xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrBackendSemaphore.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSemaphore.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBackendSemaphorePriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/d3d/GrD3DTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #endif
17*c8dee2aaSAndroid Build Coastguard Worker 
GrBackendSemaphore()18*c8dee2aaSAndroid Build Coastguard Worker GrBackendSemaphore::GrBackendSemaphore()
19*c8dee2aaSAndroid Build Coastguard Worker         : fBackend(GrBackendApi::kUnsupported), fIsInitialized(false) {}
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker GrBackendSemaphoreData::~GrBackendSemaphoreData() = default;
22*c8dee2aaSAndroid Build Coastguard Worker 
~GrBackendSemaphore()23*c8dee2aaSAndroid Build Coastguard Worker GrBackendSemaphore::~GrBackendSemaphore() {
24*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
25*c8dee2aaSAndroid Build Coastguard Worker     if (fIsInitialized && GrBackendApi::kDirect3D == fBackend) {
26*c8dee2aaSAndroid Build Coastguard Worker         delete fD3DFenceInfo;
27*c8dee2aaSAndroid Build Coastguard Worker         fD3DFenceInfo = nullptr;
28*c8dee2aaSAndroid Build Coastguard Worker         fIsInitialized = false;
29*c8dee2aaSAndroid Build Coastguard Worker     }
30*c8dee2aaSAndroid Build Coastguard Worker #endif
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker 
GrBackendSemaphore(const GrBackendSemaphore & that)33*c8dee2aaSAndroid Build Coastguard Worker GrBackendSemaphore::GrBackendSemaphore(const GrBackendSemaphore& that) {
34*c8dee2aaSAndroid Build Coastguard Worker     fIsInitialized = false;
35*c8dee2aaSAndroid Build Coastguard Worker     *this = that;
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker 
operator =(const GrBackendSemaphore & that)38*c8dee2aaSAndroid Build Coastguard Worker GrBackendSemaphore& GrBackendSemaphore::operator=(const GrBackendSemaphore& that) {
39*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!fIsInitialized || fBackend == that.fBackend);
40*c8dee2aaSAndroid Build Coastguard Worker     fBackend = that.fBackend;
41*c8dee2aaSAndroid Build Coastguard Worker     fSemaphoreData.reset();
42*c8dee2aaSAndroid Build Coastguard Worker     switch (that.fBackend) {
43*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kOpenGL:
44*c8dee2aaSAndroid Build Coastguard Worker             SK_ABORT("Unsupported");
45*c8dee2aaSAndroid Build Coastguard Worker             break;
46*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kVulkan:
47*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kMetal:
48*c8dee2aaSAndroid Build Coastguard Worker             that.fSemaphoreData->copyTo(fSemaphoreData);
49*c8dee2aaSAndroid Build Coastguard Worker             break;
50*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
51*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kDirect3D:
52*c8dee2aaSAndroid Build Coastguard Worker             this->assignD3DFenceInfo(*that.fD3DFenceInfo);
53*c8dee2aaSAndroid Build Coastguard Worker             break;
54*c8dee2aaSAndroid Build Coastguard Worker #endif
55*c8dee2aaSAndroid Build Coastguard Worker         default:
56*c8dee2aaSAndroid Build Coastguard Worker             SK_ABORT("Unknown GrBackend");
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker     fIsInitialized = true;
59*c8dee2aaSAndroid Build Coastguard Worker     return *this;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
assignD3DFenceInfo(const GrD3DFenceInfo & info)63*c8dee2aaSAndroid Build Coastguard Worker void GrBackendSemaphore::assignD3DFenceInfo(const GrD3DFenceInfo& info) {
64*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(GrBackendApi::kDirect3D == fBackend);
65*c8dee2aaSAndroid Build Coastguard Worker     if (fIsInitialized) {
66*c8dee2aaSAndroid Build Coastguard Worker         *fD3DFenceInfo = info;
67*c8dee2aaSAndroid Build Coastguard Worker     } else {
68*c8dee2aaSAndroid Build Coastguard Worker         fD3DFenceInfo = new GrD3DFenceInfo(info);
69*c8dee2aaSAndroid Build Coastguard Worker     }
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker 
getD3DFenceInfo(GrD3DFenceInfo * outInfo) const72*c8dee2aaSAndroid Build Coastguard Worker bool GrBackendSemaphore::getD3DFenceInfo(GrD3DFenceInfo* outInfo) const {
73*c8dee2aaSAndroid Build Coastguard Worker     if (fIsInitialized && GrBackendApi::kDirect3D == fBackend) {
74*c8dee2aaSAndroid Build Coastguard Worker         *outInfo = *fD3DFenceInfo;
75*c8dee2aaSAndroid Build Coastguard Worker         return true;
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker     return false;
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_DIRECT3D
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