xref: /aosp_15_r20/external/skia/src/gpu/BlendFormula.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BlendFormula.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker namespace {
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker using skgpu::BlendFormula;
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker /**
17*c8dee2aaSAndroid Build Coastguard Worker  * When there is no coverage, or the blend mode can tweak alpha for coverage, we use the standard
18*c8dee2aaSAndroid Build Coastguard Worker  * Porter Duff formula.
19*c8dee2aaSAndroid Build Coastguard Worker  */
MakeCoeffFormula(skgpu::BlendCoeff srcCoeff,skgpu::BlendCoeff dstCoeff)20*c8dee2aaSAndroid Build Coastguard Worker constexpr BlendFormula MakeCoeffFormula(skgpu::BlendCoeff srcCoeff, skgpu::BlendCoeff dstCoeff) {
21*c8dee2aaSAndroid Build Coastguard Worker     // When the coeffs are (Zero, Zero) or (Zero, One) we set the primary output to none.
22*c8dee2aaSAndroid Build Coastguard Worker     return (skgpu::BlendCoeff::kZero == srcCoeff &&
23*c8dee2aaSAndroid Build Coastguard Worker             (skgpu::BlendCoeff::kZero == dstCoeff || skgpu::BlendCoeff::kOne == dstCoeff))
24*c8dee2aaSAndroid Build Coastguard Worker            ? BlendFormula(BlendFormula::kNone_OutputType, BlendFormula::kNone_OutputType,
25*c8dee2aaSAndroid Build Coastguard Worker                           skgpu::BlendEquation::kAdd, skgpu::BlendCoeff::kZero, dstCoeff)
26*c8dee2aaSAndroid Build Coastguard Worker            : BlendFormula(BlendFormula::kModulate_OutputType, BlendFormula::kNone_OutputType,
27*c8dee2aaSAndroid Build Coastguard Worker                           skgpu::BlendEquation::kAdd, srcCoeff, dstCoeff);
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker /**
31*c8dee2aaSAndroid Build Coastguard Worker  * Basic coeff formula similar to MakeCoeffFormula but we will make the src f*Sa. This is used in
32*c8dee2aaSAndroid Build Coastguard Worker  * LCD dst-out.
33*c8dee2aaSAndroid Build Coastguard Worker  */
MakeSAModulateFormula(skgpu::BlendCoeff srcCoeff,skgpu::BlendCoeff dstCoeff)34*c8dee2aaSAndroid Build Coastguard Worker constexpr BlendFormula MakeSAModulateFormula(skgpu::BlendCoeff srcCoeff,
35*c8dee2aaSAndroid Build Coastguard Worker                                              skgpu::BlendCoeff dstCoeff) {
36*c8dee2aaSAndroid Build Coastguard Worker     return BlendFormula(BlendFormula::kSAModulate_OutputType, BlendFormula::kNone_OutputType,
37*c8dee2aaSAndroid Build Coastguard Worker                         skgpu::BlendEquation::kAdd, srcCoeff, dstCoeff);
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker /**
41*c8dee2aaSAndroid Build Coastguard Worker  * When there is coverage, the equation with f=coverage is:
42*c8dee2aaSAndroid Build Coastguard Worker  *
43*c8dee2aaSAndroid Build Coastguard Worker  *   D' = f * (S * srcCoeff + D * dstCoeff) + (1-f) * D
44*c8dee2aaSAndroid Build Coastguard Worker  *
45*c8dee2aaSAndroid Build Coastguard Worker  * This can be rewritten as:
46*c8dee2aaSAndroid Build Coastguard Worker  *
47*c8dee2aaSAndroid Build Coastguard Worker  *   D' = f * S * srcCoeff + D * (1 - [f * (1 - dstCoeff)])
48*c8dee2aaSAndroid Build Coastguard Worker  *
49*c8dee2aaSAndroid Build Coastguard Worker  * To implement this formula, we output [f * (1 - dstCoeff)] for the secondary color and replace the
50*c8dee2aaSAndroid Build Coastguard Worker  * HW dst coeff with IS2C.
