xref: /aosp_15_r20/external/skia/src/gpu/RectanizerPow2.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2010 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RectanizerPow2.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
11*c8dee2aaSAndroid Build Coastguard Worker 
addRect(int width,int height,SkIPoint16 * loc)12*c8dee2aaSAndroid Build Coastguard Worker bool RectanizerPow2::addRect(int width, int height, SkIPoint16* loc) {
13*c8dee2aaSAndroid Build Coastguard Worker     if ((unsigned)width > (unsigned)this->width() ||
14*c8dee2aaSAndroid Build Coastguard Worker         (unsigned)height > (unsigned)this->height()) {
15*c8dee2aaSAndroid Build Coastguard Worker         return false;
16*c8dee2aaSAndroid Build Coastguard Worker     }
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker     int32_t area = width * height; // computed here since height will be modified
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker     // SkNextPow2 is undefined for inputs <= 0. If small values happen
21*c8dee2aaSAndroid Build Coastguard Worker     // to creep in here, round them all up to the minimum power of 2.
22*c8dee2aaSAndroid Build Coastguard Worker     static_assert(kMIN_HEIGHT_POW2 > 0);
23*c8dee2aaSAndroid Build Coastguard Worker     static_assert(kMIN_HEIGHT_POW2 == SkNextPow2_portable(kMIN_HEIGHT_POW2));
24*c8dee2aaSAndroid Build Coastguard Worker     if (height < kMIN_HEIGHT_POW2) {
25*c8dee2aaSAndroid Build Coastguard Worker         height = kMIN_HEIGHT_POW2;
26*c8dee2aaSAndroid Build Coastguard Worker     } else {
27*c8dee2aaSAndroid Build Coastguard Worker         height = SkNextPow2(height);
28*c8dee2aaSAndroid Build Coastguard Worker     }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     Row* row = &fRows[HeightToRowIndex(height)];
32*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(row->fRowHeight == 0 || row->fRowHeight == height);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     if (0 == row->fRowHeight) {
35*c8dee2aaSAndroid Build Coastguard Worker         if (!this->canAddStrip(height)) {
36*c8dee2aaSAndroid Build Coastguard Worker             return false;
37*c8dee2aaSAndroid Build Coastguard Worker         }
38*c8dee2aaSAndroid Build Coastguard Worker         this->initRow(row, height);
39*c8dee2aaSAndroid Build Coastguard Worker     } else {
40*c8dee2aaSAndroid Build Coastguard Worker         if (!row->canAddWidth(width, this->width())) {
41*c8dee2aaSAndroid Build Coastguard Worker             if (!this->canAddStrip(height)) {
42*c8dee2aaSAndroid Build Coastguard Worker                 return false;
43*c8dee2aaSAndroid Build Coastguard Worker             }
44*c8dee2aaSAndroid Build Coastguard Worker             // that row is now "full", so retarget our Row record for
45*c8dee2aaSAndroid Build Coastguard Worker             // another one
46*c8dee2aaSAndroid Build Coastguard Worker             this->initRow(row, height);
47*c8dee2aaSAndroid Build Coastguard Worker         }
48*c8dee2aaSAndroid Build Coastguard Worker     }
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(row->fRowHeight == height);
51*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(row->canAddWidth(width, this->width()));
52*c8dee2aaSAndroid Build Coastguard Worker     *loc = row->fLoc;
53*c8dee2aaSAndroid Build Coastguard Worker     row->fLoc.fX += width;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(row->fLoc.fX <= this->width());
56*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(row->fLoc.fY <= this->height());
57*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fNextStripY <= this->height());
58*c8dee2aaSAndroid Build Coastguard Worker     fAreaSoFar += area;
59*c8dee2aaSAndroid Build Coastguard Worker     return true;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker // factory is now in RectanizerSkyline.cpp
65*c8dee2aaSAndroid Build Coastguard Worker //Rectanizer* Rectanizer::Factory(int width, int height) {
66*c8dee2aaSAndroid Build Coastguard Worker //    return new RectanizerPow2(width, height);
67*c8dee2aaSAndroid Build Coastguard Worker //}
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker }  // End of namespace skgpu
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