1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBackendUtils.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextureCompressionType.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" // IWYU pragma: keep 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/DataUtils.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBackendSurfacePriv.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/d3d/GrD3DUtil.h" 20*c8dee2aaSAndroid Build Coastguard Worker #endif 21*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormatToCompressionType(const GrBackendFormat & format)22*c8dee2aaSAndroid Build Coastguard WorkerSkTextureCompressionType GrBackendFormatToCompressionType(const GrBackendFormat& format) { 23*c8dee2aaSAndroid Build Coastguard Worker switch (format.backend()) { 24*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kOpenGL: 25*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kVulkan: 26*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kMetal: 27*c8dee2aaSAndroid Build Coastguard Worker return GrBackendSurfacePriv::GetBackendData(format)->compressionType(); 28*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kDirect3D: { 29*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D 30*c8dee2aaSAndroid Build Coastguard Worker DXGI_FORMAT dxgiFormat; 31*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(format.asDxgiFormat(&dxgiFormat)); 32*c8dee2aaSAndroid Build Coastguard Worker switch (dxgiFormat) { 33*c8dee2aaSAndroid Build Coastguard Worker case DXGI_FORMAT_BC1_UNORM: 34*c8dee2aaSAndroid Build Coastguard Worker return SkTextureCompressionType::kBC1_RGBA8_UNORM; 35*c8dee2aaSAndroid Build Coastguard Worker default: 36*c8dee2aaSAndroid Build Coastguard Worker return SkTextureCompressionType::kNone; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker #else 39*c8dee2aaSAndroid Build Coastguard Worker break; 40*c8dee2aaSAndroid Build Coastguard Worker #endif 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kMock: { 43*c8dee2aaSAndroid Build Coastguard Worker return format.asMockCompressionType(); 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kUnsupported: { 46*c8dee2aaSAndroid Build Coastguard Worker break; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker return SkTextureCompressionType::kNone; 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormatBytesPerBlock(const GrBackendFormat & format)52*c8dee2aaSAndroid Build Coastguard Workersize_t GrBackendFormatBytesPerBlock(const GrBackendFormat& format) { 53*c8dee2aaSAndroid Build Coastguard Worker switch (format.backend()) { 54*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kOpenGL: 55*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kVulkan: 56*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kMetal: 57*c8dee2aaSAndroid Build Coastguard Worker return GrBackendSurfacePriv::GetBackendData(format)->bytesPerBlock(); 58*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kDirect3D: { 59*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D 60*c8dee2aaSAndroid Build Coastguard Worker DXGI_FORMAT dxgiFormat; 61*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(format.asDxgiFormat(&dxgiFormat)); 62*c8dee2aaSAndroid Build Coastguard Worker return GrDxgiFormatBytesPerBlock(dxgiFormat); 63*c8dee2aaSAndroid Build Coastguard Worker #else 64*c8dee2aaSAndroid Build Coastguard Worker break; 65*c8dee2aaSAndroid Build Coastguard Worker #endif 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kMock: { 68*c8dee2aaSAndroid Build Coastguard Worker SkTextureCompressionType compression = format.asMockCompressionType(); 69*c8dee2aaSAndroid Build Coastguard Worker if (compression != SkTextureCompressionType::kNone) { 70*c8dee2aaSAndroid Build Coastguard Worker return skgpu::CompressedRowBytes(compression, 1); 71*c8dee2aaSAndroid Build Coastguard Worker } else if (format.isMockStencilFormat()) { 72*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kMockStencilSize = 4; 73*c8dee2aaSAndroid Build Coastguard Worker return kMockStencilSize; 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker return GrColorTypeBytesPerPixel(format.asMockColorType()); 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kUnsupported: { 78*c8dee2aaSAndroid Build Coastguard Worker break; 79*c8dee2aaSAndroid Build Coastguard Worker } 80*c8dee2aaSAndroid Build Coastguard Worker } 81*c8dee2aaSAndroid Build Coastguard Worker return 0; 82*c8dee2aaSAndroid Build Coastguard Worker } 83*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormatBytesPerPixel(const GrBackendFormat & format)84*c8dee2aaSAndroid Build Coastguard Workersize_t GrBackendFormatBytesPerPixel(const GrBackendFormat& format) { 85*c8dee2aaSAndroid Build Coastguard Worker if (GrBackendFormatToCompressionType(format) != SkTextureCompressionType::kNone) { 86*c8dee2aaSAndroid Build Coastguard Worker return 0; 87*c8dee2aaSAndroid Build Coastguard Worker } 88*c8dee2aaSAndroid Build Coastguard Worker return GrBackendFormatBytesPerBlock(format); 89*c8dee2aaSAndroid Build Coastguard Worker } 90*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormatStencilBits(const GrBackendFormat & format)91*c8dee2aaSAndroid Build Coastguard Workerint GrBackendFormatStencilBits(const GrBackendFormat& format) { 92*c8dee2aaSAndroid Build Coastguard Worker switch (format.backend()) { 93*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kOpenGL: 94*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kVulkan: 95*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kMetal: 96*c8dee2aaSAndroid Build Coastguard Worker return GrBackendSurfacePriv::GetBackendData(format)->stencilBits(); 97*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kDirect3D: { 98*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D 99*c8dee2aaSAndroid Build Coastguard Worker DXGI_FORMAT dxgiFormat; 100*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(format.asDxgiFormat(&dxgiFormat)); 101*c8dee2aaSAndroid Build Coastguard Worker return GrDxgiFormatStencilBits(dxgiFormat); 102*c8dee2aaSAndroid Build Coastguard Worker #else 103*c8dee2aaSAndroid Build Coastguard Worker break; 104*c8dee2aaSAndroid Build Coastguard Worker #endif 105*c8dee2aaSAndroid Build Coastguard Worker } 106*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kMock: { 107*c8dee2aaSAndroid Build Coastguard Worker if (format.isMockStencilFormat()) { 108*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kMockStencilBits = 8; 109*c8dee2aaSAndroid Build Coastguard Worker return kMockStencilBits; 110*c8dee2aaSAndroid Build Coastguard Worker } 111*c8dee2aaSAndroid Build Coastguard Worker break; 112*c8dee2aaSAndroid Build Coastguard Worker } 113*c8dee2aaSAndroid Build Coastguard Worker case GrBackendApi::kUnsupported: { 114*c8dee2aaSAndroid Build Coastguard Worker break; 115*c8dee2aaSAndroid Build Coastguard Worker } 116*c8dee2aaSAndroid Build Coastguard Worker } 117*c8dee2aaSAndroid Build Coastguard Worker return 0; 118*c8dee2aaSAndroid Build Coastguard Worker } 119