51*c8dee2aaSAndroid Build Coastguard Worker  *
52*c8dee2aaSAndroid Build Coastguard Worker  * Xfer modes: dst-atop (Sa!=1)
53*c8dee2aaSAndroid Build Coastguard Worker  */
MakeCoverageFormula(BlendFormula::OutputType oneMinusDstCoeffModulateOutput,skgpu::BlendCoeff srcCoeff)54*c8dee2aaSAndroid Build Coastguard Worker constexpr BlendFormula MakeCoverageFormula(BlendFormula::OutputType oneMinusDstCoeffModulateOutput,
55*c8dee2aaSAndroid Build Coastguard Worker                                            skgpu::BlendCoeff srcCoeff) {
56*c8dee2aaSAndroid Build Coastguard Worker     return BlendFormula(BlendFormula::kModulate_OutputType, oneMinusDstCoeffModulateOutput,
57*c8dee2aaSAndroid Build Coastguard Worker                         skgpu::BlendEquation::kAdd, srcCoeff, skgpu::BlendCoeff::kIS2C);
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker /**
61*c8dee2aaSAndroid Build Coastguard Worker  * When there is coverage and the src coeff is Zero, the equation with f=coverage becomes:
62*c8dee2aaSAndroid Build Coastguard Worker  *
63*c8dee2aaSAndroid Build Coastguard Worker  *   D' = f * D * dstCoeff + (1-f) * D
64*c8dee2aaSAndroid Build Coastguard Worker  *
65*c8dee2aaSAndroid Build Coastguard Worker  * This can be rewritten as:
66*c8dee2aaSAndroid Build Coastguard Worker  *
67*c8dee2aaSAndroid Build Coastguard Worker  *   D' = D - D * [f * (1 - dstCoeff)]
68*c8dee2aaSAndroid Build Coastguard Worker  *
69*c8dee2aaSAndroid Build Coastguard Worker  * To implement this formula, we output [f * (1 - dstCoeff)] for the primary color and use a reverse
70*c8dee2aaSAndroid Build Coastguard Worker  * subtract HW blend equation with coeffs of (DC, One).
71*c8dee2aaSAndroid Build Coastguard Worker  *
72*c8dee2aaSAndroid Build Coastguard Worker  * Xfer modes: clear, dst-out (Sa=1), dst-in (Sa!=1), modulate (Sc!=1)
73*c8dee2aaSAndroid Build Coastguard Worker  */
MakeCoverageSrcCoeffZeroFormula(BlendFormula::OutputType oneMinusDstCoeffModulateOutput)74*c8dee2aaSAndroid Build Coastguard Worker constexpr BlendFormula MakeCoverageSrcCoeffZeroFormula(
75*c8dee2aaSAndroid Build Coastguard Worker         BlendFormula::OutputType oneMinusDstCoeffModulateOutput) {
76*c8dee2aaSAndroid Build Coastguard Worker     return BlendFormula(oneMinusDstCoeffModulateOutput, BlendFormula::kNone_OutputType,
77*c8dee2aaSAndroid Build Coastguard Worker                         skgpu::BlendEquation::kReverseSubtract, skgpu::BlendCoeff::kDC,
78*c8dee2aaSAndroid Build Coastguard Worker                         skgpu::BlendCoeff::kOne);
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker /**
82*c8dee2aaSAndroid Build Coastguard Worker  * When there is coverage and the dst coeff is Zero, the equation with f=coverage becomes:
83*c8dee2aaSAndroid Build Coastguard Worker  *
84*c8dee2aaSAndroid Build Coastguard Worker  *   D' = f * S * srcCoeff + (1-f) * D
85*c8dee2aaSAndroid Build Coastguard Worker  *
86*c8dee2aaSAndroid Build Coastguard Worker  * To implement this formula, we output [f] for the secondary color and replace the HW dst coeff
87*c8dee2aaSAndroid Build Coastguard Worker  * with IS2A. (Note that we can avoid dual source blending when Sa=1 by using ISA.)
