read the color table from the stream
88*c8dee2aaSAndroid Build Coastguard Worker colorBytes = numColorsToRead * fBytesPerColor;
89*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<uint8_t[]> cBuffer(new uint8_t[colorBytes]);
90*c8dee2aaSAndroid Build Coastguard Worker if (stream()->read(cBuffer.get(), colorBytes) != colorBytes) {
91*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Error: unable to read color table.\n");
92*c8dee2aaSAndroid Build Coastguard Worker return false;
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker SkColorType packColorType = dstColorType;
96*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType packAlphaType = dstAlphaType;
97*c8dee2aaSAndroid Build Coastguard Worker if (this->colorXform()) {
98*c8dee2aaSAndroid Build Coastguard Worker packColorType = kBGRA_8888_SkColorType;
99*c8dee2aaSAndroid Build Coastguard Worker packAlphaType = kUnpremul_SkAlphaType;
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker // Choose the proper packing function
103*c8dee2aaSAndroid Build Coastguard Worker bool isPremul = (kPremul_SkAlphaType == packAlphaType) && !fIsOpaque;
104*c8dee2aaSAndroid Build Coastguard Worker PackColorProc packARGB = choose_pack_color_proc(isPremul, packColorType);
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker // Fill in the color table
107*c8dee2aaSAndroid Build Coastguard Worker uint32_t i = 0;
108*c8dee2aaSAndroid Build Coastguard Worker for (; i < numColorsToRead; i++) {
109*c8dee2aaSAndroid Build Coastguard Worker uint8_t blue = get_byte(cBuffer.get(), i*fBytesPerColor);
110*c8dee2aaSAndroid Build Coastguard Worker uint8_t green = get_byte(cBuffer.get(), i*fBytesPerColor + 1);
111*c8dee2aaSAndroid Build Coastguard Worker uint8_t red = get_byte(cBuffer.get(), i*fBytesPerColor + 2);
112*c8dee2aaSAndroid Build Coastguard Worker uint8_t alpha;
113*c8dee2aaSAndroid Build Coastguard Worker if (fIsOpaque) {
114*c8dee2aaSAndroid Build Coastguard Worker alpha = 0xFF;
115*c8dee2aaSAndroid Build Coastguard Worker } else {
116*c8dee2aaSAndroid Build Coastguard Worker alpha = get_byte(cBuffer.get(), i*fBytesPerColor + 3);
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker colorTable[i] = packARGB(alpha, red, green, blue);
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker // To avoid segmentation faults on bad pixel data, fill the end of the
122*c8dee2aaSAndroid Build Coastguard Worker // color table with black. This is the same the behavior as the
123*c8dee2aaSAndroid Build Coastguard Worker // chromium decoder.
124*c8dee2aaSAndroid Build Coastguard Worker for (; i < maxColors; i++) {
125*c8dee2aaSAndroid Build Coastguard Worker colorTable[i] = SkPackARGB32(0xFF, 0, 0, 0);
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker if (this->colorXform() && !this->xformOnDecode()) {
129*c8dee2aaSAndroid Build Coastguard Worker this->applyColorXform(colorTable, colorTable, maxColors);
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker // Set the color table
133*c8dee2aaSAndroid Build Coastguard Worker fColorTable.reset(new SkColorPalette(colorTable, maxColors));
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker // Bmp-in-Ico files do not use an offset to indicate where the pixel data
137*c8dee2aaSAndroid Build Coastguard Worker // begins. Pixel data always begins immediately after the color table.
138*c8dee2aaSAndroid Build Coastguard Worker if (!fInIco) {
139*c8dee2aaSAndroid Build Coastguard Worker // Check that we have not read past the pixel array offset
140*c8dee2aaSAndroid Build Coastguard Worker if(fOffset < colorBytes) {
141*c8dee2aaSAndroid Build Coastguard Worker // This may occur on OS 2.1 and other old versions where the color
142*c8dee2aaSAndroid Build Coastguard Worker // table defaults to max size, and the bmp tries to use a smaller
143*c8dee2aaSAndroid Build Coastguard Worker // color table. This is invalid, and our decision is to indicate
144*c8dee2aaSAndroid Build Coastguard Worker // an error, rather than try to guess the intended size of the
145*c8dee2aaSAndroid Build Coastguard Worker // color table.
