xref: /aosp_15_r20/external/skia/src/gpu/RectanizerSkyline.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RectanizerSkyline.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkIPoint16.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
16*c8dee2aaSAndroid Build Coastguard Worker 
addRect(int width,int height,SkIPoint16 * loc)17*c8dee2aaSAndroid Build Coastguard Worker bool RectanizerSkyline::addRect(int width, int height, SkIPoint16* loc) {
18*c8dee2aaSAndroid Build Coastguard Worker     if ((unsigned)width > (unsigned)this->width() ||
19*c8dee2aaSAndroid Build Coastguard Worker         (unsigned)height > (unsigned)this->height()) {
20*c8dee2aaSAndroid Build Coastguard Worker         return false;
21*c8dee2aaSAndroid Build Coastguard Worker     }
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker     // find position for new rectangle
24*c8dee2aaSAndroid Build Coastguard Worker     int bestWidth = this->width() + 1;
25*c8dee2aaSAndroid Build Coastguard Worker     int bestX = 0;
26*c8dee2aaSAndroid Build Coastguard Worker     int bestY = this->height() + 1;
27*c8dee2aaSAndroid Build Coastguard Worker     int bestIndex = -1;
28*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < fSkyline.size(); ++i) {
29*c8dee2aaSAndroid Build Coastguard Worker         int y;
30*c8dee2aaSAndroid Build Coastguard Worker         if (this->rectangleFits(i, width, height, &y)) {
31*c8dee2aaSAndroid Build Coastguard Worker             // minimize y position first, then width of skyline
32*c8dee2aaSAndroid Build Coastguard Worker             if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) {
33*c8dee2aaSAndroid Build Coastguard Worker                 bestIndex = i;
34*c8dee2aaSAndroid Build Coastguard Worker                 bestWidth = fSkyline[i].fWidth;
35*c8dee2aaSAndroid Build Coastguard Worker                 bestX = fSkyline[i].fX;
36*c8dee2aaSAndroid Build Coastguard Worker                 bestY = y;
37*c8dee2aaSAndroid Build Coastguard Worker             }
38*c8dee2aaSAndroid Build Coastguard Worker         }
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     // add rectangle to skyline
42*c8dee2aaSAndroid Build Coastguard Worker     if (-1 != bestIndex) {
43*c8dee2aaSAndroid Build Coastguard Worker         this->addSkylineLevel(bestIndex, bestX, bestY, width, height);
44*c8dee2aaSAndroid Build Coastguard Worker         loc->fX = bestX;
45*c8dee2aaSAndroid Build Coastguard Worker         loc->fY = bestY;
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker         fAreaSoFar += width*height;
48*c8dee2aaSAndroid Build Coastguard Worker         return true;
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     loc->fX = 0;
52*c8dee2aaSAndroid Build Coastguard Worker     loc->fY = 0;
53*c8dee2aaSAndroid Build Coastguard Worker     return false;
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker 
rectangleFits(int skylineIndex,int width,int height,int * ypos) const56*c8dee2aaSAndroid Build Coastguard Worker bool RectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const {
57*c8dee2aaSAndroid Build Coastguard Worker     int x = fSkyline[skylineIndex].fX;
58*c8dee2aaSAndroid Build Coastguard Worker     if (x + width > this->width()) {
59*c8dee2aaSAndroid Build Coastguard Worker         return false;
60*c8dee2aaSAndroid Build Coastguard Worker     }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     int widthLeft = width;
63*c8dee2aaSAndroid Build Coastguard Worker     int i = skylineIndex;
64*c8dee2aaSAndroid Build Coastguard Worker     int y = fSkyline[skylineIndex].fY;
65*c8dee2aaSAndroid Build Coastguard Worker     while (widthLeft > 0) {
66*c8dee2aaSAndroid Build Coastguard Worker         y = std::max(y, fSkyline[i].fY);
67*c8dee2aaSAndroid Build Coastguard Worker         if (y + height > this->height()) {
68*c8dee2aaSAndroid Build Coastguard Worker             return false;
69*c8dee2aaSAndroid Build Coastguard Worker         }
