1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/DitherUtils.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_IGNORE_GPU_DITHER 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h" 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 19*c8dee2aaSAndroid Build Coastguard Worker DitherRangeForConfig(SkColorType dstColorType)20*c8dee2aaSAndroid Build Coastguard Workerfloat DitherRangeForConfig(SkColorType dstColorType) { 21*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(dstColorType != kUnknown_SkColorType); 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker // We use 1 / (2^bitdepth-1) as the range since each channel can hold 2^bitdepth values 24*c8dee2aaSAndroid Build Coastguard Worker switch (dstColorType) { 25*c8dee2aaSAndroid Build Coastguard Worker // 4 bit 26*c8dee2aaSAndroid Build Coastguard Worker case kARGB_4444_SkColorType: 27*c8dee2aaSAndroid Build Coastguard Worker return 1 / 15.f; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker // 6 bit 30*c8dee2aaSAndroid Build Coastguard Worker case kRGB_565_SkColorType: 31*c8dee2aaSAndroid Build Coastguard Worker return 1 / 63.f; 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker // 8 bit 34*c8dee2aaSAndroid Build Coastguard Worker case kAlpha_8_SkColorType: 35*c8dee2aaSAndroid Build Coastguard Worker case kGray_8_SkColorType: 36*c8dee2aaSAndroid Build Coastguard Worker case kR8_unorm_SkColorType: 37*c8dee2aaSAndroid Build Coastguard Worker case kR8G8_unorm_SkColorType: 38*c8dee2aaSAndroid Build Coastguard Worker case kRGB_888x_SkColorType: 39*c8dee2aaSAndroid Build Coastguard Worker case kRGBA_8888_SkColorType: 40*c8dee2aaSAndroid Build Coastguard Worker case kSRGBA_8888_SkColorType: 41*c8dee2aaSAndroid Build Coastguard Worker case kBGRA_8888_SkColorType: 42*c8dee2aaSAndroid Build Coastguard Worker return 1 / 255.f; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker // 10 bit 45*c8dee2aaSAndroid Build Coastguard Worker case kRGBA_1010102_SkColorType: 46*c8dee2aaSAndroid Build Coastguard Worker case kBGRA_1010102_SkColorType: 47*c8dee2aaSAndroid Build Coastguard Worker case kRGB_101010x_SkColorType: 48*c8dee2aaSAndroid Build Coastguard Worker case kBGR_101010x_SkColorType: 49*c8dee2aaSAndroid Build Coastguard Worker case kBGR_101010x_XR_SkColorType: 50*c8dee2aaSAndroid Build Coastguard Worker case kBGRA_10101010_XR_SkColorType: 51*c8dee2aaSAndroid Build Coastguard Worker case kRGBA_10x6_SkColorType: 52*c8dee2aaSAndroid Build Coastguard Worker return 1 / 1023.f; 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker // 16 bit 55*c8dee2aaSAndroid Build Coastguard Worker case kA16_unorm_SkColorType: 56*c8dee2aaSAndroid Build Coastguard Worker case kR16G16_unorm_SkColorType: 57*c8dee2aaSAndroid Build Coastguard Worker case kR16G16B16A16_unorm_SkColorType: 58*c8dee2aaSAndroid Build Coastguard Worker return 1 / 32767.f; 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker // Unknown 61*c8dee2aaSAndroid Build Coastguard Worker case kUnknown_SkColorType: 62*c8dee2aaSAndroid Build Coastguard Worker // Half 63*c8dee2aaSAndroid Build Coastguard Worker case kA16_float_SkColorType: 64*c8dee2aaSAndroid Build Coastguard Worker case kR16G16_float_SkColorType: 65*c8dee2aaSAndroid Build Coastguard Worker case kRGBA_F16_SkColorType: 66*c8dee2aaSAndroid Build Coastguard Worker case kRGB_F16F16F16x_SkColorType: 67*c8dee2aaSAndroid Build Coastguard Worker case kRGBA_F16Norm_SkColorType: 68*c8dee2aaSAndroid Build Coastguard Worker // Float 69*c8dee2aaSAndroid Build Coastguard Worker case kRGBA_F32_SkColorType: 70*c8dee2aaSAndroid Build Coastguard Worker return 0.f; // no dithering 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE; 73*c8dee2aaSAndroid Build Coastguard Worker } 74*c8dee2aaSAndroid Build Coastguard Worker MakeDitherLUT()75*c8dee2aaSAndroid Build Coastguard WorkerSkBitmap MakeDitherLUT() { 76*c8dee2aaSAndroid Build Coastguard Worker static constexpr struct DitherTable { 77*c8dee2aaSAndroid Build Coastguard Worker constexpr DitherTable() : data() { 78*c8dee2aaSAndroid Build Coastguard Worker constexpr int kImgSize = 8; // if changed, also change value in sk_dither_shader 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < kImgSize; ++x) { 81*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < kImgSize; ++y) { 82*c8dee2aaSAndroid Build Coastguard Worker // The computation of 'm' and 'value' is lifted from CPU backend. 83*c8dee2aaSAndroid Build Coastguard Worker unsigned int m = (y & 1) << 5 | (x & 1) << 4 | 84*c8dee2aaSAndroid Build Coastguard Worker (y & 2) << 2 | (x & 2) << 1 | 85*c8dee2aaSAndroid Build Coastguard Worker (y & 4) >> 1 | (x & 4) >> 2; 86*c8dee2aaSAndroid Build Coastguard Worker float value = float(m) * 1.0 / 64.0 - 63.0 / 128.0; 87*c8dee2aaSAndroid Build Coastguard Worker // Bias by 0.5 to be in 0..1, mul by 255 and round to nearest int to make byte. 88*c8dee2aaSAndroid Build Coastguard Worker data[y * 8 + x] = (uint8_t)((value + 0.5) * 255.f + 0.5f); 89*c8dee2aaSAndroid Build Coastguard Worker } 90*c8dee2aaSAndroid Build Coastguard Worker } 91*c8dee2aaSAndroid Build Coastguard Worker } 92*c8dee2aaSAndroid Build Coastguard Worker uint8_t data[64]; 93*c8dee2aaSAndroid Build Coastguard Worker } gTable; 94*c8dee2aaSAndroid Build Coastguard Worker 95*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp; 96*c8dee2aaSAndroid Build Coastguard Worker bmp.setInfo(SkImageInfo::MakeA8(8, 8)); 97*c8dee2aaSAndroid Build Coastguard Worker bmp.setPixels(const_cast<uint8_t*>(gTable.data)); 98*c8dee2aaSAndroid Build Coastguard Worker bmp.setImmutable(); 99*c8dee2aaSAndroid Build Coastguard Worker return bmp; 100*c8dee2aaSAndroid Build Coastguard Worker } 101*c8dee2aaSAndroid Build Coastguard Worker 102*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu 103*c8dee2aaSAndroid Build Coastguard Worker 104*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_IGNORE_GPU_DITHER 105