146*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Error: pixel data offset less than color table size.\n");
147*c8dee2aaSAndroid Build Coastguard Worker return false;
148*c8dee2aaSAndroid Build Coastguard Worker }
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker // After reading the color table, skip to the start of the pixel array
151*c8dee2aaSAndroid Build Coastguard Worker if (stream()->skip(fOffset - colorBytes) != fOffset - colorBytes) {
152*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Error: unable to skip to image data.\n");
153*c8dee2aaSAndroid Build Coastguard Worker return false;
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker
157*c8dee2aaSAndroid Build Coastguard Worker // Return true on success
158*c8dee2aaSAndroid Build Coastguard Worker return true;
159*c8dee2aaSAndroid Build Coastguard Worker }
160*c8dee2aaSAndroid Build Coastguard Worker
make_info(SkEncodedInfo::Color color,SkEncodedInfo::Alpha alpha,int bitsPerPixel)161*c8dee2aaSAndroid Build Coastguard Worker static SkEncodedInfo make_info(SkEncodedInfo::Color color,
162*c8dee2aaSAndroid Build Coastguard Worker SkEncodedInfo::Alpha alpha, int bitsPerPixel) {
163*c8dee2aaSAndroid Build Coastguard Worker // This is just used for the swizzler, which does not need the width or height.
164*c8dee2aaSAndroid Build Coastguard Worker return SkEncodedInfo::Make(0, 0, color, alpha, bitsPerPixel);
165*c8dee2aaSAndroid Build Coastguard Worker }
166*c8dee2aaSAndroid Build Coastguard Worker
swizzlerInfo() const167*c8dee2aaSAndroid Build Coastguard Worker SkEncodedInfo SkBmpStandardCodec::swizzlerInfo() const {
168*c8dee2aaSAndroid Build Coastguard Worker const auto& info = this->getEncodedInfo();
169*c8dee2aaSAndroid Build Coastguard Worker if (fInIco) {
170*c8dee2aaSAndroid Build Coastguard Worker if (this->bitsPerPixel() <= 8) {
171*c8dee2aaSAndroid Build Coastguard Worker return make_info(SkEncodedInfo::kPalette_Color,
172*c8dee2aaSAndroid Build Coastguard Worker info.alpha(), this->bitsPerPixel());
173*c8dee2aaSAndroid Build Coastguard Worker }
174*c8dee2aaSAndroid Build Coastguard Worker if (this->bitsPerPixel() == 24) {
175*c8dee2aaSAndroid Build Coastguard Worker return make_info(SkEncodedInfo::kBGR_Color,
176*c8dee2aaSAndroid Build Coastguard Worker SkEncodedInfo::kOpaque_Alpha, 8);
177*c8dee2aaSAndroid Build Coastguard Worker }
178*c8dee2aaSAndroid Build Coastguard Worker }
179*c8dee2aaSAndroid Build Coastguard Worker
180*c8dee2aaSAndroid Build Coastguard Worker return make_info(info.color(), info.alpha(), info.bitsPerComponent());
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker
initializeSwizzler(const SkImageInfo & dstInfo,const Options & opts)183*c8dee2aaSAndroid Build Coastguard Worker void SkBmpStandardCodec::initializeSwizzler(const SkImageInfo& dstInfo, const Options& opts) {
184*c8dee2aaSAndroid Build Coastguard Worker // In the case of bmp-in-icos, we will report BGRA to the client,
185*c8dee2aaSAndroid Build Coastguard Worker // since we may be required to apply an alpha mask after the decode.
186*c8dee2aaSAndroid Build Coastguard Worker // However, the swizzler needs to know the actual format of the bmp.
