1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_DataUtils_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_DataUtils_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker enum class SkTextureCompressionType; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker enum class Mipmapped : bool; 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker size_t NumCompressedBlocks(SkTextureCompressionType, SkISize baseDimensions); 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker // Returns a value that can be used to set rowBytes for a transfer function. 25*c8dee2aaSAndroid Build Coastguard Worker size_t CompressedRowBytes(SkTextureCompressionType, int w); 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker // Return the pixel dimensions of a compressed texture. The topmost levels 28*c8dee2aaSAndroid Build Coastguard Worker // of a compressed mipmapped texture (i.e., 1x1 or 2x2) still occupy a full 29*c8dee2aaSAndroid Build Coastguard Worker // block and thus objectively take up more pixels (e.g., 4x4 pixels for ETC1). 30*c8dee2aaSAndroid Build Coastguard Worker SkISize CompressedDimensions(SkTextureCompressionType, SkISize baseDimensions); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker SkISize CompressedDimensionsInBlocks(SkTextureCompressionType, SkISize baseDimensions); 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker void FillInCompressedData(SkTextureCompressionType, 35*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 36*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped, 37*c8dee2aaSAndroid Build Coastguard Worker char* dest, 38*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f& color); 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_DataUtils_DEFINED 43