70*c8dee2aaSAndroid Build Coastguard Worker         widthLeft -= fSkyline[i].fWidth;
71*c8dee2aaSAndroid Build Coastguard Worker         ++i;
72*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(i < fSkyline.size() || widthLeft <= 0);
73*c8dee2aaSAndroid Build Coastguard Worker     }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     *ypos = y;
76*c8dee2aaSAndroid Build Coastguard Worker     return true;
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker 
addSkylineLevel(int skylineIndex,int x,int y,int width,int height)79*c8dee2aaSAndroid Build Coastguard Worker void RectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int width, int height) {
80*c8dee2aaSAndroid Build Coastguard Worker     SkylineSegment newSegment;
81*c8dee2aaSAndroid Build Coastguard Worker     newSegment.fX = x;
82*c8dee2aaSAndroid Build Coastguard Worker     newSegment.fY = y + height;
83*c8dee2aaSAndroid Build Coastguard Worker     newSegment.fWidth = width;
84*c8dee2aaSAndroid Build Coastguard Worker     fSkyline.insert(skylineIndex, 1, &newSegment);
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(newSegment.fX + newSegment.fWidth <= this->width());
87*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(newSegment.fY <= this->height());
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     // delete width of the new skyline segment from following ones
90*c8dee2aaSAndroid Build Coastguard Worker     for (int i = skylineIndex+1; i < fSkyline.size(); ++i) {
91*c8dee2aaSAndroid Build Coastguard Worker         // The new segment subsumes all or part of fSkyline[i]
92*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fSkyline[i-1].fX <= fSkyline[i].fX);
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker         if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) {
95*c8dee2aaSAndroid Build Coastguard Worker             int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].fX;
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker             fSkyline[i].fX += shrink;
98*c8dee2aaSAndroid Build Coastguard Worker             fSkyline[i].fWidth -= shrink;
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker             if (fSkyline[i].fWidth <= 0) {
101*c8dee2aaSAndroid Build Coastguard Worker                 // fully consumed
102*c8dee2aaSAndroid Build Coastguard Worker                 fSkyline.remove(i);
103*c8dee2aaSAndroid Build Coastguard Worker                 --i;
104*c8dee2aaSAndroid Build Coastguard Worker             } else {
105*c8dee2aaSAndroid Build Coastguard Worker                 // only partially consumed
106*c8dee2aaSAndroid Build Coastguard Worker                 break;
107*c8dee2aaSAndroid Build Coastguard Worker             }
108*c8dee2aaSAndroid Build Coastguard Worker         } else {
109*c8dee2aaSAndroid Build Coastguard Worker             break;
110*c8dee2aaSAndroid Build Coastguard Worker         }
111*c8dee2aaSAndroid Build Coastguard Worker     }
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker     // merge fSkylines
114*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < fSkyline.size()-1; ++i) {
115*c8dee2aaSAndroid Build Coastguard Worker         if (fSkyline[i].fY == fSkyline[i+1].fY) {
116*c8dee2aaSAndroid Build Coastguard Worker             fSkyline[i].fWidth += fSkyline[i+1].fWidth;
117*c8dee2aaSAndroid Build Coastguard Worker             fSkyline.remove(i+1);
118*c8dee2aaSAndroid Build Coastguard Worker             --i;
119*c8dee2aaSAndroid Build Coastguard Worker         }
120*c8dee2aaSAndroid Build Coastguard Worker     }
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
124*c8dee2aaSAndroid Build Coastguard Worker 
Factory(int width,int height)125*c8dee2aaSAndroid Build Coastguard Worker Rectanizer* Rectanizer::Factory(int width, int height) {
126*c8dee2aaSAndroid Build Coastguard Worker     return new RectanizerSkyline(width, height);
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker } // End of namespace skgpu
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