187*c8dee2aaSAndroid Build Coastguard Worker SkEncodedInfo encodedInfo = this->swizzlerInfo();
188*c8dee2aaSAndroid Build Coastguard Worker
189*c8dee2aaSAndroid Build Coastguard Worker // Get a pointer to the color table if it exists
190*c8dee2aaSAndroid Build Coastguard Worker const SkPMColor* colorPtr = get_color_ptr(fColorTable.get());
191*c8dee2aaSAndroid Build Coastguard Worker
192*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo swizzlerInfo = dstInfo;
193*c8dee2aaSAndroid Build Coastguard Worker SkCodec::Options swizzlerOptions = opts;
194*c8dee2aaSAndroid Build Coastguard Worker if (this->colorXform()) {
195*c8dee2aaSAndroid Build Coastguard Worker swizzlerInfo = swizzlerInfo.makeColorType(kXformSrcColorType);
196*c8dee2aaSAndroid Build Coastguard Worker if (kPremul_SkAlphaType == dstInfo.alphaType()) {
197*c8dee2aaSAndroid Build Coastguard Worker swizzlerInfo = swizzlerInfo.makeAlphaType(kUnpremul_SkAlphaType);
198*c8dee2aaSAndroid Build Coastguard Worker }
199*c8dee2aaSAndroid Build Coastguard Worker
200*c8dee2aaSAndroid Build Coastguard Worker swizzlerOptions.fZeroInitialized = kNo_ZeroInitialized;
201*c8dee2aaSAndroid Build Coastguard Worker }
202*c8dee2aaSAndroid Build Coastguard Worker
203*c8dee2aaSAndroid Build Coastguard Worker fSwizzler = SkSwizzler::Make(encodedInfo, colorPtr, swizzlerInfo, swizzlerOptions);
204*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fSwizzler);
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker
onPrepareToDecode(const SkImageInfo & dstInfo,const SkCodec::Options & options)207*c8dee2aaSAndroid Build Coastguard Worker SkCodec::Result SkBmpStandardCodec::onPrepareToDecode(const SkImageInfo& dstInfo,
208*c8dee2aaSAndroid Build Coastguard Worker const SkCodec::Options& options) {
209*c8dee2aaSAndroid Build Coastguard Worker if (this->xformOnDecode()) {
210*c8dee2aaSAndroid Build Coastguard Worker this->resetXformBuffer(dstInfo.width());
211*c8dee2aaSAndroid Build Coastguard Worker }
212*c8dee2aaSAndroid Build Coastguard Worker
213*c8dee2aaSAndroid Build Coastguard Worker // Create the color table if necessary and prepare the stream for decode
214*c8dee2aaSAndroid Build Coastguard Worker // Note that if it is non-NULL, inputColorCount will be modified
215*c8dee2aaSAndroid Build Coastguard Worker if (!this->createColorTable(dstInfo.colorType(), dstInfo.alphaType())) {
216*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Error: could not create color table.\n");
217*c8dee2aaSAndroid Build Coastguard Worker return SkCodec::kInvalidInput;
218*c8dee2aaSAndroid Build Coastguard Worker }
219*c8dee2aaSAndroid Build Coastguard Worker
220*c8dee2aaSAndroid Build Coastguard Worker // Initialize a swizzler
221*c8dee2aaSAndroid Build Coastguard Worker this->initializeSwizzler(dstInfo, options);
222*c8dee2aaSAndroid Build Coastguard Worker return SkCodec::kSuccess;
223*c8dee2aaSAndroid Build Coastguard Worker }
224*c8dee2aaSAndroid Build Coastguard Worker
225*c8dee2aaSAndroid Build Coastguard Worker /*
226*c8dee2aaSAndroid Build Coastguard Worker * Performs the bitmap decoding for standard input format
227*c8dee2aaSAndroid Build Coastguard Worker */
decodeRows(const SkImageInfo & dstInfo,void * dst,size_t dstRowBytes,const Options & opts)228*c8dee2aaSAndroid Build Coastguard Worker int SkBmpStandardCodec::decodeRows(const SkImageInfo& dstInfo, void* dst, size_t dstRowBytes,
229*c8dee2aaSAndroid Build Coastguard Worker const Options& opts) {
230*c8dee2aaSAndroid Build Coastguard Worker // Iterate over rows of the image
231*c8dee2aaSAndroid Build Coastguard Worker const int height = dstInfo.height();
