1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkMaskSwizzler_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define SkMaskSwizzler_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkCodec.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/codec/SkSampler.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class SkMasks; 17*c8dee2aaSAndroid Build Coastguard Worker struct SkImageInfo; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker /* 20*c8dee2aaSAndroid Build Coastguard Worker * 21*c8dee2aaSAndroid Build Coastguard Worker * Used to swizzle images whose pixel components are extracted by bit masks 22*c8dee2aaSAndroid Build Coastguard Worker * Currently only used by bmp 23*c8dee2aaSAndroid Build Coastguard Worker * 24*c8dee2aaSAndroid Build Coastguard Worker */ 25*c8dee2aaSAndroid Build Coastguard Worker class SkMaskSwizzler : public SkSampler { 26*c8dee2aaSAndroid Build Coastguard Worker public: 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker /* 29*c8dee2aaSAndroid Build Coastguard Worker * @param masks Unowned pointer to helper class 30*c8dee2aaSAndroid Build Coastguard Worker */ 31*c8dee2aaSAndroid Build Coastguard Worker static SkMaskSwizzler* CreateMaskSwizzler(const SkImageInfo& dstInfo, 32*c8dee2aaSAndroid Build Coastguard Worker bool srcIsOpaque, 33*c8dee2aaSAndroid Build Coastguard Worker SkMasks* masks, 34*c8dee2aaSAndroid Build Coastguard Worker uint32_t bitsPerPixel, 35*c8dee2aaSAndroid Build Coastguard Worker const SkCodec::Options& options); 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker /* 38*c8dee2aaSAndroid Build Coastguard Worker * Swizzle a row 39*c8dee2aaSAndroid Build Coastguard Worker */ 40*c8dee2aaSAndroid Build Coastguard Worker void swizzle(void* dst, const uint8_t* SK_RESTRICT src); 41*c8dee2aaSAndroid Build Coastguard Worker fillWidth()42*c8dee2aaSAndroid Build Coastguard Worker int fillWidth() const override { 43*c8dee2aaSAndroid Build Coastguard Worker return fDstWidth; 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker /** 47*c8dee2aaSAndroid Build Coastguard Worker * Returns the byte offset at which we write to destination memory, taking 48*c8dee2aaSAndroid Build Coastguard Worker * scaling, subsetting, and partial frames into account. 49*c8dee2aaSAndroid Build Coastguard Worker * A similar function exists on SkSwizzler. 50*c8dee2aaSAndroid Build Coastguard Worker */ swizzleWidth()51*c8dee2aaSAndroid Build Coastguard Worker int swizzleWidth() const { return fDstWidth; } 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker private: 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker /* 56*c8dee2aaSAndroid Build Coastguard Worker * Row procedure used for swizzle 57*c8dee2aaSAndroid Build Coastguard Worker */ 58*c8dee2aaSAndroid Build Coastguard Worker typedef void (*RowProc)(void* dstRow, const uint8_t* srcRow, int width, 59*c8dee2aaSAndroid Build Coastguard Worker SkMasks* masks, uint32_t startX, uint32_t sampleX); 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker SkMaskSwizzler(SkMasks* masks, RowProc proc, int subsetWidth, int srcOffset); 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker int onSetSampleX(int) override; 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker SkMasks* fMasks; // unowned 66*c8dee2aaSAndroid Build Coastguard Worker const RowProc fRowProc; 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker // FIXME: Can this class share more with SkSwizzler? These variables are all the same. 69*c8dee2aaSAndroid Build Coastguard Worker const int fSubsetWidth; // Width of the subset of source before any sampling. 70*c8dee2aaSAndroid Build Coastguard Worker int fDstWidth; // Width of dst, which may differ with sampling. 71*c8dee2aaSAndroid Build Coastguard Worker int fSampleX; 72*c8dee2aaSAndroid Build Coastguard Worker int fSrcOffset; 73*c8dee2aaSAndroid Build Coastguard Worker int fX0; 74*c8dee2aaSAndroid Build Coastguard Worker }; 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker #endif 77