xref: /aosp_15_r20/external/skia/src/codec/SkMaskSwizzler.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkMaskSwizzler_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define SkMaskSwizzler_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkCodec.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/codec/SkSampler.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class SkMasks;
17*c8dee2aaSAndroid Build Coastguard Worker struct SkImageInfo;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker /*
20*c8dee2aaSAndroid Build Coastguard Worker  *
21*c8dee2aaSAndroid Build Coastguard Worker  * Used to swizzle images whose pixel components are extracted by bit masks
22*c8dee2aaSAndroid Build Coastguard Worker  * Currently only used by bmp
23*c8dee2aaSAndroid Build Coastguard Worker  *
24*c8dee2aaSAndroid Build Coastguard Worker  */
25*c8dee2aaSAndroid Build Coastguard Worker class SkMaskSwizzler : public SkSampler {
26*c8dee2aaSAndroid Build Coastguard Worker public:
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     /*
29*c8dee2aaSAndroid Build Coastguard Worker      * @param masks Unowned pointer to helper class
30*c8dee2aaSAndroid Build Coastguard Worker      */
31*c8dee2aaSAndroid Build Coastguard Worker     static SkMaskSwizzler* CreateMaskSwizzler(const SkImageInfo& dstInfo,
32*c8dee2aaSAndroid Build Coastguard Worker                                               bool srcIsOpaque,
33*c8dee2aaSAndroid Build Coastguard Worker                                               SkMasks* masks,
34*c8dee2aaSAndroid Build Coastguard Worker                                               uint32_t bitsPerPixel,
35*c8dee2aaSAndroid Build Coastguard Worker                                               const SkCodec::Options& options);
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     /*
38*c8dee2aaSAndroid Build Coastguard Worker      * Swizzle a row
39*c8dee2aaSAndroid Build Coastguard Worker      */
40*c8dee2aaSAndroid Build Coastguard Worker     void swizzle(void* dst, const uint8_t* SK_RESTRICT src);
41*c8dee2aaSAndroid Build Coastguard Worker 
fillWidth()42*c8dee2aaSAndroid Build Coastguard Worker     int fillWidth() const override {
43*c8dee2aaSAndroid Build Coastguard Worker         return fDstWidth;
44*c8dee2aaSAndroid Build Coastguard Worker     }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     /**
47*c8dee2aaSAndroid Build Coastguard Worker      *  Returns the byte offset at which we write to destination memory, taking
48*c8dee2aaSAndroid Build Coastguard Worker      *  scaling, subsetting, and partial frames into account.
49*c8dee2aaSAndroid Build Coastguard Worker      *  A similar function exists on SkSwizzler.
50*c8dee2aaSAndroid Build Coastguard Worker      */
swizzleWidth()51*c8dee2aaSAndroid Build Coastguard Worker     int swizzleWidth() const { return fDstWidth; }
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker private:
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     /*
56*c8dee2aaSAndroid Build Coastguard Worker      * Row procedure used for swizzle
57*c8dee2aaSAndroid Build Coastguard Worker      */
58*c8dee2aaSAndroid Build Coastguard Worker     typedef void (*RowProc)(void* dstRow, const uint8_t* srcRow, int width,
59*c8dee2aaSAndroid Build Coastguard Worker             SkMasks* masks, uint32_t startX, uint32_t sampleX);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     SkMaskSwizzler(SkMasks* masks, RowProc proc, int subsetWidth, int srcOffset);
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     int onSetSampleX(int) override;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     SkMasks*        fMasks;           // unowned
66*c8dee2aaSAndroid Build Coastguard Worker     const RowProc   fRowProc;
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     // FIXME: Can this class share more with SkSwizzler? These variables are all the same.
69*c8dee2aaSAndroid Build Coastguard Worker     const int       fSubsetWidth;     // Width of the subset of source before any sampling.
70*c8dee2aaSAndroid Build Coastguard Worker     int             fDstWidth;        // Width of dst, which may differ with sampling.
71*c8dee2aaSAndroid Build Coastguard Worker     int             fSampleX;
72*c8dee2aaSAndroid Build Coastguard Worker     int             fSrcOffset;
73*c8dee2aaSAndroid Build Coastguard Worker     int             fX0;
74*c8dee2aaSAndroid Build Coastguard Worker };
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker #endif
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