232*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < height; y++) {
233*c8dee2aaSAndroid Build Coastguard Worker // Read a row of the input
234*c8dee2aaSAndroid Build Coastguard Worker if (this->stream()->read(this->srcBuffer(), this->srcRowBytes()) != this->srcRowBytes()) {
235*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Warning: incomplete input stream.\n");
236*c8dee2aaSAndroid Build Coastguard Worker return y;
237*c8dee2aaSAndroid Build Coastguard Worker }
238*c8dee2aaSAndroid Build Coastguard Worker
239*c8dee2aaSAndroid Build Coastguard Worker // Decode the row in destination format
240*c8dee2aaSAndroid Build Coastguard Worker uint32_t row = this->getDstRow(y, dstInfo.height());
241*c8dee2aaSAndroid Build Coastguard Worker
242*c8dee2aaSAndroid Build Coastguard Worker void* dstRow = SkTAddOffset<void>(dst, row * dstRowBytes);
243*c8dee2aaSAndroid Build Coastguard Worker
244*c8dee2aaSAndroid Build Coastguard Worker if (this->xformOnDecode()) {
245*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->colorXform());
246*c8dee2aaSAndroid Build Coastguard Worker fSwizzler->swizzle(this->xformBuffer(), this->srcBuffer());
247*c8dee2aaSAndroid Build Coastguard Worker this->applyColorXform(dstRow, this->xformBuffer(), fSwizzler->swizzleWidth());
248*c8dee2aaSAndroid Build Coastguard Worker } else {
249*c8dee2aaSAndroid Build Coastguard Worker fSwizzler->swizzle(dstRow, this->srcBuffer());
250*c8dee2aaSAndroid Build Coastguard Worker }
251*c8dee2aaSAndroid Build Coastguard Worker }
252*c8dee2aaSAndroid Build Coastguard Worker
253*c8dee2aaSAndroid Build Coastguard Worker if (fInIco && fIsOpaque) {
254*c8dee2aaSAndroid Build Coastguard Worker const int startScanline = this->currScanline();
255*c8dee2aaSAndroid Build Coastguard Worker if (startScanline < 0) {
256*c8dee2aaSAndroid Build Coastguard Worker // We are not performing a scanline decode.
257*c8dee2aaSAndroid Build Coastguard Worker // Just decode the entire ICO mask and return.
258*c8dee2aaSAndroid Build Coastguard Worker decodeIcoMask(this->stream(), dstInfo, dst, dstRowBytes);
259*c8dee2aaSAndroid Build Coastguard Worker return height;
260*c8dee2aaSAndroid Build Coastguard Worker }
261*c8dee2aaSAndroid Build Coastguard Worker
262*c8dee2aaSAndroid Build Coastguard Worker // In order to perform a scanline ICO decode, we must be able
263*c8dee2aaSAndroid Build Coastguard Worker // to skip ahead in the stream in order to apply the AND mask
264*c8dee2aaSAndroid Build Coastguard Worker // to the requested scanlines.
265*c8dee2aaSAndroid Build Coastguard Worker // We will do this by taking advantage of the fact that
266*c8dee2aaSAndroid Build Coastguard Worker // SkIcoCodec always uses a SkMemoryStream as its underlying
267*c8dee2aaSAndroid Build Coastguard Worker // representation of the stream.
268*c8dee2aaSAndroid Build Coastguard Worker const void* memoryBase = this->stream()->getMemoryBase();
269*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(nullptr != memoryBase);
270*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->stream()->hasLength());
271*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->stream()->hasPosition());
272*c8dee2aaSAndroid Build Coastguard Worker
273*c8dee2aaSAndroid Build Coastguard Worker const size_t length = this->stream()->getLength();
274*c8dee2aaSAndroid Build Coastguard Worker const size_t currPosition = this->stream()->getPosition();
275*c8dee2aaSAndroid Build Coastguard Worker
276*c8dee2aaSAndroid Build Coastguard Worker // Calculate how many bytes we must skip to reach the AND mask.
