1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkSLToBackend.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ShaderErrorHandler.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLCompiler.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkShaderUtils.h"
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
17*c8dee2aaSAndroid Build Coastguard Worker #include <string>
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
20*c8dee2aaSAndroid Build Coastguard Worker
SkSLToBackend(const SkSL::ShaderCaps * caps,bool (* toBackend)(SkSL::Program &,const SkSL::ShaderCaps *,std::string *),const char * backendLabel,const std::string & sksl,SkSL::ProgramKind programKind,const SkSL::ProgramSettings & settings,std::string * output,SkSL::ProgramInterface * outInterface,ShaderErrorHandler * errorHandler)21*c8dee2aaSAndroid Build Coastguard Worker bool SkSLToBackend(const SkSL::ShaderCaps* caps,
22*c8dee2aaSAndroid Build Coastguard Worker bool (*toBackend)(SkSL::Program&, const SkSL::ShaderCaps*, std::string*),
23*c8dee2aaSAndroid Build Coastguard Worker const char* backendLabel,
24*c8dee2aaSAndroid Build Coastguard Worker const std::string& sksl,
25*c8dee2aaSAndroid Build Coastguard Worker SkSL::ProgramKind programKind,
26*c8dee2aaSAndroid Build Coastguard Worker const SkSL::ProgramSettings& settings,
27*c8dee2aaSAndroid Build Coastguard Worker std::string* output,
28*c8dee2aaSAndroid Build Coastguard Worker SkSL::ProgramInterface* outInterface,
29*c8dee2aaSAndroid Build Coastguard Worker ShaderErrorHandler* errorHandler) {
30*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
31*c8dee2aaSAndroid Build Coastguard Worker std::string src = SkShaderUtils::PrettyPrint(sksl);
32*c8dee2aaSAndroid Build Coastguard Worker #else
33*c8dee2aaSAndroid Build Coastguard Worker const std::string& src = sksl;
34*c8dee2aaSAndroid Build Coastguard Worker #endif
35*c8dee2aaSAndroid Build Coastguard Worker SkSL::Compiler compiler;
36*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkSL::Program> program = compiler.convertProgram(programKind, src, settings);
37*c8dee2aaSAndroid Build Coastguard Worker if (!program || !(*toBackend)(*program, caps, output)) {
38*c8dee2aaSAndroid Build Coastguard Worker errorHandler->compileError(src.c_str(),
39*c8dee2aaSAndroid Build Coastguard Worker compiler.errorText().c_str(),
40*c8dee2aaSAndroid Build Coastguard Worker /*shaderWasCached=*/false);
41*c8dee2aaSAndroid Build Coastguard Worker return false;
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_PRINT_SKSL_SHADERS)
45*c8dee2aaSAndroid Build Coastguard Worker const bool kPrintSkSL = true;
46*c8dee2aaSAndroid Build Coastguard Worker #else
47*c8dee2aaSAndroid Build Coastguard Worker const bool kPrintSkSL = false;
48*c8dee2aaSAndroid Build Coastguard Worker #endif
49*c8dee2aaSAndroid Build Coastguard Worker const bool kSkSLPostCompilation = false;
50*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_PRINT_NATIVE_SHADERS)
51*c8dee2aaSAndroid Build Coastguard Worker const bool printBackendSL = (backendLabel != nullptr);
52*c8dee2aaSAndroid Build Coastguard Worker #else
53*c8dee2aaSAndroid Build Coastguard Worker const bool printBackendSL = false;
54*c8dee2aaSAndroid Build Coastguard Worker #endif
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker if (kPrintSkSL || kSkSLPostCompilation || printBackendSL) {
57*c8dee2aaSAndroid Build Coastguard Worker SkShaderUtils::PrintShaderBanner(programKind);
58*c8dee2aaSAndroid Build Coastguard Worker if (kPrintSkSL) {
59*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("SkSL:\n");
60*c8dee2aaSAndroid Build Coastguard Worker SkShaderUtils::PrintLineByLine(SkShaderUtils::PrettyPrint(sksl));
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker if (kSkSLPostCompilation) {
63*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("SkSL (post-compilation):\n");
64*c8dee2aaSAndroid Build Coastguard Worker SkShaderUtils::PrintLineByLine(SkShaderUtils::PrettyPrint(program->description()));
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker if (printBackendSL) {
67*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("%s:\n", backendLabel);
68*c8dee2aaSAndroid Build Coastguard Worker SkShaderUtils::PrintLineByLine(*output);
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker if (outInterface) {
73*c8dee2aaSAndroid Build Coastguard Worker *outInterface = program->fInterface;
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker return true;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu
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