88*c8dee2aaSAndroid Build Coastguard Worker  *
89*c8dee2aaSAndroid Build Coastguard Worker  * Xfer modes (Sa!=1): src, src-in, src-out
90*c8dee2aaSAndroid Build Coastguard Worker  */
MakeCoverageDstCoeffZeroFormula(skgpu::BlendCoeff srcCoeff)91*c8dee2aaSAndroid Build Coastguard Worker constexpr BlendFormula MakeCoverageDstCoeffZeroFormula(skgpu::BlendCoeff srcCoeff) {
92*c8dee2aaSAndroid Build Coastguard Worker     return BlendFormula(BlendFormula::kModulate_OutputType, BlendFormula::kCoverage_OutputType,
93*c8dee2aaSAndroid Build Coastguard Worker                         skgpu::BlendEquation::kAdd, srcCoeff, skgpu::BlendCoeff::kIS2A);
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker /**
97*c8dee2aaSAndroid Build Coastguard Worker  * This table outlines the blend formulas we will use with each xfermode, with and without coverage,
98*c8dee2aaSAndroid Build Coastguard Worker  * with and without an opaque input color. Optimization properties are deduced at compile time so we
99*c8dee2aaSAndroid Build Coastguard Worker  * can make runtime decisions quickly. RGB coverage is not supported.
100*c8dee2aaSAndroid Build Coastguard Worker  */
101*c8dee2aaSAndroid Build Coastguard Worker constexpr BlendFormula gBlendTable[2][2][(int)SkBlendMode::kLastCoeffMode + 1] = {
102*c8dee2aaSAndroid Build Coastguard Worker                      /*>> No coverage, input color unknown <<*/ {{
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     /* clear */      MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kZero),
105*c8dee2aaSAndroid Build Coastguard Worker     /* src */        MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kZero),
106*c8dee2aaSAndroid Build Coastguard Worker     /* dst */        MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kOne),
107*c8dee2aaSAndroid Build Coastguard Worker     /* src-over */   MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kISA),
108*c8dee2aaSAndroid Build Coastguard Worker     /* dst-over */   MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kOne),
109*c8dee2aaSAndroid Build Coastguard Worker     /* src-in */     MakeCoeffFormula(skgpu::BlendCoeff::kDA,   skgpu::BlendCoeff::kZero),
110*c8dee2aaSAndroid Build Coastguard Worker     /* dst-in */     MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kSA),
111*c8dee2aaSAndroid Build Coastguard Worker     /* src-out */    MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kZero),
112*c8dee2aaSAndroid Build Coastguard Worker     /* dst-out */    MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kISA),
113*c8dee2aaSAndroid Build Coastguard Worker     /* src-atop */   MakeCoeffFormula(skgpu::BlendCoeff::kDA,   skgpu::BlendCoeff::kISA),
114*c8dee2aaSAndroid Build Coastguard Worker     /* dst-atop */   MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kSA),
115*c8dee2aaSAndroid Build Coastguard Worker     /* xor */        MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kISA),
116*c8dee2aaSAndroid Build Coastguard Worker     /* plus */       MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kOne),
117*c8dee2aaSAndroid Build Coastguard Worker     /* modulate */   MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kSC),
118*c8dee2aaSAndroid Build Coastguard Worker     /* screen */     MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kISC),
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker                      }, /*>> Has coverage, input color unknown <<*/ {
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker     /* clear */      MakeCoverageSrcCoeffZeroFormula(BlendFormula::kCoverage_OutputType),
123*c8dee2aaSAndroid Build Coastguard Worker     /* src */        MakeCoverageDstCoeffZeroFormula(skgpu::BlendCoeff::kOne),
124*c8dee2aaSAndroid Build Coastguard Worker     /* dst */        MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kOne),
