xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrBackendTextureImageGenerator.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrBackendTextureImageGenerator_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define GrBackendTextureImageGenerator_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMutex.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTextureGenerator.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class GrSemaphore;
22*c8dee2aaSAndroid Build Coastguard Worker class GrTexture;
23*c8dee2aaSAndroid Build Coastguard Worker class SkColorInfo;
24*c8dee2aaSAndroid Build Coastguard Worker class SkColorSpace;
25*c8dee2aaSAndroid Build Coastguard Worker enum GrSurfaceOrigin : int;
26*c8dee2aaSAndroid Build Coastguard Worker enum SkAlphaType : int;
27*c8dee2aaSAndroid Build Coastguard Worker enum SkColorType : int;
28*c8dee2aaSAndroid Build Coastguard Worker enum class GrImageTexGenPolicy : int;
29*c8dee2aaSAndroid Build Coastguard Worker struct SkImageInfo;
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
32*c8dee2aaSAndroid Build Coastguard Worker class RefCntedCallback;
33*c8dee2aaSAndroid Build Coastguard Worker enum class Mipmapped : bool;
34*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker /*
37*c8dee2aaSAndroid Build Coastguard Worker  * This ImageGenerator is used to wrap a texture in one GrContext and can then be used as a source
38*c8dee2aaSAndroid Build Coastguard Worker  * in another GrContext. It holds onto a semaphore which the producing GrContext will signal and the
39*c8dee2aaSAndroid Build Coastguard Worker  * consuming GrContext will wait on before using the texture. Only one GrContext can ever be used
40*c8dee2aaSAndroid Build Coastguard Worker  * as a consumer (this is mostly because Vulkan can't allow multiple things to wait on the same
41*c8dee2aaSAndroid Build Coastguard Worker  * semaphore).
42*c8dee2aaSAndroid Build Coastguard Worker  *
43*c8dee2aaSAndroid Build Coastguard Worker  * In practice, this capability is used by clients to create backend-specific texture resources in
44*c8dee2aaSAndroid Build Coastguard Worker  * one thread (with, say, GrContext-A) and then ship them over to another GrContext (say,
45*c8dee2aaSAndroid Build Coastguard Worker  * GrContext-B) which will then use the texture as a source for draws. GrContext-A uses the
46*c8dee2aaSAndroid Build Coastguard Worker  * semaphore to notify GrContext-B when the shared texture is ready to use.
47*c8dee2aaSAndroid Build Coastguard Worker  */
48*c8dee2aaSAndroid Build Coastguard Worker class GrBackendTextureImageGenerator : public GrTextureGenerator {
49*c8dee2aaSAndroid Build Coastguard Worker public:
50*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<GrTextureGenerator> Make(const sk_sp<GrTexture>&, GrSurfaceOrigin,
51*c8dee2aaSAndroid Build Coastguard Worker                                                     std::unique_ptr<GrSemaphore>, SkColorType,
52*c8dee2aaSAndroid Build Coastguard Worker                                                     SkAlphaType, sk_sp<SkColorSpace>);
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     ~GrBackendTextureImageGenerator() override;
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker protected:
onIsValid(GrRecordingContext * context)57*c8dee2aaSAndroid Build Coastguard Worker     bool onIsValid(GrRecordingContext* context) const override {
58*c8dee2aaSAndroid Build Coastguard Worker         if (context && context->abandoned()) {
59*c8dee2aaSAndroid Build Coastguard Worker             return false;
60*c8dee2aaSAndroid Build Coastguard Worker         }
61*c8dee2aaSAndroid Build Coastguard Worker         return true;
62*c8dee2aaSAndroid Build Coastguard Worker     }
63*c8dee2aaSAndroid Build Coastguard Worker     bool onIsProtected() const override;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxyView onGenerateTexture(GrRecordingContext*,
66*c8dee2aaSAndroid Build Coastguard Worker                                          const SkImageInfo&,
67*c8dee2aaSAndroid Build Coastguard Worker                                          skgpu::Mipmapped mipmapped,
68*c8dee2aaSAndroid Build Coastguard Worker                                          GrImageTexGenPolicy) override;
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker private:
71*c8dee2aaSAndroid Build Coastguard Worker     GrBackendTextureImageGenerator(const SkColorInfo&,
72*c8dee2aaSAndroid Build Coastguard Worker                                    const sk_sp<GrTexture>&,
73*c8dee2aaSAndroid Build Coastguard Worker                                    GrSurfaceOrigin,
74*c8dee2aaSAndroid Build Coastguard Worker                                    GrDirectContext::DirectContextID owningContextID,
75*c8dee2aaSAndroid Build Coastguard Worker                                    std::unique_ptr<GrSemaphore>);
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     static void ReleaseRefHelper_TextureReleaseProc(void* ctx);
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     class RefHelper : public SkNVRefCnt<RefHelper> {
80*c8dee2aaSAndroid Build Coastguard Worker     public:
81*c8dee2aaSAndroid Build Coastguard Worker         RefHelper(sk_sp<GrTexture>,
82*c8dee2aaSAndroid Build Coastguard Worker                   GrDirectContext::DirectContextID owningContextID,
83*c8dee2aaSAndroid Build Coastguard Worker                   std::unique_ptr<GrSemaphore>);
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker         ~RefHelper();
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<GrTexture>                 fOriginalTexture;
88*c8dee2aaSAndroid Build Coastguard Worker         GrDirectContext::DirectContextID fOwningContextID;
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker         // We use this key so that we don't rewrap the GrBackendTexture in a GrTexture for each
91*c8dee2aaSAndroid Build Coastguard Worker         // proxy created from this generator for a particular borrowing context.
92*c8dee2aaSAndroid Build Coastguard Worker         skgpu::UniqueKey                 fBorrowedTextureKey;
93*c8dee2aaSAndroid Build Coastguard Worker         // There is no ref associated with this pointer. We rely on our atomic bookkeeping with the
94*c8dee2aaSAndroid Build Coastguard Worker         // context ID to know when this pointer is valid and safe to use. This is used to make sure
95*c8dee2aaSAndroid Build Coastguard Worker         // all uses of the wrapped texture are finished on the borrowing context before we open
96*c8dee2aaSAndroid Build Coastguard Worker         // this back up to other contexts. In general a ref to this release proc is owned by all
97*c8dee2aaSAndroid Build Coastguard Worker         // proxies and gpu uses of the backend texture.
98*c8dee2aaSAndroid Build Coastguard Worker         skgpu::RefCntedCallback*         fBorrowingContextReleaseProc;
99*c8dee2aaSAndroid Build Coastguard Worker         GrDirectContext::DirectContextID fBorrowingContextID;
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<GrSemaphore>     fSemaphore;
102*c8dee2aaSAndroid Build Coastguard Worker     };
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     RefHelper*       fRefHelper;
105*c8dee2aaSAndroid Build Coastguard Worker     // This Mutex is used to guard the borrowing of the texture to one GrContext at a time as well
106*c8dee2aaSAndroid Build Coastguard Worker     // as the creation of the fBorrowingContextReleaseProc. The latter happening if two threads with
107*c8dee2aaSAndroid Build Coastguard Worker     // the same consuming GrContext try to generate a texture at the same time.
108*c8dee2aaSAndroid Build Coastguard Worker     SkMutex          fBorrowingMutex;
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     GrBackendTexture fBackendTexture;
111*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceOrigin  fSurfaceOrigin;
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrTextureGenerator;
114*c8dee2aaSAndroid Build Coastguard Worker };
115*c8dee2aaSAndroid Build Coastguard Worker #endif  // GrBackendTextureImageGenerator_DEFINED
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