277*c8dee2aaSAndroid Build Coastguard Worker const int remainingScanlines = this->dimensions().height() - startScanline - height;
278*c8dee2aaSAndroid Build Coastguard Worker const size_t bytesToSkip = remainingScanlines * this->srcRowBytes() +
279*c8dee2aaSAndroid Build Coastguard Worker startScanline * fAndMaskRowBytes;
280*c8dee2aaSAndroid Build Coastguard Worker const size_t subStreamStartPosition = currPosition + bytesToSkip;
281*c8dee2aaSAndroid Build Coastguard Worker if (subStreamStartPosition >= length) {
282*c8dee2aaSAndroid Build Coastguard Worker // FIXME: How can we indicate that this decode was actually incomplete?
283*c8dee2aaSAndroid Build Coastguard Worker return height;
284*c8dee2aaSAndroid Build Coastguard Worker }
285*c8dee2aaSAndroid Build Coastguard Worker
286*c8dee2aaSAndroid Build Coastguard Worker // Create a subStream to pass to decodeIcoMask(). It is useful to encapsulate
287*c8dee2aaSAndroid Build Coastguard Worker // the memory base into a stream in order to safely handle incomplete images
288*c8dee2aaSAndroid Build Coastguard Worker // without reading out of bounds memory.
289*c8dee2aaSAndroid Build Coastguard Worker const void* subStreamMemoryBase = SkTAddOffset<const void>(memoryBase,
290*c8dee2aaSAndroid Build Coastguard Worker subStreamStartPosition);
291*c8dee2aaSAndroid Build Coastguard Worker const size_t subStreamLength = length - subStreamStartPosition;
292*c8dee2aaSAndroid Build Coastguard Worker // This call does not transfer ownership of the subStreamMemoryBase.
293*c8dee2aaSAndroid Build Coastguard Worker SkMemoryStream subStream(subStreamMemoryBase, subStreamLength, false);
294*c8dee2aaSAndroid Build Coastguard Worker
295*c8dee2aaSAndroid Build Coastguard Worker // FIXME: If decodeIcoMask does not succeed, is there a way that we can
296*c8dee2aaSAndroid Build Coastguard Worker // indicate the decode was incomplete?
297*c8dee2aaSAndroid Build Coastguard Worker decodeIcoMask(&subStream, dstInfo, dst, dstRowBytes);
298*c8dee2aaSAndroid Build Coastguard Worker }
299*c8dee2aaSAndroid Build Coastguard Worker
300*c8dee2aaSAndroid Build Coastguard Worker return height;
301*c8dee2aaSAndroid Build Coastguard Worker }
302*c8dee2aaSAndroid Build Coastguard Worker
decodeIcoMask(SkStream * stream,const SkImageInfo & dstInfo,void * dst,size_t dstRowBytes)303*c8dee2aaSAndroid Build Coastguard Worker void SkBmpStandardCodec::decodeIcoMask(SkStream* stream, const SkImageInfo& dstInfo,
304*c8dee2aaSAndroid Build Coastguard Worker void* dst, size_t dstRowBytes) {
305*c8dee2aaSAndroid Build Coastguard Worker // BMP in ICO have transparency, so this cannot be 565. The below code depends
306*c8dee2aaSAndroid Build Coastguard Worker // on the output being an SkPMColor.
307*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(kRGBA_8888_SkColorType == dstInfo.colorType() ||
308*c8dee2aaSAndroid Build Coastguard Worker kBGRA_8888_SkColorType == dstInfo.colorType() ||
309*c8dee2aaSAndroid Build Coastguard Worker kRGBA_F16_SkColorType == dstInfo.colorType());
310*c8dee2aaSAndroid Build Coastguard Worker
311*c8dee2aaSAndroid Build Coastguard Worker // If we are sampling, make sure that we only mask the sampled pixels.
