xref: /aosp_15_r20/external/skia/src/gpu/MutableTextureState.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google, LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/MutableTextureState.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/MutableTextureStatePriv.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
13*c8dee2aaSAndroid Build Coastguard Worker 
MutableTextureState()14*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState::MutableTextureState():
15*c8dee2aaSAndroid Build Coastguard Worker     fBackend(BackendApi::kUnsupported),
16*c8dee2aaSAndroid Build Coastguard Worker     fIsValid(false) {}
17*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState::~MutableTextureState() = default;
18*c8dee2aaSAndroid Build Coastguard Worker 
MutableTextureState(const MutableTextureState & that)19*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState::MutableTextureState(const MutableTextureState& that): fIsValid(false) {
20*c8dee2aaSAndroid Build Coastguard Worker     this->set(that);
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker 
operator =(const MutableTextureState & that)23*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState& MutableTextureState::operator=(const MutableTextureState& that) {
24*c8dee2aaSAndroid Build Coastguard Worker     if (this != &that) {
25*c8dee2aaSAndroid Build Coastguard Worker         this->set(that);
26*c8dee2aaSAndroid Build Coastguard Worker     }
27*c8dee2aaSAndroid Build Coastguard Worker     return *this;
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
set(const MutableTextureState & that)30*c8dee2aaSAndroid Build Coastguard Worker void MutableTextureState::set(const MutableTextureState& that) {
31*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!fIsValid || this->fBackend == that.fBackend);
32*c8dee2aaSAndroid Build Coastguard Worker     fIsValid = that.fIsValid;
33*c8dee2aaSAndroid Build Coastguard Worker     fBackend = that.fBackend;
34*c8dee2aaSAndroid Build Coastguard Worker     if (!fIsValid) {
35*c8dee2aaSAndroid Build Coastguard Worker         return;
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker     fStateData.reset();
38*c8dee2aaSAndroid Build Coastguard Worker     switch (fBackend) {
39*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kVulkan:
40*c8dee2aaSAndroid Build Coastguard Worker             that.fStateData->copyTo(fStateData);
41*c8dee2aaSAndroid Build Coastguard Worker             break;
42*c8dee2aaSAndroid Build Coastguard Worker         default:
43*c8dee2aaSAndroid Build Coastguard Worker             SK_ABORT("Unknown BackendApi");
44*c8dee2aaSAndroid Build Coastguard Worker     }
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker MutableTextureStateData::~MutableTextureStateData() = default;
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
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