1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RectanizerSkyline.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkIPoint16.h"
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
16*c8dee2aaSAndroid Build Coastguard Worker
addRect(int width,int height,SkIPoint16 * loc)17*c8dee2aaSAndroid Build Coastguard Worker bool RectanizerSkyline::addRect(int width, int height, SkIPoint16* loc) {
18*c8dee2aaSAndroid Build Coastguard Worker if ((unsigned)width > (unsigned)this->width() ||
19*c8dee2aaSAndroid Build Coastguard Worker (unsigned)height > (unsigned)this->height()) {
20*c8dee2aaSAndroid Build Coastguard Worker return false;
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker // find position for new rectangle
24*c8dee2aaSAndroid Build Coastguard Worker int bestWidth = this->width() + 1;
25*c8dee2aaSAndroid Build Coastguard Worker int bestX = 0;
26*c8dee2aaSAndroid Build Coastguard Worker int bestY = this->height() + 1;
27*c8dee2aaSAndroid Build Coastguard Worker int bestIndex = -1;
28*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fSkyline.size(); ++i) {
29*c8dee2aaSAndroid Build Coastguard Worker int y;
30*c8dee2aaSAndroid Build Coastguard Worker if (this->rectangleFits(i, width, height, &y)) {
31*c8dee2aaSAndroid Build Coastguard Worker // minimize y position first, then width of skyline
32*c8dee2aaSAndroid Build Coastguard Worker if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) {
33*c8dee2aaSAndroid Build Coastguard Worker bestIndex = i;
34*c8dee2aaSAndroid Build Coastguard Worker bestWidth = fSkyline[i].fWidth;
35*c8dee2aaSAndroid Build Coastguard Worker bestX = fSkyline[i].fX;
36*c8dee2aaSAndroid Build Coastguard Worker bestY = y;
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker // add rectangle to skyline
42*c8dee2aaSAndroid Build Coastguard Worker if (-1 != bestIndex) {
43*c8dee2aaSAndroid Build Coastguard Worker this->addSkylineLevel(bestIndex, bestX, bestY, width, height);
44*c8dee2aaSAndroid Build Coastguard Worker loc->fX = bestX;
45*c8dee2aaSAndroid Build Coastguard Worker loc->fY = bestY;
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker fAreaSoFar += width*height;
48*c8dee2aaSAndroid Build Coastguard Worker return true;
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker loc->fX = 0;
52*c8dee2aaSAndroid Build Coastguard Worker loc->fY = 0;
53*c8dee2aaSAndroid Build Coastguard Worker return false;
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker
rectangleFits(int skylineIndex,int width,int height,int * ypos) const56*c8dee2aaSAndroid Build Coastguard Worker bool RectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const {
57*c8dee2aaSAndroid Build Coastguard Worker int x = fSkyline[skylineIndex].fX;
58*c8dee2aaSAndroid Build Coastguard Worker if (x + width > this->width()) {
59*c8dee2aaSAndroid Build Coastguard Worker return false;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker int widthLeft = width;
63*c8dee2aaSAndroid Build Coastguard Worker int i = skylineIndex;
64*c8dee2aaSAndroid Build Coastguard Worker int y = fSkyline[skylineIndex].fY;
65*c8dee2aaSAndroid Build Coastguard Worker while (widthLeft > 0) {
66*c8dee2aaSAndroid Build Coastguard Worker y = std::max(y, fSkyline[i].fY);
67*c8dee2aaSAndroid Build Coastguard Worker if (y + height > this->height()) {
68*c8dee2aaSAndroid Build Coastguard Worker return false;
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker widthLeft -= fSkyline[i].fWidth;
71*c8dee2aaSAndroid Build Coastguard Worker ++i;
72*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(i < fSkyline.size() || widthLeft <= 0);
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker *ypos = y;
76*c8dee2aaSAndroid Build Coastguard Worker return true;
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker
addSkylineLevel(int skylineIndex,int x,int y,int width,int height)79*c8dee2aaSAndroid Build Coastguard Worker void RectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int width, int height) {
80*c8dee2aaSAndroid Build Coastguard Worker SkylineSegment newSegment;
81*c8dee2aaSAndroid Build Coastguard Worker newSegment.fX = x;
82*c8dee2aaSAndroid Build Coastguard Worker newSegment.fY = y + height;
83*c8dee2aaSAndroid Build Coastguard Worker newSegment.fWidth = width;
84*c8dee2aaSAndroid Build Coastguard Worker fSkyline.insert(skylineIndex, 1, &newSegment);
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(newSegment.fX + newSegment.fWidth <= this->width());
87*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(newSegment.fY <= this->height());
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker // delete width of the new skyline segment from following ones
90*c8dee2aaSAndroid Build Coastguard Worker for (int i = skylineIndex+1; i < fSkyline.size(); ++i) {
91*c8dee2aaSAndroid Build Coastguard Worker // The new segment subsumes all or part of fSkyline[i]
92*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fSkyline[i-1].fX <= fSkyline[i].fX);
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) {
95*c8dee2aaSAndroid Build Coastguard Worker int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].fX;
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker fSkyline[i].fX += shrink;
98*c8dee2aaSAndroid Build Coastguard Worker fSkyline[i].fWidth -= shrink;
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker if (fSkyline[i].fWidth <= 0) {
101*c8dee2aaSAndroid Build Coastguard Worker // fully consumed
102*c8dee2aaSAndroid Build Coastguard Worker fSkyline.remove(i);
103*c8dee2aaSAndroid Build Coastguard Worker --i;
104*c8dee2aaSAndroid Build Coastguard Worker } else {
105*c8dee2aaSAndroid Build Coastguard Worker // only partially consumed
106*c8dee2aaSAndroid Build Coastguard Worker break;
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker } else {
109*c8dee2aaSAndroid Build Coastguard Worker break;
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker // merge fSkylines
114*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fSkyline.size()-1; ++i) {
115*c8dee2aaSAndroid Build Coastguard Worker if (fSkyline[i].fY == fSkyline[i+1].fY) {
116*c8dee2aaSAndroid Build Coastguard Worker fSkyline[i].fWidth += fSkyline[i+1].fWidth;
117*c8dee2aaSAndroid Build Coastguard Worker fSkyline.remove(i+1);
118*c8dee2aaSAndroid Build Coastguard Worker --i;
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
124*c8dee2aaSAndroid Build Coastguard Worker
Factory(int width,int height)125*c8dee2aaSAndroid Build Coastguard Worker Rectanizer* Rectanizer::Factory(int width, int height) {
126*c8dee2aaSAndroid Build Coastguard Worker return new RectanizerSkyline(width, height);
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker } // End of namespace skgpu
130