1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google, LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/MutableTextureState.h" 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/MutableTextureStatePriv.h" 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 13*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState()14*c8dee2aaSAndroid Build Coastguard WorkerMutableTextureState::MutableTextureState(): 15*c8dee2aaSAndroid Build Coastguard Worker fBackend(BackendApi::kUnsupported), 16*c8dee2aaSAndroid Build Coastguard Worker fIsValid(false) {} 17*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState::~MutableTextureState() = default; 18*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState(const MutableTextureState & that)19*c8dee2aaSAndroid Build Coastguard WorkerMutableTextureState::MutableTextureState(const MutableTextureState& that): fIsValid(false) { 20*c8dee2aaSAndroid Build Coastguard Worker this->set(that); 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker operator =(const MutableTextureState & that)23*c8dee2aaSAndroid Build Coastguard WorkerMutableTextureState& MutableTextureState::operator=(const MutableTextureState& that) { 24*c8dee2aaSAndroid Build Coastguard Worker if (this != &that) { 25*c8dee2aaSAndroid Build Coastguard Worker this->set(that); 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker return *this; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker set(const MutableTextureState & that)30*c8dee2aaSAndroid Build Coastguard Workervoid MutableTextureState::set(const MutableTextureState& that) { 31*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fIsValid || this->fBackend == that.fBackend); 32*c8dee2aaSAndroid Build Coastguard Worker fIsValid = that.fIsValid; 33*c8dee2aaSAndroid Build Coastguard Worker fBackend = that.fBackend; 34*c8dee2aaSAndroid Build Coastguard Worker if (!fIsValid) { 35*c8dee2aaSAndroid Build Coastguard Worker return; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker fStateData.reset(); 38*c8dee2aaSAndroid Build Coastguard Worker switch (fBackend) { 39*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kVulkan: 40*c8dee2aaSAndroid Build Coastguard Worker that.fStateData->copyTo(fStateData); 41*c8dee2aaSAndroid Build Coastguard Worker break; 42*c8dee2aaSAndroid Build Coastguard Worker default: 43*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("Unknown BackendApi"); 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker MutableTextureStateData::~MutableTextureStateData() = default; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu 50