125*c8dee2aaSAndroid Build Coastguard Worker     /* src-over */   MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kISA),
126*c8dee2aaSAndroid Build Coastguard Worker     /* dst-over */   MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kOne),
127*c8dee2aaSAndroid Build Coastguard Worker     /* src-in */     MakeCoverageDstCoeffZeroFormula(skgpu::BlendCoeff::kDA),
128*c8dee2aaSAndroid Build Coastguard Worker     /* dst-in */     MakeCoverageSrcCoeffZeroFormula(BlendFormula::kISAModulate_OutputType),
129*c8dee2aaSAndroid Build Coastguard Worker     /* src-out */    MakeCoverageDstCoeffZeroFormula(skgpu::BlendCoeff::kIDA),
130*c8dee2aaSAndroid Build Coastguard Worker     /* dst-out */    MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kISA),
131*c8dee2aaSAndroid Build Coastguard Worker     /* src-atop */   MakeCoeffFormula(skgpu::BlendCoeff::kDA,   skgpu::BlendCoeff::kISA),
132*c8dee2aaSAndroid Build Coastguard Worker     /* dst-atop */   MakeCoverageFormula(BlendFormula::kISAModulate_OutputType,
133*c8dee2aaSAndroid Build Coastguard Worker                                          skgpu::BlendCoeff::kIDA),
134*c8dee2aaSAndroid Build Coastguard Worker     /* xor */        MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kISA),
135*c8dee2aaSAndroid Build Coastguard Worker     /* plus */       MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kOne),
136*c8dee2aaSAndroid Build Coastguard Worker     /* modulate */   MakeCoverageSrcCoeffZeroFormula(BlendFormula::kISCModulate_OutputType),
137*c8dee2aaSAndroid Build Coastguard Worker     /* screen */     MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kISC),
138*c8dee2aaSAndroid Build Coastguard Worker 
139*c8dee2aaSAndroid Build Coastguard Worker                      }}, /*>> No coverage, input color opaque <<*/ {{
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker     /* clear */      MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kZero),
142*c8dee2aaSAndroid Build Coastguard Worker     /* src */        MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kZero),
143*c8dee2aaSAndroid Build Coastguard Worker     /* dst */        MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kOne),
144*c8dee2aaSAndroid Build Coastguard Worker     /* src-over */   MakeCoeffFormula(skgpu::BlendCoeff::kOne,
145*c8dee2aaSAndroid Build Coastguard Worker                                       skgpu::BlendCoeff::kISA), // see comment below
146*c8dee2aaSAndroid Build Coastguard Worker     /* dst-over */   MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kOne),
147*c8dee2aaSAndroid Build Coastguard Worker     /* src-in */     MakeCoeffFormula(skgpu::BlendCoeff::kDA,   skgpu::BlendCoeff::kZero),
148*c8dee2aaSAndroid Build Coastguard Worker     /* dst-in */     MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kOne),
149*c8dee2aaSAndroid Build Coastguard Worker     /* src-out */    MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kZero),
150*c8dee2aaSAndroid Build Coastguard Worker     /* dst-out */    MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kZero),
151*c8dee2aaSAndroid Build Coastguard Worker     /* src-atop */   MakeCoeffFormula(skgpu::BlendCoeff::kDA,   skgpu::BlendCoeff::kZero),
152*c8dee2aaSAndroid Build Coastguard Worker     /* dst-atop */   MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kOne),
153*c8dee2aaSAndroid Build Coastguard Worker     /* xor */        MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kZero),
154*c8dee2aaSAndroid Build Coastguard Worker     /* plus */       MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kOne),
155*c8dee2aaSAndroid Build Coastguard Worker     /* modulate */   MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kSC),
