xref: /aosp_15_r20/external/skia/src/gpu/SkSLToBackend.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkSLToBackend.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ShaderErrorHandler.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLCompiler.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkShaderUtils.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
17*c8dee2aaSAndroid Build Coastguard Worker #include <string>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
20*c8dee2aaSAndroid Build Coastguard Worker 
SkSLToBackend(const SkSL::ShaderCaps * caps,bool (* toBackend)(SkSL::Program &,const SkSL::ShaderCaps *,std::string *),const char * backendLabel,const std::string & sksl,SkSL::ProgramKind programKind,const SkSL::ProgramSettings & settings,std::string * output,SkSL::ProgramInterface * outInterface,ShaderErrorHandler * errorHandler)21*c8dee2aaSAndroid Build Coastguard Worker bool SkSLToBackend(const SkSL::ShaderCaps* caps,
22*c8dee2aaSAndroid Build Coastguard Worker                    bool (*toBackend)(SkSL::Program&, const SkSL::ShaderCaps*, std::string*),
23*c8dee2aaSAndroid Build Coastguard Worker                    const char* backendLabel,
24*c8dee2aaSAndroid Build Coastguard Worker                    const std::string& sksl,
25*c8dee2aaSAndroid Build Coastguard Worker                    SkSL::ProgramKind programKind,
26*c8dee2aaSAndroid Build Coastguard Worker                    const SkSL::ProgramSettings& settings,
27*c8dee2aaSAndroid Build Coastguard Worker                    std::string* output,
28*c8dee2aaSAndroid Build Coastguard Worker                    SkSL::ProgramInterface* outInterface,
29*c8dee2aaSAndroid Build Coastguard Worker                    ShaderErrorHandler* errorHandler) {
30*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
31*c8dee2aaSAndroid Build Coastguard Worker     std::string src = SkShaderUtils::PrettyPrint(sksl);
32*c8dee2aaSAndroid Build Coastguard Worker #else
33*c8dee2aaSAndroid Build Coastguard Worker     const std::string& src = sksl;
34*c8dee2aaSAndroid Build Coastguard Worker #endif
35*c8dee2aaSAndroid Build Coastguard Worker     SkSL::Compiler compiler;
36*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkSL::Program> program = compiler.convertProgram(programKind, src, settings);
37*c8dee2aaSAndroid Build Coastguard Worker     if (!program || !(*toBackend)(*program, caps, output)) {
38*c8dee2aaSAndroid Build Coastguard Worker         errorHandler->compileError(src.c_str(),
39*c8dee2aaSAndroid Build Coastguard Worker                                    compiler.errorText().c_str(),
40*c8dee2aaSAndroid Build Coastguard Worker                                    /*shaderWasCached=*/false);
41*c8dee2aaSAndroid Build Coastguard Worker         return false;
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_PRINT_SKSL_SHADERS)
45*c8dee2aaSAndroid Build Coastguard Worker     const bool kPrintSkSL = true;
46*c8dee2aaSAndroid Build Coastguard Worker #else
47*c8dee2aaSAndroid Build Coastguard Worker     const bool kPrintSkSL = false;
48*c8dee2aaSAndroid Build Coastguard Worker #endif
49*c8dee2aaSAndroid Build Coastguard Worker     const bool kSkSLPostCompilation = false;
50*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_PRINT_NATIVE_SHADERS)
51*c8dee2aaSAndroid Build Coastguard Worker     const bool printBackendSL = (backendLabel != nullptr);
52*c8dee2aaSAndroid Build Coastguard Worker #else
53*c8dee2aaSAndroid Build Coastguard Worker     const bool printBackendSL = false;
54*c8dee2aaSAndroid Build Coastguard Worker #endif
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     if (kPrintSkSL || kSkSLPostCompilation || printBackendSL) {
57*c8dee2aaSAndroid Build Coastguard Worker         SkShaderUtils::PrintShaderBanner(programKind);
58*c8dee2aaSAndroid Build Coastguard Worker         if (kPrintSkSL) {
59*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("SkSL:\n");
60*c8dee2aaSAndroid Build Coastguard Worker             SkShaderUtils::PrintLineByLine(SkShaderUtils::PrettyPrint(sksl));
61*c8dee2aaSAndroid Build Coastguard Worker         }
62*c8dee2aaSAndroid Build Coastguard Worker         if (kSkSLPostCompilation) {
63*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("SkSL (post-compilation):\n");
64*c8dee2aaSAndroid Build Coastguard Worker             SkShaderUtils::PrintLineByLine(SkShaderUtils::PrettyPrint(program->description()));
65*c8dee2aaSAndroid Build Coastguard Worker         }
66*c8dee2aaSAndroid Build Coastguard Worker         if (printBackendSL) {
67*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("%s:\n", backendLabel);
68*c8dee2aaSAndroid Build Coastguard Worker             SkShaderUtils::PrintLineByLine(*output);
69*c8dee2aaSAndroid Build Coastguard Worker         }
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     if (outInterface) {
73*c8dee2aaSAndroid Build Coastguard Worker         *outInterface = program->fInterface;
74*c8dee2aaSAndroid Build Coastguard Worker     }
75*c8dee2aaSAndroid Build Coastguard Worker     return true;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
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