xref: /aosp_15_r20/external/skia/src/gpu/Swizzle.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRasterPipeline.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRasterPipelineOpList.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
16*c8dee2aaSAndroid Build Coastguard Worker 
apply(SkRasterPipeline * pipeline) const17*c8dee2aaSAndroid Build Coastguard Worker void Swizzle::apply(SkRasterPipeline* pipeline) const {
18*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(pipeline);
19*c8dee2aaSAndroid Build Coastguard Worker     switch (fKey) {
20*c8dee2aaSAndroid Build Coastguard Worker         case Swizzle("rgba").asKey():
21*c8dee2aaSAndroid Build Coastguard Worker             return;
22*c8dee2aaSAndroid Build Coastguard Worker         case Swizzle("bgra").asKey():
23*c8dee2aaSAndroid Build Coastguard Worker             pipeline->append(SkRasterPipelineOp::swap_rb);
24*c8dee2aaSAndroid Build Coastguard Worker             return;
25*c8dee2aaSAndroid Build Coastguard Worker         case Swizzle("aaa1").asKey():
26*c8dee2aaSAndroid Build Coastguard Worker             pipeline->append(SkRasterPipelineOp::alpha_to_gray);
27*c8dee2aaSAndroid Build Coastguard Worker             return;
28*c8dee2aaSAndroid Build Coastguard Worker         case Swizzle("rgb1").asKey():
29*c8dee2aaSAndroid Build Coastguard Worker             pipeline->append(SkRasterPipelineOp::force_opaque);
30*c8dee2aaSAndroid Build Coastguard Worker             return;
31*c8dee2aaSAndroid Build Coastguard Worker         case Swizzle("a001").asKey():
32*c8dee2aaSAndroid Build Coastguard Worker             pipeline->append(SkRasterPipelineOp::alpha_to_red);
33*c8dee2aaSAndroid Build Coastguard Worker             return;
34*c8dee2aaSAndroid Build Coastguard Worker         default: {
35*c8dee2aaSAndroid Build Coastguard Worker             static_assert(sizeof(uintptr_t) >= 4 * sizeof(char));
36*c8dee2aaSAndroid Build Coastguard Worker             // Rather than allocate the 4 control bytes on the heap somewhere, just jam them right
37*c8dee2aaSAndroid Build Coastguard Worker             // into a uintptr_t context.
38*c8dee2aaSAndroid Build Coastguard Worker             uintptr_t ctx = {};
39*c8dee2aaSAndroid Build Coastguard Worker             memcpy(&ctx, this->asString().c_str(), 4 * sizeof(char));
40*c8dee2aaSAndroid Build Coastguard Worker             pipeline->append(SkRasterPipelineOp::swizzle, ctx);
41*c8dee2aaSAndroid Build Coastguard Worker             return;
42*c8dee2aaSAndroid Build Coastguard Worker         }
43*c8dee2aaSAndroid Build Coastguard Worker     }
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker 
asString() const46*c8dee2aaSAndroid Build Coastguard Worker SkString Swizzle::asString() const {
47*c8dee2aaSAndroid Build Coastguard Worker     char swiz[5];
48*c8dee2aaSAndroid Build Coastguard Worker     uint16_t key = fKey;
49*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 4; ++i) {
50*c8dee2aaSAndroid Build Coastguard Worker         swiz[i] = IToC(key & 0xfU);
51*c8dee2aaSAndroid Build Coastguard Worker         key >>= 4;
52*c8dee2aaSAndroid Build Coastguard Worker     }
53*c8dee2aaSAndroid Build Coastguard Worker     swiz[4] = '\0';
54*c8dee2aaSAndroid Build Coastguard Worker     return SkString(swiz);
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu
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