1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2010 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RectanizerPow2.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
11*c8dee2aaSAndroid Build Coastguard Worker
addRect(int width,int height,SkIPoint16 * loc)12*c8dee2aaSAndroid Build Coastguard Worker bool RectanizerPow2::addRect(int width, int height, SkIPoint16* loc) {
13*c8dee2aaSAndroid Build Coastguard Worker if ((unsigned)width > (unsigned)this->width() ||
14*c8dee2aaSAndroid Build Coastguard Worker (unsigned)height > (unsigned)this->height()) {
15*c8dee2aaSAndroid Build Coastguard Worker return false;
16*c8dee2aaSAndroid Build Coastguard Worker }
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker int32_t area = width * height; // computed here since height will be modified
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker // SkNextPow2 is undefined for inputs <= 0. If small values happen
21*c8dee2aaSAndroid Build Coastguard Worker // to creep in here, round them all up to the minimum power of 2.
22*c8dee2aaSAndroid Build Coastguard Worker static_assert(kMIN_HEIGHT_POW2 > 0);
23*c8dee2aaSAndroid Build Coastguard Worker static_assert(kMIN_HEIGHT_POW2 == SkNextPow2_portable(kMIN_HEIGHT_POW2));
24*c8dee2aaSAndroid Build Coastguard Worker if (height < kMIN_HEIGHT_POW2) {
25*c8dee2aaSAndroid Build Coastguard Worker height = kMIN_HEIGHT_POW2;
26*c8dee2aaSAndroid Build Coastguard Worker } else {
27*c8dee2aaSAndroid Build Coastguard Worker height = SkNextPow2(height);
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker Row* row = &fRows[HeightToRowIndex(height)];
32*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(row->fRowHeight == 0 || row->fRowHeight == height);
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker if (0 == row->fRowHeight) {
35*c8dee2aaSAndroid Build Coastguard Worker if (!this->canAddStrip(height)) {
36*c8dee2aaSAndroid Build Coastguard Worker return false;
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker this->initRow(row, height);
39*c8dee2aaSAndroid Build Coastguard Worker } else {
40*c8dee2aaSAndroid Build Coastguard Worker if (!row->canAddWidth(width, this->width())) {
41*c8dee2aaSAndroid Build Coastguard Worker if (!this->canAddStrip(height)) {
42*c8dee2aaSAndroid Build Coastguard Worker return false;
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker // that row is now "full", so retarget our Row record for
45*c8dee2aaSAndroid Build Coastguard Worker // another one
46*c8dee2aaSAndroid Build Coastguard Worker this->initRow(row, height);
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(row->fRowHeight == height);
51*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(row->canAddWidth(width, this->width()));
52*c8dee2aaSAndroid Build Coastguard Worker *loc = row->fLoc;
53*c8dee2aaSAndroid Build Coastguard Worker row->fLoc.fX += width;
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(row->fLoc.fX <= this->width());
56*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(row->fLoc.fY <= this->height());
57*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fNextStripY <= this->height());
58*c8dee2aaSAndroid Build Coastguard Worker fAreaSoFar += area;
59*c8dee2aaSAndroid Build Coastguard Worker return true;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker // factory is now in RectanizerSkyline.cpp
65*c8dee2aaSAndroid Build Coastguard Worker //Rectanizer* Rectanizer::Factory(int width, int height) {
66*c8dee2aaSAndroid Build Coastguard Worker // return new RectanizerPow2(width, height);
67*c8dee2aaSAndroid Build Coastguard Worker //}
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker } // End of namespace skgpu
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