xref: /aosp_15_r20/external/skia/src/gpu/DitherUtils.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/DitherUtils.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_IGNORE_GPU_DITHER
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
19*c8dee2aaSAndroid Build Coastguard Worker 
DitherRangeForConfig(SkColorType dstColorType)20*c8dee2aaSAndroid Build Coastguard Worker float DitherRangeForConfig(SkColorType dstColorType) {
21*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(dstColorType != kUnknown_SkColorType);
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker     // We use 1 / (2^bitdepth-1) as the range since each channel can hold 2^bitdepth values
24*c8dee2aaSAndroid Build Coastguard Worker     switch (dstColorType) {
25*c8dee2aaSAndroid Build Coastguard Worker         // 4 bit
26*c8dee2aaSAndroid Build Coastguard Worker         case kARGB_4444_SkColorType:
27*c8dee2aaSAndroid Build Coastguard Worker             return 1 / 15.f;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker         // 6 bit
30*c8dee2aaSAndroid Build Coastguard Worker         case kRGB_565_SkColorType:
31*c8dee2aaSAndroid Build Coastguard Worker             return 1 / 63.f;
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker         // 8 bit
34*c8dee2aaSAndroid Build Coastguard Worker         case kAlpha_8_SkColorType:
35*c8dee2aaSAndroid Build Coastguard Worker         case kGray_8_SkColorType:
36*c8dee2aaSAndroid Build Coastguard Worker         case kR8_unorm_SkColorType:
37*c8dee2aaSAndroid Build Coastguard Worker         case kR8G8_unorm_SkColorType:
38*c8dee2aaSAndroid Build Coastguard Worker         case kRGB_888x_SkColorType:
39*c8dee2aaSAndroid Build Coastguard Worker         case kRGBA_8888_SkColorType:
40*c8dee2aaSAndroid Build Coastguard Worker         case kSRGBA_8888_SkColorType:
41*c8dee2aaSAndroid Build Coastguard Worker         case kBGRA_8888_SkColorType:
42*c8dee2aaSAndroid Build Coastguard Worker             return 1 / 255.f;
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker         // 10 bit
45*c8dee2aaSAndroid Build Coastguard Worker         case kRGBA_1010102_SkColorType:
46*c8dee2aaSAndroid Build Coastguard Worker         case kBGRA_1010102_SkColorType:
47*c8dee2aaSAndroid Build Coastguard Worker         case kRGB_101010x_SkColorType:
48*c8dee2aaSAndroid Build Coastguard Worker         case kBGR_101010x_SkColorType:
49*c8dee2aaSAndroid Build Coastguard Worker         case kBGR_101010x_XR_SkColorType:
50*c8dee2aaSAndroid Build Coastguard Worker         case kBGRA_10101010_XR_SkColorType:
51*c8dee2aaSAndroid Build Coastguard Worker         case kRGBA_10x6_SkColorType:
52*c8dee2aaSAndroid Build Coastguard Worker             return 1 / 1023.f;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker         // 16 bit
55*c8dee2aaSAndroid Build Coastguard Worker         case kA16_unorm_SkColorType:
56*c8dee2aaSAndroid Build Coastguard Worker         case kR16G16_unorm_SkColorType:
57*c8dee2aaSAndroid Build Coastguard Worker         case kR16G16B16A16_unorm_SkColorType:
58*c8dee2aaSAndroid Build Coastguard Worker             return 1 / 32767.f;
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker         // Unknown
61*c8dee2aaSAndroid Build Coastguard Worker         case kUnknown_SkColorType:
62*c8dee2aaSAndroid Build Coastguard Worker         // Half
63*c8dee2aaSAndroid Build Coastguard Worker         case kA16_float_SkColorType:
64*c8dee2aaSAndroid Build Coastguard Worker         case kR16G16_float_SkColorType:
65*c8dee2aaSAndroid Build Coastguard Worker         case kRGBA_F16_SkColorType:
66*c8dee2aaSAndroid Build Coastguard Worker         case kRGB_F16F16F16x_SkColorType:
67*c8dee2aaSAndroid Build Coastguard Worker         case kRGBA_F16Norm_SkColorType:
68*c8dee2aaSAndroid Build Coastguard Worker         // Float
69*c8dee2aaSAndroid Build Coastguard Worker         case kRGBA_F32_SkColorType:
70*c8dee2aaSAndroid Build Coastguard Worker             return 0.f; // no dithering
71*c8dee2aaSAndroid Build Coastguard Worker     }
72*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker 
MakeDitherLUT()75*c8dee2aaSAndroid Build Coastguard Worker SkBitmap MakeDitherLUT() {
76*c8dee2aaSAndroid Build Coastguard Worker     static constexpr struct DitherTable {
77*c8dee2aaSAndroid Build Coastguard Worker         constexpr DitherTable() : data() {
78*c8dee2aaSAndroid Build Coastguard Worker             constexpr int kImgSize = 8; // if changed, also change value in sk_dither_shader
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker             for (int x = 0; x < kImgSize; ++x) {
81*c8dee2aaSAndroid Build Coastguard Worker                 for (int y = 0; y < kImgSize; ++y) {
82*c8dee2aaSAndroid Build Coastguard Worker                     // The computation of 'm' and 'value' is lifted from CPU backend.
83*c8dee2aaSAndroid Build Coastguard Worker                     unsigned int m = (y & 1) << 5 | (x & 1) << 4 |
84*c8dee2aaSAndroid Build Coastguard Worker                                      (y & 2) << 2 | (x & 2) << 1 |
85*c8dee2aaSAndroid Build Coastguard Worker                                      (y & 4) >> 1 | (x & 4) >> 2;
86*c8dee2aaSAndroid Build Coastguard Worker                     float value = float(m) * 1.0 / 64.0 - 63.0 / 128.0;
87*c8dee2aaSAndroid Build Coastguard Worker                     // Bias by 0.5 to be in 0..1, mul by 255 and round to nearest int to make byte.
88*c8dee2aaSAndroid Build Coastguard Worker                     data[y * 8 + x] = (uint8_t)((value + 0.5) * 255.f + 0.5f);
89*c8dee2aaSAndroid Build Coastguard Worker                 }
90*c8dee2aaSAndroid Build Coastguard Worker             }
91*c8dee2aaSAndroid Build Coastguard Worker         }
92*c8dee2aaSAndroid Build Coastguard Worker         uint8_t data[64];
93*c8dee2aaSAndroid Build Coastguard Worker     } gTable;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bmp;
96*c8dee2aaSAndroid Build Coastguard Worker     bmp.setInfo(SkImageInfo::MakeA8(8, 8));
97*c8dee2aaSAndroid Build Coastguard Worker     bmp.setPixels(const_cast<uint8_t*>(gTable.data));
98*c8dee2aaSAndroid Build Coastguard Worker     bmp.setImmutable();
99*c8dee2aaSAndroid Build Coastguard Worker     return bmp;
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_IGNORE_GPU_DITHER
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