156*c8dee2aaSAndroid Build Coastguard Worker     /* screen */     MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kISC),
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker                      }, /*>> Has coverage, input color opaque <<*/ {
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker     /* clear */      MakeCoverageSrcCoeffZeroFormula(BlendFormula::kCoverage_OutputType),
161*c8dee2aaSAndroid Build Coastguard Worker     /* src */        MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kISA),
162*c8dee2aaSAndroid Build Coastguard Worker     /* dst */        MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kOne),
163*c8dee2aaSAndroid Build Coastguard Worker     /* src-over */   MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kISA),
164*c8dee2aaSAndroid Build Coastguard Worker     /* dst-over */   MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kOne),
165*c8dee2aaSAndroid Build Coastguard Worker     /* src-in */     MakeCoeffFormula(skgpu::BlendCoeff::kDA,   skgpu::BlendCoeff::kISA),
166*c8dee2aaSAndroid Build Coastguard Worker     /* dst-in */     MakeCoeffFormula(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kOne),
167*c8dee2aaSAndroid Build Coastguard Worker     /* src-out */    MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kISA),
168*c8dee2aaSAndroid Build Coastguard Worker     /* dst-out */    MakeCoverageSrcCoeffZeroFormula(BlendFormula::kCoverage_OutputType),
169*c8dee2aaSAndroid Build Coastguard Worker     /* src-atop */   MakeCoeffFormula(skgpu::BlendCoeff::kDA,   skgpu::BlendCoeff::kISA),
170*c8dee2aaSAndroid Build Coastguard Worker     /* dst-atop */   MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kOne),
171*c8dee2aaSAndroid Build Coastguard Worker     /* xor */        MakeCoeffFormula(skgpu::BlendCoeff::kIDA,  skgpu::BlendCoeff::kISA),
172*c8dee2aaSAndroid Build Coastguard Worker     /* plus */       MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kOne),
173*c8dee2aaSAndroid Build Coastguard Worker     /* modulate */   MakeCoverageSrcCoeffZeroFormula(BlendFormula::kISCModulate_OutputType),
174*c8dee2aaSAndroid Build Coastguard Worker     /* screen */     MakeCoeffFormula(skgpu::BlendCoeff::kOne,  skgpu::BlendCoeff::kISC),
175*c8dee2aaSAndroid Build Coastguard Worker }}};
176*c8dee2aaSAndroid Build Coastguard Worker // In the above table src-over is not optimized to src mode when the color is opaque because we
177*c8dee2aaSAndroid Build Coastguard Worker // found no advantage to doing so. Also, we are using a global src-over blend in most cases which is
178*c8dee2aaSAndroid Build Coastguard Worker // not specialized for opaque input. For GPUs where dropping to src (and thus able to disable
179*c8dee2aaSAndroid Build Coastguard Worker // blending) is an advantage we change the blend mode to src before getting the blend formula from
180*c8dee2aaSAndroid Build Coastguard Worker // this table.
181*c8dee2aaSAndroid Build Coastguard Worker 
182*c8dee2aaSAndroid Build Coastguard Worker constexpr BlendFormula gLCDBlendTable[(int)SkBlendMode::kLastCoeffMode + 1] = {
183*c8dee2aaSAndroid Build Coastguard Worker     /* clear */      MakeCoverageSrcCoeffZeroFormula(BlendFormula::kCoverage_OutputType),
184*c8dee2aaSAndroid Build Coastguard Worker     /* src */        MakeCoverageFormula(BlendFormula::kCoverage_OutputType,
185*c8dee2aaSAndroid Build Coastguard Worker                                          skgpu::BlendCoeff::kOne),
186*c8dee2aaSAndroid Build Coastguard Worker     /* dst */        MakeCoeffFormula(skgpu::BlendCoeff::kZero,
187*c8dee2aaSAndroid Build Coastguard Worker                                       skgpu::BlendCoeff::kOne),
188*c8dee2aaSAndroid Build Coastguard Worker     /* src-over */   MakeCoverageFormula(BlendFormula::kSAModulate_OutputType,
