xref: /aosp_15_r20/external/skia/src/gpu/ShaderErrorHandler.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ShaderErrorHandler.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkShaderUtils.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
14*c8dee2aaSAndroid Build Coastguard Worker #include <string>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
17*c8dee2aaSAndroid Build Coastguard Worker 
DefaultShaderErrorHandler()18*c8dee2aaSAndroid Build Coastguard Worker ShaderErrorHandler* DefaultShaderErrorHandler() {
19*c8dee2aaSAndroid Build Coastguard Worker     class DefaultShaderErrorHandler : public ShaderErrorHandler {
20*c8dee2aaSAndroid Build Coastguard Worker     public:
21*c8dee2aaSAndroid Build Coastguard Worker         void compileError(const char* shader, const char* errors) override {
22*c8dee2aaSAndroid Build Coastguard Worker             std::string message = SkShaderUtils::BuildShaderErrorMessage(shader, errors);
23*c8dee2aaSAndroid Build Coastguard Worker             SkShaderUtils::VisitLineByLine(message, [](int, const char* lineText) {
24*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("%s\n", lineText);
25*c8dee2aaSAndroid Build Coastguard Worker             });
26*c8dee2aaSAndroid Build Coastguard Worker             SkDEBUGFAILF("Shader compilation failed!\n\n%s", message.c_str());
27*c8dee2aaSAndroid Build Coastguard Worker         }
28*c8dee2aaSAndroid Build Coastguard Worker     };
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     static DefaultShaderErrorHandler gHandler;
31*c8dee2aaSAndroid Build Coastguard Worker     return &gHandler;
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkShaderUtils
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