312*c8dee2aaSAndroid Build Coastguard Worker // We do not need to worry about sampling in the y-dimension because that
313*c8dee2aaSAndroid Build Coastguard Worker // should be handled by SkSampledCodec.
314*c8dee2aaSAndroid Build Coastguard Worker const int sampleX = fSwizzler->sampleX();
315*c8dee2aaSAndroid Build Coastguard Worker const int sampledWidth = get_scaled_dimension(this->dimensions().width(), sampleX);
316*c8dee2aaSAndroid Build Coastguard Worker const int srcStartX = get_start_coord(sampleX);
317*c8dee2aaSAndroid Build Coastguard Worker
318*c8dee2aaSAndroid Build Coastguard Worker
319*c8dee2aaSAndroid Build Coastguard Worker SkPMColor* dstPtr = (SkPMColor*) dst;
320*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < dstInfo.height(); y++) {
321*c8dee2aaSAndroid Build Coastguard Worker // The srcBuffer will at least be large enough
322*c8dee2aaSAndroid Build Coastguard Worker if (stream->read(this->srcBuffer(), fAndMaskRowBytes) != fAndMaskRowBytes) {
323*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Warning: incomplete AND mask for bmp-in-ico.\n");
324*c8dee2aaSAndroid Build Coastguard Worker return;
325*c8dee2aaSAndroid Build Coastguard Worker }
326*c8dee2aaSAndroid Build Coastguard Worker
327*c8dee2aaSAndroid Build Coastguard Worker auto applyMask = [dstInfo](void* dstRow, int x, uint64_t bit) {
328*c8dee2aaSAndroid Build Coastguard Worker if (kRGBA_F16_SkColorType == dstInfo.colorType()) {
329*c8dee2aaSAndroid Build Coastguard Worker uint64_t* dst64 = (uint64_t*) dstRow;
330*c8dee2aaSAndroid Build Coastguard Worker dst64[x] &= bit - 1;
331*c8dee2aaSAndroid Build Coastguard Worker } else {
332*c8dee2aaSAndroid Build Coastguard Worker uint32_t* dst32 = (uint32_t*) dstRow;
333*c8dee2aaSAndroid Build Coastguard Worker dst32[x] &= bit - 1;
334*c8dee2aaSAndroid Build Coastguard Worker }
335*c8dee2aaSAndroid Build Coastguard Worker };
336*c8dee2aaSAndroid Build Coastguard Worker
337*c8dee2aaSAndroid Build Coastguard Worker int row = this->getDstRow(y, dstInfo.height());
338*c8dee2aaSAndroid Build Coastguard Worker
339*c8dee2aaSAndroid Build Coastguard Worker void* dstRow = SkTAddOffset<SkPMColor>(dstPtr, row * dstRowBytes);
340*c8dee2aaSAndroid Build Coastguard Worker
341*c8dee2aaSAndroid Build Coastguard Worker int srcX = srcStartX;
342*c8dee2aaSAndroid Build Coastguard Worker for (int dstX = 0; dstX < sampledWidth; dstX++) {
343*c8dee2aaSAndroid Build Coastguard Worker int quotient;
344*c8dee2aaSAndroid Build Coastguard Worker int modulus;
345*c8dee2aaSAndroid Build Coastguard Worker SkTDivMod(srcX, 8, "ient, &modulus);
346*c8dee2aaSAndroid Build Coastguard Worker uint32_t shift = 7 - modulus;
347*c8dee2aaSAndroid Build Coastguard Worker uint64_t alphaBit = (this->srcBuffer()[quotient] >> shift) & 0x1;
348*c8dee2aaSAndroid Build Coastguard Worker applyMask(dstRow, dstX, alphaBit);
349*c8dee2aaSAndroid Build Coastguard Worker srcX += sampleX;
350*c8dee2aaSAndroid Build Coastguard Worker }
351*c8dee2aaSAndroid Build Coastguard Worker }
352*c8dee2aaSAndroid Build Coastguard Worker }
353