xref: /aosp_15_r20/external/skia/src/gpu/DataUtils.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_DataUtils_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_DataUtils_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker enum class SkTextureCompressionType;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker enum class Mipmapped : bool;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker size_t NumCompressedBlocks(SkTextureCompressionType, SkISize baseDimensions);
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker // Returns a value that can be used to set rowBytes for a transfer function.
25*c8dee2aaSAndroid Build Coastguard Worker size_t CompressedRowBytes(SkTextureCompressionType, int w);
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker // Return the pixel dimensions of a compressed texture. The topmost levels
28*c8dee2aaSAndroid Build Coastguard Worker // of a compressed mipmapped texture (i.e., 1x1 or 2x2) still occupy a full
29*c8dee2aaSAndroid Build Coastguard Worker // block and thus objectively take up more pixels (e.g., 4x4 pixels for ETC1).
30*c8dee2aaSAndroid Build Coastguard Worker SkISize CompressedDimensions(SkTextureCompressionType, SkISize baseDimensions);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker SkISize CompressedDimensionsInBlocks(SkTextureCompressionType, SkISize baseDimensions);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker void FillInCompressedData(SkTextureCompressionType,
35*c8dee2aaSAndroid Build Coastguard Worker                           SkISize dimensions,
36*c8dee2aaSAndroid Build Coastguard Worker                           skgpu::Mipmapped,
37*c8dee2aaSAndroid Build Coastguard Worker                           char* dest,
38*c8dee2aaSAndroid Build Coastguard Worker                           const SkColor4f& color);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_DataUtils_DEFINED
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