1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSemaphore.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBackendSemaphorePriv.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/d3d/GrD3DTypes.h" 16*c8dee2aaSAndroid Build Coastguard Worker #endif 17*c8dee2aaSAndroid Build Coastguard Worker GrBackendSemaphore()18*c8dee2aaSAndroid Build Coastguard WorkerGrBackendSemaphore::GrBackendSemaphore() 19*c8dee2aaSAndroid Build Coastguard Worker : fBackend(GrBackendApi::kUnsupported), fIsInitialized(false) {} 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker GrBackendSemaphoreData::~GrBackendSemaphoreData() = default; 22*c8dee2aaSAndroid Build Coastguard Worker ~GrBackendSemaphore()23*c8dee2aaSAndroid Build Coastguard WorkerGrBackendSemaphore::~GrBackendSemaphore() { 24*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D 25*c8dee2aaSAndroid Build Coastguard Worker if (fIsInitialized && GrBackendApi::kDirect3D == fBackend) { 26*c8dee2aaSAndroid Build Coastguard Worker delete fD3DFenceInfo; 27*c8dee2aaSAndroid Build Coastguard Worker fD3DFenceInfo = nullptr; 28*c8dee2aaSAndroid Build Coastguard Worker fIsInitialized = false; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker #endif 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker GrBackendSemaphore(const GrBackendSemaphore & that)33*c8dee2aaSAndroid Build Coastguard WorkerGrBackendSemaphore::GrBackendSemaphore(const GrBackendSemaphore& that) { 34*c8dee2aaSAndroid Build Coastguard Worker fIsInitialized = false; 35*c8dee2aaSAndroid Build Coastguard Worker *this = that; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker operator =(const GrBackendSemaphore & that)38*c8dee2aaSAndroid Build Coastguard WorkerGrBackendSemaphore& GrBackendSemaphore::operator=(const GrBackendSemaphore& that) { 39*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fIsInitialized || fBackend == that.fBackend); 40*c8dee2aaSAndroid Build Coastguard Worker fBackend = that.fBackend; 41*c8dee2aaSAndroid Build Coastguard Worker fSemaphoreData.reset(); 42*c8dee2aaSAndroid Build Coastguard Worker switch (that.fBackend) { 43*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kOpenGL: 44*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("Unsupported"); 45*c8dee2aaSAndroid Build Coastguard Worker break; 46*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kVulkan: 47*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kMetal: 48*c8dee2aaSAndroid Build Coastguard Worker that.fSemaphoreData->copyTo(fSemaphoreData); 49*c8dee2aaSAndroid Build Coastguard Worker break; 50*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D 51*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kDirect3D: 52*c8dee2aaSAndroid Build Coastguard Worker this->assignD3DFenceInfo(*that.fD3DFenceInfo); 53*c8dee2aaSAndroid Build Coastguard Worker break; 54*c8dee2aaSAndroid Build Coastguard Worker #endif 55*c8dee2aaSAndroid Build Coastguard Worker default: 56*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("Unknown GrBackend"); 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker fIsInitialized = true; 59*c8dee2aaSAndroid Build Coastguard Worker return *this; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D assignD3DFenceInfo(const GrD3DFenceInfo & info)63*c8dee2aaSAndroid Build Coastguard Workervoid GrBackendSemaphore::assignD3DFenceInfo(const GrD3DFenceInfo& info) { 64*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(GrBackendApi::kDirect3D == fBackend); 65*c8dee2aaSAndroid Build Coastguard Worker if (fIsInitialized) { 66*c8dee2aaSAndroid Build Coastguard Worker *fD3DFenceInfo = info; 67*c8dee2aaSAndroid Build Coastguard Worker } else { 68*c8dee2aaSAndroid Build Coastguard Worker fD3DFenceInfo = new GrD3DFenceInfo(info); 69*c8dee2aaSAndroid Build Coastguard Worker } 70*c8dee2aaSAndroid Build Coastguard Worker } 71*c8dee2aaSAndroid Build Coastguard Worker getD3DFenceInfo(GrD3DFenceInfo * outInfo) const72*c8dee2aaSAndroid Build Coastguard Workerbool GrBackendSemaphore::getD3DFenceInfo(GrD3DFenceInfo* outInfo) const { 73*c8dee2aaSAndroid Build Coastguard Worker if (fIsInitialized && GrBackendApi::kDirect3D == fBackend) { 74*c8dee2aaSAndroid Build Coastguard Worker *outInfo = *fD3DFenceInfo; 75*c8dee2aaSAndroid Build Coastguard Worker return true; 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker return false; 78*c8dee2aaSAndroid Build Coastguard Worker } 79*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_DIRECT3D 80