189*c8dee2aaSAndroid Build Coastguard Worker                                          skgpu::BlendCoeff::kOne),
190*c8dee2aaSAndroid Build Coastguard Worker     /* dst-over */   MakeCoeffFormula(skgpu::BlendCoeff::kIDA,
191*c8dee2aaSAndroid Build Coastguard Worker                                       skgpu::BlendCoeff::kOne),
192*c8dee2aaSAndroid Build Coastguard Worker     /* src-in */     MakeCoverageFormula(BlendFormula::kCoverage_OutputType,
193*c8dee2aaSAndroid Build Coastguard Worker                                          skgpu::BlendCoeff::kDA),
194*c8dee2aaSAndroid Build Coastguard Worker     /* dst-in */     MakeCoverageSrcCoeffZeroFormula(BlendFormula::kISAModulate_OutputType),
195*c8dee2aaSAndroid Build Coastguard Worker     /* src-out */    MakeCoverageFormula(BlendFormula::kCoverage_OutputType,
196*c8dee2aaSAndroid Build Coastguard Worker                                          skgpu::BlendCoeff::kIDA),
197*c8dee2aaSAndroid Build Coastguard Worker     /* dst-out */    MakeSAModulateFormula(skgpu::BlendCoeff::kZero,
198*c8dee2aaSAndroid Build Coastguard Worker                                            skgpu::BlendCoeff::kISC),
199*c8dee2aaSAndroid Build Coastguard Worker     /* src-atop */   MakeCoverageFormula(BlendFormula::kSAModulate_OutputType,
200*c8dee2aaSAndroid Build Coastguard Worker                                          skgpu::BlendCoeff::kDA),
201*c8dee2aaSAndroid Build Coastguard Worker     /* dst-atop */   MakeCoverageFormula(BlendFormula::kISAModulate_OutputType,
202*c8dee2aaSAndroid Build Coastguard Worker                                          skgpu::BlendCoeff::kIDA),
203*c8dee2aaSAndroid Build Coastguard Worker     /* xor */        MakeCoverageFormula(BlendFormula::kSAModulate_OutputType,
204*c8dee2aaSAndroid Build Coastguard Worker                                          skgpu::BlendCoeff::kIDA),
205*c8dee2aaSAndroid Build Coastguard Worker     /* plus */       MakeCoeffFormula(skgpu::BlendCoeff::kOne,
206*c8dee2aaSAndroid Build Coastguard Worker                                       skgpu::BlendCoeff::kOne),
207*c8dee2aaSAndroid Build Coastguard Worker     /* modulate */   MakeCoverageSrcCoeffZeroFormula(BlendFormula::kISCModulate_OutputType),
208*c8dee2aaSAndroid Build Coastguard Worker     /* screen */     MakeCoeffFormula(skgpu::BlendCoeff::kOne,
209*c8dee2aaSAndroid Build Coastguard Worker                                       skgpu::BlendCoeff::kISC),
210*c8dee2aaSAndroid Build Coastguard Worker };
211*c8dee2aaSAndroid Build Coastguard Worker 
212*c8dee2aaSAndroid Build Coastguard Worker }  // anonymous namespace
213*c8dee2aaSAndroid Build Coastguard Worker 
214*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
215*c8dee2aaSAndroid Build Coastguard Worker 
GetBlendFormula(bool isOpaque,bool hasCoverage,SkBlendMode xfermode)216*c8dee2aaSAndroid Build Coastguard Worker BlendFormula GetBlendFormula(bool isOpaque, bool hasCoverage, SkBlendMode xfermode) {
217*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT((unsigned)xfermode <= (unsigned)SkBlendMode::kLastCoeffMode);
218*c8dee2aaSAndroid Build Coastguard Worker     return gBlendTable[isOpaque][hasCoverage][(int)xfermode];
219*c8dee2aaSAndroid Build Coastguard Worker }
220*c8dee2aaSAndroid Build Coastguard Worker 
GetLCDBlendFormula(SkBlendMode xfermode)221*c8dee2aaSAndroid Build Coastguard Worker BlendFormula GetLCDBlendFormula(SkBlendMode xfermode) {
222*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT((unsigned)xfermode <= (unsigned)SkBlendMode::kLastCoeffMode);
223*c8dee2aaSAndroid Build Coastguard Worker     return gLCDBlendTable[(int)xfermode];
224*c8dee2aaSAndroid Build Coastguard Worker }
225*c8dee2aaSAndroid Build Coastguard Worker 
226*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
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